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Topic: The state of adventure gaming?

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > The state of adventure gaming?
1 APR 2009 at 10:34pm

shadow9d9

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Considering major publishers and exposure died in the late 90s, I think the adventure genre has done phenomenally.

Look at RPGs.  1-2 blockbusters a year and 1-2 indies a year.  

About 8-10+ adventure games a year, mostly by independents with great enthusiasm for the genre, plus tons of free adventures at AGS.

Day of the Tentacle was my first PC game purchase as a 9-10 year old(approximately, but I might have been a year older or younger or so).  I stopped playing for almost a decade, shortly after Sam and Max and Full Throttle came out.

Now, I rotate between many hobbies, books, comics, photography, etc etc.  I have played about 40-50 adventure games, enjoying maybe 20 a lot.  I still have another 20+ retail games and 30+ indies to play...

However, I still play current games and they have been pretty good.  
ark Fall, The Lost Crown, Barrow Hill, and Diamonds in the Rough were all very good.  Others like Sam and Max, Ankh, and Scratches disappointed me.  Those are just off the top of my head.

How many good rpgs or 4x strategy games have come out the last 5 years?  1-2 a year?  Why should we expect more than 1-2 good/great adventure games a year?

How many great multiplayer FPS come out a year?  Besides for the 2 year old TF2, I haven't seen any that interest me.  Before that only BF2 and BF2142 were worthy.

I think 1-2 a year for a genre is great.

It is all about expectations.  Be reasonable.  For a niche genre, it is thriving.
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2 APR 2009 at 7:53am

ILoveYou

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There's tens and tens of FPS games out and more being released all the time. I honestly don't like the genre though so I'm not interested either. It's hard to lower your expectations, mainly because every now and then we do get a decent, professional adventure, one of those we're used to *points to House of Tales, Microids and Revolution Games*.

You automatically compare those to the tens of low-budget ag's and end up disappointed, even bitter.  My principle is to forgive the game's midcore graphics but never on voice acting or story, and if the game environment is depressing and "stuffy" you can count me out.  

The new trend of giving an low-budget AG the professional game release and treatment however irks me a lot. Some of the games have been released professionally (boxed, promoted, looking great) but the game itself has been something we wouldn't  had even bother rating back in the 90's. I don't care how bad the state of ags is, just because you release a game that is slightly better than an amateur game doesn't mean it should be treated like a professional game.

To me, something like Moment Of Silence or Still Life will always be up there, the royalty of Adventure Games; instant classics if you will and for example, Penumbra will never be in the same level. Even Overclocked.. The story might've been disappointing but at least the game was well-made and overshadowed 80% of any adventure game releases in the past two years (at the time).. Yes, I'm a game-nazi.

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2 APR 2009 at 8:43am

MikeRozak

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In MUD (Multiuser Dungeon) forums, the discussion about adding graphics to MUDs, or staying as pure text, comes up all the time.

Basically:

1) The real world changes.

2) Communities need to decide whether they'll change with the world, or find a small pocket of the world that hasn't changed and try to survive on the ever-shrinking patch of ground.

MUD players/authors who claim that "MUD = text" have decided to hold onto the shrinking patch of ground. Those who accept graphics have decided to adapt.

In MUD forums, "MUD = text" seems to be winning.


Adventure games are in the same situation. It is possible to create something that has the basic feel of an adventure game and still survive in the modern gaming world: graphics, multiplayer, choices, easier gamplay, etc. Of course, the game would retain: Puzzles (maybe not as challenging), story (with branching), and non-violent non-twitch gameplay.

Or, the community can insist that all adventure games must be clones of Monkey Island, Kings Quest, and Myst, and that anyone advocating anything different should go elsewhere.

You decide.

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2 APR 2009 at 9:42am

Arkadia

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Originally Posted By shadow9d9 (1 APR 2009 10:34pm)

Look at RPGs.  1-2 blockbusters a year and 1-2 indies a year.  


I think you're mistaken  :-?

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2 APR 2009 at 12:37pm
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Originally Posted By shadow9d9 (1 APR 2009 10:34pm)

Look at RPGs.  1-2 blockbusters a year and 1-2 indies a year.  


Just to elaborate on what Arkadia said about this...

I quote from an article on RPG Fan:

Currently, the Xbox 360 has a total of 18 RPGs released. Now, let's take a look at the upcoming releases from now until the end of the year:

Operation Darkness: June
Spectral Force 3: July
Tales of Vesperia: August
Infinite Undiscovery: September
Fallout 3: October
Fable 2: October
Two Worlds: The Temptation : November
Rise of the Argonauts: Fall 2008

That is 8 RPGs to be released in the next 7 months, an average of about 1 per month. This is not a bad ratio at all. Now, those 8 RPGs will bring the total number of RPGs on 360 to 26. 26 for Xbox 360 versus 9 for PlayStation 3. Now, obviously it's not fair to compare it like that since the Xbox 360 was released a year earlier. Instead, let's count the number of RPGs that were released on the 360 within the first 2 years of its release. That gives a total of 13 RPGs, still more than the PS3's "tentative" 9. We also can't forget that to "catch up" to the Xbox 360's total number of RPGs after 3 years (26), the PS3 will need to have 17 RPGs released in 2009. It's possible that this could happen but it is highly unlikely.


