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Topic: The Lost Crown ending & super SPOILER thread

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > The Lost Crown ending & super SPOILER thread
29 AUG 2009 at 2:54am

Annacat

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I've also recently finished The Lost Crown. Lovely game.


The impression I got about Saxton was that it somehow existed outside the standard time stream, with time periods overlapping and mixing in ways not possible outside that area. I also got the impression that at least some of the residents were aware of that fact, and were happily living permanently in that alternate form of reality. (For example, Nanny Noah talks about the "heart of our world." The fact she referred to it as a world rather than a town, area, country, etc. makes me think she was aware that it's isolated from normal reality.)

The way I personally took the difference between ghosts and people simply living in alternate times was that the people in alternate times were there voluntarily, rather than having become "stuck" and unable to move on, and were consciously aware of and accepting of their state... unlike the children in the church, who were equally tangible but had stayed against their will and still thought they were in the 1940's, and unlike the spirits who needed some action or ritual done so they wouldn't be trapped anymore. It seemed like the town residents who were not literally "ghosts" were perfectly happy to live in Saxton forever a sort of eternal limbo.

I don't really have much evidence, more just a feeling, but my own interpretation of why Hadden was apparently masterminding the whole episode was that Hadden was actually using Nigel as a pawn to influence Lucy, and eventually draw her entirely under his wing. Lucy's official recruitment by Hadden corporation at the end, then, was not a random little epilogue, but the whole point all along. Maybe because Lucy did display some paranormal skill, and maybe because she was from Saxton and therefore might not be entirely subject to the normal flow of time-- or maybe both. Hadden knew that Nigel would take the crown, and knew that he would put it back... and in the process, hook Lucy, regardless of the collateral damage. So while Nigel was the protagonist, to me he seemed like Hadden's tool, not Hadden's goal.

As for why the townspeople "didn't recognize" Nigel after he took the crown, to me it seemed very much like small-town social pressure, not that they had literally forgotten him. They knew him, but they were shunning him. They sounded angry, bitter, and disappointed, not like they were just seeing someone new.

I did find myself wondering why they didn't warn Nigel more strongly against going after the crown. Yeah, some people did try to dissuade him, but it was more along the lines of "You might not want to do that..." and definitely not at "heart of our world" level. I think there may have been several reasons... different for different people, rather than all of them for every individual. Some people may not have totally believed the legend until it came to pass. Some might not have believed Nigel could find it, so humouring him seemed harmless. Some might have thought he'd find it regardless, so he'd be safer through the inevitable with their help. Some might have trusted him to do the right thing and leave it alone once he'd satisfied his curiosity. And so on.

Some people may even have thought warning him too strongly would make him even more curious, and have the opposite effect of egging him on...

I was confused about the multiple Hardacre thing... and not even just after Hardacre's death. At the very beginning of the game, Nigel talks to Hardacre at night, and then the next morning has a similar conversation with him-- and Hardacre doesn't remember the previous one. Also, that night he first followed Hardacre, Hardacre seemed to be almost transparent, and to vanish by fading, not leaving the scene. Which confuses me. Was Hardacre some kind of ghost or apparition? But then how could he be physically killed? But if he was physically real, how could there be more than one of him? Perhaps he was somehow split by the way space and time intersected in the town? I'm still pondering Hardacre's role.

I also found Gruel totally believable as the catnapper, and he was on my shortlist of suspects-- though I admit, I did suspect Nigel for awhile there.


Good game, lots to ponder.


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29 AUG 2009 at 8:59pm

Thaumaturge

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Hmm...  Some interesting thoughts, I think, Annacat. ^_^

I don't think that Saxton is the only place in Mr. Boakes's universe in which these temporal anomalies occur - Dark Falls 1 and 2 suggest the possibility of their happening elsewhere, as I recall.

