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| 17 FEB 2003 at 8:22am |
| Deleted User | Er... open a new thread and call it 3D in AG's. This name's too confusing. I'm all for it of course - can't wait for a developer to have the guts to make a first person game that's an adventure, not an RPG!
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| 17 FEB 2003 at 4:41pm |
ElfstoneGuild Master


Posts : 5892 Joined: 4 NOV 2002
Status : Online | 3d like in GK3 is enough to satisfy me, but I'm not closed to the idea of more 3d implementation on the large scale as well.
[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&& all-time) 24, Stargate SG1, X-Files, Lost, House
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| 20 FEB 2003 at 7:38pm |
| Deleted User | I totally disagree.
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| 11 JUL 2003 at 4:14am |
jalexSchattenjger


Posts : 2503 Joined: 5 MAR 2003
Status : Offline | 3D is good but I have seen a lot of bad ones so far so I am at the moment still a 2D fan. Some 3d games are very hard to get around in and spin around very easily making you dizzy but there are others that play very nice so I think just they need a little tuning up and they will be good too. Jim
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| 13 JUL 2003 at 5:04pm |
| Deleted User | 3D's in console games are okay. But in PC it's not that good. I mean, some of it are still not that good. Usually, if I buy console games there's less to complain about.
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| 15 JUL 2003 at 3:22am |
DJ SouzaJourneyman


Posts : 1452 Joined: 19 OCT 2002
Status : Online | 3D is good. After all, everything has to evolve sometime, and adventure games are no exception. Adventure games have changed from mostly interactive fiction with no graphics to point and click WITH 2D graphics.
Adventures evolved from soundless games to games with full speech. From floppy disks to CD-Rom (and now, probably, DVD).
3D is the natural course, I guess. But we all know, as inteligent adventure gamers that enjoy good stories and puzzles, that 3D graphics DO NOT make a game GOOD or BAD, gameplay does.
[center]DIEGO J. SOUZA&&Consulting Detective for Hire[img]http://www.justadventure.com/public_html/YaBBImages/smilies//detective.gif[/img]&&&&[img]http://img78.photobucket.com/albums/v249/Fairygdmther/Avatars/A-G-E-S_SIG.jpg[/img][/center]
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| 15 JUL 2003 at 7:31pm |
| Deleted User | Anybody who thinks 3D is a necessary evolution in adventure games ought to be forced to play the first two Broken Sword games and then to play the virtually unplayable Shadow of Destiny or The Final Cut.
The prosecution rests.
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| 15 JUL 2003 at 9:31pm |
| Deleted User | Shadow of Destiny ? I had no problem playing it. I do know that it's a console turned PC game. So the controls are a bit console"ish".
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| 15 JUL 2003 at 10:07pm |
WimliGuild Master


