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Topic: What Are You Playing?

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > What Are You Playing? (closed)
25 AUG 2009 at 5:52pm

Jenny100

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Originally Posted By TheTraveler (25 AUG 2009 4:28pm)
Strangely enough, the pauses sounded more natural to me as well, when it was coupled with the over-dramatic inflections and body-language/facial expressions in the movie clip.

Yes. The speech does sound "natural" in the clip. Everything in the clip, from the actors' performances to the pacing of the entire scene to the set itself contributes to the effect. I'm reasonably sure the style was "from the previous century" even back in 1931, when Bela Lugosi made the movie. Wasn't melodrama an affectation of Victorian theatre? And as someone remarked on the YouTube page, even Bela Lugosi had the director coaching him on how to speak his lines. Nowadays I think it would be very difficult to imitate the style except in parody -- and even more difficult to successfully imitate it in a game, where you don't have as much control over the pacing.

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25 AUG 2009 at 6:17pm
Deleted UserI remember watching the 1950's? (did they have colour yet?) movie of "Gone with the Wind" on TV a while back, and it struck me how very melodramatic and rather unnatural the acting style was.

Hmm - I've just checked on the above, and it seems to have been 1939?  :-?  Well, that would seem to be a pattern of melodramatic acting styles for around that era then.

25 AUG 2009 at 8:38pm

Thaumaturge

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As others have said, I agree that the clip produces a much more effective result.  A part of that is, I daresay that I agree, the inclusion of the acting (something that the characters in The Lost Crown alas didn't seem to pull off for me), I also think that the line-delivery itself is more effective in the clip.

Originally posted by JK[ch305]ng
The Lost Crown had the mechanics, but not the effect.


Oh, I'm not sure that I'd go that far, for myself, at least - while there were elements that detracted for me (such as Nigel's speech patterns), I found the game to overall be very effective, and especially loved the visual style and artistry.

In fact, I think that I'd go so far as to say that it's one of the more truly artistic games that I've played, and nevertheless a lot of fun to play.  Rather like a good book, in some ways, albeit not quite on that level, I don't think.

[edit]
Originally posted by Annacat
What I find an even worse artistic decision is triggering certain of Nigel's phrases to repeat


I'm afraid that that is something that seems to turn up a fair bit in this game - I suspect that Mr. Boakes may have been trying to stretch the utility of the various voice clips, perhaps to save disc space, perhaps to save time, perhaps to reduce the load on his actors, perhaps for artistic reasons, or perhaps for some other reason. :/[/edit]

Originally posted by TheTraveller
Originally posted by LisaAnnWell [highlight]something must be in the water [/highlight]as I'm currently playing The Lost Crown too,


Hmm, could that be Dark Fall 3, I wonder?    
   :


The Dark Fall is hiding in the water?! ;P

MWAHAHAHAHAHA!!!

 

*ahem*

 

Sorry.


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26 AUG 2009 at 7:33pm

Annacat

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Why did I wait so long to try this game? (The Lost Crown still.) It's awesome!


Oh yeah, because I thought I didn't like third person games...  :-[

For some reason the third person in this isn't annoying me, though? Maybe because I feel more like I'm there with Nigel looking over his shoulder, rather than him getting to have the adventure instead of me?

Plus there's only one time I've felt Nigel was thwarting me, and I usually think that a lot about the protagonists in third person games.


The specific time: Spoiler AlertThere was a disturbance in the bathroom, and Nigel wanted to see what it was. The point was to look through the keyhole, but I was going to send him outside to look in through the window... and he stubbornly refused not only to leave the cottage, but to understand what I was getting at.
Mostly, though, Nigel and I have been working well together.


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26 AUG 2009 at 9:03pm

Thaumaturge

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I'm glad to hear that you're so enjoying it, Annacat - sold on getting the sequel yet?


Heh, I like your solution to that puzzle; while it's quite a bit of additional work to develop, I daresay, I do think that alternate solutions - even if only to the small steps - are something that benefit adventure games, in general, at least.

MWAHAHAHAHAHA!!!

 

*ahem*

 

Sorry.


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26 AUG 2009 at 9:25pm

Annacat

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I'm glad to hear that you're so enjoying it, Annacat - sold on getting the sequel yet?


Heh, I like your solution to that puzzle; while it's quite a bit of additional work to develop, I daresay, I do think that alternate solutions - even if only to the small steps - are something that benefit adventure games, in general, at least.


Oh yeah, definitely getting the sequel when it comes out. I've liked it thus far, and even if it totally tanks from here (which seems highly unlikely,) it's already been well worth the money and time.


