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Topic: 1-66 Lily Light Lane: an interactive story

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All Forums : [Adventure Games Forum] : Developers' Zone > 1-66 Lily Light Lane: an interactive story
4 JAN 2008 at 11:53am

MrParkle

Intergalactic Janitor
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Posts : 2
Joined: 4 JAN 2008

Status : Online
Made with AGS and The Sims 2 Engine.

Visit www.mrparkle.com for more information, screenies and a demo! Registration is free and easy and gives access to even more screenies.

Story: Three students visits an orphanage located at 1-66 Lily Light Lane. The house has a bad reputation ever since several people dissapeared in it.

Build in 1926 ordered by Mr Sandersen, the mansion was first a place of joy. The man, Jacob, and his wife Abigail were both high-qualified doctors in neurology and biochemistry. They had one daughter: Eve, a beautiful sixteen year old girl with alas a seven year old mental state. To spend more time as a family her parents decided to quit their job.

Years passed in which the family Sandersen enjoyed pure happiness until destiny struck: both Mr as Mrs Sandersen disappeared. The only one who probably could have explained it was incapable: Eve.

Fortunately for Eve her parents left a will including what to do in such a situation. The mansion should be used as a small orphanage by a monastry so Eve could stay home. Once habited, children start to disappear...

[img]http://users.skynet.be/bk239162/1.jpg[/img]

[img]http://users.skynet.be/bk239162/2.jpg[/img]

[img]http://users.skynet.be/bk239162/3.jpg[/img]

[img]http://users.skynet.be/bk239162/4.jpg[/img]

[img]http://users.skynet.be/bk239162/5.jpg[/img]

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17 JAN 2008 at 9:25am

Revliskci

Private Detective
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Joined: 9 NOV 2002

Status : Offline
Looks nice.

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17 JAN 2008 at 6:53pm

Shany

Guild Master
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Posts : 3313
Joined: 19 JUN 2003

Status : Online
I was actually starting to get into it despite the awefully long intro (which I think reveals too much).
Navigation was easy and the graphics are alright. The interface was ok, other than the inventory which was confusing.
The character writing is a little cliche - it tries to break cliches, but eventually just tags predictable dialogues to a different person - and I didn't feel much creepy atmosphere that there should be in such a game.
Also, I got stuck on one puzzle and had to quit.

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27 JAN 2008 at 10:51pm

MrParkle

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Joined: 4 JAN 2008

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Thanks for the input, I appreciate it.

@Shany
I know about the long intro, and I realize that most gamers are looking for a less long intro (even if the game is called 'An interactive story'). And yes I could make the intro part of the game itself but I dare say gamers would complain about that way too (as it would take pretty long to get into the story). It is for me a "learn from a mistake" question, but I can't change it for 1-66 Lily Light Lane anymore but I do hope it will not keep people away from it neither.

The inventory is changed - still temporarily, but I understand your point.

The writing may be cliché but I am only on my own thus to be expected as it simplifiers the work.

What I want to know: what puzzle did you get stuck too as it is the first time somebody got stuck in the demo.

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28 JAN 2008 at 11:31am

Shany

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Posts : 3313
Joined: 19 JUN 2003

Status : Online
What I want to know: what puzzle did you get stuck too as it is the first time somebody got stuck in the demo.


I feel so stupid  
.

I couldn't find the seeds for the birds.
Also, I think I was supposed to use a certain inventory item on a certain picture, but couldn't do it.

Thanks in advance and good luck with the game.

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