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| 31 MAY 2008 at 2:22am | |
CarolineJA+ Overseer![]() ![]() Posts : 16552 Joined: 28 JAN 2007 Location: AU Status : Offline | So what we have here is a young male player who was so unimpressed with Syberia that he a) hated the game and b) can't figure out why SO MANY other people liked it. If the game pleases lots of other people then I think it must be safe to assume one of the following: a) either they are all brain deficient or b) you missed something that resonated with everyone else. All this talk about it has made me want to replay it. I remember how I laughed when the barge miraculously disappeared! LOL Part of my fondness for Syberia was undoubtedly all the fanfiction adventures I was involved in writing that took place inside that game. Poor Kate, at one time I bopped her on the head, stole the toy mammoth, put on her jacket and hijacked the train.... oh happy days. I wonder if I could possibly enjoy it as much again without my playmates? |
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| 31 MAY 2008 at 3:00am | |
AndromusGuild Master![]() ![]() Posts : 5540 Joined: 6 NOV 2002 Status : Offline | Originally Posted By Caroline (31 MAY 2008 2:21am) That's funny! Y'know, I can actually picture you doing that. A shame you never played any pencil and paper RPG's, where your range of actions are really only limited by your imagination. You'd have a great time with that, I think. And you Syberians must have wrote some wonderfully gonzo fan fiction, from the intriguing bits you mention from time to time.
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| 31 MAY 2008 at 1:16pm | |
alkis21Schattenjger![]() ![]() Posts : 2112 Joined: 23 OCT 2002 Location: GR Status : Offline | As far as the charges of liking the story of the Syberias are concerned, I'm guilty as charged. Just like Amerzone, Sokal dared to write something different than what we are used to and create a convincing game world. However, I bought them as adventure games, not movies, and at that they failed horribly as far as I'm concerned. A "Click here to continue" button could have easily replaced all the so-called puzzles without taking anything from the games' difficulty, and the dialog system was ridiculous. Do you like classic adventure games? Check out Diamonds in the Rough! |
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| 31 MAY 2008 at 3:52pm | |
Terry PenrodGrand Inquisitor![]() Posts : 6694 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | . Originally Posted By alkis21 (31 MAY 2008 1:16pm) Syberia only failed in the puzzle department if you personally demand a relatively high degree of difficulty Alkis - and since the developer purposefully kept the puzzles easy to make the game more accessible / appealing to a wider audience, he was IMO totally successful in accomplishing that stated goal. As for the dialog system, it worked seamlessly for me. I had no problems at any point easily interacting / communicating with any of the NPCs. The dialog was crisp, the voice acting was near perfect, the in-game journal text was very well written, and even the sometimes annoying cell phone worked flawlessly. Moreover, the interface was elegantly intuitive, the inventory screen was a snap to use, and there were zero bugs that I am aware of. Again, this comes down purely and simply to personal preference and has nothing whatsoever to do with quality. Syberia is - in every sense - one of the most polished interactive games ever made in any genre for any system. Would I personally have preferred harder puzzles? Yes, but that's only because I am an experienced PC AG fan that's used to brainteasers. Was the game 100% perfect? No, but then again no other game created to date is either. Cheers, Terry |
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| 31 MAY 2008 at 4:11pm | |
alkis21Schattenjger![]() ![]() Posts : 2112 Joined: 23 OCT 2002 Location: GR Status : Offline | Originally Posted By Terry Penrod (31 MAY 2008 3:51pm) Yes obviously, I don't claim to represent the average gamer. I only judge a game based on what I like playing. Isn't that what everyone does? As far as I am concerned, an adventure game that requires no thinking at all is not an adventure game; it's a glorified slideshow. But I stand by what I said that the dialog system was ridiculous. That notepad with a few words scribbled on it that did not change depending on the characters you were talking to was the worst dialog interaction I've seen since Maniac Mansion (which had no dialogs). The purpose of the Syberias was to make money, so obviously they were successful. In that context, a porn movie can be successful but I don't consider it to be quality. Do you like classic adventure games? Check out Diamonds in the Rough! |
