jalexSchattenjger


Posts : 2503 Joined: 5 MAR 2003
Status : Offline | Originally Posted By avatar_58 (30 MAY 2008 3:54pm) I will never understand the side takers. I like both. I prefer Sierra however - because even though Lucasarts games were far more polished and planned (no dead ends or timer bugs) I just felt like Sierra created more "games" while Lucasarts spent more time with the story portion.
Sierra spent a good amount of time making YOU solve everything. They didn't hand you anything but a few clues and the means to explore your surroundings. Only later in their years did they start to mirror Lucasarts, though still on the "figure it out" side of things.
For instance - Space Quest 5. Many casual gamers would be stuck right off the bat when shoved into the scow. If you ask Flo she sayd where you need to be. Yet most would give up because it's not handed to them on a plate. Then the android scene. That fight was great, and yet it required some thinking (and the entire solution was given earlier in the game, if you paid attention). Thats how I like it - make the player think and be aware.
Then we have Gabriel Knight. A game with excellent story, excellent puzzles and full environmental interaction. You can examine everything and many conversation topics, while interesting, are optional. You also cannot miss anything as you can travel back. There are NO hotspots for help, you figure it out. This is the perfect adventure game frame to me, and I wish more games paid attention.
I was a Sierra fan as well. I wasn't a big fan of Kings Quest but they had many more that I did like a lot. I still have them all and play them now and then. Lucusarts made good games as well and I have some of them like Monkey Island but for some reason I just didn't enjoy them as much.
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