Ok, now, that is on one single platform alone.  Since it's release, the 360 has received 26 RPG's - that is roughly over 3 years, giving us roughly 9 RPG's a year. Quite a bit more than 1-2, I would say.

Now, let's look at PC.  The strategy/RPG scene is a little different to the AG scene, because essentially for most expansions, you pay the price of a full game, and it basically is like a game on it's own.

Neverwinter Nights 2 has had 2-3 full expansions equivalent to a full AG (well, just as you would view Syberia 1 & 2; and Still Life 1 & 2; and Vampyre Story 1,2 & 3 as seperate games) in the last year or so.
Warhammer: Dawn of War, has had 2-3 expansions, Gothic Forsaken Gods is a stand-alone expansion, Galactic Civilizations has had another full expansion out, etc, etc, etc, to name only a few of the expansions released.

Roughly what was released as new mainstream RPG's in the past 12-15 months: Fallout 3, Sacred 2, The Last Remnant, Rise of the Argonauts (I don't really agree that this is an RPG - but anyway, it's officialy classed as one), Drakensang, King's Bounty, Mass Effect, Space Siege, Hard to be a God, Dragon Age would have been out already, if it had not been delayed "for marketing reasons" to co-incide with the Xbox release; and I could name about 5 or 6 mainstream RPG's being anticipated for PC in the next few months. This list does not even include indie efforts or MMO's; which would swell it a lot bigger even, [plus I just grabbed some names off the top of my head here, as I don't have an encyclopedic memory of what was released when.]

Now I have not even touched on strategy games either, save for 1 or 2 expansions above. But I'll stop, because hopefully you get the idea.

2 APR 2009 at 1:35pm

Terry Penrod

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To expand on what Arkadia and Traveler posted, remember that some of the newer CRPGs are moddable. The original Neverwinter Nights spawned a huge community that created hundreds of free SP and MP mods. I've played most of the top-rated ones and they were really quite good with several rivaling BioWare's own games.

Neverwinter Nights also had two official retail EPs plus numerous smaller downloable EPs, which expanded the basic SP gameplay by hundreds of hours. It additionally included a full MP mode along with the editing suite (modding tools).

If that wasn't enough content from single RPG titles, they also have some genuine replay value with the ability to create a wide variety of main characters and to form diverse parties that in many cases open up whole new paths to follow with different factions to join, individual party-member quests and varying tactics to solve other quests in different ways.

For example, I have played the full Baldur's Gate series from beginning to end in SP mode three times. Each time I created a very different type of main character and used a different set of main party members. This totalled over 600 hours of truly terrific gameplay.

Now, since the MP mode in that series was relatively limited and it had no modding tools, that's were the value stopped for me. But if it had a better MP mode and modability like Neverwinter Nights, my playtime would have at least doubled to 1,200+ hours for the same price.

Another good example is The Elder Scrolls 3: Morrowind and its two official EPs. All three are available in a bundled GOTY Edition for under $30 retail. Being SP only, there are no online extensions, but there is a huge mod community and the original game provides hundreds of hours of gameplay. The mods are just free icing on that already massive cake.

So comparing CRPGs to AGs is like comparing a single egg to an entire menu of egg recipes. In some cases those menus are nearly infinite and you can keep enjoying them for many years without paying another dime.

Cheers, Terry

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2 APR 2009 at 8:00pm

loobiloo

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Originally Posted By loobiloo (1 APR 2009 10:07pm)


As far as core gameplay issues & replayability/extensibility - these are all issues I would associate with other genres where there is lack of content & repetitiveness where variants & add ons have to be considered to prolong their playing life.


I have to apologise here as when posting that comment I didn't have RPGs in mind. I have tried playing a few  & so far my impression  is that: there is a problem/quest, I travel from A - B, have to fight things that suddenly appear, get to where I was headed, talk to lots of people & buy things from the shop. My abilities improve the more I 'exercise'  them & I have the choice of playing other characters with different skills to achieve the goal - usually fighting. I have been informed that there is a lot more to RPGs & I have bought a couple on recommendations to try out - the trouble is I don't have 120 hours!    

So comparing CRPGs to AGs is like comparing a single egg to an entire menu of egg recipes. In some cases those menus are nearly infinite and you can keep enjoying them for many years without paying another dime.


I can see what you are saying in context to RPGs but I don't agree with them being compared to AGs. I can also now see where all the criticism of AGs is coming from! They can't be judged in comparison to each other - they fall into completely different genres & it's not fair to criticise a game in one that fails in an element that is part of another if that makes sense!  