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| 31 MAY 2008 at 4:41pm | |
Terry PenrodGrand Inquisitor![]() Posts : 6694 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | . Originally Posted By alkis21 (31 MAY 2008 4:11pm) Oh come now Alkis, surely you've seen a few "quality" porn flicks that had surpirsingly high production values yet still delivered the level of down-and-dirty raunchiness required to succeed in the, uhhh... "emotional stimulation" department. That aside, be honest. Syberia did include numerous puzzles that required a little thought and all of them involved some interaction with characters and/or the environment. Simple yes but legitimate puzzles neverthless that actually spawned a number of detailed walkthroughs. Now I know it would be kind of embarrassing for a veteran AG fan worth his or her salt to refer to those guides but evidently there are quite a few players that needed them. I've offered hints and provided links to many of them on a couple of other more general game forums and some were actually pretty smart people. They just lacked any experience with AGs and/or didn't have a knack for certain types of puzzles. What they all had in common though was a genuine appreciation for the game. They seemed compelled by Kate's story, touched by Oscar, intrigued by Hans, moved by Helena, and completely taken by the wonderful artwork, music, etc. On a side note - I was referring to the in-game journals, books, documents, etc. not the notepad. The latter was super simple and short because the game didn't require a lot of highly detailed clues. It was little more than a quick reminder. The other things though were very well written and beautifully illustrated. Sokal is a very talented sketch artist and more than a fair writer. Cheers, Terry . |
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| 31 MAY 2008 at 11:02pm | |
loobilooPrivate Detective![]() Posts : 598 Joined: 3 APR 2008 Location: UK Status : Offline | Originally Posted By alkis21 (31 MAY 2008 4:11pm) Am I really reading this right? One AG game developer being so mean about the work of another & comparing it to a porn movie? That's the lowest of the low Alkis! & an unfit & therefore ignorant comparison. What game developer in it for the money is going to go down the AG route? |
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| 1 JUN 2008 at 12:03am | |
alkis21Schattenjger![]() ![]() Posts : 2112 Joined: 23 OCT 2002 Location: GR Status : Offline | Thanks for writing that post loobiloo, you're giving me the chance to say something that's been on my mind for quite some time. I've been a member of the JA forum for several years, and I'd been writing in adventure games newsgroups long before that. When I decided to found my own company, many friends of mine suggested that I should refrain from participating in public discussions because it might supposedly hurt my "image". So I was left with one of the following three choices: a) Leave the JA forum and other similar places b) Adopt a "Stepford wife" attitude and be extra careful about dealing with controversial issues or hurting someone's feelings c) Continue as if nothing has changed Needless to say, I took the third option. I like discussing adventure games and offer my honest opinion on them, and I'm not ready to give that up. And if that hurts my sales, so be it. I just don't think it's fair that everyone can offer their opinion but me because I'm making games. This may not be a satisfactory enough explanation for you, but it's the only one I have. The porn movie quote was more of a bad joke than an "ignorant comparison", of course it wasn't much of a comparison at all. Don't read too much into it. I only said it because I was talking to Terry and I knew he wouldn't take it the wrong way. I was disappointed at the Syberias as a gamer because I believe they had the opportunity to create something great with that story and they just didn't bother doing it. What game developer in it for the money is going to go down the AG route? I do believe there is still a market for old style adventure games and that they don't need to degenerate the genre to make money. Saying that adventure games need to have extremely easy puzzles for more people to be able to play them is like saying that all movies should adopt plots similar to "umb and Dumber" for everyone to understand them (here I go again with the ignorant comparisons). Do you like classic adventure games? Check out Diamonds in the Rough! |
