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| 12 FEB 2003 at 4:56pm |
psybafireSpace Cadet


Posts : 194 Joined: 18 OCT 2002
Status : Online | on the whole: not to die. but i commend the way GK3 handled death. my heart stoped everytime i.... well i wont spoil for anyone who hast played it- but it was to do with some weighing scales.
[b]Its boring, there isn't any action at all. You walk around picking up things and using them with other items. You walk around and use the item on something. Walking around and talking to people is really lame, what about some shooting or something[/b]~[i]APuddleduck[/i]&&
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| 12 FEB 2003 at 5:40pm |
Agustín CordesGuild Master


Posts : 5696 Joined: 23 OCT 2002 Location: AR, Buenos Aires
Status : Offline | Die, bwahahaha, DIE!
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| 12 FEB 2003 at 5:44pm |
bistroSorcerer Apprentice


Posts : 240 Joined: 15 OCT 2002
Status : Online | No problem with the dying, but it should automatically save/return to a point shortly before the mistake was made (without giving a clue as to WHAT mistake, of course).
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| 12 FEB 2003 at 5:52pm |
upcIntergalactic Janitor


Posts : 77 Joined: 11 JAN 2003
Status : Online | Originally Posted By bistro (12 FEB 2003 5:44pm) No problem with the dying, but it should automatically save/return to a point shortly before the mistake was made (without giving a clue as to WHAT mistake, of course). Same as above. Had enough dying after playing Beasley's deathtrap 1 and 2.
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| 12 FEB 2003 at 7:10pm |
CarlaJourneyman


Posts : 836 Joined: 12 JAN 2003
Status : Online | Originally Posted By Rael (12 FEB 2003 5:40pm) Die, bwahahaha, DIE! Hey, Rael, who are you talking to??
[b][center]Aut inveniam viam aut faciam[/b][/center]
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| 12 FEB 2003 at 7:13pm |
Agustín CordesGuild Master


Posts : 5696 Joined: 23 OCT 2002 Location: AR, Buenos Aires
Status : Offline | Originally Posted By Malia G (12 FEB 2003 7:10pm)
Hey, Rael, who are you talking to?? Don't worry Malia, I was just running a test
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| 12 FEB 2003 at 7:18pm |
CarlaJourneyman


Posts : 836 Joined: 12 JAN 2003
Status : Online | Originally Posted By psybafire (12 FEB 2003 4:56pm) but i commend the way GK3 handled death. my heart stoped everytime i... Yes! That was a wonderful (???) way to die!!! : And what about GK2's cave in the woods? ....or just that walking around the woods looking for the.... (well, I won't spoil this part either )
but it was to do with some weighing scales. Yeah...that puzzle was really challenging. Anyway, :-X
[b][center]Aut inveniam viam aut faciam[/b][/center]
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| 12 FEB 2003 at 7:29pm |
CarlaJourneyman


Posts : 836 Joined: 12 JAN 2003
Status : Online | There's something I still don't get (and this is the reason why I post this topic)...Why games like Syberia or TLJ, where you can not die -at least as far as I can remember- are so popular? ??? Beyond their obvious virtues, of course. Seems most of gamers still prefer the "dying characters"... :
[b][center]Aut inveniam viam aut faciam[/b][/center]
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| 12 FEB 2003 at 7:32pm |
InlandAZGuild Master


Posts : 5586 Joined: 4 MAY 2007
Status : Offline | That's funny you asked this - I just fired up Rex Nebular yesterday (after Rael's trivia question) - and one of the things I noticed was that after I died, the game was immediately restarted to a point just prior...
I thought it was a nice way to handle it -
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| 12 FEB 2003 at 7:43pm |
MichalNGrand Inquisitor


Posts : 7058 Joined: 14 SEP 2003
Status : Online | Die I say. Especially if it's funny, like it was in many old Sierra games.
Remember the place in MI1 where Guybrush "died", got the Sierra-ish Restore/Restart/Quit message box... and then did not die after all?
I forgot my sig.
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| 12 FEB 2003 at 7:53pm |
Agustín CordesGuild Master


Posts : 5696 Joined: 23 OCT 2002 Location: AR, Buenos Aires
Status : Offline | Yes Inland, I loved that feature in Rex Nebular - certainly the best way to do it!
To me, the best dyings were in the Space Quest series
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| 12 FEB 2003 at 8:00pm |
CarlaJourneyman


Posts : 836 Joined: 12 JAN 2003
Status : Online | Originally Posted By MichalN (12 FEB 2003 7:43pm) Remember the place in MI1 where Guybrush "died", got the Sierra-ish Restore/Restart/Quit message box... and then did not die after all? Yeah I loved the scenes where pirates insulted each ohter...like "-Nobody has ever drawn blood from me and nobody ever will. -You run that fast?"
(I still laugh when I remember that )
Hey, but that had nothing to do with the topic...Sorry! : Go on, please...
[b][center]Aut inveniam viam aut faciam[/b][/center]
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| 12 FEB 2003 at 8:15pm |
Friday the 14thSchattenjger


Posts : 2908 Joined: 5 NOV 2002
Status : Online | It suits some games fine. And it helps a lot in horror games like I have no mouth.. Alone in the Dark and Resident Evil (Better write Parasite Eve here too or someone might will say something about it).
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| 12 FEB 2003 at 8:22pm |
CarlaJourneyman


