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Topic: More adventure games on consoles

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > More adventure games on consoles
10 JAN 2008 at 2:59am

chronotigger65

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I fail to see companies don't put more offert into putting adventure games on consoles instead of computers.  I would perfer it this way.  Getting a game to work on a console is so much easier than having to getting it to work on a computer.  Very few games make it to the consoles.  Should it make it there?

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10 JAN 2008 at 7:38pm

beacon

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Most adventure games have Point-n-click interfaces.  The vast majority of console owners won't buy such games.  For there to be more adventure games on consoles, Adventure Games makers must be willing to make full realtime 3D adventure games.  That is the only way AGs will sell on consoles.

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10 JAN 2008 at 7:50pm

papillon

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Also, consoles are a closed market. ANYONE can make a PC game. If you're a big enough adventure game fan and you learn how to make a game and do so, you can sell it.

Getting a game onto a console is a lot more difficult. You generally need special development kits and permission from the people in charge of the console... if they don't think your game is a good match for their system you don't have a lot of chance to prove them wrong.

Not a good place for a niche market.

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12 JAN 2008 at 12:30am

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If they do, the end result is something like Broken Sword 3. :

[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&&
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19 JAN 2008 at 6:07pm

jalex

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I don't think adventure games on consoles is a good thing at all.  Most people including kids and adults I know always play games on consoles on the run and never sit down to really enjoy a game.  Making adventure games with anything other than point and click would destroy real world conection they have. This is the main difference between them and FPS games anf if we loose that there will be no reason to have AG's at all.  If the consoles had a simular conrtol system to the mouse it might work but not until then.

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19 JAN 2008 at 7:45pm

Lucien21

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Originally Posted By jalex (19 JAN 2008 6:07pm)
 If the consoles had a simular conrtol system to the mouse it might work but not until then.



Like the Wii-mote and the DS Stylus both of which have  a few adventure game out or on the way.
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19 JAN 2008 at 8:16pm

Jenny100

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Originally Posted By beacon (10 JAN 2008 7:38pm)
Most adventure games have Point-n-click interfaces.  The vast majority of console owners won't buy such games.  For there to be more adventure games on consoles, Adventure Games makers must be willing to make full realtime 3D adventure games.  That is the only way AGs will sell on consoles.

Syberia and Still Life were modified so they'd work on the XBox with a controller.
They were actually quite good, and they were still 2.5D.
So I wouldn't say full real time 3D is necessary for 3rd person games.

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20 JAN 2008 at 6:07pm

beacon

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Originally Posted By Jenny100 (19 JAN 2008 8:16pm)
Originally Posted By beacon (10 JAN 2008 7:38pm)
Most adventure games have Point-n-click interfaces.  The vast majority of console owners won't buy such games.  For there to be more adventure games on consoles, Adventure Games makers must be willing to make full realtime 3D adventure games.  That is the only way AGs will sell on consoles.

Syberia and Still Life were modified so they'd work on the XBox with a controller.
They were actually quite good, and they were still 2.5D.
So I wouldn't say full real time 3D is necessary for 3rd person games.


It is necessary for an AG game on a console to make money.

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20 JAN 2008 at 6:31pm

Jenny100

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Originally Posted By beacon (20 JAN 2008 6:06pm)
It is necessary for an AG game on a console to make money.

So you're saying they have to be real time 3D or no one will buy them?
I don't think that's the problem.
Dreamfall was real time 3D, yet didn't do well.
There are plenty of real time 3D games on console that don't do well.

Do you think something like Phoenix Wright, which does not use real time 3D, would do well on a console other than the Nintendo DS?

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20 JAN 2008 at 9:53pm

Terry Penrod

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.

I think the point is that the new console systems all stress very high-end 3D graphics with ultra advanced real-time effects and the audience pretty much demands it these days. The standard controllers are also designed for 3D action games and the market for traditional PC adventures on those systems is very small.

One other debilitating factor is the extremely high cost of licensing on the consoles. It alone disquailifes most all small studios and indies. Only a few PC AG developers have the financial strength to pay the minimum cost of entry, let alone the money to properly promote their games to such a huge, global audience. So unless a major publisher agrees to front the money, most classic-style adventures will not be available on the consoles.

One possible exception is the XBox Live download option along with alternate USB controllers. That would at least make less popular, non-3D games a bit more viable to offer and make them more easily playable. However, the percentage of that market interested in 2D / 2.5D point & click AGs would still be very low.

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21 JAN 2008 at 4:22pm

beacon

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Originally Posted By Jenny100 (20 JAN 2008 6:31pm)
Originally Posted By beacon (20 JAN 2008 6:06pm)
It is necessary for an AG game on a console to make money.

So you're saying they have to be real time 3D or no one will buy them?
I don't think that's the problem.
Dreamfall was real time 3D, yet didn't do well.
There are plenty of real time 3D games on console that don't do well.

Do you think something like Phoenix Wright, which does not use real time 3D, would do well on a console other than the Nintendo DS?


I am saying that for an AG game to have a prayer of making money, it must be in real time 3D.  Sure 3D does not guarantee success, but 2D on a console guarantees failure.  
S is not a console, it is a hand-held system.  
S is not powerful enough for the kind of 3D games a console can do, so 2D is sufficient for DS. However, 3D is possible on DS.  See the upcoming game Insecticide.