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2 APR 2009 at 8:36pm

DY

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Sorry, -can't agree with you there. I want all my gaming elements AS WELL AS  a strong story.  Can't see why it can't be done.  People who want only puzzles can use software like Braintrainer and the like.  There is already a huge market for casual games. Don't water down our traditional AG's; the casual market already fills the gap that you describe as: "AGs marketed as such would have not to have hard puzzles, especially slider and such, or stealth/action elements. "


It can be done, similarly as any blending of genres. And as many blending of genres it can attract its own fans.

However, the current situation is perhaps similar to e.g. if it would be implied that every shooter must include simulation elements (i.e. realistic weapons, realistic hurting / killing) - while there is of course market to such action-simulations, many people who enjoy non-realistic shooters where you don't die immidietly under a machine-gun fire and such would be turned off the genre.

I think something like this exists in adventure genre - people who might enjoy adventure game as a medium of story may not always like solving puzzles, these are two different things and there is little reason to imply that they have to be combined, except for tradition. The number of such people could not be known - many (of course not all) of them does not play adventure games probably.

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2 APR 2009 at 9:04pm

Terry Penrod

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Originally Posted By loobiloo (2 APR 2009 7:59pm)
Originally Posted By loobiloo (1 APR 2009 10:07pm)


As far as core gameplay issues & replayability/extensibility - these are all issues I would associate with other genres where there is lack of content & repetitiveness where variants & add ons have to be considered to prolong their playing life.


I have to apologise here as when posting that comment I didn't have RPGs in mind. I have tried playing a few  & so far my impression  is that: there is a problem/quest, I travel from A - B, have to fight things that suddenly appear, get to where I was headed, talk to lots of people & buy things from the shop. My abilities improve the more I 'exercise'  them & I have the choice of playing other characters with different skills to achieve the goal - usually fighting. I have been informed that there is a lot more to RPGs & I have bought a couple on recommendations to try out - the trouble is I don't have 120 hours!    

So comparing CRPGs to AGs is like comparing a single egg to an entire menu of egg recipes. In some cases those menus are nearly infinite and you can keep enjoying them for many years without paying another dime.


I can see what you are saying in context to RPGs but I don't agree with them being compared to AGs. I can also now see where all the criticism of AGs is coming from! They can't be judged in comparison to each other - they fall into completely different genres & it's not fair to criticise a game in one that fails in an element that is part of another if that makes sense!  




Whether it's fair to compare AGs to RPGs or not, those are still the qualities that many PC players demand these days (large game worlds, high replayability, high-end graphics, modability, and SP + MP modes) - all for one reasonable price. Today's average game consumer also prefers at least a little action.  

As an avid AG lover (who also plays action-adventures, RPGs, shooters, hybrids, and the odd strategy or sim title), I get the best of all worlds. But as evidenced by sales numbers in recent years, the vast majority of people today simply don't want linear, actionless games with low replayability, no modability, no EPs, and no MP options.

Cheers, Terry

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2 APR 2009 at 9:06pm

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Blending of genres might attract some new fans but probably far less than the number that are turned off by the inclusion of elements they don't want in their games either way round. I think it's already been proved that Hybrids don't appeal to most fans of one or other of the genres involved. People like different sorts of games for different reasons.    

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2 APR 2009 at 9:28pm

colpet

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From my standpoint, the state of Adventure Games is dismal. Certainly that has a lot to do with my rather specific tastes. I don't have anything else to fall back on, other than my recent foray into the Casual gaming world (iHOGs). I'm  not interested in any other PC genres or consoles. I can envision myself savoring the odd 1st person puzzlers that some indy developer puts out (a-hem....Ivinia  
), or replaying my older favorites from my collection.
Having said that, I did buy 3 games today from the JA store - Rhiannon, Diamonds in the Rough and Perry Rhodan.

Occasionally visiting  Uru Live (KI 0063722

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2 APR 2009 at 10:00pm

Ivinia

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Originally Posted By colpet (2 APR 2009 9:27pm)
I can envision myself savoring the odd 1st person puzzlers that some indy developer puts out (a-hem....Ivinia  
),


Hang on, gimme a bit... what are you feeling? Aura-ish? Rhem-ish?


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2 APR 2009 at 10:35pm

shadow9d9

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Those are jrpgs, not PC rpgs...

I was referring to PC rpgs, as this(to me) is a pc discussion.

Name more than 2 good rpgs that have come out each year for the last few years...Oblivion, Fallout, Mass Effect, and what else? The genre is dead.

No responses of course on the 4x genre, which besides for 2 recent games, has been extinct for almost a decade.

And fps?  I was referring to multiplayer, as I wouldn't touch single player FPSs.. and again, on PC...

COD 1-17 are pretty much clones in multiplayer... name more than 1-2 good multiplayer FPS released each year for the last few years...

TF2, BF2, COD 1-35, quake wars, and maybe a rainbow six that has been dumbed down for consoles over the last 5 years...
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2 APR 2009 at 10:45pm

shadow9d9

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Originally Posted By TheTraveler (2 APR 2009 12:36pm)
Originally Posted By shadow9d9 (1 APR 2009 10:34pm)

Look at RPGs.  1-2 blockbusters a year and 1-2 indies a year.  