In fact, I wonder whether (Dark Fall 2 spoiler) Spoiler Alertthe Hadden Corporation's experimentation with time travel (if I recall correctly), as shown in Dark Fall 2, wasn't perhaps inspired by Saxton's anomaly.  Perhaps that's the reason for Hadden's interest in the place.

As to the ghosts, I suppose that it's possible that they were time-slipped people, who, when released in some way, succumbed to the time-stream, which just happens to be accompanied by the light effects that were witnessed.

On the other hand, were the children in the church all that tangible?  Did Nigel ever actual come into physical contact with either?  (I don't remember, I'm afraid.)  I have a feeling that the closest interaction that he had with them was passing documents on to them - something that could well be in the power of a spiritual ghost (consider the apparently psychokinetic abilities sometimes ascribed to ghosts.  Again, on the other hand, those apparently psychokinetic abilities could perhaps be explained by temporal anomalies, although I'm not sure of how one might rationalise that without resorting to the supernatural anyway.

I do think that I agree with you about at least some of the residents of Saxton being of other times.

Come to think of it, I seem to recall a reference to a Rose and a Robert towards the end of the game - in the journal of Christina (I think that her name was) Molina's journal.  As I recall, they were at least implied to be married, and I think either had or had just lost a child.  Remember now that Bob Tawny refers, as I recall, to Nanny Noah as "Rose"...

Perhaps the pair slipped into a sort of alternate timeline, or were replaced by a pair from an alternate timeline, in which their love was always from afar, and thus the tragedy that I think that I recall having befallen them didn't happen?  Or perhaps they slipped back to before they got together, perhaps living on past the point at which they would have become a couple, to live in blissful ignorance of those events from their "future"?

I like the idea of Nigel's quest being entirely a ruse on Hadden's part to get Lucy under Hadden's control; you may well be right about that.

Come to that, I wonder whether what Lucy remembered was all that Hadden said to her?  Perhaps there's a form of post-hypnotic suggestion buried in Lucy's psyche now, waiting for Hadden to activate it when he so desires?

As to Hardacre - well, perhaps he's well-named, as his interpretation seems indeed to be hard!  Hmm...  Perhaps he's somehow more fractured than the rest - instead of being of some other time, perhaps he himself is fractured, only sometimes whole?

By the way, it occurred to me as I wrote this post that there is further support for purely-supernatural undead in the game: Ganwulf's skeleton looking at the player when the crown is taken (that gave me a fright, as I recall - perhaps more so because I think that I suspected from the lighting that something like that might happen), and the "agonised corpse" that appeared briefly in the crypt.  Admittedly, either might be a psychic effect - an illusion placed into Nigel's mind by one entity or another (Ganwulf himself, perhaps) - but I do think that they add a little weight to the possibility of supernatural undead in the game (although I'll admit that I'm biased in favour of their presence).

Something that I think that I forgot in my previous posts: Nigel's tea-leaf reading mentioned a "false friend".  Now, Nigel seems to have had few-enough friends in Saxton.  Nanny Noah seemed true enough until the incident with the crown, as did Bob Tawny.  Lucy, while perhaps not mentioning her brother, didn't seem to me to qualify.

So who was it?

Hadden springs to mind - but I'm not sure that Nigel would be likely to consider him a "friend".  It could also be that Lucy will become a false friend - this is quite possible, it seems to me.  However, I believe that I see another possibility: perhaps the false friend is Nigel himself, being a "false friend" to those of the town by taking the crown.  I'm not entirely convinced: I seem to recall that he made no secret of wanting the crown.

Finally, I noticed something as playing, as I recall: the scissors that kept appearing in Nigel's bed - presumably Molina's, as I think that it was he that was portrayed with them in the museum, was it not? - look to me to be an awful lot like those from Dark Fall 1.  This may, of course, be a coincidence - the scissors are hardly likely to be terribly unique - but then again, it may not be.

MWAHAHAHAHAHA!!!

 

*ahem*

 

Sorry.