Posts : 3259 Joined: 14 MAR 2003
Status : Offline | Originally Posted By BacardiJim (15 JUL 2003 7:31pm) Anybody who thinks 3D is a necessary evolution in adventure games ought to be forced to play the first two Broken Sword games and then to play the virtually unplayable Shadow of Destiny or The Final Cut.
The prosecution rests.
It seems rather unfair to compare the excellent Broken Sword games to a crappy game like The Final Cut. As DJ Souza said, the quality of a game depends on its gameplay, not only on its graphics. The Final Cut was just a lousy game while the Broken Sword games are some of the best designed adventure games of all time. It would already be a lot fairer if you compare Broken Sword to Gabriel Knight 3 (for me the latter would win ). Besides, 3D technology in adventure games is still rather new. I think that if you'd give it some more time, there would be 3D adventure games as good as Broken Sword 1 and 2, like Broken Sword 3 for example .
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| 15 JUL 2003 at 11:41pm |
| Deleted User | Well, without the game even having been released yet, you know the battle lines are already drawn over BS3. As much as I hate to sound like the prejudiced moron in the "Shut UP!" editorial letter, I find myself already on the side of the "how could you do this to us?" mob. I adored the two Broken Sword games, and much of what I loved about them was the gorgeous hand-painted cels of the 2D artwork. The Don Bluth influence was clearly there, and it was as close as you can get to being inside a really beautiful cartoon movie. I look at the screenshots of the new game and I think, "Errr...that isn't what a Broken Sword game looks like."
Then there are the keyboard/action elements. The BS games have never been long on traditional inventory or mechanical puzzles, with most of the "puzzling" coming from conversations and "Where do I go now?" If one wanted to improve the games to appeal to the adventure gaming public, the answer is to include more (and different types) of puzzles, not to make the games "harder" by forcing you to use the arrow keys to walk along a ledge or (for example) time your jump onto a razor-sharp giant pendulum.
But I've strayed from the topic....
I agree that it is the strong storyline and humor that have made the BS games as beloved as they are. I think they are of a special level shared only with the GK games, the Jorneyman Project games, and the MI series when it comes to scripts/stories. But to the many fans of the games, the unique beauty of those hand-painted 2D cels are an intrinsic part of the enjoyment, and they are synonymous with the series title. If you are going to get rid of them, you might as well redraw the characters and call the game something else.
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| 15 JUL 2003 at 11:56pm |
WimliGuild Master


Posts : 3259 Joined: 14 MAR 2003
Status : Offline | I understand your point of view and maybe you're right and I am just too optimistic. As far as BS 3 is concerned, I guess we just have to wait and see how the game 'feels' when you play it. Yes, the keyboard controls doesn't sound too good at this point, but I'm willing to give Revolution the benefit of the doubt for now. Same goes for the look of the game: we'll have to wait and see how the game looks 'in action', now all we have is (static) screenshots. But indeed, change is always difficult to judge beforehand. It might turn out to be a fantastic game or it might be a game that makes you wish they hadn't changed anything at all. For now, I still believe BS 3 has the potential to better the previous two games, including graphics-wise. And as I said before, Gabriel Knight 3 for me showed that 3D adventure games could be as good as its 2D brothers.
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| 16 JUL 2003 at 12:04am |
| Deleted User | The GK series is one shining example of how a series can completely change both its look and its interface over the course of three games and still keep the "feel" of the project intact.  The other two examples are the aforementioned MI and JP series, though the changes between games weren't nearly as dramatic in either of those as they were in the GK games.) I would like to think that Revolution has the same rare talent and dedication to its fans that these other developers did. But as the "hybrid" adventure game becomes more and more common, I become more and more cynical.
Will I buy BS3? Likely. Will I buy it the first week it goes on sale? Unlikely. I will probably wait and see what the critics have to say before taking the risk. It isn't that I am resistant to change. I am resistant to change purely for its own sake. :
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| 16 JUL 2003 at 12:12am |
WimliGuild Master


Posts : 3259 Joined: 14 MAR 2003
Status : Offline | Originally Posted By BacardiJim (16 JUL 2003 12:04am)
Will I buy BS3? Likely. Will I buy it the first week it goes on sale? Unlikely. I will probably wait and see what the critics have to say before taking the risk.
Same here. But then again, I always wait for reviews of a game before I spent my gaming dollars, except when Jane Jensen is involved of course. She has indeed delivered high quality games time and again. The previews on BS 3 seem to be divided though. Some condemn its inclusion of more 'action' oriented puzzles, others deny this type of puzzle is in the game at all. :-/ Again, we'll just have to wait and see.
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| 28 JUL 2003 at 5:15am |
jalexSchattenjger


Posts : 2503 Joined: 5 MAR 2003
Status : Offline | Originally Posted By Sarah (13 JUL 2003 5:04pm) 3D's in console games are okay. But in PC it's not that good. I mean, some of it are still not that good. Usually, if I buy console games there's less to complain about.
I think most of the problem is that they try to use the keyboard for control and a computer was never designed to be a console game machine. It works ok that way on arcade games but not adventure games and there are many game makers out there that don't understand this at all.
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