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Topic: King's Quest 8

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4 MAR 2003 at 12:27am
Deleted UserIt's Chainsaw Monday (Feb. 27 1999). Also known as Black Monday.

Read the whole history here:

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15 MAR 2003 at 4:54pm

Ozzie

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But there was a puzzle where I have to melt the fire sword out of ice.
I just made the game perspective in that way that I could see the sword and clicked on it. Then Connor had it in his hands.
It was very disappointing that the Realm of Sun (or it was named in another way that, I don't know the english name) was another boring dungeon.
But I don't think that the puzzles in the game, the real puzzles, were really bad. They were logical and fun.
Also, King's Quest wasn't the Death of Sierra because Gabriel Knight 3 was a good adventure, I think.

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15 MAR 2003 at 11:02pm
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BS3 = the tombstone on Revolution's grave


Jumping the gun a bit here, aren't we? Give them a chance first... people like Steve Ince and co. are good contributors to the forum and at least the company's heart is in the right place!

16 MAR 2003 at 1:39am

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Originally Posted By Petter_Holmberg (11 FEB 2003 4:29pm)
Almost everything that defined the KQ series was changed in KQ:MOE. A few examples:

Non-violent solutions valued over violent ones. KQ:MOE was mostly about combat.



Yeah, I remember when you used the verb 'kill' in KQ 4, you got the following response: 'Rosella, you are not a murderous woman'! And suddenly in KQ:MoE most of what you had to do involved killing! :


I think KQ:MoE should have more clearly marketed as a spin-off of the KQ universe, not a direct sequel.


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16 APR 2003 at 2:54am

jalex

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Hi balinda
I was very shocked at first when I got KQ8 too. I am not an arcade player and had a lot of trouble with it. It just didn't belong in the KQ sieries.   I have played arcade games and the way I see it they just don't mix because they require a different type of game engine to work correctly.  Adventure games using an arcade engine are terible and visa vera.
Jim


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16 APR 2003 at 1:24pm

pleto4_ryan

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Originally Posted By dimidimidimi (9 FEB 2003 3:15pm)
KQ8 = the tombstone on Sierra's grave
MI4 = the tombstone on Lucasarts' grave
BS3 = the tombstone on Revolution's grave


you are just a real pessimist....


As for Monkey island 4, i liked it.....it wasn't DA GOOD, but it wasn't DA BAD...a nice game to play...


The Last Grim Journey Is Life...

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16 APR 2003 at 7:37pm

Belinda

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Originally Posted By jalex (16 APR 2003 2:54am)
Hi balinda
I was very shocked at first when I got KQ8 too. I am not an arcade player and had a lot of trouble with it. It just didn't belong in the KQ sieries.   I have played arcade games and the way I see it they just don't mix because they require a different type of game engine to work correctly.  Adventure games using an arcade engine are terible and visa vera.
Jim

Hi Jim.....
You got that right. Even the graphics was awful. Reminded me of Tomb Raider. Same goes for Realm of the Haunting too.


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16 APR 2003 at 8:02pm

jujigatame

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Realms of the Haunting was sweet.

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11 JUL 2003 at 3:00am

jalex

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Originally Posted By Belinda (16 APR 2003 7:36pm)


Hi Jim.....
You got that right. Even the graphics was awful. Reminded me of Tomb Raider. Same goes for Realm of the Haunting too.

Hi Belinda
Here was another one, the oposite of KQ8.
Alone in the Dark 4,  They did  it with an arcade style game engine and it was basicly and adventure game where all the previous ones were arcades.  It was so bad you could stand with your back to the creatures and kill them pointing your weapon in the wrong direction and walking around was almost impossible.
I just can't really get into butting into a door to open them or running over objects to pick them up.
 The only reason I played it through was because I got into the story.
Jim



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11 JUL 2003 at 9:25pm

copycat

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Indeed, had MOE not been marketed as a KQ-game

a) I wouldn't have bought it, so
b) I wouldn't be here to complain about it.


However, if Sierra hadn't marketed as a KQ game, I think it would have sold even less.

MOE was, in my eyes, an RPG game with adventure elements, not the other way around.

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13 JUL 2003 at 5:09am

DJ Souza

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Some stages of KQ8 are OK (the firts one, the ice world...). There are some interesting puzzles too.