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30 AUG 2009 at 12:03am

Annacat

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On the other hand, were the children in the church all that tangible?  Did Nigel ever actual come into physical contact with either?


Nancy can operate the record player.


We know that the record player is an actual physical object, not some kind of ghost echo, because Nigel used it too. I suppose it's possible that Nancy just thought she was using it, but combined with the fact they could pass papers back and forth, that seems like a bit of a reach, when there's more than one apparent example of them physically interacting with the world.

Something that I think that I forgot in my previous posts: Nigel's tea-leaf reading mentioned a "false friend".  Now, Nigel seems to have had few-enough friends in Saxton.  Nanny Noah seemed true enough until the incident with the crown, as did Bob Tawny.  Lucy, while perhaps not mentioning her brother, didn't seem to me to qualify.

So who was it?

Hadden springs to mind - but I'm not sure that Nigel would be likely to consider him a "friend".  It could also be that Lucy will become a false friend - this is quite possible, it seems to me.  However, I believe that I see another possibility: perhaps the false friend is Nigel himself, being a "false friend" to those of the town by taking the crown.  I'm not entirely convinced: I seem to recall that he made no secret of wanting the crown.


Interesting. I'm really not sure.

I agree with you about Nigel. Nigel has many flaws (rash, arrogant, unwise, prone to acting petty when his feelings are hurt, etc.) but it didn't seem to me that dishonesty or false presentation of his own motives were among them. He was very upfront about planning to find the crown, and even before he knew about that specifically, he told people he was looking for treasure. However disappointed people were in him, they would never be able to claim that he'd deceived them about his plans.

I also don't think Lucy was false. She didn't tell him everything, but her omissions didn't really harm him, and she didn't omit any more than he did... and a lot less than some of the other characters did. Every time he really needed her or the stakes were really high, Lucy was there for him. So while the two of them didn't always see eye to eye, I would consider Lucy a true friend, not a false one. That could change in the future, though, especially if she gets dragged far in by Hadden.

I don't think Nigel would consider Hadden a friend, or that Hadden would consider Nigel one.

The people who actually weren't what they seemed, I wouldn't really call friends. Alex Spitmoor/Reubans, Gruel, Hardacre... I wouldn't ever say Nigel seemed overly friendly with them, and he didn't seem to trust them. Perhaps he had a grudging respect for Hardacre, but they didn't seem to have enough of a relationship for Hardacre to be a "false friend"-- especially since he was the suspect who immediately jumped to Nigel's mind as having taken the crown from his room.

Maybe that will be in the sequel?


Finally, I noticed something as playing, as I recall: the scissors that kept appearing in Nigel's bed - presumably Molina's, as I think that it was he that was portrayed with them in the museum, was it not? - look to me to be an awful lot like those from Dark Fall 1.  This may, of course, be a coincidence - the scissors are hardly likely to be terribly unique - but then again, it may not be.


I have to confess that I have not played Dark Fall 1 in years.  :-[ It's next on my agenda to replay, but I'll have more coherent thoughts when I have. I think your idea is interesting, though.


From a folkloric standpoint, the scissors in the bed could be taken more than one way. Often the open pair of scissors was to break harmful enchantments, or to symbolically "cut" the power of a witch or spellcaster. (It could also be used as a rather pointed insult, less supernaturally, by implying that a person was such.) But would that then be a threat/insult/charm against Nigel... or a way of protecting him against someone else? I think it could go either way, on interpretation.  

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30 AUG 2009 at 12:44am

Thaumaturge

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Nancy can operate the record player. Wink

We know that the record player is an actual physical object, not some kind of ghost echo, because Nigel used it too.


Aah, but interacting with objects does not, I believe, necessarily imply tangibility: that is, just because she can move objects, doesn't mean that one can touch her.

Her moving objects could essentially be a form of psychokinesis (or some similar ability); she might still use her hands simply because she doesn't believe that she's a ghost (or is hiding it from herself).

Maybe that will be in the sequel?