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| 1 JUN 2008 at 4:15am | |
CarolineJA+ Overseer![]() ![]() Posts : 16552 Joined: 28 JAN 2007 Location: AU Status : Offline | Caroline sticks her peg in the wall, ready to hang her hat on it.... er.... I got stuck in Syberia. That's how I found the old Syberia forum and ended up being someone who helped others looking for hints. That's where I met a whole bunch of people including Anne (watching her assist Russians with the Blue Helena drink was hilarious as she always got it wrong). [smiley=rofl.gif] Syberia was my first 3rd person inventory game and I loved it. The graphics blew me away. I was entranced by the exploration aspects and the game difficulty was just perfect for me. I had nothing that had me stumped for weeks like in Obsidian. And much as I dislike conversation I found the dialogue system worked fine and I wish other games were as simple. This was just a delightful adventure. So I'm with Terry here: I think Sokal achieved what he set out to do. Games for me need beautiful entrancing environments because I want to go exploring. I'm not interested in getting down and dirty with the CG characters' sex lives or food preferences - I just want some late-night armchair travel. Oh and a mission of course. Syberias as a gamer because I believe they had the opportunity to create something great with that story and they just didn't bother doing it. After seeing how Sokal botched the storyline in Syberia 2 I can only say I wish he'd paid a professional writer to fix it for him. But I do think he made the best job of it that he was capable of and that's all anyone can demand from any artist - that they try their best. |
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| 1 JUN 2008 at 4:41am | |
MKBSorcerer Apprentice![]() Posts : 241 Joined: 24 AUG 2006 Status : Offline | I've been playing AG's since the beginning. I have almost every 3rd person AG (not "action" AG's) ever released in the US. I consider Syberia to be in the top 30 3rd person point & clicks (Syberia 2, not so much, but still a good game). I liked the story, the acting, the graphics and the puzzles. I suppose it would look like a slide show to someone using a walkthough, but I found the puzzles challenging enough and a few had me stumped for hours. I don't buy download-only games. Never have, never will........Mike |
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| 1 JUN 2008 at 6:32am | |
Randy-JAJourneyman![]() ![]() Posts : 1351 Joined: 11 OCT 2002 Location: US Status : Offline | I love Syberia and the two games combined are in my top 5 all time favorite list. Games need to be about more than puzzles and Syberia did something most games do not, it created memorable characters that I actually cared about. They had their own personalities, idiosyncrancies and so on. And most important of all - they were all changed by the events of the story. And for as much as some people love the old Sierra and Lucas Arts games, let me ask you this: what can you tell me about King Graham or Guy Threepwood or even Sam n Max other than one is sarcastic and the other serious. All of the best games have characters who, even if we cannot relate to them, have personalities that consist of something other than being funny or searching for a lost princess. Most of the characters in these games have the emotional depth of the thief from Zork 1. Gabriel Knight, April Ryan, Kate Walker, Manny - all memorable characters that make a good game even better. King Graham, Guy Threepwood, etc. - one-dimensional characters who happen to be in good games. |
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| 1 JUN 2008 at 12:20pm | |
alkis21Schattenjger![]() ![]() Posts : 2112 Joined: 23 OCT 2002 Location: GR Status : Offline | Originally Posted By Randy-JA (1 JUN 2008 6:32am) Not fair, you put Gabriel Knight on the other side of the fence although he made his first appearance in 1993. I do not disagree with you. If there's a department pre-1990 games lacked in, it's the characters. But that's exactly what I'm saying; imagine a game with the story depth and characters of Syberia or Culpa Innata and the puzzle complexity of Uninvited or Maniac Mansion. That is the ideal adventure for me. Games like The Longest Journey, Legacy of Time, Grim Fandango, Discworld Noir had both in my opinion and those were the titles I had in mind during the creation of Diamonds in the Rough. I like being challenged in adventure games, I love solving a puzzle only after several hours of thinking and notes taking and I feel like that's been taken away from me in favor of the majority who prefer prefer easy games and end up using a walkthrough most of the way anyway. Do you like classic adventure games? Check out Diamonds in the Rough! |