But the game is just awfull!  
(at least for me)
Lots of bugs (I was constantly kicked back to windows all the time). The controls are difficult to use. The story is paper thin. The ending is a totally let down. >


The level of violence is really exagerated. I remember when I started the game and found the first monster.
After some punches, I finally killed it, and the creature started to vomit blood all over the place. That was just sick


By the way, the loading system of KQ8 is probably the WORSE I have ever seen in ANY game.

Hopefully, the freeware KQ9 will be a GOOD gaming experience.
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16 JUL 2003 at 3:49pm

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I refused to buy it. I would refuse to play it even if I were handed a free copy. I complained angrily on the boards before it was released just on the basis of what information was being given out. I guess you could say I have a strong opinion on the matter.


If it hadn't been released as a KQ game... then I would have been vaguely interested. "Hey, new Sierra game!" I would have looked at the screenshots and development news with interest instead of bitter complaining, and I would have waited to read the reviews to decide whether or not I wanted it. Of course, going off what reviews I remember reading at the time, I still probably wouldn't have gotten it.


Don't see why they couldn't have just made more QFG games if they wanted more combat and action... sadly, IV (best of the series IMO) is a real bitch to get running on a modern system, with their shoddy programming. V won't run on my current computer either. (V was a bit of a disappointment to me, but I still played it.)

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16 JUL 2003 at 4:36pm

jujigatame

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QFG4 was a nightmare on ANY system.  One of the buggiest games Sierra ever released.

QFG3 was the best of the series, IMO.

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16 JUL 2003 at 5:36pm

papillon

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Yes, it had nasty bugs even when it was new and didn't have to be run with slowdown utilities.


however, it had fab voice acting (even if that was rumored to be part of what went wrong - ISTR hearing that rhys-davies wanted more money than they'd planned to give him and this screwed up other parts of the development cycle), the plot and atmosphere are just right up my alley, and the 'strategy mode' availability for combat was greatly appreciated by me.

3 felt small and linear to me. Unlike the other games, I had no desire to immediately start over with a new class and see what was different.

4 my favorite, then 2 (I actually thought the wandering-through-the-streets thing was interesting, as far as copy protection goes. Looking forward to the Tierra remake.), then 1, then 5-and-3, I haven't really worked out the order of those two. 3 had less crap in it than 5, but also had... LESS in it than 5. I was briefly tempted to play 5 again, except that, as mentioned above, it will not run on my current computer (Win2000).
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19 JUL 2003 at 1:49am

Anastasia_Romanove

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Actually, QFG (QG) 4 is overrated when it comes to bugs.
Really! There arn't many! People are just saying so. Error 52 is SO easy to pass. At first, I was scared because of things I've heard about it over the various websites, but I've found the formula:

Open about 15 screens of the game, speed to max, details the lowest and MAGIC!!! It got through!!

I have:
WIN XP (!)
Pentium 4 (!)
1.5 GHZ !!!!

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20 JUL 2003 at 6:10pm

jujigatame

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I encountered a point in the game where I couldn't advance, because a flag hadn't been set properly and I couldn't use a conversation topic I needed to.  No matter what I did, I couldn't advance.  That is inexcusable.

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21 JUL 2003 at 1:42am

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The Kq1 amd Kq2 Remakes from Tierra are very good and I enjoyed both of them very much.   So did my wife and she doesn't play too many games.
Jim


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23 JUL 2003 at 3:45am

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Back to the original topic ...  


One thing interesting about MOE is that nowhere on the box does it say King's Quest 8.  It is related to King's Quest in only two ways:
1) Daventry is one of the locations
2) Castle Daventry itself, which features the magic mirror and King Graham.

Sierra could probably have gotten away with calling it Mask of Eternity.  Call me crazy, but I was bothered by the fact that King Graham was dressed ... like a king, what with his robe and all.  Where's the adventurer's cap?  The red tunic & light blue pants.  I don't care how old he is, it made the small KQ connection feel even less connected than it already was.

For some reason every time I played the game I felt compelled to complete all the maps ... and got irritated when there was a corner I couldn't reach.  I hate being a perfectionist.  And I would also kill most or all or the enemies on that level before completing the "puzzles."  It just seemed like a waste of time to have to do so in the first place.

My most hated realm was the Dimension of Death.  Too many damn skeletons and hallways.  After that, it was clear sailing, for the most part.  I'm glad that realm was #2 so I could get it over with.