Just to elaborate on what Arkadia said about this...

I quote from an article on RPG Fan:

Currently, the Xbox 360 has a total of 18 RPGs released. Now, let's take a look at the upcoming releases from now until the end of the year:

Operation Darkness: June
Spectral Force 3: July
Tales of Vesperia: August
Infinite Undiscovery: September
Fallout 3: October
Fable 2: October
Two Worlds: The Temptation : November
Rise of the Argonauts: Fall 2008

That is 8 RPGs to be released in the next 7 months, an average of about 1 per month. This is not a bad ratio at all. Now, those 8 RPGs will bring the total number of RPGs on 360 to 26. 26 for Xbox 360 versus 9 for PlayStation 3. Now, obviously it's not fair to compare it like that since the Xbox 360 was released a year earlier. Instead, let's count the number of RPGs that were released on the 360 within the first 2 years of its release. That gives a total of 13 RPGs, still more than the PS3's "tentative" 9. We also can't forget that to "catch up" to the Xbox 360's total number of RPGs after 3 years (26), the PS3 will need to have 17 RPGs released in 2009. It's possible that this could happen but it is highly unlikely.


Ok, now, that is on one single platform alone.  Since it's release, the 360 has received 26 RPG's - that is roughly over 3 years, giving us roughly 9 RPG's a year. Quite a bit more than 1-2, I would say.

Now, let's look at PC.  The strategy/RPG scene is a little different to the AG scene, because essentially for most expansions, you pay the price of a full game, and it basically is like a game on it's own.

Neverwinter Nights 2 has had 2-3 full expansions equivalent to a full AG (well, just as you would view Syberia 1 & 2; and Still Life 1 & 2; and Vampyre Story 1,2 & 3 as seperate games) in the last year or so.
Warhammer: Dawn of War, has had 2-3 expansions, Gothic Forsaken Gods is a stand-alone expansion, Galactic Civilizations has had another full expansion out, etc, etc, etc, to name only a few of the expansions released.

Roughly what was released as new mainstream RPG's in the past 12-15 months: Fallout 3, Sacred 2, The Last Remnant, Rise of the Argonauts (I don't really agree that this is an RPG - but anyway, it's officialy classed as one), Drakensang, King's Bounty, Mass Effect, Space Siege, Hard to be a God, Dragon Age would have been out already, if it had not been delayed "for marketing reasons" to co-incide with the Xbox release; and I could name about 5 or 6 mainstream RPG's being anticipated for PC in the next few months. This list does not even include indie efforts or MMO's; which would swell it a lot bigger even, [plus I just grabbed some names off the top of my head here, as I don't have an encyclopedic memory of what was released when.]

Now I have not even touched on strategy games either, save for 1 or 2 expansions above. But I'll stop, because hopefully you get the idea.



I guess the problem is that most of 95% of those rpgs suck imo.   Imo, the genre has become bioware and morrowind clones.  And the bioware titles have all been done before.. same gameplay over and over.

You guys are complaining about quality here and I'm saying that the quality of rpgs on the pc format is nonexistant barring 1-2 games a year, and I stick by it.  I mean, you couldn't pay me to play Sacred or to play NWN1 again with better graphics, or as I like to call it, D&
done for the 10000th time.

Quality is here in the adventure genre, imo, more than before.  
ay of the Tentacle, Sam and Max, and MI2 were the only good games in the early days.  The sierra games were mass produced death and crapfests, imo.

I much prefer the kinds produced nowadays.  I also think nostalgia and the fact that people are burnt out have something to do with the whining.
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2 APR 2009 at 10:52pm

shadow9d9

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Originally Posted By ILoveYou (2 APR 2009 7:52am)
There's tens and tens of FPS games out and more being released all the time. I honestly don't like the genre though so I'm not interested either. It's hard to lower your expectations, mainly because every now and then we do get a decent, professional adventure, one of those we're used to *points to House of Tales, Microids and Revolution Games*.

You automatically compare those to the tens of low-budget ag's and end up disappointed, even bitter.  My principle is to forgive the game's midcore graphics but never on voice acting or story, and if the game environment is depressing and "stuffy" you can count me out.  

The new trend of giving an low-budget AG the professional game release and treatment however irks me a lot. Some of the games have been released professionally (boxed, promoted, looking great) but the game itself has been something we wouldn't  had even bother rating back in the 90's. I don't care how bad the state of ags is, just because you release a game that is slightly better than an amateur game doesn't mean it should be treated like a professional game.

To me, something like Moment Of Silence or Still Life will always be up there, the royalty of Adventure Games; instant classics if you will and for example, Penumbra will never be in the same level. Even Overclocked.. The story might've been disappointing but at least the game was well-made and overshadowed 80% of any adventure game releases in the past two years (at the time).. Yes, I'm a game-nazi.



Tons and tons of FPS... I asked for solid great games, and I was referring to multiplayer.

See, I thought The Moment of Silence was one of the worst AGs I'd ever played.  Static and lifeless environments, forced to wait for an elevator to go up and down a building over and over again.  Dreadful dialogue and not many puzzles.  I had to give up.