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| 1 JUN 2008 at 12:52pm | |
AyaGrand Inquisitor![]() ![]() Posts : 7277 Joined: 16 OCT 2002 Status : Offline | things are pretty simple... just like a certain game that was only solve a puzzle to find a new puzzle to solve so that you can find another puzzle etc etc (won't name names but we all know what i'm talking about) did not a good adventure make, same with a game that provides excellent character development, if there are no puzzles then it can make a good book or a good movie, not a good adventure game... clickity clickity where the cursor changes color until the game is over does not constitute a good adventure game, and however much certain ppl will rave about it, this fact will remain a fact (and again, i did enjoy syberia's qualities, but as an adventure it was weak as they come) You have gotten the attention of the mysterious lady. She turns to face you. Her face is devoid of any flesh. You are frozen with horror as she begins ripping your body into a bloody mess. |
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| 1 JUN 2008 at 12:55pm | |
AyaGrand Inquisitor![]() ![]() Posts : 7277 Joined: 16 OCT 2002 Status : Offline | Originally Posted By Terry Penrod (31 MAY 2008 4:40pm) btw, nowadays the only thing that is missing is to see walkthroughs for movies... the fact that there were walkthroughs made doesn't mean that there were puzzles... opening a closed door in not a puzzle... syberia had 1 puzzle, mixing the drink... that was it for the whole game You have gotten the attention of the mysterious lady. She turns to face you. Her face is devoid of any flesh. You are frozen with horror as she begins ripping your body into a bloody mess. |
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| 1 JUN 2008 at 5:11pm | |
loobilooPrivate Detective![]() Posts : 598 Joined: 3 APR 2008 Location: UK Status : Offline | Originally Posted By alkis21 (1 JUN 2008 12:03am) Thanks for taking the trouble to reply to my post Alkis. While I completely respect your right as a developer to offer your opinions on other games, at the same time I thought you might be a little more sympathetic to what another developer has set out to achieve. You have since said ....I love solving a puzzle only after several hours of thinking and notes taking and I feel like that's been taken away from me in favor of the majority who prefer prefer easy games and end up using a walkthrough most of the way.......... so I can see from your way of thinking why Syberia disappointed you & thought a lot more could have been made of it. But does this just not come down to your own personal preference? Not all AG players enjoy and/or have the time to spend hours pouring over 1 puzzle. Also I play games for fun & not to prove my intellectual capacity either to myself or anyone else. I don't agree that a game with an intricate plot & complex puzzles necessarily makes a better game than one that is a lot simpler. It all depends on how skilfully the game is put together & IMO Syberia is a superb game. BTW I wouldn't boycott your games just because I don't agree with you! What game developer in it for the money is going to go down the AG route? I do believe there is still a market for old style adventure games and that they don't need to degenerate the genre to make money. Saying that adventure games need to have extremely easy puzzles for more people to be able to play them is like saying that all movies should adopt plots similar to "umb and Dumber" for everyone to understand them (here I go again with the ignorant comparisons). The point of my question Alkis came from a hint of accusation from you that B. Sokal had deliberately created a 'dumbed down' game in order to appeal to more people & therefore make more money. (Correct me if I'm wrong!) The fact is that AGs are not the choice of mainstream gamers & B. Sokal could easily have applied his 'simple' ideas & beautiful artwork to make a more popular 'action' game that may have guaranteed a greater financial reward. As it is, both Syberia games were ported to PS2 but doubt whether either ever achieved anywhere near the sales of more mainstream games. BTW It wasn't me that said AGs need to have extremely easy puzzles! P.S If you stop playing games with such complex puzzles Alkis you will have more time to get on with making us another game! |
