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First rule of adventure games: your actions should have some consequence on the outcome of the game! >
And Then There Were None is a fairly faithful adaptation of the Agatha Christie novel. You're an extra character thrown in to watch the proceedings as ten people are drawn to a remote island by a mysterious host who accuses them all of some crime each of them has committed. Then, the murders begin...
I was very disappointed in this game. It doesn't feel like an adventure game; more like one giant cut-scene with intermission breaks to go do useless actions. One would expect in a mystery adventure game that you're goal is to somehow catch the killer or save someone. But in this game, you're mostly there to witness a CGI adaptation of the book. The game stays very faithful to the book, but in doing so, I felt like I was just watching the story than participating in it.
The voice acting and graphics are actually quite nice for a low-cost game. The attempt at building atmosphere and tension mostly works. You get to know the various characters, and there is a certain anxiety waiting for the next murder. But you're not actually part of that story. You're mostly stuck watching that story while performing useless tasks around the island.
The gameplay is rigged so you're constantly running around finding things and solving trivial puzzles. These "puzzles" seem little more than an excuse to get you to talk to the characters and hear their stories. The game tries to convince you that your actions are somehow important to the game, but really, they're nothing more than activities to kill time between murders.
There are 3 alternate endings, but trust me: they weren't worth the effort because IMHO, it's pretty trivial.
The creators seemed far too interesting in staying true to the book's narrative than making an adventure game. I'm not sure it's even worth the effort of playing.