I think people that like certain game types think the genre is dead.  Those that want big budget feel.  These same seem to be willing to overlook problems within the genre that continue to go on, imo.  Making me sit in an elevator over and over is unacceptable nowadays.  

Why is low budget bad?  Barrow Hill, Dark Fall, Lost Crown, Diamonds in the Rough, RHEM(most seem to love em if they like those kinds of games, though i haven't played it yet), are all good.

What does budget have to do with anything?  You seem to want style over substance... no wonder you think there are tons and tons of great fpss out there.   I've played Avernum 1-4, Geneforge 1-4, and playing Avernum 5 now... doesn't get lower budget than them.  
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2 APR 2009 at 11:09pm

Terry Penrod

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Originally Posted By shadow9d9 (2 APR 2009 10:34pm)
Those are jrpgs, not PC rpgs...

I was referring to PC rpgs, as this(to me) is a pc discussion.

Name more than 2 good rpgs that have come out each year for the last few years...Oblivion, Fallout, Mass Effect, and what else? The genre is dead.

No responses of course on the 4x genre, which besides for 2 recent games, has been extinct for almost a decade.

And fps?  I was referring to multiplayer, as I wouldn't touch single player FPSs.. and again, on PC...

COD 1-17 are pretty much clones in multiplayer... name more than 1-2 good multiplayer FPS released each year for the last few years...

TF2, BF2, COD 1-35, quake wars, and maybe a rainbow six that has been dumbed down for consoles over the last 5 years...


That depends on whether or not you include action-RPGs and semi-action-RPGs like Diablo 2, Divine Divinity, Beyond Divinity, Dungeon Seige 1 and 2, and Sacred along with full-featured titles like Neverwinter Nights 1 and 2, Arcanum: Of Steamworks and Magick Obscura, Arx Fatalis, Greyhawk: The Temple of Elemental Evil, Lionheart, Vampire: The Masquerade – Redemption and Bloodlines, Pool of Radiance 2, KOTOR 1 and 2, Morrowind, Jade Empire, Oblivion, Mass Effect and Fallout 3 - all of which have come out since 2000 as well as many EPs.  

Hey, not every one of the above was great, but I enjoyed them all and there have also been numerous popular MMORPGs released since 2000 as well as a few hybrids like Deus Ex and Deus Ex: Invisible War plus that oddball The Bard's Tale. Then there are all the big selling console RPGs.

So no, the genre is far from "dead".

Cheers, Terry

P.S.  

Like most people, I can't handle more than two good CRPGs per year - especially now that some of them are modable with optional MP modes. Heck, I'm still finding new random ecounters in Fallout 1 and 2 more than a decade after they were released and I've replayed both at least a dozen times.

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3 APR 2009 at 12:07am

shadow9d9

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Originally Posted By Terry_Penrod (2 APR 2009 11:09pm)
.

Originally Posted By shadow9d9 (2 APR 2009 10:34pm)
Those are jrpgs, not PC rpgs...

I was referring to PC rpgs, as this(to me) is a pc discussion.

Name more than 2 good rpgs that have come out each year for the last few years...Oblivion, Fallout, Mass Effect, and what else? The genre is dead.

No responses of course on the 4x genre, which besides for 2 recent games, has been extinct for almost a decade.

And fps?  I was referring to multiplayer, as I wouldn't touch single player FPSs.. and again, on PC...

COD 1-17 are pretty much clones in multiplayer... name more than 1-2 good multiplayer FPS released each year for the last few years...

TF2, BF2, COD 1-35, quake wars, and maybe a rainbow six that has been dumbed down for consoles over the last 5 years...


That depends on whether or not you include action-RPGs and semi-action-RPGs like Diablo 2, Divine Divinity, Beyond Divinity, Dungeon Seige 1 and 2, and Sacred along with full-featured titles like Neverwinter Nights 1 and 2, Arcanum: Of Steamworks and Magick Obscura, Arx Fatalis, Greyhawk: The Temple of Elemental Evil, Lionheart, Vampire: The Masquerade – Redemption and Bloodlines, Pool of Radiance 2, KOTOR 1 and 2, Morrowind, Jade Empire, Oblivion, Mass Effect and Fallout 3 - all of which have come out since 2000 as well as many EPs.  

Hey, not every one of the above was great, but I enjoyed them all and there have also been numerous popular MMORPGs released since 2000 as well as a few hybrids like Deus Ex and Deus Ex: Invisible War plus that oddball The Bard's Tale. Then there are all the big selling console RPGs.

So no, the genre is far from "dead".

Cheers, Terry

P.S.  

Like most people, I can't handle more than two good CRPGs per year - especially now that some of them are modable with optional MP modes. Heck, I'm still finding new random ecounters in Fallout 1 and 2 more than a decade after they were released and I've replayed both at least a dozen times.

.


Some of those were complete failures:  Pool 2, lionheart, toee, and beyond divinity.  All painful and critically annihilated.  Action "rpgs" are just clickfests... a different genre imo by far.