I think that this is probably the most probable conclusion, yes.

From a folkloric standpoint, the scissors in the bed could be taken more than one way. Often the open pair of scissors was to break harmful enchantments, or to symbolically "cut" the power of a witch or spellcaster. (It could also be used as a rather pointed insult, less supernaturally, by implying that a person was such.) But would that then be a threat/insult/charm against Nigel... or a way of protecting him against someone else? I think it could go either way, on interpretation.


That's very interesting indeed (and slightly familiar, now that you come to mention it - I'll admit to being interested in such things).

Hmm...  Given that, as I recall, Morgan Mankle had access to the cottage (she left the candles, if I recall correctly), it seems to me that more or less anyone might have left the scissors in Nigel's bed.

Since they were in the bed, and not under or elsewhere near it, and thus potentially dangerous (or at least uncomfortable), I'm inclined to guess that they were not left with positive intent, unless it was a warning for him to, as ghosts seem oft to say, "get out".  Being the one that seemed most ill-intentioned towards Nigel, perhaps Gruel left them?  Otherwise, perhaps they were a warning from Molina?

It could also be used as a rather pointed insult ...


Very pointed, depending on the pair of scissors!

MWAHAHAHAHAHA!!!

 

*ahem*

 

Sorry.


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30 AUG 2009 at 8:43am
Deleted UserFascinating stuff...- gosh I wish I had more time to contribute to this thread (why, oh why do humans have to waste time sleeping?  :'(  


Anyway, since we are mixing some of the Dark Falls in, have a squiz at Jonathan's blog...and if you scroll down, you willl find not too far from the top, mention of JA and our own Aya who took photo's of the Pins and Needles edition at the Acropolis.  
 
Yes, and that darned Aya got signed edition no.1 just fot that!   >
 
 


http://jonathanboakes.blogspot.com/

I quote from Jonathan himself: (Under the "
ark Fall 3 Ideas" caption):

...I dropped my mobile, the other day, while sneaking through the back streets of town. Blasted thing now has a fatally cracked LCD screen. I've got a picture of Talland Bay Church, as a 'wallpaper', for some strange reason. Some will know the place from The Lost Crown. It was Ulcombe Church. Weird thing is, each facet of the LCD has turned a different colour , or tone. There's a sepia section, a black and white section and a garish, full-colour section.

The effect is pretty strange, and illustrates something that I've always been interested in; fractured time. Locations which have no fixed time period. An obvious example, from the game fiction, would be somewhere like Dowerton Hotel, from Dark Fall 1.

Is the place firmly based in the 2000's, (when the fiction was set), or do certain rooms remain operational from the 1940's? Not so much a haunted location, more of a time-slip, in which the player may appear ghost-like to the long dead game characters.

Some paranormal enthusiasts have theorised that haunted locations do not have ghosts; instead, we see through cracks in time, and catch glimpses of people going about their everyday business, oblivious to our observations. It would explain why some ghosts appear to walk through doors, or walls, and ignore the shrieks of those who see them, or the persistent questions of the celebratory psychic. Do we also appear to those in the past? As gods, angels or demons? We must look as strange to the people of the past, as they do to us. Maybe even more so... for an interest in ghosts and the paranormal is fashionable, right now, whereas you could be burnt alive for such visions during the nastier periods of history.

As a theory it is an exciting one, and fits the Dark Fall mould. The first character you meet, in that train tunnel in Dark Fall 1, is unsure which one of the two of you should be there! It works particularly well in old locations, which haven't 'moved on' for some time. The old personalities of the place have yet to be replaced by newer, modern personalities.

It might explain why old locations seem to boast more impressive paranormal events, rather than the local supermarket, or bus stop. But, we should always keep in mind what once stood on that location, long before the supermarket. Great Britain is a great place to explore those themes, given how tiny the place is, in comparison to the landmass of mainland Europe or the US. Virtually the whole landscape of Britain has been moulded and changed by human behaviour. Even vast, wild areas like the moors, or the Lake District are, essentially, unnatural.

