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Topic: American patent mongers want to forbid MMORPGs...

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All Forums : [Adventure Games Forum] : The Hot Spot > American patent mongers want to forbid MMORPGs...
30 DEC 2008 at 9:23pm

Spiritogre

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From http://www.virtualworldsnews.com:

Worlds.com Files Suit Against NCsoft for Patent Infringement

On Christmas Eve, Worlds.com filed a complaint against NCsoft for infringing on its virtual world and MMO patent. Worlds.com, which was one of the early virtual world developers from the '90s, made waves earlier this month when it announced that it had selected an intellectual property firm to defend its two patents related to scaling virtual spaces and enabling users to interact and chat in 3D environments.

Specifically, the suit claims that NCsoft has infringed on patent 7,181,690, "System and Method for Enabling Users to Interact in a Virtual Space" through its games, including City of Heroes, City of Villains, Dungeon Runners, Exteel, Guild Wars, Lineage, Lineage II, and Tablula Rasa.

The complaint seeks to recover damages for the infringement and asks that NCsoft be prevented from infringing on patent 690, which covers scaling.   Based on NCsoft's headquarters in Austin as a source of the infringement, the complaint was filed in the Eastern District of Texas, Tyler Division.

Worlds.com Inc. v. NCsoft Corp is Civil Action No. 6:08-cv-508. You can download the PDF of the complaint here: http://www.virtualworldtimes.com/files/complaintworldscomvnesoft6-08cv508.pdf

Worlds.com v. NCsoft Update

Earlier today we reported that Worlds.com had filed a complaint against NCsoft for infringing on its patent for enabling users to interact in virtual spaces. When the company  announced previously that they had selected intellectual property law firm Lerner David Littenberg Krumholz & Mentlik LLP, to represent Worlds.com's interests, they explained that they would soon begin contacting representatives throughout the industry. '

When asked if this was just the beginning, LDLKM's Stephen F. Roth, who is serving as lead attorney, demurred: "I wouldn't call it 'starting with NCsoft,'" he said. "It is a very robust patent."

Indeed, others in the industry appear to be concerned. While Roth confirmed that no other complaints had been filed or companies contacted, some observers are taking proactive steps.

"It's likely that other companies will be receiving contacts. A number of people have inquired about it, whether or not they've been contacted," explained James Gatto, IP Section Leader, Pillsbury Winthrop Shaw Pittman LLP. "It's helpful to know ahead of time when there are patents like this. If there's a change you can make to your system to avoid infringing, many times it's better to make the change. If you've been using the system for several years and then change it, there are potentially still several years of past damages."

If the case proceeds to litigation, it may be one to watch. Patent cases will generally involve each side arguing the interpretations or validity of the claims involved. If they're upheld or rejected, the interpretation could affect future cases.

Roth said that the Worlds.com had no particular reason for filing its first claim against NCsoft as opposed to other companies. He merely noted that they had investigated many technologies and games and that NCsoft's, like Lineage or City of Heroes, were covered by the patent.

He added that Worlds.com is looking for a swift resolution, and Texas, where NCsoft has offices and the complaint was filed, has a sophisticated patent court.

Gatto pointed out that Texas may offer other advantages for Worlds.com.

"Being a foreign defendant in Texas is not a pleasant thing," he said of NCsoft, which is primarily a Korean company. "The juries are, many would say, biased towards American plaintiffs and have a propensity to offer high damages. Some defendants might view them as an unfriendly jury and it might make the defendant more likely to settle."

Many observers have speculated that since Worlds.com's patent was only granted in 2007 and filed in 2000, there may be too many examples of prior art, including NCsoft's own games, for the patent to stand. Roth explained that the patent itself is actually continued on  from a much earlier filing date, November 13, 1995, putting it ahead of NCsoft's founding in 1997.

It's not clear what will follow--NCsoft likely won't be served until the new year and then will have 20 days to respond--but Gatto observed that this is likely only the first of many claims. While General Patent Corporation, which represents Worlds.com, Chairman and CEO Alexander Poltorak previously speculated that everyone from World of Warcraft to Second Life could be in violation, Roth declined to lay out future defendants.

"I'm not at liberty to disclose what other companies I believe come within the scope of the claims," he explained. "I think it is a very broad and robust claim, managing both bandwidth and the display and interaction of avatars in virtual worlds and massively multiplayer games."

While Roth said that NCsoft had not been contacted previously for licensing opportunities, he added that Worlds was open to hearing from them.

NCsoft, whose Austin office is currently closed for the holidays, has not responded to repeated requests for comment.


This is so typical...
This patent is a JOKE!
Avaters and online worlds are far older.
So another american patent collector company who destroys economics to make money supported by riddiculus american patent laws...

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30 DEC 2008 at 9:37pm

Spiritogre

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One addition...
prior art exists: http://en.wikipedia.org/wiki/MIDI_Maze
is already from 1987 for example

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31 DEC 2008 at 2:58pm

avatar_58

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Best not to even pay heed to news articles about patents or who is suing who. You'll never hear the solutions 9 times out of 10 because either it gets thrown out for being utterly rediculous or someone pays up.

Nothing changes either way.

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31 DEC 2008 at 3:34pm

Spiritogre

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Well I'm certain that computer webpages will have a close eye on this case. They also did in other quite similar cases.

The problem here is that it affects not only MMORPGs but all online games in general where the player controls an avatar /alter ego - including ego shooters, browser games etc.

The problem is, that the patent office, the guy who - after 7 years - accepted this patent had certainly never ever connected to the internet in his whole life or something, else how could he have been so stupid to let this patent trhough, and that this patent exists only for one reason, to blackmail money from companies who work instead of these patent sharks who only want to get money for nothing. This wehole system stinks in the way it is handled!

I'm afraid that NC Soft will falter and pay a ransom to avoid a many years taking courtcase. Allowing those gangsters to continue and sue other companies as well. NC Soft simply should claim prior art and drive companies like this into bankruptcy - this should all companies do who get sued for such stupid reasons, fight to the bitter end and not give in! So this behaviour will stop and companies who only buy patents to sue other companies to collect money stop to exist and so stop ruining economics.

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31 DEC 2008 at 4:40pm

avatar_58

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Originally Posted By Spiritogre (31 DEC 2008 3:34pm)
So this behaviour will stop and companies who only buy patents to sue other companies to collect money stop to exist and so stop ruining economics.


As long as it's legal and the possibilty of money exists people will still do it.

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31 DEC 2008 at 11:03pm

Terry Penrod

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.

I agree 100% that this sort of IP lawsuit is a total load of crap and the patent itself should NEVER have been granted. No moreso than we should allow the copyrighting of basic literary ideas like having two buddies instead of a single hero in books, flims, etc.

Concepts that are so broad they automatically cover virtually all ideas to follow in a given category should not be patentable period.

Are we supposed to pay the first guy to ever dream up a "role playing adventure" or a "romantic comedy" for every a game or movie ever made in either genre? Should the composer/s whose work originally spawned terms like "rock 'n' roll" or "heavy metal" be paid royalties by every musician that ever recorded songs of either type?

Hell no. That would be ridiculous and so is this lawsuit.

Cheers, Terry

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8 FEB 2009 at 7:49pm

Karsten

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See, the interesting thing here is that they go after NcSoft, the smaller company, not Blizzard - World of Warcraft - well and full knowning that if and when they go after Blizzard, they will get the full force of the companys' law firm. Same fate will probably hit them if and when they go after EA...

As am I aware of, didn't there exixt a Neverwinter Nights game in the computer mainframes of some universitites back in the 1980's? Where you also controlled a single avatar who you played with online - through the mainframe ?




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