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Topic: Biggest mistakes in video game history

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All Forums : [Adventure Games Forum] : Other Games > Biggest mistakes in video game history
9 JUN 2008 at 7:39am

chronotigger65

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What I think:

The Virtual Boy
Nintendo's stupid policy for game cencorship during the NES and SNES days
Grand Theft Auto San Andreas Hot Coffee mod.
The CD-I
Video game legislation
Jack Thompson
Nintendo's choice for cartridge over CD's for the Nintendo 64
Sega's add-ons for the Genesis (Sega CD and 32X)
E.T. for the Atari 2600
The Power Glove
FMV
The Great Video Game Crash of 1983-84

Share your thoughts.  Maybe something adventure game related?

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9 JUN 2008 at 8:09am

Ivinia

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How is FMV one of the biggest mistakes in video game history?


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10 JUN 2008 at 11:16pm

chronotigger65

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Originally Posted By Ivinia (9 JUN 2008 8:08am)
How is FMV one of the biggest mistakes in video game history?


Simple.  Most of the games using FMV suck.

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11 JUN 2008 at 10:54am

Ivinia

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Yes, you are right. Wing Commander, Blade Runner, and Temujin, Shivers, Amber, Gabriel Knight II, Myst, Riven, and the Tex Murphy games all "sucked". :


There were just as many bad games using FMV as there were good games. Just like at any other time. The problem with most of the games that used it were that they used D-list actors and cheap sets.  I don't think it was the format that failed, but the delivery of that format. Unfortunately that failure in delivery gave the format itself a bad reputation along with pretty crappy playback.

I think it was just one of those things that came out before its time. Nowadays the quality would be vastly superior, but it's reputation from the past would probably make its initial reception a rather cold one.


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16 JUN 2008 at 8:30pm

avatar_58

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Hey - Gabriel Knight 2 does not suck. Neither does Ripper or Return to Zork. FMV was not all bad, and had many expections.

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16 JUN 2008 at 8:43pm

JKing

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Originally Posted By avatar_58 (16 JUN 2008 8:29pm)
Hey - Gabriel Knight 2 does not suck. Neither does Ripper or Return to Zork. FMV was not all bad, and had many expections.

You said it, comrade: Gabriel Knight 2 is an excellent game.  Return to Zork, however, I would hesitate to qualify as particularly good.  I adore it, but it's just too much of a corn-ball to be deserving of much praise.

You can't kill someone in a studio.

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16 JUN 2008 at 10:16pm

avatar_58

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Originally Posted By JKing (16 JUN 2008 8:43pm)
Originally Posted By avatar_58 (16 JUN 2008 8:29pm)
Hey - Gabriel Knight 2 does not suck. Neither does Ripper or Return to Zork. FMV was not all bad, and had many expections.

You said it, comrade: Gabriel Knight 2 is an excellent game.  Return to Zork, however, I would hesitate to qualify as particularly good.  I adore it, but it's just too much of a corn-ball to be deserving of much praise.


Well Zork is no classic, but it doesn't suck


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17 JUN 2008 at 4:44pm

Maum

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I thought it was fun!

Currently playing:  Dragon Age Origins,  Dishonored, The Witcher, Fallout 3, Deponia


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25 JUN 2008 at 3:28pm

hereward

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Biggest mistake ?  Lucasarts deciding the graphical adventure was dead. As for all the stuff about FMV it lead to a lot of sloppy progrmming. If I'm immersed in something a bit of dodgy video is the last thing I want to see.

Hereward

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26 JUN 2008 at 3:37pm

JKing

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Originally Posted By hereward (25 JUN 2008 3:28pm)
As for all the stuff about FMV it lead to a lot of sloppy progrmming.

How are the two related?

You can't kill someone in a studio.

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25 AUG 2008 at 1:37pm

Kewalaka

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I like FMV  games, I wish someone would bring them back.
&&[url=http://gametz.com/user/stuartj.html]My GameTZ page[/url]

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25 AUG 2008 at 2:43pm

Mr Innocent.

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Originally Posted By JKing (26 JUN 2008 3:37pm)
Originally Posted By hereward (25 JUN 2008 3:28pm)
As for all the stuff about FMV it lead to a lot of sloppy progrmming.

How are the two related?



There is no reason they should be, but a lot of the games using Quicktime for FMV playback were as big a pain to get to run back then as they are now. Combined with slow CD drive speeds and less than optimal Windows 95 media playback capabilities (many of the early era of FMV games were ported from Mac, where they run flawlessly) the reputation for bad programming and choppy gameplay was not entirely undeserved. The most famous example is the disastrous Windows version of the Journeyman Project, that was so slow as to be virtually unplayable, and the Turbo version that cut half the animations and content in order to make the game speed acceptable.

At any rate, for all their technical problems (and after the first generation of games most of those were resolved anyway) I loved FMV adventures and wish someone would decide to make one. That is unlikely however, not so much due to FMVs reputation as its cost, that can't be justified for an adventure game now that (the publishers believe) they have become a niche market.    

 


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28 AUG 2008 at 6:42am

XerNosam

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For me, putting American McGee and Stevie Case on the cover of PC Gamer, along side Cliff Bleszinski and Alex Garden, and calling them the next "Game Gods".  

Cliff and Alex?  Yep.

Stevie and American?  Holy Shat NO!

Ya, that's one of the Big Mistakes in Video Game History in this PC Gamer's small, small world.

That and Pac-Man for the 2600... I mean, come on, what the heck?

Playing: Skyrim: Dragonborn/Dawnguard; Torchlight 2; To The Moon; Far Cry 3

Finished: HomeFront; Far Cry 3; Dishonored

Always Playing: Half Life 2

Looking Forward To: BioShock: Infinite

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2 SEP 2008 at 7:44am

Arkadia

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Region specific games/consoles. Oh god how that makes me want to punch someone in the face. Why, even in this day and age, are only some games region free? Okay, don't answer that.

But still. If Halo can do it, everyone else can.

Kind of.

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3 SEP 2008 at 3:24pm
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Grand Theft Auto San Andreas Hot Coffee mod.


Hmm, you don't think that  that was one of the biggest Marketing Stunts in gaming history?

3 SEP 2008 at 3:39pm

JKing

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Originally Posted By Arkadia (2 SEP 2008 7:43am)
Why, even in this day and age, are only some games region free? Okay, don't answer that.

I'll answer anyway: since the same game will often have a different publisher dependent on region, the tardy ones don't want to lose money from imports.  Hence, region-locking.  Stupid, but true.
You can't kill someone in a studio.

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