What is left is bioware and morrowind and their sameness.  Plus Divine divinity which was great, Vampire(which was released unplayable and wasn't playable until fanmade patches), and Arcanum(completely unbalanced against magic).

All that in 8.5 years.... How many Bioware(same gameplay) or morrowind(same gameplay) clones can you play before it feels EXACTLY the same!?

My opinion stands.

Do you want me to list the amazing adventures in the last 8.5 years?  It is WAYYYY more...
Disclaimer:&&&&Please do not take my opinions personally.  I have strong opinions that may differ harshly with other popular opinions.  I also have a rather direct way of expressing them.  Keep this in mind when reading and do not get upset!

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3 APR 2009 at 12:54am

shadow9d9

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Since 2000 adventure games that I played and were great:
Barrow Hill
Dark Fall
The Lost Crown
Diamonds in the Rough
TLJ
Myst 3
Still Life
Return Mysterious Island
Secrets of the Da Vinci
2 Last halfof darkness
Black Mirror

Haven't played or didn't like that reviewed well:
Dark Fall 2
Sam and Max series
RHEM 1-3
Syberia 1-2
Blackwell series
ECC
Runaway 1(arguably)
Myst 4-5
Bad Mojo
Tony Tough
Agon(arguably)
Voyage
Overclocked
Perry Rhodan
So Blonde
Nostradamus
Ceville
Culpa Innata(I disagree)
Moment of Silence(I disagree)
Vampyre Story
Schizm 1-2


Many many others.

Disclaimer:&&&&Please do not take my opinions personally.  I have strong opinions that may differ harshly with other popular opinions.  I also have a rather direct way of expressing them.  Keep this in mind when reading and do not get upset!

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3 APR 2009 at 1:04am

Terry Penrod

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.  

Originally Posted By shadow9d9 (3 APR 2009 12:07am)

Some of those were complete failures:  Pool 2, lionheart, toee, and beyond divinity.  All painful and critically annihilated.  Action "rpgs" are just clickfests... a different genre imo by far.

What is left is bioware and morrowind and their sameness.  Plus Divine divinity which was great, Vampire(which was released unplayable and wasn't playable until fanmade patches), and Arcanum(completely unbalanced against magic).

All that in 8.5 years.... How many Bioware(same gameplay) or morrowind(same gameplay) clones can you play before it feels EXACTLY the same!?

My opinion stands.

Do you want me to list the amazing adventures in the last 8.5 years?  It is WAYYYY more...  



Not trying to change your opinion - especially when it seems to be based mostly on your personal tastes, Shadow.

I happen to enjoy action-RPGs as well as official D&
titles and most everything in between. I loved Arcanum (although I agree that it completely favors magick users) and have replayed it twice. I also spent many happy hours playing all the top-rated, free NWN mods and evidently liked Beyond Divinity a great deal more than you did.

Otherwise, I had a blast playing the Dungeon Seige games and thought Lionheart was actually pretty cool. Same goes for most of the RPGs I listed above and in terms of total sales for all styles on RPGs on all systems, well there's really no comparison to traditional PC AGs.  

Look, just because you personally don't like action-RPGs, FPS hybrids or consoles RPGs doesn't make them bad. I have no idea if you play any MMORPGs or not, but the same goes for them too. Fact is, as a total genre, RPGs are very much alive and kicking in the mass market.

Cheers, Terry

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3 APR 2009 at 1:35am

shadow9d9

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Originally Posted By Terry_Penrod (3 APR 2009 1:04am)
.  

Originally Posted By shadow9d9 (3 APR 2009 12:07am)

Some of those were complete failures:  Pool 2, lionheart, toee, and beyond divinity.  All painful and critically annihilated.  Action "rpgs" are just clickfests... a different genre imo by far.

What is left is bioware and morrowind and their sameness.  Plus Divine divinity which was great, Vampire(which was released unplayable and wasn't playable until fanmade patches), and Arcanum(completely unbalanced against magic).

All that in 8.5 years.... How many Bioware(same gameplay) or morrowind(same gameplay) clones can you play before it feels EXACTLY the same!?

My opinion stands.

Do you want me to list the amazing adventures in the last 8.5 years?  It is WAYYYY more...  



Not trying to change your opinion - especially when it seems to be based mostly on your personal tastes, Shadow.

I happen to enjoy action-RPGs as well as official D&
titles and most everything in between. I loved Arcanum (although I agree that it completely favors magick users) and have replayed it twice. I also spent many happy hours playing all the top-rated, free NWN mods and evidently liked Beyond Divinity a great deal more than you did.

Otherwise, I had a blast playing the Dungeon Seige games and thought Lionheart was actually pretty cool. Same goes for most of the RPGs I listed above and in terms of total sales for all styles on RPGs on all systems, well there's really no comparison to traditional PC AGs.  

Look, just because you personally don't like action-RPGs, FPS hybrids or consoles RPGs doesn't make them bad. I have no idea if you play any MMORPGs or not, but the same goes for them too. Fact is, as a total genre, RPGs are very much alive and kicking in the mass market.