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| 1 JUN 2008 at 9:28pm | |
ArkadiaPrivate Detective![]() ![]() Posts : 558 Joined: 1 JUN 2008 Status : Online | I'm going to have to agree with the original post. I was extremely excited to get Syberia after hearing so very much about it about it for the last couple of years (just never got around to getting it). I'm one of those people who tends to go by reviews - if a game consistently gets great reviews, I'll pre-suppose in my head that it's great, so I tend to ignore any negatives I encounter during my play experience. However, with Syberia, I just couldn't do that. I will admit that I got so far as getting the train going before deciding it wasn't worth my time anymore (something I do EXTREMELY rarely). Perhaps the game picked up from there, perhaps it got interesting, or the gameplay more entertaining.. I have no idea. All I know is that all the time I played leading up to it I found to be extremely unenjoyable and dreary - I tried very, very hard to like this game, but there was something about it that, for me, just lacked some kind of major entertainment factor. Huuuge disappointment. |
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| 1 JUN 2008 at 9:56pm | |
JKingSchattenjger![]() Posts : 2350 Joined: 4 MAY 2008 Location: 0 Status : Offline | My only serious complaint with regards to Syberia (I've not completed it, though I have played through its sequel) is the cargo-cultish quest for seemingly random nicknacks you must adorn the train with before Oscar will go anywhere. It's arbitrary requirements like that which tend to really bring a game down, and it's a shame given Syberia's strengths otherwise. You can't kill someone in a studio. |
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| 1 JUN 2008 at 10:25pm | |
Terry PenrodGrand Inquisitor![]() Posts : 6694 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | . Originally Posted By Aya (1 JUN 2008 12:55pm) The whole first act of Syberia in Valadilene was in effect a puzzle that involved discovering Hans was still alive, obsessed with mammoths, had built all these wondrous things, and that Kate was required to activate Oscar and the train in order for her to find him. So too was the second chapter in Barrockstadt with the objectives of getting the barge to move and the gates to open. Komkolzgrad was also one seamless puzzle that had to be solved for Kate to get to Aralbad and find Helena. The drink mixing sequence was simply one of the few isolated, close-up, traditional-style puzzles in the game. But it was also integrated nicely within the story. Cheers, Terry |
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| 2 JUN 2008 at 9:42am | |
AyaGrand Inquisitor![]() ![]() Posts : 7277 Joined: 16 OCT 2002 Status : Offline | Originally Posted By Terry Penrod (1 JUN 2008 10:25pm) according to thefreedictionary.com: puzzle n 1. Something, such as a game, toy, or problem, that requires ingenuity and often persistence in solving or assembling. 2. Something that baffles or confuses. 3. The condition of being perplexed; bewilderment. therefore, clicking on hotspots and having things fall together with each click does not constitute a puzzle... surely you had to do smth in order for syberia to qualify as a game, otherwise it could as well be a rolling demo where you could sit back with some popcorn and watch, but "interaction" and "puzzle" are worlds apart You have gotten the attention of the mysterious lady. She turns to face you. Her face is devoid of any flesh. You are frozen with horror as she begins ripping your body into a bloody mess. |
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| 2 JUN 2008 at 3:52pm | |
Terry PenrodGrand Inquisitor![]() Posts : 6694 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | . The player had to search for and gather information from various sources, collect items, manipulate things, and follow the correct sequence of actions in order to proceed. Each chapter involved a set of problems and solutions that, while very obvious to experienced PC AG players, was not so easy for others. To them, the whole game was a puzzle, a source of bafflement that evidently required many to seek assistance from hints or walkthroughs. Like I said Aya, my only complaint about Syberia was the degree of difficulty relative to my own abilities as a seasoned AG fan. Since it was created with a much wider auduence in mind, Sokal and company made it easy on purpose. As a result, many people outside our community were able to enjoy the game and it sold quite well. Some here disliked the fact that it wasn't designed specifically for them. That's understandable but it doesn't justify calling the game crappy any more than it does for other things aimed at a general audience. Complexity is not a condition of quality. Neither is simplicity. Those traits only determine personal appeal. Cheers, Terry |
