Randy-JAJourneyman


Posts : 1351 Joined: 11 OCT 2002 Location: US
Status : Offline | For all of you who write me asking how/who to sell your property to, I received this email today from Codemasters. They have provided a contact email and phone number:
CODEMASTERS TO SPEND BIG AT GDC
GAME ACQUISTIONS A PRIORITY FOR CODEMASTERS AT BOOTH #434-436, GDC, MARCH 4-8
New York – February 18, 2003 – Codemasters is attending this year’s Game Developers Conference [GDC], March 4 – 8 in San Jose, California, with a clear mandate to acquire five A to triple-A game titles. Codemasters’ acquisitions team will be at GDC, booth number 434-436, to meet with developers and discuss projects and publishing opportunities for ongoing and planned products. Development companies can contact Gary Rowe and Dean Trotman, UK Acquisitions Manager, at Codemasters in advance of GDC by email at acquisitions@codemasters.com or on +44 (0) 1926 814 132.
As part of Codemasters’ aggressive product acquisition program, its team is ready to meet game developers with exceptional projects to discuss global publishing opportunities. Codemasters recently won the highly contested publishing rights to 1C’s “WWII: RTS” (to be published as Battlefield Command). With a particular interest in US-centric games, Codemasters is prioritizing titles for PC, PC online, PlayStation®2 computer entertainment system, the Xbox videogame system from Microsoft and GameCube formats.
Acquired and externally developed titles play a major part in Codemasters’ portfolio. The company has had major publishing success with externally developed products, including Prisoner of War, IGI 2: Covert Strike, MTV Music Generator 2 and the Operation Flashpoint series, which has been a best seller in over 50 territories.
Codemasters offers a variety of financing models for acquired products from external developers, including outright purchase of a title, license-based financing, completion bonds and further options.
“GDC is the best forum to meet developers seeking publishing deals and to present Codemasters’ global publishing activities,” said Gary Rowe, head of business development and manager of Codemasters’ acquisitions program. “We’re looking to work with teams whose projects fit in with Codemasters’ policy of publishing products of excellence.”
“For any team we work with, it’s a very close, co-operative development process,” continued Rowe. “We maintain a studio here dedicated to working alongside external teams providing input and guidance from Codemasters’ producers and games designers."
|