Cheers, Terry


I never said they were bad.  I was just saying that I don't consider them rpgs.  I consider them what they are.  Either action rpgs or hybrids.  

As for pure rpgs, there aren't more than 1-2 decent ones a year, and I stand by that.  There are much more good adventures a year by comparison.  Yet no one says rpgs are dieing, but the people on forums always whine about adventure games.

4 years ago, when I got back into adventures, I was SHOCKED at how many good ones were still coming out and in such quantity.  For a genre that is so underground(no mags/gamespy/gamespot coverage), it is thriving.

It seems like every few weeks a new game I want to buy has come out.

Of course, I don't demand, or have any particularly high desire for voice work or big budget games.  I prefer the heart and soul behind the indie games that most commercially released games lack.


Disclaimer:&&&&Please do not take my opinions personally.  I have strong opinions that may differ harshly with other popular opinions.  I also have a rather direct way of expressing them.  Keep this in mind when reading and do not get upset!

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3 APR 2009 at 8:26am
Deleted UserShadow, the fact that the "true" "classic" RPG is falling by the wayside as more and more new players entering the mass market seem to prefer action, is a discussion that has been done to death on more RPG-orientated forums. We've even had a long discussion about RPG's and their formal classification here on the "other games" section, if you would care to take a look.

The only really true Classic RPG that has come out recently (if you discount Fallout 3 and Mass Effect and The Witcher, etc. because they lack one or more of the components that make up a "true" classic RPG (Turn-based combat on which the outcomes are dependent purely on stats , and determined by a dice-roll;  the player's effect on the gameworld is determined by the attributes of the race, class, level etc. of his avatar, and not by the direct input of the player himself; and so forth); would be Drakensang, a game that has only been released in an English version very recently, but is hugely popular in Germany and some other European countries.

But that is a totally off-topic discussion for this thread.  Oh, btw, the term "JRPG" refers to "Japanese RPG" and of those, the only one that I mentioned, would be "The last Remnant", apparently (I haven't got it yet) a game that comes quite close to the desciption of "Classical RPG".

But call it what you will: Classical, Action, Japanese, etc.; an RPG is an RPG, mainly an action game where the emphasis falls on role-playing, action, and character building; and which in those characteristics are quite distinct from Adventure games. I don't think we should be focusing on RPG's here, but on AG's and non-AG's. I agree with Loobiloo on a little point here: in shooters, action-adventures, RPG's and other related action games, the "meat-and -potatoes"  of the game lies in action, and acquiring stats, and in pwning your enemies.  

This is not what AG-lovers are looking for: in an AG, I'd say the following are important: 1) Exploration  (for the Myst-lovers amongst us)
2) Cerebral challenge as opposed to "fast-twitch" challenge. Puzzle lovers like doing it with their cerebrum (with accent on the frontal lobe  
 ), not their cerebellum and midbrains.

3) Strongly story-orientated; where games like city-builder sims and many strategy games, are concerned only with beating the challenge using strategy; and pure fighting games and racing games plus some sport games, with how good and fast your co-ordination and reflexes are, and therefore don't need a story, the "Adventure" in the term Adventure Game, implies some sort of story or adventure, and this is a component that is very important to me, personally.  Originally (KQ1, Zork and other text-adventures, anyone?) the genre started as interactive stories.

This brings me back to what DY said:  
I think something like this exists in adventure genre - people who might enjoy adventure game as a medium of story may not always like solving puzzles, these are two different things and there is little reason to imply that they have to be combined, except for tradition. The number of such people could not be known - many (of course not all) of them does not play adventure games probably.

DY, there are already genres like that. One of these genres are called "Casual games", of which there are sub-genres in which the puzzles are very, very easy and light; a 4 -year old can basically do them (well, my 4 year-old can do  Mysteryville). Examples of such games would be CSI New York, and Agatha Christie - Death on the Nile.
You also get "Interactive Novels" , which is basically viewing a story in an interactive medium.  This is something already in existence, and is something quite seperate from a classic Adventure Game.

Personally, I like the AG scene as it is at the moment. You still get comedy, horror, mystery, exploration, challenge, the works.
Recently released  (last year or two) games that I have loved: The 3 latest Frogwares Sherlock Holmes games, plus Dracula Origin; which had, btw, puzzles not to be sneezed at, Keepsake. Liked The Lost Crown, the latest Sam and Max, Overclocked, the first 4 CSI games, Hunt for the Puppeteer. A Vampyre Story had it's good points - (loved the art), though ot had its flaws too, Everlight and Simon 4 had it's good points, I certainly didn't hate AOM 1, though it was meh, DITR was very good for an indie game, (taking budget constraints into account), still busy with Ceville, but loving it, and I think it's hilarious; still got to finish Last Half of Darkness: beyond the Spirit's Eye, but it looks pretty atmospheric and satisfying so far. In short, I'm happy with the AG scene.

