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| 3 JUN 2008 at 2:51am |
ArkadiaPrivate Detective


Posts : 558 Joined: 1 JUN 2008
Status : Online | I'm going to have to admit to both loving long winded dialogues that give me useless back stories on characters and plot and the surroundings and whatnot and loving those long-winded journals that go for 15 pages but only have a few words of "relevant" text.
Of course, I say this assuming the dialogue is actually good... I loved the conversations in The Longest Journey, but there are a few games I've played that had loads of conversation with both bad scriptwriting and voice acting. I hate skipping through dialogue though so I just force myself to listen and grate my teeth.
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| 11 JUN 2008 at 4:11pm |
pavel4444Space Cadet


Posts : 124 Joined: 2 MAY 2008
Status : Online | http://www.hiddensanctum.com/games/pieces-of-eight
I find it funny that in the features they put "Very, VERY little dialog" as if they are proud of this fact. It is more like a lack of feature and to me, at least, that is a big turnoff.
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| 11 JUN 2008 at 4:30pm |
Mr Innocent.Journeyman


Posts : 1316 Joined: 15 JAN 2008 Location: GR
Status : Offline | It's actually great that they mention it, both for those that see it as a selling point, and to forewarn those like you that wish to avoid such games. Trying to please both crowds is nearly impossible, they chose their side and are sticking to it. No reason not to be proud of that.
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| 11 JUN 2008 at 4:46pm |
IviniaGuild Master


Posts : 4459 Joined: 7 JUN 2003 Location: US
Status : Offline | I find it funny that in the features they put "Very, VERY little dialog" as if they are proud of this fact. It is more like a lack of feature and to me, at least, that is a big turnoff.
and...?
Anyone reading that will get a pretty good indication what type of game it is. Those who like solitary exploratory adventures will probably like it. For those that really don't like dealing with conversations or long winded dialog trees will probably like it.
Personally I wish more games would tell more about what is in them. I for one don't like getting a new game and finding out it is packed with lots of dialog and I'm spending most of my time twiddling my thumbs listening to it, while occasionally hitting another line of text to kick off another long dialog. Within minutes I'll be letting out a sigh and regretting the purchase.
While I don't hate dialogs, I do have my limits. I prefer actually doing something when I play. If there are dialogs, give me the essentials. Keep it short and sweet. The worst thing for me is playing a game and hearing some long story intended to make some NPC more 'well-rounded' but is completely irrelevant to the task at hand or the game itself.
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| 11 JUN 2008 at 4:57pm |
SirDaveGuild Master


Posts : 4940 Joined: 17 OCT 2002 Location: US
Status : Offline | Originally Posted By pavel4444 (11 JUN 2008 4:10pm) http://www.hiddensanctum.com/games/pieces-of-eight
I find it funny that in the features they put "Very, VERY little dialog" as if they are proud of this fact. It is more like a lack of feature and to me, at least, that is a big turnoff.
Funny, when I see 'Very, VERY little dialog', I immediately get more interested.

The future ain't what it used to be!
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| 11 JUN 2008 at 5:06pm |
JKingSchattenjger


Posts : 2349 Joined: 4 MAY 2008 Location: 0
Status : Offline | Originally Posted By SirDave (11 JUN 2008 4:57pm) Funny, when I see 'Very, VERY little dialog', I immediately get more interested.
I know what you mean, Sir! I have been turned off many a promising first-person adventure game because of excessive chattiness. A prime example is Dark Fall: Lights Out. I was impressed by the pretty scenes, but when I entered a room and was confronted by a ghoulish create/person/thing and a dialogue window I immediately exited the game and have not touched it since.
You can't kill someone in a studio.
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| 11 JUN 2008 at 7:00pm |
ShanyGuild Master


Posts : 3313 Joined: 19 JUN 2003
Status : Online | You should go back to it, JKing. After 'speaking' to that person there is only one more person that will talk to you much later in the game. Oh, and there's one tape you listen to where some woman talks. That's pretty much all the dialogue in the game.
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| 12 JUN 2008 at 7:21pm |
pavel4444Space Cadet


Posts : 124 Joined: 2 MAY 2008
Status : Online | Originally Posted By JKing (11 JUN 2008 5:06pm)
Originally Posted By SirDave (11 JUN 2008 4:57pm) Funny, when I see 'Very, VERY little dialog', I immediately get more interested.
I know what you mean, Sir! I have been turned off many a promising first-person adventure game because of excessive chattiness. A prime example is Dark Fall: Lights Out. I was impressed by the pretty scenes, but when I entered a room and was confronted by a ghoulish create/person/thing and a dialogue window I immediately exited the game and have not touched it since.
LOL, that is very funny because I quit playing that game because it was too dull and had almost no dialogue or monologue
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| 12 JUN 2008 at 7:23pm |
pavel4444Space Cadet


Posts : 124 Joined: 2 MAY 2008
Status : Online | Originally Posted By Shany (11 JUN 2008 6:59pm) You should go back to it, JKing. After 'speaking' to that person there is only one more person that will talk to you much later in the game. Oh, and there's one tape you listen to where some woman talks. That's pretty much all the dialogue in the game.
looks like I was right to uninstall it. I can't play these dull games. At least Scratches has some narration and so does Blackstone Chronicles.
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| 12 JUN 2008 at 8:07pm |
ShanyGuild Master


Posts : 3313 Joined: 19 JUN 2003
Status : Online | looks like I was right to uninstall it. I can't play these dull games. At least Scratches has some narration and so does Blackstone Chronicles.
I found Scratches a little boring, but more because I was stuck in one place for an entire game, and the main character didn't have much of a backstory. I liked Blackstone Chronicles but couldn't get into it because I was too lazy to read some of the diaries. Having characters really added to it, and it helped that the voice acting was very good.
I usually don't like it when there's little dialogue either, but I think it works in some games: Dark Fall 2 was pretty creepy when you just walked alone and everything was too quiet. Amerzone had some incredible places that would've been ruined if there were any characters.
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