As for the puzzle where I felt thwarted... I don't actually feel that it was a poor decision that I wasn't able to try my solution. The game can't allow just any possible approach to the puzzle, due to technical and story limitations. I'm fine with it not being allowed.
The reason I brought it up is that it demonstrates why I normally get fed up with third person games-- it wasn't that my solution didn't work, which is acceptable, but Nigel refusing to try my idea, and me having to work around his sensibilities.


However, the game has avoided moments like that for the most part, so I'm liking it rather than feeling frustrated.


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26 AUG 2009 at 9:34pm

Thaumaturge

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Fair enough - I'll admit that I'm rather fond of having multiple solutions available to me, and yours struck me as a potentially quite reasonable solution. ^_^

MWAHAHAHAHAHA!!!

 

*ahem*

 

Sorry.


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28 AUG 2009 at 3:44am
Deleted UserHmm, what am I playing on the lighter side:
[img]http://i208.photobucket.com/albums/bb35/Camaroboy1968/AGT025-1.jpg?t=1251429404[/img]

Wait a sec.  Shouldn't I be posting this under easy ID in AG trivia?  
 Nah, I think it belongs here.  I've just starting this one so I'm interested in anyone's initial comments and thoughts on the second installment of Tales of Monkey Island.


28 AUG 2009 at 6:22am

hatshepsut

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Camaroboy, I haven't haven't played the game but  screenshot looks like really nice graphics and pretty colors.

I just started playing Still Life 2 and the graphics in it are fairly gritty, maybe gruesome would be a better word.  The story has really  kept my attention so far.


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28 AUG 2009 at 7:24am

Maum

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Lucky you! I never managed to get Still Life on my PC.

After getting stuck in The Experiment (I've posted in the Hints section any help will be greatly appreciated) I've literally just started In Memoriam. So far so creepy! The intro alone was enough to freak me out.

Currently playing:  Dragon Age Origins,  Dishonored, The Witcher, Fallout 3, Deponia


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28 AUG 2009 at 10:22am

markornikov

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Originally Posted By Camaroboy1968 (28 AUG 2009 3:44am)
I've just starting this one so I'm interested in anyone's initial comments and thoughts on the second installment of Tales of Monkey Island.


This installment is even a slight bit better than the previous one, as there is more freedom in exploration.

Funniest part so far:

Spoiler Alert
Making LeChuck do every possible action  

Like "Use Mint on self"

 

Raptr Gamercard

 


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28 AUG 2009 at 4:10pm

funkidiva

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Ooh the new Monkey Island looks colourful and easy on the eye.

I didnt know they were making a sequel to Lost Crown - I hope it will be as atmospheric, creepy and scary as the first.

Any idea when Darkfall 3 will be done and released?

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28 AUG 2009 at 4:42pm

Annacat

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Any idea when Darkfall 3 will be done and released?


They're aiming for around Halloween this year.


But of course, a lot could happen in the next couple of months to delay it, so I wouldn't count on that being exact.

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28 AUG 2009 at 6:13pm
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Originally Posted By maum (28 AUG 2009 7:24am)
Lucky you! I never managed to get Still Life on my PC.
I've literally just started In Memoriam. So far so creepy! The intro alone was enough to freak me out.


I didn't know that In Memoriam actually still works.. - it is the game where you have to do a sort of treasure hunt on the Internet, isn't it? I'd also heard it has a lot of timed sequences?

Anyway, I'm making nice progress with Memento Mori. It's pretty light in the puzzle department, but at least it means the story moves along quite rapidly. Thank heavens it seems pretty stable.. - such a relief after all the crashing in Black Dahlia, which I've put on hold to wait and see if I can't find a solution to the perpetual crashing.

29 AUG 2009 at 1:27am
Deleted UserStill plugging along with this BD.  Currently I’ve just descended into the well at the Austrian monastery. Great, looks like another maze.  Geez, this just keeps going on and on.  
 
 I used to think that some of the games from the early 2000's were tough.  Of course this whole trip has got me wondering though how a new game similarly soaked in such a barrage of puzzles and apparent elevated difficulty would fare in the current state of AG’s.  Seems it's not heading that way though.  :-/

Originally Posted By TheTraveler (28 AUG 2009 6:13pm)


Anyway, I'm making nice progress with Memento Mori. It's pretty light in the puzzle department, but at least it means the story moves along quite rapidly. Thank heavens it seems pretty stable.. - such a relief after all the crashing in Black Dahlia, which I've put on hold to wait and see if I can't find a solution to the perpetual crashing.