In terms of the bigger gaming industry, things don't look so good, but I blame that on the recent taste for mindless action, which is probably in a large part generated by the teenage crowd just entering the market, or entrants from the casual market looking for more and more action, and/or because more and more, people are socialising by taking one another on in teams, online and through LANning and this is better played out as action games.

According to the Entertainment Software Association:
in 2007 Adventure Games comprised 4.3% of Video Game Super Genres by units sold in the US[5] (up from 3.4% in 2006[6]) and 5% of best-selling Computer Game Super Genres[5] (down from 5.7% in 2006[6]), although it is not clear how the Super Genre was defined.

So things might be (ever so slightly) looking up



3 APR 2009 at 8:37am
Deleted UserPS: I don't see why this discussion should be limited to the PC platform only, as the website nowhere states that it features PC only, and in fact we have quite a few console gamers here. Also the TC didn't state that the thread has to keep strictly to a PC game discussion only. Even AG's are moving onto consoles, and I personally think that moving in that direction might just give them a larger part of the market share.  If a young girl starts playing Nancy Drew on her Playstation or Xbox, after outgrowing her Barbie and Bratz platformers, she will have acquired a taste for AG's in those formative years that count.  Now, they REALLY need to start working on AG's for young boys!  There are already some super kiddies AG's actually, in the form of Humungous Entertainment's Pyjama Sam and Freddi Fish titles.

We need more like those, and ones aimed at a slightly more mature audience as well.  You might just find that new market entrants may have developed a taste for AG's, if they get fed AG's at a younger age.

Anyway, note a very interesting trend in my quote of market slice above: Adventure games have taken a bigger slice of console games in 2007 compared to 2006, and strangely, a smaller slice of PC games....    interesting.....   :
   :-?

3 APR 2009 at 8:59am

Taurnil Mithrandir

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Trav, I'm thinking very seriously of buying PS3 because of [media]http://www.youtube.com/watch?v=5aZa1vhjhRc[/media]
....set the controls for the heart of the sun....

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3 APR 2009 at 9:39am
Deleted UserGoodness, Taurnil, who is your new avatar?   :


You know, I've been a staunch lover of the PC, and quite a vociferous hater of consoles, because console games have many features that I don't like, - especially the savegame system.  Now that the newer consoles are coming out with bigger harddrives, (just yesterday I looked at the lastest 360 with a 250 Gig hard drive), I might just consider getting a console once console games allow you to save anywhere you like because of the  storing capabilities of the bigger hard drives.

But PC will always remain my first love.  

I betcha Heavy Rain will come out on PC too, I'm prepared to bet my gaming mouse on it.  


PS: Just had a look at the vid you posted...  pwhew! This looks a lot more tense and scary than Fahrenheit was....  


3 APR 2009 at 10:13am

ILoveYou

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Originally Posted By shadow9d9 (2 APR 2009 10:52pm)
Tons and tons of FPS... I asked for solid great games, and I was referring to multiplayer.

See, I thought The Moment of Silence was one of the worst AGs I'd ever played.  Static and lifeless environments, forced to wait for an elevator to go up and down a building over and over again.  
readfuldialogue and not many puzzles.  I had to give up.

I think people that like certain game types think the genre is dead.  Those that want big budget feel.  These same seem to be willing to overlook problems within the genre that continue to go on, imo.  Making me sit in an elevator over and over is unacceptable nowadays.  

Why is low budget bad?  Barrow Hill, Dark Fall, Lost Crown, Diamonds in the Rough, RHEM(most seem to love em if they like those kinds of games, though i haven't played it yet), are all good.

What does budget have to do with anything?  You seem to want style over substance... no wonder you think there are tons and tons of great fpss out there.   I've played Avernum 1-4, Geneforge 1-4, and playing Avernum 5 now... doesn't get lower budget than them.  

I think your statement was unfair. Let me try to explain this better...

It's not so much about the graphics rather than the production of the game. Most low budget games make me anxious because of the "stuffy" feel they give me. Bad voice acting, glitches, poor controls and inventory functions turn me off instantly. A good game doesn't need to have great graphics but imho mid-core releases outshine any low budget game instantly; because of the professionalism and effort put into the environment, character profiles, functions ans controls. That allows me to enjoy the game, instead of getting anxious and feeling the game universe is minimal and instead of being annoyed with the very limited functions I can focus on the story.

I honestly do not understand people who rate professionally (a lot of effort in the story, characters etc) made games lower than those that are very limited in more than one way. I didn't love Overclocked, nor Syberia series but I realize that in both cases the development team worked really hard to put the game together; all the details, side-stories. different options, functions, voices, and I appreciate all of the effort put in to them, and would rate them better than any low budget game I've played, any time. (And this does not mean I'm claiming low budget teams don't work hard for their games, I know they do.  And I'm happy that their games get such a good response from you guys. That's a different issue.)

As for FPS, well, I don't play many of them, I do play Guild Wars if you want to talk about online gaming. But the genre must be doing something right since it's dominating the market. I do think Prince of Persia (the latest), Crysis and FEAR 2 are great tho.

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