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22 JAN 2008 at 12:28am

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Sims 2 for the Nintendo DS (not an adventure game but it had adventure elements) was 3D, and it played very nicely.

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26 JAN 2008 at 5:20pm

jalex

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Originally Posted By Lucien21 (19 JAN 2008 7:45pm)
Originally Posted By jalex (19 JAN 2008 6:07pm)
 If the consoles had a simular conrtol system to the mouse it might work but not until then.



Like the Wii-mote and the DS Stylus both of which have  a few adventure game out or on the way.


Yes I think they have an idea that might work.  It  needs more improvments though like maybe a cd-rom, better graphics, and sound though.   So far I am only played with it for a few minuets and don't know too much about it.


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30 JAN 2008 at 5:19pm

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I'm a little surprised that anyone would say that the DS is not a console.  Yes, it's a handheld, but for many people, it's their only "console".  It consistently outsells every other console on the market, and it is capable of some pretty amazing feats from a handheld.  Though the PSP is admittedly more technologically advanced, what, with its 300mhz processor and greater storage space as afforded by the UMDs it uses, it has sold only a fraction of the units that the DS has sold.  Quite a few adventure games have been developed for the DS, including, yes, the Phoenix Wright series, but also games like Trace Memory, Hotel Dusk, and a few more young teen oriented games like the Touch Detective series.

A game like Phoenix Wright COULD work on a console other than the DS, but it would have to be either a budget title or a more fully fleshed out game.  I'll pay $35 for a game on the DS because I can play it when I'm sitting in a lonely motel after a long day on the road.  If I bought it for the 360, I'd expect more.

The point and click interface actually DID work on consoles.  The Broken Sword games were released on the original Playstation and were met with positive reviews.  The control scheme was pretty straightforward: The left analog stick moved the cursor quickly, while the d-pad could make finer, more intricate movements.  They were both fully adjustable, and never really pissed me off as much as one would think.  The first Broken Sword game was also made for the GBA.  The controls ditched the point-and-click and went for direct character control, which didn't work too poorly, but it just wasn't as nice as the PS version.

The Alone in the Dark series has shown up on consoles since the first one was released for the 3DO.  In addition to the 3DO release, Alone in the Dark 2 was made for the Playstation and Saturn under the title "Alone in the Dark: Jack is Back."  Alone in the Dark 2 moved away from the strict "Adventure" feel of the first game, so some of us might not be the biggest fans of the series, since the rest of the games pretty much keep that combative, frantic feel.  Even so, it's worth noting that Alone in the Dark 4 was released on numerous consoles, and Alone in the Dark 5 will be released on PC, Xbox 360, Wii, PlayStation 3, PlayStation 2 and PSP.

The various Myst games (1-4) have been released on the consoles of their time with various amounts of success.  There were a few other first-person adventures released on consoles, such as the vampire-related game D, the two Echo Night games, Frankenstein: Through the Eyes of the Monster, Creature Shock (well, half of it), The Journeyman Project: Pegasus Prime, and even Uninvited, Deja Vu, and Shadowgate were released back on the NES.  There's a really interesting first person adventure made only for the Playstation that was released only for the Japanese market called LSD.  The 7th Guest and Deja Vu II were released for the Phillips CDi, but I guess that hardly counts as a console.

All of the new CSI games can be considered first person adventures.  Some of the games have been released on PS2, XBOX, 360, and Wii.  I'm a big fan of CSI, so I look forward to playing Dark Motives on my DS and Hard Evidence (developed by Telltale, no less!) on my 360.

Fahrenheit/Indigo Prophecy was released for the PS2 and XBOX and received very good reviews.  It did have some fairly annoying action sequences, but I still really enjoyed it.  In fact, after playing it on my PC, I realized that the console control scheme was much better, but that might be a sign that the game was developed with consoles at the forefront of the development process and the PC as an afterthought.

The main downfall of Syberia on the Xbox was the control scheme.  You pushed up to walk forward, down to walk backwards, left to rotate her to the left, and right to rotate her to the right.  Everything was moved from Kate's perspective.  Syberia 2 had a much more camera-centric control scheme, in which pushing left made Kate run to the left of the screen.  Brilliant.
Course, I played both games on the PC as well and really, nothing beats a cursor for Syberia.

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31 JAN 2008 at 6:32pm

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Do console games look as good as PC games?  
on't most people use a television which looks, in a word, crapola?




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31 JAN 2008 at 7:18pm

Jenny100

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Originally Posted By Halcyon (31 JAN 2008 6:32pm)
Do console games look as good as PC games?  
on't most people use a television which looks, in a word, crapola?

Depends on the quality of your TV.
If you've got a 50" widescreen TV, playing games on it is going to be awesome.


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31 JAN 2008 at 11:11pm

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Syberia looked great on my 37inch HDTV  

But yeah, a lot of consoles are on crappy tvs, and a lot of console versions of those games don't look as good as they do on the PC.  The XBOX version of Indigo Prophecy looked fine, but the PS2 version wasn't quite as clean looking.

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