People have been there. Lived there and died there. That means, to some extent, that the whole Island could be haunted by those who went before.


30 AUG 2009 at 9:00am
Deleted UserOn this page:  https://www.blogger.com/comment.g?blogID=8889343285152617254&postID=7045247008496692655

Yes, William did lure poor Emily into the caves, on the promise of showing her a Pasque Flower (something dodgy going on there!), and attempted to rape her. She screamed out, so William smothered her. Pretty grim really. The poem was a frightful thing to write, as I didn't want to be too graphic, keeping it the right side of symbolic (I hope) rather than gruesome or misogynistic. William's behavoir, and crime, is also represented by the Punch and Judy Show, planned and presented by Gruel; The 'would-be' Ager henchman. The show takes place right in front of the cave (scene of the crime) on May Day. Many counties in Britain have banned the Punch & Judy show. Nanny Noah mentions this...on the day. I think the townspeople know full well who killed Emily, and where. Gruel's sick joke is a nasty one. But, look on the brightside, Nigel gets to free Emily, by finally taking her a Pasque Flower...even if it is just a photo.


...and here people are actually egging him on with the notorious "
anverspeak" that the rest of us have so bitterly complained about...
https://www.blogger.com/comment.g?blogID=8889343285152617254&postID=5615327787289456393
Jonathan's take:
As for Nigel...he is popping up in the new games, complete with Danverspeak™. I based Nigel's voice on the old, black and white horrors, of the 30's and 40's, where everyone spoke in a very specific way...kind of stunted, and over actor-ish. The performances in Sapphire & Steel (a TV fave from the 80's) are also very similar (doubters should re-check Adventure 2's Tully, or Adventure 5's Dinner Party. Cripes!). I guess it's a style, and as a style it has successes and failings.

I like to think of The Lost Crown as a homage, and an exploration of English Ghost-Stories, both written and broadcast. It would have been sad to exclude some of the trappings, and style, of those old works, for the sake of fashion, or trying to sound gamey.


I actually went to all the trouble of registering on his blog, and posting a comment that a lot of people actually do not like "
anverspeak", and asking him nicely to not utilise it in DF3, but he did not "approve" my post, and therefore it did not publicly see the light of day.   :-/

30 AUG 2009 at 4:02pm

Thaumaturge

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Thank you very much for those, Traveller (although I remember the first quote from earlier in the thread, I believe ;P)

I'm honestly still not entirely convinced of the "time slip" theory holding for all ghosts (or even all ghosts thus far presented in Dark Fall and The Lost Crown); I can see it working for some, yes, but it seems to me to leave further questions for others.

For example, why are some apparently intangible?  I suppose that it's possible that only light is capable of passing through the slip - but then how to explain their interactions with the physical world, in those cases where they, for example, cause objects to fly about?

It also seems to me that in some cases the ghosts themselves to some degree cause their state as ghosts (whether consciously or not), being released by some action that prompts them to at last "let go" - but then why do we not seem to see temporal events of one sort or another around living humans?  (Admittedly it might be argued that such things do happen, but that we either don't notice or interpret them otherwise.)  And if we are seeing a time-slip, then how are they released?  As I understand the idea, for the ghost there should be only one period of time, with the repetition being on our end as a result of the time-slip.  In that case, if one releases the ghost - an event that presumably occurs for the ghost in our past - then it seems to me that the ghost should no longer have appeared in the first place, and thus the ghost does not get released - a potentially cyclic temporal paradox, surely.

Of course, if Mr. Boakes holds that all ghostly events in the games are indeed time-slips, then, depending on whether one accepts Death of the Author or not, one might consider that they are time-slips, regardless of arguments either for or against. ^^;

I actually went to all the trouble of registering on his blog, and posting a comment that a lot of people actually do not like "
anverspeak", and asking him nicely to not utilise it in DF3, but he did not "approve" my post, and therefore it did not publicly see the light of day.