Quite a difference I bet.  Perhaps some nice relief here for your frustrations, although I can’t say the same towards your sanity.  
MM does come with its share of a rather surprising and acceptable ending although  I might have said this earlier somewhere but who remembers these things.  :


29 AUG 2009 at 2:19am

Annacat

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I finished The Lost Crown late last night. Loved it.


Now on to replay Dark Fall 1 and 2.


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29 AUG 2009 at 2:35am

GreyFuss

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Finished Bioscopia, fun game. Now I am really enjoying an old school adventure game Net: Zone

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30 AUG 2009 at 5:45pm
Deleted UserHmm. Just finished Memento Mori. Still chewing on the ending...

I did generally enjoy the game and the gameplay. I'm not too sure if I like the non-linear format all that much.  I think I'd prefer slightly harder puzzles, and the non-linearity dependant upon more conscious choices.

I definitely did not find the game boring at any point. Gamespot reviewers really should just stick to shooters, and leave AG's alone.

30 AUG 2009 at 6:44pm
Deleted UserYeah, the ending there is a little surprising.  Not that I'm unhappy with the way the game ended for me, but there were a few points in the game where certain decisions (mostly obvious) supposedly altered the outcomes for both Max and Lara.

Some examples:

In Act III UNDER THE SURFACE, Max has the opportunity to Spoiler Alertleave the stone door open or closed.  Leaving the door closed will result in a different ending for Max.

In Act VI SEARCHING, Max can get a card reading. Spoiler AlertRefusing the fortune telling will result in a different ending for Max.

In Act VII SYMBOLS, Max has the opportunity to Spoiler Alertlock the safety catch of the ladder. Failing or refusing to lock the ladder will result in a different ending for Max.

In Act X DARKNESS, at the end Lara has to leave Lisbon immediately.  One event that affects Lara's ending is Spoiler Alertfor the time to end without leaving the area.

In Act XIV PACKAGE, if Lara happens to leave any Spoiler Alertfingerprints on the PDA this results in a different ending for Lara.

I guess I'll forever be curious about this, but I can only imagine the alterations weren't really significant.  :-/



30 AUG 2009 at 7:24pm
Deleted User
Originally Posted By Camaroboy1968 (30 AUG 2009 6:43pm)
Yeah, the ending there is a little surprising.  Not that I'm unhappy with the way the game ended for me, but there were a few points in the game where certain decisions (mostly obvious) supposedly altered the outcomes for both Max and Lara.

Some examples:

In Act III UNDER THE SURFACE, Max has the opportunity to Spoiler Alertleave the stone door open or closed.  Leaving the door closed will result in a different ending for Max.

In Act VI SEARCHING, Max can get a card reading. Spoiler AlertRefusing the fortune telling will result in a different ending for Max.

In Act VII SYMBOLS, Max has the opportunity to Spoiler Alertlock the safety catch of the ladder. Failing or refusing to lock the ladder will result in a different ending for Max.

In Act X DARKNESS, at the end Lara has to leave Lisbon immediately.  One event that affects Lara's ending is Spoiler Alertfor the time to end without leaving the area.

In Act XIV PACKAGE, if Lara happens to leave any Spoiler Alertfingerprints on the PDA this results in a different ending for Lara.

I guess I'll forever be curious about this, but I can only imagine the alterations weren't really significant.  :-/




Well, a friend of mine who also played it got a slightly different ending; but more importantly, she didn't get the part that I'm really struggling to figure out.   :-?  


So let's start an ending spoiler thread, shall we?  


7 SEP 2009 at 8:36am

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Repalying Sanitarium one of my fav games ever. About to install Dark Fall 1. I have yet to play it.

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7 SEP 2009 at 12:59pm

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Just started replaying Obsidian.    


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7 SEP 2009 at 4:15pm

Thaumaturge

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I recently started playing The Longest Journey (yes, I realise that I'm somewhat late to the party on this
), and am thus far rather enjoying it. ^_^

MWAHAHAHAHAHA!!!

 

*ahem*

 

Sorry.


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7 SEP 2009 at 5:04pm

hatshepsut

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Finished Still Life 2 a few days ago.  Started Secret Files 2: Puritas Codis over the weekend.
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7 SEP 2009 at 6:28pm
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Originally Posted By hatshepsut (7 SEP 2009 5:04pm)
Finished Still Life 2 a few days ago.  Started Secret Files 2: Puritas Codis over the weekend.


Did you experience bugs with SL2, Hatshepsut?

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