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| 12 MAY 2008 at 5:26pm |
jalexSchattenjger


Posts : 2503 Joined: 5 MAR 2003
Status : Offline | Originally Posted By nytimesguy (21 APR 2008 9:23pm) I stopped playing Overclocked pretty early on, mainly because I thought the puzzle design was poor. But I am curious as to what was going on.
So, what's up with the mental patients? Where were they escaping from, and what drove them crazy? Thanks.
I have given up on games because of a hard puzzles myself but wouldn't a walkthrough help? I don't give up on games until I check a WT and if that doesn't help then it's time for me. I have that one ordered so I can't say much about it yet.
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| 12 MAY 2008 at 6:41pm |
Steve VSorcerer Apprentice


Posts : 265 Joined: 16 MAR 2008
Status : Online | Here goes..
Spoiler Alert The kids were part of an experiment run by a corporation called Pscyclops on behalf of the govt (naturally) to see if ordinary people could be brainwashed into becoming killing machines who would have no memory of what they had done. The brainwashing was done by a computer called Goliath which went too far in classic HAL manner and is shut down by Macnamara at the end of the game.[spoiler midtext]
Hope that helps, I loved it, but it's probably not for everyone. Too short and not a lot of interaction with anyone except the patients really. I don't get your point about the puzzle 'design' but they were all pretty straight forward as far as I could see.
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| 13 MAY 2008 at 10:59pm |
CarolineJA+ Overseer


Posts : 16540 Joined: 28 JAN 2007 Location: AU
Status : Offline | Brilliant... just brilliant. I am still laughing at the title of this thread.... [smiley=rofl.gif]
I do this with movies - leave my hubby watching them and then ask for the ending.
I avoid games that involve pyschological elements or dark issues but I'm often curious about the stories. Now I know what this game is about without playing it. Great.
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| 21 MAY 2008 at 2:42pm |
AlienBZJourneyman


Posts : 877 Joined: 14 JAN 2008
Status : Offline | I can't see the spoiler.
Doin' Warp 9 to the Great Kingdom of Adventure Games of Outer Space
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| 21 MAY 2008 at 3:03pm |
LadyLindaIntergalactic Janitor


Posts : 91 Joined: 10 OCT 2002
Status : Offline | Click on the box 3 times and the words will appear.
LadyLinda
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| 21 MAY 2008 at 3:26pm |
IviniaGuild Master


Posts : 4459 Joined: 7 JUN 2003 Location: US
Status : Offline | Originally Posted By K515 (21 MAY 2008 2:42pm) I can't see the spoiler.
Drag your mouse over the blue box.
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| 22 MAY 2008 at 5:58pm |
IviniaGuild Master


Posts : 4459 Joined: 7 JUN 2003 Location: US
Status : Offline | I'm struggling a bit to finish this one. There just isn't much interest in the story to keep things going. I do get interested when I am playing the part of one of the characters, but just as it's getting interesting - BAM! - the game takes you back to the psychologist and you have to go through long dialogs and well...bs... before you get to play some more.
I went through one part the other day that was annoying as hell. You are outside your hotel in the rain and can't use your cell phone/PDA because it's raining. So you have to go into the hotel, but you can't use it in the lobby in case someone might hear, so you end up going back up to your hotel room to use your cell phone. Then at the hospital you can't use it inside in case someone hears so you have to go outside to use it - in the rain. Huh?!?
I think that pretty much sums up the experience so far - annoying and frustrating with very little incentive to push forward. The only thing keeping me into it is wanting to finish the thing so I can remove it from my hard drive.
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| 22 MAY 2008 at 6:44pm |
Steve VSorcerer Apprentice


Posts : 265 Joined: 16 MAR 2008
Status : Online | Ivinia, I know what you are saying about the phone calls because its a design flaw, they only coded 2 animations for Macnamara to make calls, one in his hotel room and the other in the hospital entrance, so they had to contrive reasons why you had to go to those places.
I will add a spolier here because there is one other glaring error in the game
Spoiler Alert When you 'lassoo' the rubber dinghy off the end of Staten Island pier you drag it over and find a gun in there, then Macnamara ties it up. You then go through about an hour of gameplay where you eventually release the surviving kids and go back to the pier to use the dinghy to get to the island where the military compound is. Except..if you didn't look again at the dinghy after you tied it up so that Macnamara finds out the name of the Fort, you CANNOT reach the dinghy from Staten Island pier when you go back..AAARGGH!Spoiler Alert
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| 22 MAY 2008 at 10:25pm |
CarolineJA+ Overseer


Posts : 16540 Joined: 28 JAN 2007 Location: AU
Status : Offline | Sometimes you have to wonder if the people who make these games actually play the finished product?
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| 22 MAY 2008 at 11:02pm |
nytimesguyPrivate Detective


Posts : 684 Joined: 14 OCT 2002
Status : Online | Actually, I was using a walkthrough to get through. The problem is, I felt I was using it too much and when I read the solution I wasn't thinking, oh, I should have got that as often as, oh, that's annoying. My feeling is, if you need to use a walkthrough a little to get through a game that's fine, but if you have to use it to get through everything then it's only worthwhile if you are really blown away by the story, and while I was somewhat intrigued I was not blown away.
Originally Posted By jalex (12 MAY 2008 5:25pm)
Originally Posted By nytimesguy (21 APR 2008 9:23pm) I stopped playing Overclocked pretty early on, mainly because I thought the puzzle design was poor. But I am curious as to what was going on.
So, what's up with the mental patients? Where were they escaping from, and what drove them crazy? Thanks.
I have given up on games because of a hard puzzles myself but wouldn't a walkthrough help? I don't give up on games until I check a WT and if that doesn't help then it's time for me. I have that one ordered so I can't say much about it yet.
Charles - Game Theorist
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