Wow, I'm sorry to hear it. :/

As to "
anverspeak", I think that it could actually work, if it were coupled with the appropriate acting on the part of the character and were perhaps delivered a little better (more melodramatically, perhaps).

I'm tempted to sign up myself to have a shot at mentioning the above (but if so it won't be today, I don't think)...

(why, oh why do humans have to waste time sleeping?  :'( )


Foolish human! ;P

MWAHAHAHAHAHA!!!

 

*ahem*

 

Sorry.


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30 AUG 2009 at 4:16pm
Deleted User
Originally Posted By Thaumaturge (30 AUG 2009 4:01pm)
 

Of course, if Mr. Boakes holds that all ghostly events in the games are indeed time-slips, then, depending on whether one accepts Death of the Author or not, one might consider that they are time-slips, regardless of arguments either for or against. ^^;



But if you read his blog comments carefully, you will see that he doesn't; he speculates, and plays around with several contemporary theories. The 'timeslip' thing is only one of them and would explain some of The Lost Crown's ghosts quite nicely. Others, he did intend to be "proper" ghosts, it seems.

30 AUG 2009 at 6:03pm

Thaumaturge

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Aah, fair enough.

I'll admit that I quite like that approach - for one thing, it promotes mystery and speculation, and for another it avoids both Word of God and Death of the Author (or perhaps is a sort of official Death of the Author - making him an undead author (albeit not in the TV Tropes sense), perhaps?  Aha!  Now we know how Mr. Boakes came to be so familiar with ghosts! ;P).  I suppose that it seems to more invite the player to share the world of the games than does the authoritative Word of God or the author-denying Death of the Author.

(One might also add that, through the invitation to speculation and sharing the world, it helps keep up interest in the series (although whether he actually thought of that I do not know). ;P)

MWAHAHAHAHAHA!!!

 

*ahem*

 

Sorry.


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31 AUG 2009 at 11:16am

markornikov

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Originally Posted By TheTraveler (11 DEC 2008 7:36am)

When Lucy is sitting on that corner bench, and Nigel goes to talk to her, there are huge brown blobs at the bottom left of the screen. I didn't understand what it was supposed to be - it looked like blobs of mud or something to me.


Those spots occur when a photographic film is not properly developed.
But i don't get the link with Nigel stealing the crown.  :-?

 

Raptr Gamercard

 


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31 AUG 2009 at 11:36am
Deleted UserWell, some gamers have said that they think that Saxton is an "alternate world" accessed through a photograph, or a fictional world put together by Hadden by somehow making use of photographs, and so forth.  There is another Lost Crown Spoiler thread floating around somewhere, where more of all these theories abound.  I suspect one will have to go and dig it up quite far back, unfortunately.



31 AUG 2009 at 4:22pm

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Originally Posted By Thaumaturge (30 AUG 2009 4:01pm)
As to "
anverspeak", I think that it could actually work, if it were coupled with the appropriate acting on the part of the character and were perhaps delivered a little better (more melodramatically, perhaps).

I don't think it would work so well if only one actor were using it. I think all the actors would have to be using melodramatic speech to some degree. And finding actors who could pull it off (as many as the game needed) would be very difficult.

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31 AUG 2009 at 4:44pm

Thaumaturge

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I think that it would likely depend on the performance and the intended effect.

For the former, I think that a good actor and director may well manage to surprise you with what they manage to pull off, and I suspect that the effect may depend to some degree, at least, on the rest of the presentation.

For the latter, two possible intended effects occur to me for which having only Nigel speak so might be efficacious: One, emphasising Nigel's alienation from the rest of the cast by setting him verbally apart, and two, suggesting a sense of unreality.  These, of course, are just two possible intended effects; there may very well be others that don't occur to me at the moment.

MWAHAHAHAHAHA!!!

 

*ahem*

 

Sorry.


