Just Adventure News : Addon: Legacy of Romulus Expansion to Star Trek Online Launches Game: Warner Bros. Interactive Entertainment wishes gamers Good Night, Good Luck in Dying Light Beta: Second Phase of Eldevin Closed Beta Begins News: Video Games: The Movie Press Release: Indie Narrative / Strategy Game 7 Grand Steps Will Release June 7 for PC and Mac Gold: The Incredible Adventures of Van Helsing Demo: Jack Haunt: Old Haunting Grounds Alpha Demo Released Game: Might And Delight Presents "Shelter" Early Gameplay Footage Press Release: Legendary Monsters Are Invading Age of Conan Press Release: New Settler and Scientist Path content for WildStar
Home - Forum Home
Welcome Guest, please Login or Register!
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register or login before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Topic: In game Animations

    Page 1

13 FEB 2003 at 7:35pm

DukeS

Intergalactic Janitor
Intergalactic Janitor



Posts : 1
Joined: 13 FEB 2003

Status : Online
Hi folks!

Do you know how to achieve in game animations?

Ok, character animation is easy, you draw about 20 pictures for each move and flip with them.

Between scene animation is also easy, you mae a movie with special program.

Now, in game animation when main character moves around alone... On example: you throw paper plane over screen or something like that. Do you animate paper plane? Do you make lot of pictures of background size and animate them? Or on example when you shake hand with other character, do you animate every character alone?

Thanks in advance

DukeS
Life is only one...so enjoy it!

Profile Search


14 FEB 2003 at 12:25pm

Steve Ince

Private Detective
Private Detective



Posts : 571
Joined: 7 NOV 2002

Status : Offline
All in-game animations are done as sprites which are then triggered using the scripts written for the engine.  Getting suitable sprite animation tools is often the hardest part these days.  For the GBA version of BS1, for example, we used software that we first started using in 1994.



Profile Search
19 FEB 2003 at 2:39pm

mbc841

Space Cadet
Space Cadet



Posts : 194
Joined: 10 OCT 2002

Status : Online
When programming with the Adventure Maker game engine, you create hot-spots anywhere on your game screen, and you can play either an AVI or an animated GIF in the hotspot.  You can play the animations full-screen, or cropped to any size and location on the screen.  You can play the animation once or looped indefinately.  You can also create a timed event to have the animation appear and play after a certain amount of time.

[url=http://www.justadventure.com/IndependentDevs/TheArrangement/index.htm][[img]http://www.justadventure.com/IndependentDevs/TheArrangement/Graphics/banner1.jpg[/img][/url]

Profile Search

    Page 1

Jump to:
0 Members Subscribed To This Topic