That's really all I have to say at this point.  I can't think of any other comments to make, although here's something:
After my computer got upgraded with more RAM, new harddrive with more Gigs of space, and a Voodoo 3 card (all over the course of a few months) a year or two ago, I quickly reinstalled games such as QFG5, GK3, The Sims, and The Longest Journey.  MOE has yet to be reinstalled.  I'm just not in a rush to replay it anytime soon.  Which may or may not be a direct reflection on the game itself ...  Since there are so many new games to play I have to acquire them and just haven't had time to enjoy some of my old favorites.  


That and a lack of time.  Oh how I wish I could back to the carefree days of childhood before the weight of the world crushed my spirits and I had time to play games all day and the Internet was still new!  Oh, but that would require attending high school again.  Maybe not.

I miss my Bubba: 1986 - 2006.


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24 JUL 2003 at 12:03am

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A while ago, I called my uncle and told him "Bring over all the KQ games you have the next time you come over, if you don't mind."  And I was surprised he only had 2 (he used to have a lot more, but a lot of his games dissapear, like GK2).  He had brought 5 and 8.  So far, KQ5 has failed to work.  Oh Well.  But as for 8.....

It's horrible.  I remember back when I first played it, I had loved it.  I thought the graphics were top-notch, I thought the gameplay was great, I just thought everything about it was awesome (I was also wondering who Roberta Williams was, but that was a long time ago....).  I'll admit, it sort of pushed me to buy several of Sierra's collections, but it has not stood up well over time.  The graphics are not even remotely impressing unless you have everything turned up all the way.  The interface is pretty good, but I have a horrible bug where the interface starts to blink rapidly and the whole game crashes.

The game crashes a lot.  Its unfortunate.  Even after the patch, it was crashing before I had even started the game, while I was changing the controls.  As for the puzzles, I can't remember them all too well, since the game keeps crashing before I can get to them.  I DO remember that very few of them stumped me.

I have one huge problem with this game that really makes me mad and it is this: The game was released without all of its features.  When I went to the graphics option to spruce it up, I found most everything grayed out because it was "Unsupported at this time".  It was also stuck in 640*480 mode (I don't know about the 3dfx thing because it wouldn't even let me pick that one).  So, I looked on the internet and found the patch.  I was glad to see "adds more features" under what it does.  I installed it and wasn't happy.  It added very few new features and I was still stuck in 640*480!  And there were still things "Unsupported".  It doesn't look like there will be another patch released, so these things will probably stay "Unsupported" forever (if its my computer that has the problem, please disregard this whole paragraph).

Go play Gabriel Knight 3.  Its a better example of a 3D "adventure" than this is.
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25 JUL 2003 at 2:31am

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While we are talking about KQ8 I would like the say that here was another good example of mixing action and arcade. As you said above I am another adventure gamer that didn't like it at first.  After I got through it in the easy mode I decided to spice it up a little and go for the hard mode. I found that it played vary well and that it was a very nice chalenge for the arcade player as well as the adventure gamer.  In the easy mode there were spells that you didn't need but in hard mode you had to use them all at just the right time to stay alive.
   The one thing that I do say here for sure is that it should never have been part of the KQ sieries though.
Jim


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4 AUG 2003 at 9:05pm

Dark_Lotus

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so is that it for the official kq sieries? Will roberta williams ever make a new kq and follow the pattern of the kq 2-6? or will we just have to pray on re makes or unoffical sequels?
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4 AUG 2003 at 10:38pm

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Howdy all.  First post  


From everything I have seen, it looks like we are never going to see an official game from Sierra again.  There were some rumblings several months back about LSL getting a call back, but I think they were just rumblings.

Its not just adventure games anymore.  The software selection at all gaming stores seems to be slowly turning into clones of platform games.  Being as bottom line focused as Verant, and by proxy Sierra,  I think you can count on no future real sequels.

I wish I was wrong, but I don't see it happening.

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4 AUG 2003 at 11:50pm

CMK2901

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Actually, an e-mail from Sierra recently comfirmed that they are working on a new LSL, but without Al Lowe.  There is a petition somewhere around.  I don't know what for, though.  These people should just be happy they're getting a new game.  That is of course, if it ever gets finished, which the last 2 attempts for Space Quest 7 did not.
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6 AUG 2003 at 5:19pm

El Ravager

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And it's no wonder. Without Al Lowe, I don't expect this new LSL to go anywhere. SQ7 didn't have the Guys from Andromeda working on it, so it was doomed to failure from the start.

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6 AUG 2003 at 9:06pm

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I would much rather have a SQ7 than a LSL8.

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