Posts : 836 Joined: 12 JAN 2003
Status : Online | Say, how about "arkseed" (especially 2), where you could be walking around for a looong time without knowing you have reached a dead end...OR, withouth any warning, Mike gets killed, and you don't even know what went wrong? (that stupid huge "baby" in the alien/dark world... >)
[b][center]Aut inveniam viam aut faciam[/b][/center]
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| 13 FEB 2003 at 12:31am |
Cindy_KIntergalactic Janitor


Posts : 56 Joined: 10 OCT 2002
Status : Online | Death in adventure games goes way back.  oes anyone else remember "It is really dark. You have been eaten by a grue!" My only problem with getting killed in a game is when the save system is limited and it forces me to replay tedious actions scenes over and over and over and over...
Remember Omikron - where you would die in order to move into the body of a new character??? Quite a concept except that I grew very attached to one character and hated to have to trade her in!
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| 13 FEB 2003 at 12:32am |
ValGuild Master


Posts : 3464 Joined: 2 OCT 2002 Location: US
Status : Offline | Originally Posted By Cindy_K (13 FEB 2003 12:31am) Remember Omikron - where you would die in order to move into the body of a new character??? Quite a concept except that I grew very attached to one character and hated to have to trade her in!
I went through the same remorse in Omikron.
We can be heroes, just for one day.
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| 13 FEB 2003 at 12:36am |
InlandAZGuild Master


Posts : 5586 Joined: 4 MAY 2007
Status : Offline | Originally Posted By Malia G (12 FEB 2003 8:21pm) Say, how about "arkseed" (especially 2), where you could be walking around for a looong time without knowing you have reached a dead end...OR, withouth any warning, Mike gets killed, and you don't even know what went wrong? (that stupid huge "baby" in the alien/dark world... >)
I liked both Dark Seed's - but, I know what you mean...
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| 13 FEB 2003 at 12:36am |
AyaGrand Inquisitor


Posts : 7277 Joined: 16 OCT 2002
Status : Offline | Originally Posted By MichalN (12 FEB 2003 7:43pm) Remember the place in MI1 where Guybrush "died", got the Sierra-ish Restore/Restart/Quit message box... and then did not die after all? this has to be one of the funniest things i've seen in an adventure!!!!! i laughed my as[/black]s off!!!
dying? yes in action games or rpgs, but in advs generally no, especially in those stupid you-steped-on-the-wrong-pixel sierra ways
You have gotten the attention of the mysterious lady. She turns to face you. Her face is devoid of any flesh. You are frozen with horror as she begins ripping your body into a bloody mess.
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| 13 FEB 2003 at 12:38am |
AnnakieIntergalactic Janitor


Posts : 20 Joined: 22 JAN 2003
Status : Online | I don't mind being able to die in AG's, as long as the reason for my death was halfway logical and avoidable, and as long as the game restores me to a point just before my death, and not to where I last saved. I'm not very responsible about saving every three steps, and even if a game is super fun I don't want to replay an hours worth because I died and forgot to save.
In the Zork games and in older Sierra games like Laura Bow you got killed constantly. I didn't have much problem with that partly because you could restore, but also because they gave you some really horrible pun about your death.  "Feeling a little FLAT!?" Har!)
So, to sum up, my rules about death in AG's: 1. Make it halfway logical, or failing that, halfway entertaining 2. Let me restore to just before I died, please. 3. I like dorky puns... I don't know, maybe I'm alone on this one.
Get those bases covered and I'm perfectly fine with in-game death.
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| 13 FEB 2003 at 12:41am |
InlandAZGuild Master


Posts : 5586 Joined: 4 MAY 2007
Status : Offline | Originally Posted By MichalN (12 FEB 2003 7:43pm) Die I say. Especially if it's funny, like it was in many old Sierra games.
Remember the place in MI1 where Guybrush "died", got the Sierra-ish Restore/Restart/Quit message box... and then did not die after all? Almost as good as LSL1 where you got dumped into Sierra, only to be reassembled as a brand new Larry!
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| 13 FEB 2003 at 12:44am |
MichalNGrand Inquisitor


Posts : 7058 Joined: 14 SEP 2003
Status : Online | Of course the difference was that in LSL you still died for real
I forgot my sig.
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| 13 FEB 2003 at 12:51am |
InlandAZGuild Master


Posts : 5586 Joined: 4 MAY 2007
Status : Offline | "It is really dark. You have been eaten by a grue!"
Ahhh - ZORK
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| 13 FEB 2003 at 1:01am |
CarlaJourneyman


Posts : 836 Joined: 12 JAN 2003
Status : Online | Originally Posted By Annakie (13 FEB 2003 12:37am) In the Zork games and in older Sierra games like Laura Bow you got killed constantly. And you could die just because you didn't look at both sides of the street!!! >
(I didn't say in which game, so it wasn't a spoiler )
I didn't have much problem with that partly because you could restore, but also because they gave you some really horrible pun about your death. ("Feeling a little FLAT!?" Har!) Yes, that was really funny!
[b][center]Aut inveniam viam aut faciam[/b][/center]
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| 13 FEB 2003 at 1:23am |
adventuredogGuild Master


Posts : 3255 Joined: 14 JAN 2003
Status : Offline | Originally Posted By Cindy_K (13 FEB 2003 12:31am)
My only problem with getting killed in a game is when the save system is limited and it forces me to replay tedious actions scenes over and over and over and over...
I too loath tedious action scenes in AGs that must be replayed ad nauseum until I finally get it right.
I don't mind getting killed in a humorous way or if there is an interesting cut scene and then I am plonked right back into the game just before my fatal mistake.
Still adventuring after all these years!
Patiently awaiting The Last Crown: Haunting of Hallowed Isle, and Bracken Tor...
... and Asylum if it's not tooooo scary...
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