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31 AUG 2009 at 6:59pm

Jenny100

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Originally Posted By TheTraveler (30 AUG 2009 8:59am)

Jonathan's take:
As for Nigel...he is popping up in the new games, complete with Danverspeak™. I based Nigel's voice on the old, black and white horrors, of the 30's and 40's, where everyone spoke in a very specific way...kind of stunted, and over actor-ish. The performances in Sapphire & Steel (a TV fave from the 80's) are also very similar (doubters should re-check Adventure 2's Tully, or Adventure 5's Dinner Party. Cripes!)...

I'm unsure if this youtube clip from Sapphire and Steel is the type of speech Jon is referencing or not. The speech is a bit melodramatic, but not really the same style as in the old Dracula clip. If you view the clip, you'll probably recognize names of places and the Pasque Flower from the Dark Fall (and Lost Crown) games.
http://www.youtube.com/watch?v=Hk-nRDDqTL4

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31 AUG 2009 at 8:41pm

markornikov

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Originally Posted By Jenny100 (31 AUG 2009 4:21pm)
Originally Posted By Thaumaturge (30 AUG 2009 4:01pm)
As to "
anverspeak", I think that it could actually work, if it were coupled with the appropriate acting on the part of the character and were perhaps delivered a little better (more melodramatically, perhaps).

I don't think it would work so well if only one actor were using it. I think all the actors would have to be using melodramatic speech to some degree. And finding actors who could pull it off (as many as the game needed) would be very difficult.


The part that annoyed me most was the constant repeating of these same sentences:

"Nothing ventured"
"Who are you? ... Can you see me? ... Can you hear me?... show me you are here? ... make a noise throw something?" [smiley=hair_pull.gif]

This might have worked the first time, but after a few times it really killed the atmosphere  >

 

Raptr Gamercard

 


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31 AUG 2009 at 10:51pm

Annacat

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The part that annoyed me most was the constant repeating of these same sentences


Yeah, I have to agree.

The "Nothing ventured" one was particularly annoying to me, because in my limited understanding of programming, it seems like it would be fairly easy to do an if/then so the phrase only triggers if Nigel has not done the action before. When he said it every time he squeezed through the Fenland Eye, I would literally reply to him out loud, "It still leads to the beach, Nigel. Just like every other time."


Another one that was pretty obnoxious was how he'd say, "Ager... hm... Ager" and natter about how he needed to remember to look out for information about them, every time there was a print reference to the name. This made absolute sense the first few times, like when he looked at the harbour wall or the stag's head, but it eventually started to get absurd. By the time I got to Northfield Church, it was really doing a number on my immersion, because Nigel was asking the caretaker detailed and pointed questions about various members of the family, but every time he saw them referred to in print (like the journal which he found after that conversation) he was talking like he only half remembered if he'd even heard the name before... when at that point, we knew a fair bit about them.

I get that there was limited time and money. But there were times when I would have preferred for Nigel to just be quiet, rather than to repeat the same phrases ad infinitum.

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1 SEP 2009 at 10:46am

funkidiva

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Dont forget "A link to the legend"...

"Nothing ventured" did start to annoy me every time I went through the caves. The first couple of times was fine but every time haha.

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4 SEP 2009 at 2:56pm
Deleted UserI'll be very honest here, but the way they talk in that Assignment 2.13 clip, just doesn't sound at all to me like the way Nigel talks in The Lost Crown.  They talk a lot faster, and they sound a LOT more natural.

4 SEP 2009 at 4:44pm

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I only listened to their speech for a short while, but I do think that I agree - their speech sounds rather more natural, I think, even without watching their acting, than did Nigel's. :/

MWAHAHAHAHAHA!!!

 

*ahem*

 

Sorry.


