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Topic: Art of Murder 2: The Hunt for the Puppeteer

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > Art of Murder 2: The Hunt for the Puppeteer
9 MAR 2009 at 3:25am
Deleted UserNicole's back, a little less grating and smarter I hope.

Didn't see that this was previously posted, my apologies if it was, but the game is available now for purchase here at JA or your preferable supplier.  

There is also a 'playable' demo available.

http://files.filefront.com/Art+of+Murder+Hunt+for+the+Puppeteer+Demo/;13257786;/fileinfo.html

Playable is a bit questionable to me since the installation, in-game menus and sub-titles are all in Polish which makes things a bit tricky, sigh.  The actual game dialogue though, is in English.  I've ordered it since I need a little break from slaying monsters.  


 



9 MAR 2009 at 8:56am

Taurnil Mithrandir

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A game I'll definetely play! As for the demo the speech is in english, so it won't be so difficult to understand what is going on.
....set the controls for the heart of the sun....

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9 MAR 2009 at 6:48pm

Cultura

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Well, judging by the demo they have improved over the first episode. This one takes off right at a murder scene, and is quite moody, where as in part 1 the very first task you have to perform is to find a box of printer paper. How stupid is that?

They haven't dumped the voice talent, but she has improved a little on her performance (well, that couldn't have been hard). All in all, after a faltering start, they are on the right track. Quite a polished (no pun intended) production for a small Polish studio.

NB: for a demo, I find it rather unnecessary to include the full opening cutscenes, as this takes away some of the pleasure I get from putting the (payed for) disc in the tray for the first time and watching what I have just bought.



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13 MAR 2009 at 12:43am
Deleted UserGot this game today and tried it out for about an hour.   Yes, unfortunately the same voice talent is back with very little if even noticeable improvement other than the fact that now she's using Sylvie's comments from the Scorpio Ritual.  Based on what I've encountered so far, I suspect that the developers have chosen to improve things one way by stepping up the difficulty level.  One other thing, and then again, I understand the game has to be translated from Polish, but some of the lines are classic City Interactive.  No offence but:

Me? Smoking a pipe.  I would reek of tobacco just like my grandfather did.  Last thing I need is to grow a beard.


The cotton wool is probably used to wipe sweat from the forehead.


Hm.  A wooden stick.  That's pretty rare these days.


Enjoy

13 MAR 2009 at 6:02am

Lucien21

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The one that stuck in my mind over the numerous translation oddities was when you had to fix the cars "Accumulator".....wtf?

Turns out that is polish for Car Battery :-?
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13 MAR 2009 at 2:35pm

DangerousDave

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Originally Posted By Lucien21 (13 MAR 2009 6:02am)
The one that stuck in my mind over the numerous translation oddities was when you had to fix the cars "Accumulator".....wtf?

Turns out that is polish for Car Battery :-?


not played the game but maybe it was meant to be the alternator  :-?

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8 APR 2009 at 1:37pm

Cultura

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Well, the verdict is out, and according to RS, it is a complete miss.

http://www.justadventure.com/reviews/ArtOfMurder_Puppeteer/Puppeteer.shtm

And I agree. Why I ever thought this game might have improved over the first, is beyond me. I stopped playing half way. Couldn't be bothered anymore. it is lifeless, irritating and downright boring. And in many ways it feels generic, quite an accomplishment for a second installment

Sorry City Interactive, you'll have to do better.


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8 APR 2009 at 1:57pm
Deleted UserWho or what is RS?  RuneScape is all I can come up with..   :-?

Just out of curiosity, I'd really like to know what people who found this game "boring" would have wanted - I mean, what would have made it not seem boring?

Well I finished it, and after having finished both games, I had thought the second one was quite an improvement to the first one; although I agree that many of the locations did feel rather generic.  What's with the fascination with South America, anyway?

I found the story and especially the voice acting had improved, and the ending was less predictable than the first one.

I liked the game, but then, save for the voice-acting and not-so-stellar story, I had rather enjoyed the first one too.

Guess I'm just easy to please.....   :


[smiley=shrug.gif]





...or could it be that modern gamers tend to be harder to please?

8 APR 2009 at 3:10pm

Cultura

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RS, the esteemed and widely known Randy Sluganski, here at JA+  


I would have felt less boring if there was a sense of urgency, or suspense (as in a whodunnit) had been built in. But I felt none. It felt as if I just had to solve a lot of puzzles to come to the end of it. I couldn't care less about the fate of the victims, nor the protagonist.




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8 APR 2009 at 6:01pm
Deleted UserThanks for your reply, Cultura.  


Originally Posted By Cultura (8 APR 2009 3:10pm)
RS, the esteemed and widely known Randy Sluganski, here at JA+  

Wow, now I feel like a real dumb dork....   [smiley=doh.gif]
 
  :-[    - if only you had said Randy - I would have realised immediately but....  [smiley=blush.gif]  [smiley=blush.gif]

I would have felt less boring if there was a sense of urgency, or suspense (as in a whodunnit) had been built in. But I felt none. It felt as if I just had to solve a lot of puzzles to come to the end of it. I couldn't care less about the fate of the victims, nor the protagonist.

Hm, yes, the previous one didn't have much of this either. They could have played much better on the feeling of: "If I don't hurry, the next person is going to die..."
..yet this one did have it's tense moments. I felt decidedly uneasy when the trapdoor shut over her head when entering the theatre. The whole bit following that was actually reasonably tense for me - I did not get killed, but they should have had her get killed more easily to build up the tension a bit.  However, at the bit directly after when she escapes from the theatre, (I don't want to espoil this bit) , but, you know - Spoiler Alertwhen she drives away, I did almost wet my pants a little...
The stealth and chase parts in the mansion in Marseilles, was also reasonably tense - once again, they should have had her die more easily here. Of course, it would have been a lot more immersive if it was first person, and when sneaking, she had to avoid floorboards or get killed, and if you had to run by yourself, or get killed.

Still, except for an atrociously unfair puzzle or two, I had generally found it an enjoyable experience.

I think if they try again, they should have your protagonist die more easily, and/or there should be a person in danger that you meet early-ish on, that gets killed if you don't save him/her in time (well, there was almost that in this game- except you never got the feeling that he really was going to die - or, as Cultura said, you perhaps did not really care.

...and please City Interactive,  PLEASE, find somewhere else than South America!    [smiley=hair_pull.gif]  Make it Egypt or Hawaii, or the jungles of Africa, or the snowy Alps or.... even just New York or London, or somewhere in the Mid-West USA....  just not South America or Spain again!
Oh, and they could find something else to create puzzles out of than to get broken cars going again...    [smiley=hair_pull.gif]  ...it's fun the first time, but after the 16th car/motorbike/aeroplane that you have to get working again, you're starting to think she would have fared much better as a mechanic than an FBI agent....

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