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Topic: Graphics = Gameplay

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22 FEB 2003 at 5:17pm

eGoatee

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It's an annoying phrase to most gamers, and maybe I should've put this over in the Hot Spot. Some guy in some action gaming group has it for his sig. But when you think about it, and being the graphics enthusiast I am, operating levers and machinery like in TLJ and other AGs is done through a graphical interface. They're not real levers, your gameplay is done with graphics on a screen + your keys & mouse.

As for the logic of the puzzles, like the sequence of the levers, well I'm working on that one. I'll keep you updated if I figure out how to make logic a part of graphics.

eGoatee


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22 FEB 2003 at 5:21pm

dimidimidimi

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Graphics is just the representation of the gameplay not the gameplay itself. It is like data and information... data represents the information but it is not the information in itself...
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22 FEB 2003 at 6:22pm

Annakie

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It's wonderful to have beautiful, stunning graphics and environments in games.  But if I can't easily control my character in those environments, I'm not going to play for very long.  It gets too frustrating.  I don't want to spend a half hour trying to maneuver my thunderously handsome lumbering oaf of a character to just the right pixel just so he can open the beautifully hand-carved mahogany door.  
Arthur's Knights?  Are you listening?)

Pretty graphics are great, but they don't immediately ensure good gameplay.

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22 FEB 2003 at 6:30pm

Stammer

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Originally Posted By dimidimidimi (22 FEB 2003 5:20pm)
Graphics is just the representation of the gameplay not the gameplay itself. It is like data and information... data represents the information but it is not the information in itself...


dimidimidimi is right graphics just help you 'understand' the gameplay!




Resistance is not futile, we're gonna win this thing, humankind is too good, we're not a bunch of under-achievers! We're gonna stand up, and we're gonna be human beings. We're going to get fired up about the real things, the things that matter! Creativity, and the dynamic human spirit that refuses to submit.

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22 FEB 2003 at 7:27pm

Friday the 14th

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I agree with Dimitris too.

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22 FEB 2003 at 7:37pm

MrLipid

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I'm not sure where I stand on this.   ???

Some games, like Alone in the Dark, are crude by the standards of, say, Syberia, but remain very playable.

Others, like Bad Mojo, even though released in 1996, need make no apologies about graphic quality.

Perhaps a useful measure might be this: Would a particular title be markedly improved by better graphics or markedly diminished by poorer graphics?  

I'm not sure Alone in the Dark would be substantially different with better graphics and I am not sure Syberia would be as compelling with Alone in the Dark level graphics.

Put another way, what is the relationship of compelling gameplay and graphic quality?  If the gameplay is compelling, graphics may not be as important.  If, however, a substantial portion of the gameplay hinges on presenting astounding images, graphics take on much larger role.  

Imagine, for example, if the developers of Syberia had had no better graphic tools available to them than were available to the developers of Gabriel Knight.  Would the story of Syberia make up for the pixel-heavy graphics?  Or, if the developers of Gabriel Knight had had access to the tools available to the developers of Syberia, would the story be better told for looking substantially better?

While eye candy is not story (or gameplay), if a developer decides to tell a visually dazzling story, it seems reasonable to expect that that developer be able to generate some pretty impressive visuals.



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22 FEB 2003 at 7:56pm
Deleted UserI agree with MrLipid. As I have said before, w/o the eye-candy, Syberia would not be the talk of the town.

22 FEB 2003 at 8:21pm

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I have to agree with both Mr. Lipid and Death-Ray.

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22 FEB 2003 at 8:31pm

SirDave

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I guess 'gameplay' is what you want to define it ie. it's highly subjective. I'm sure that during the pure text adventure period, many players thought that some of the games had a lot of 'gameplay'.

However, once you've seen what good graphics can do it's hard to conceive of going back. There is nothing like the graphics in the well-done adventure games or in games like Medal of Honor or Battlefield 1942!

The future ain't what it used to be!


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22 FEB 2003 at 8:34pm

Friday the 14th

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I agree with Death-Ray but not Mr. Lipid and Gamer.

Seriously: I am attracted to big pixles. I think the GFX in AITD is goregous.

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22 FEB 2003 at 8:54pm

MrLipid

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Alone in the Dark is a great game.  It's on my hard drive as I type this.

All I am saying is horses for courses.  If a game doesn't need fabulous graphics to be fun to play, why waste money and time on fabulous graphics?  And if a game makes fabulous graphics an essential part of making it fun to pay (Ooooh, look at that!), then there better be a big budget for eye candy!  


There is probably a doctoral thesis lurking in here somewhere.  
 Something along the lines of which games were possible when.  Syberia could not have been published in 1993 and Alone in the Dark might not be very interesting now.  So how important are technological advances in determining which games get published when?