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24 SEP 2009 at 9:13pm

Annacat

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Apparently some real Anglo-Saxon treasure has been found recently. It's only peripherally related, but I thought Lost Crown fans might be interested in this example of life intersecting with art.


http://www.cnn.com/2009/WORLD/europe/09/24/staffordshire.uk.gold.hoard/index.html

I couldn't help thinking how crazy Nigel would go over this.


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24 SEP 2009 at 9:23pm
Deleted UserWow, that's interesting, thanks, Annacat!  
I cannot help having the feeling that Jon would already have blogged on this, unless he is too busy with his two
 games...



24 SEP 2009 at 9:36pm

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Very interesting - thank you very much for sharing it, Annacat! ^_^

Now, if that area suddenly ends up in greyscale, strange figures are seen, and this poor fellow starts hearing the voice of one of the original owners of this hoard...

MWAHAHAHAHAHA!!!

 

*ahem*

 

Sorry.


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20 JAN 2010 at 5:15pm
Deleted UserWell, now I'm starting to get rather impatient for the Last Crown...    :


20 JAN 2010 at 10:52pm

Jehane

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Originally Posted By markornikov (31 AUG 2009 8:40pm)

The part that annoyed me most was the constant repeating of these same sentences:

"Nothing ventured"
"Who are you? ... Can you see me? ... Can you hear me?... show me you are here? ... make a noise throw something?" [smiley=hair_pull.gif]

This might have worked the first time, but after a few times it really killed the atmosphere  >

Aaaaaah... "nothing ventured" really was annoying after a while... as to the other phrases ("who are you, can you see me, am i alone in this place..."
, a friend of mine who also played TLC and myself simply started to make fun of it rather than being annoyed - we would end up in a bar with other friends and all of a sudden start throwing those phrases around to the effect that our friends looked at us as if we were out of our minds  
We still do that occasionally simply because it's fun. However, repeating those phrases numerous times throughout the game became a little tiring after a while, especially since you couldn't skip them. I still think that's one major flaw.

As for "
anverspeak" (I love that term *lol*), I've started replaying TLC a while ago, this time the English version (played the German version before) and I must admit I'm quite comfy with Nigel's English voice - probably because I expected a rather stoic, not very emotional voice after having played the German version in which Nigel also comes across as a very stoic person. One thing that confused me throughout the game was the calmness with which he met the various apparitions and phenomena. I mean - he sees ghosts coming at him on the railway tracks and says.. nothing. He meets the ghost of the little girl in the museum and all he has to offer is "Are you alone in this place?" Or the pain-stricken ghost in the tomb that suddenly appeared in front of Nigel - that was one of those moments that made me jump. But good old Nigel simply doesn't react. In fact, the only time he freaks out is when he's being attacked by the flies in the old nethouse. This is the only moment I recall when Nigel is losing some of his control. Strange guy. He can face ghosts, isn't scared a bit when an Ager walks by his camera (that scene made me jump as well, even the second time I played it), ignores strange black clouds that come up, finds supernatural phenomena interesting - but freaks out when some flies start buzzing around


By the way, has anybody already found an explanation for the six Hardacre ghosts that lead Nigel to the cellar in the cottage? I'm still wondering about that whereas the apparition of Hardacre that Nigel follows the first night doesn't puzzle me at all. The way I see it, Hardacre also was trapped in some kind of timewarp; he is killed later in the game, we all know that. So my theory is that his ghost somehow manages to travel back in time and appear to Nigel who then talks to the ghost on the harbour wall. To me, this makes some sense, especially since Hardacre doesn't remember one bit about the conversation the next day.

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26 JAN 2010 at 1:32pm

AmunPtah

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I think Hardacre disappearing on the night Nigel follows him is just a technical limitation. He flows into the mist at the same point where Nigel reaches a scene transition. Rather than having Hardacre walk off screen, Jonathan just fades him out. Could also be that he is disappearing into the mist...
Visit http://www.tomrbaynham.com/ for an exclusive audio interview with Jonathan Boakes and Matt Clark, creators of The Lost Crown and Barrow Hill.

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