Just Adventure News : Press Release: Deus Ex Machina is born again with Christopher Lee News: H.P. Lovecraft's Dagon Press Release: Divines of the East Class Spotlight: Sword Saint Press Release: Green Man Gaming Signs Up Award-Winning Telltale Games Gold: 'Reus' released Press Release: The Swapper Steam Release Date and New Trailer Press Release: Lost Spirits of Kael Game: Magicka - Wizard Wars First-Ever Screenshots Revealed Game: Dutch designers break new ground with audio game Remembering Press Release: Gamebook Fans Unite!
Home - Forum Home
Welcome Guest, please Login or Register!
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register or login before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Topic: For those who like dialogs

    Page 3 of 3 : «

2 JUN 2008 at 6:23pm

Ivinia

Guild Master
Guild Master



Posts : 4459
Joined: 7 JUN 2003
Location: US

Status : Offline
Originally Posted By jalex (31 MAY 2008 11:40pm)
I agree on that as well.  I find it very hard to read some hand written text as well and have missed things because I read it wrong.


I think there is a happy medium here. Have the text handwritten in journals or papers that you find (more realistic), but have them entered into the players notes in regular text.


Profile Search


3 JUN 2008 at 2:51am

Arkadia

Private Detective
Private Detective



Posts : 558
Joined: 1 JUN 2008

Status : Online
I'm going to have to admit to both loving long winded dialogues that give me useless back stories on characters and plot and the surroundings and whatnot and loving those long-winded journals that go for 15 pages but only have a few words of "relevant" text.

Of course, I say this assuming the dialogue is actually good... I loved the conversations in The Longest Journey, but there are a few games I've played that had loads of conversation with both bad scriptwriting and voice acting. I hate skipping through dialogue though so I just force myself to listen and grate my teeth.

Profile Search
11 JUN 2008 at 4:11pm

pavel4444

Space Cadet
Space Cadet



Posts : 124
Joined: 2 MAY 2008

Status : Online
http://www.hiddensanctum.com/games/pieces-of-eight

I find it funny that in the features they put "Very, VERY little dialog" as if they are proud of this fact.  It is more like a lack of feature and to me, at least, that is a big turnoff.



Profile Search
11 JUN 2008 at 4:30pm

Mr Innocent.

Journeyman
Journeyman



Posts : 1316
Joined: 15 JAN 2008
Location: GR

Status : Offline
It's actually great that they mention it, both for those that see it as a selling point, and to forewarn those like you that wish to avoid such games. Trying to please both crowds is nearly impossible, they chose their side and are sticking to it. No reason not to be proud of that.

 


Profile Search
11 JUN 2008 at 4:46pm

Ivinia

Guild Master
Guild Master



Posts : 4459
Joined: 7 JUN 2003
Location: US

Status : Offline
I find it funny that in the features they put "Very, VERY little dialog" as if they are proud of this fact.  It is more like a lack of feature and to me, at least, that is a big turnoff.  


and...?  

Anyone reading that will get a pretty good indication what type of game it is. Those who like solitary exploratory adventures will probably like it. For those that really don't like dealing with conversations or long winded dialog trees will probably like it.

Personally I wish more games would tell more about what is in them. I for one don't like getting a new game and finding out it is packed with lots of dialog and I'm spending most of my time twiddling my thumbs listening to it, while occasionally hitting another line of text to kick off another long dialog. Within minutes I'll be letting out a sigh and regretting the purchase.

While I don't hate dialogs, I do have my limits.  I prefer actually doing something when I play. If there are dialogs, give me the essentials. Keep it short and sweet.  The worst thing for me is playing a game and hearing some long story intended to make some NPC more 'well-rounded' but is completely irrelevant to the task at hand or the game itself.


Profile Search
11 JUN 2008 at 4:57pm

SirDave

Guild Master
Guild Master



Posts : 4940
Joined: 17 OCT 2002
Location: US

Status : Offline
Originally Posted By pavel4444 (11 JUN 2008 4:10pm)
http://www.hiddensanctum.com/games/pieces-of-eight

I find it funny that in the features they put "Very, VERY little dialog" as if they are proud of this fact.  It is more like a lack of feature and to me, at least, that is a big turnoff.


Funny, when I see 'Very, VERY little dialog', I immediately get more interested.

The future ain't what it used to be!


Profile Search
11 JUN 2008 at 5:06pm

JKing

Schattenjger
Schattenjger



Posts : 2349
Joined: 4 MAY 2008
Location: 0

Status : Offline
Originally Posted By SirDave (11 JUN 2008 4:57pm)
Funny, when I see 'Very, VERY little dialog', I immediately get more interested.

I know what you mean, Sir!  I have been turned off many a promising first-person adventure game because of excessive chattiness.  A prime example is Dark Fall: Lights Out.  I was impressed by the pretty scenes, but when I entered a room and was confronted by a ghoulish create/person/thing and a dialogue window I immediately exited the game and have not touched it since.
You can't kill someone in a studio.

Profile Search
11 JUN 2008 at 7:00pm

Shany

Guild Master
Guild Master



Posts : 3313
Joined: 19 JUN 2003

Status : Online
You should go back to it, JKing. After 'speaking' to that person there is only one more person that will talk to you much later in the game. Oh, and there's one tape you listen to where some woman talks. That's pretty much all the dialogue in the game.

Profile Search
12 JUN 2008 at 7:21pm

pavel4444

Space Cadet
Space Cadet



Posts : 124
Joined: 2 MAY 2008

Status : Online
Originally Posted By JKing (11 JUN 2008 5:06pm)
Originally Posted By SirDave (11 JUN 2008 4:57pm)
Funny, when I see 'Very, VERY little dialog', I immediately get more interested.

I know what you mean, Sir!  I have been turned off many a promising first-person adventure game because of excessive chattiness.  A prime example is Dark Fall: Lights Out.  I was impressed by the pretty scenes, but when I entered a room and was confronted by a ghoulish create/person/thing and a dialogue window I immediately exited the game and have not touched it since.



LOL, that is very funny because I quit playing that game because it was too dull and had almost no dialogue or monologue

Profile Search
12 JUN 2008 at 7:23pm

pavel4444

Space Cadet
Space Cadet



Posts : 124
Joined: 2 MAY 2008

Status : Online
Originally Posted By Shany (11 JUN 2008 6:59pm)
You should go back to it, JKing. After 'speaking' to that person there is only one more person that will talk to you much later in the game. Oh, and there's one tape you listen to where some woman talks. That's pretty much all the dialogue in the game.



looks like I was right to uninstall it.  I can't play these dull games.  At least Scratches has some narration and so does Blackstone Chronicles.

Profile Search
12 JUN 2008 at 8:07pm

Shany

Guild Master
Guild Master



Posts : 3313
Joined: 19 JUN 2003

Status : Online
looks like I was right to uninstall it.  I can't play these dull games.  At least Scratches has some narration and so does Blackstone Chronicles.


I found Scratches a little boring, but more because I was stuck in one place for an entire game, and the main character didn't have much of a backstory.
I liked Blackstone Chronicles but couldn't get into it because I was too lazy to read some of the diaries. Having characters really added to it, and it helped that the voice acting was very good.

I usually don't like it when there's little dialogue either, but I think it works in some games:
Dark Fall 2 was pretty creepy when you just walked alone and everything was too quiet.
Amerzone had some incredible places that would've been ruined if there were any characters.

Profile Search

    Page 3 of 3 : «

Jump to:
0 Members Subscribed To This Topic