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22 FEB 2003 at 9:04pm

Friday the 14th

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I don't disagree anyway. I just can't think of any game that doesn't look better in 320x200. Beautiful hi-res games scares me away, most of them are Myst-clones.

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22 FEB 2003 at 10:39pm
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I don't disagree anyway. I just can't think of any game that doesn't look better in 320x200. Beautiful hi-res games scares me away, most of them are Myst-clones.


I'm interested to know why!  
 
o tell... I can't think of anything worse than pixellated graphics, although it does depend on the style of the game.

The graphics of Maniac Mansion and its ilk really suited them, but I'm pretty sure if the developers had what we do now then (figure that one out), things would've looked pretty different.

23 FEB 2003 at 2:21am

Annakie

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Nice graphics are great.  They certainly don't hurt.  But if a game doesn't have an interesting story, or interesting and/or likeable characters, or something fun for me to do, beautiful graphics won't save it.   If it does have these things, it doesn't matter to me so much if the graphics aren't stunning.  Of course, if it has all that cool stuff  and nifty graphics, I'm just thrilled!  


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23 FEB 2003 at 10:49am

Friday the 14th

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Originally Posted By monkeybone (22 FEB 2003 10:39pm)
I'm interested to know why!  
 Do tell... I can't think of anything worse than pixellated graphics, although it does depend on the style of the game.

You're an old AG'er who likes new games.
I'm a young AG'er who likes old games.

I guess you can teach an old dog new tricks. And young dogs to eat old bones.


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23 FEB 2003 at 11:46am

Stammer

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That's a good saying you have here Friday!!!
Resistance is not futile, we're gonna win this thing, humankind is too good, we're not a bunch of under-achievers! We're gonna stand up, and we're gonna be human beings. We're going to get fired up about the real things, the things that matter! Creativity, and the dynamic human spirit that refuses to submit.

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23 FEB 2003 at 1:49pm

Friday the 14th

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Originally Posted By Godfather (23 FEB 2003 11:46am)
That's a good saying you have here Friday!!!

Yeah! Would you believe me if I said I made it up myself?







(irony)

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23 FEB 2003 at 2:42pm

Stammer

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nope, and noone did

Resistance is not futile, we're gonna win this thing, humankind is too good, we're not a bunch of under-achievers! We're gonna stand up, and we're gonna be human beings. We're going to get fired up about the real things, the things that matter! Creativity, and the dynamic human spirit that refuses to submit.

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23 FEB 2003 at 3:37pm

judyann

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I can't think of a single game I have ever played where the graphics were awful, but I enjoyed the game.  Pf course, bueaty is in the eye of the beholder.

On the other hand, I can remember gorgeous games that I didn't enjoy.  

Graphics, like music, add to - or substract from - the atmosphere and enhance - or detract - from the playing experience.  They don't have to be drop dead beautiful, but they do have to complement the story and the game play.

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23 FEB 2003 at 4:22pm

Friday the 14th

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Originally Posted By judyann (23 FEB 2003 3:37pm)
I can't think of a single game I have ever played where the graphics were awful, but I enjoyed the game.

Ultimerr! How do you define awful? Do you think KQ1 has awful grapfic?

Pf course, bueaty is in the eye of the beholder.

That one speaks for it self  


Ofcoure releasing a low-res game wouldn't work today

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23 FEB 2003 at 5:20pm

Nellie

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I think we should bear in mind that technology doesn't equal aesthetics.  Just because something is old, doesn't mean it can't look good.  It'd be a pretty poor artist who couldn't create something attractive despite the limitations of a low resolution (320x200) and a low-colour palette.

So I too find low-res games attractive (and some stunning, such as Simon the Sorceror 1), though I also find high-res games attractive.  I love being impressed by the skill of artists who can make beautiful things out of limited circumstances.  For example, did you know that Curse of Monkey Island uses a 256-colour palette?

On topic, if graphics equalled gameplay, then text adventures would have no gameplay, and neither would Nethack (a popular and addictive roleplaying game that uses ASCII characters for 'graphics'), which is a silly statement because Nethack is purely about gameplay.  So no, graphics definitely don't equal gameplay, because gameplay can exist without graphics.  Perhaps we should be asking if graphics enhance gameplay?

To which the answer would be...  er...  it depends on the game.
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24 FEB 2003 at 2:30am

judyann

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"How do you define awful?"

Like beauty, it is in the eye of the beholder.

I liked the graphics in King Quest I - they were cute and served the purpose of the game.  Some of the older games, although not as graphically sophisticated as some today, were there as an enhancement to the story.

One I can think of where the graphics were - to me - awful was the 11th hour, which I could only play in spooky mode, i.e., black, gray and white.   Although artically done, they were not interesting, didn't help the story and did not entice me to explore or move along with the game.

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