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| 2 JUN 2008 at 4:54pm | |
avatar_58Private Detective![]() ![]() Posts : 403 Joined: 27 MAY 2008 Status : Online | Originally Posted By Terry Penrod (2 JUN 2008 3:52pm) Well to some it was crap, others it was amazing. Thats how she goes. Nothing wrong with either opinion. Also this topic is hotter than I realized, seems people are rather vocal over this game. (Always a good thing, for critics or fans) |
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| 2 JUN 2008 at 7:22pm | |
Terry PenrodGrand Inquisitor![]() Posts : 6694 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | . Originally Posted By avatar_58 (2 JUN 2008 4:54pm) My question is, since the developer, publisher, and reviewers were completely honest about Syberia being aimed at a wider audience and about the fact it was a relatively easy game (compared to many other PC adventures), why was anyone the least bit surprised that it turned out to be so, well... easy? Cheers, Terry |
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| 3 JUN 2008 at 5:14am | |
ArkadiaPrivate Detective![]() ![]() Posts : 558 Joined: 1 JUN 2008 Status : Online | Originally Posted By Terry Penrod (2 JUN 2008 3:52pm) While I obviously can't call Syberia a crappy game, owing to the huge amount of people who adored it, I will venture to say that I did not dislike it because it didn't seem to be "designed" for me, I was quite open minded when I approached the game, and eager to like it -but as I mentioned earlier, while I was playing it, I experienced no sense of fun whatsoever. Something about the entirety of the game was just totally off for me, which doesn't happen often at all. I'm rather easy to please when it comes to gaming. I had a similar experience with Halo 2 and Halo 3 - I adored Halo 2, but I found Halo 3 to be utterly non-entertaining, even though they're quite similar. Strange how that is. |
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| 3 JUN 2008 at 12:10pm | |
AyaGrand Inquisitor![]() ![]() Posts : 7277 Joined: 16 OCT 2002 Status : Offline | Originally Posted By Terry Penrod (2 JUN 2008 3:52pm) hey, i never said the game was crap! and if i ever did, it was probably to balance out somebody raving how it's a classic and the best adventure ever etc!!! like i've said before, and in this thread, i enjoyed the aspects where syberia did well... but its lack of any challenge cannot make it a good adventure game, since that is a key ingredient for a good adventure game... and easiness may be subjective, but there's a line... for example i very much (VERY MUCH) suck at strategy games... if you created the easiest strategy game of all time just to appeal to me, for the strategy gamers that game wouldn't be a good game - regardless if i would be thrilled cause i managed to play it! same with syberia, it is just an ok adventure game overall, probably great for newer adventurers You have gotten the attention of the mysterious lady. She turns to face you. Her face is devoid of any flesh. You are frozen with horror as she begins ripping your body into a bloody mess. |
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| 3 JUN 2008 at 4:24pm | |
Terry PenrodGrand Inquisitor![]() Posts : 6694 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | . Actually Aya, there are some very simple strategy games made for a general audience and many titles in various genres aimed at casual gamers include strategy elements. For example, in the realm of tactical strategy and pure fun, the Worms series is great. But compared to most hard-core PC strategies (turn-based or real-time), it is child's play. Another example would be Action-RPGs like the Diablo series, which many hard-core CRPG fans think is simple-minded junk that doesn't deserve to be labeled RPG. I happen to think they are fun, easy but fun. Somewhere in the middle are SP-only games like Divine Divinty with very flexible rules, no party play, lots of action but also a lot of side quests, a real story, and different ways of completing several key missions. For adventures, there are relatively easy ones like Syberia, medium difficulty like The Longest Journey, and braintwisters like Schizm. Of the easy AGs I've played (not aimed at children), Syberia is one of the very best. Cheers, Terry |
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