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| 3 NOV 2007 at 6:29pm | |
InlandAZGuild Master![]() ![]() Posts : 5587 Joined: 4 MAY 2007 Status : Offline | Originally Posted By MrLipid (3 NOV 2007 6:11pm)Originally Posted By InlandAZ (3 NOV 2007 5:48pm) I hear ya (although I haven't stopped playing them). What? |
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| 3 NOV 2007 at 8:05pm | |
MrLipidPrivate Detective![]() Posts : 666 Joined: 10 OCT 2002 Status : Offline | Originally Posted By InlandAZ (3 NOV 2007 6:29pm)Originally Posted By MrLipid (3 NOV 2007 6:11pm)Originally Posted By InlandAZ (3 NOV 2007 5:48pm) Everybody needs a hobby! |
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| 8 NOV 2007 at 8:53pm | |
shadow9d9Sorcerer Apprentice![]() Posts : 295 Joined: 17 JUN 2006 Status : Offline | Could you give us a few examples of some games with too difficult puzzles tree? Shouldn't games like Sam and Max and the Blackwell games be perfect for you? Disclaimer:&&&&Please do not take my opinions personally. I have strong opinions that may differ harshly with other popular opinions. I also have a rather direct way of expressing them. Keep this in mind when reading and do not get upset! |
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| 19 DEC 2007 at 10:59pm | |
RaySorcerer Apprentice![]() ![]() Posts : 362 Joined: 21 OCT 2002 Location: US, CA Status : Offline | A few people ARE trying to evolve the genre. Specifically Ragnar Tornquist and Charles Cecil. Both of them get roundly spat upon by adventure gamers for their efforts. It makes me sad. Remember, procrastinate now. Don't put it off!! |
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| 26 DEC 2007 at 10:12am | |
cantharidesIntergalactic Janitor![]() Posts : 7 Joined: 21 MAY 2007 Status : Online | Hi, Look there are different types of games on the market. There are strategy, FPS, sports, racing, .... and of course adventure games. Why mixing those genres ?? When I choose to play an adventure game, I don't want arcade like, or action based scene's in the game, I just want a good story, with some challenging puzzles, good graphics and a really easy to use interface (point and click mouse control). It's trough that sometimes puzzles can be hard to solve but that can be resolved by for instance including some hints in the game (liked they did in the seventh guest for instance). Hints don't have to mean including a full walkthrough, but a little brain trigger when you are stuck can be welcome, cause surely when you are stuck to long can also be a real spoiler for interactivity of the story where you are living in. Though a real horror for me are those games where you have a time limit to make your escape from somewhere ore otherwise you die, and have to start the action scene over and over before you have figured out what to do, or have got the time to manage your controls (combination of mouse and keyboard). I don't like controls used like in counterstrike for instance, surely not in adventure games, cause this make it very difficult to search for your clues in the game. Too me arcade or action just doesn't belong in an adventure game, but they are just spoilers too otherwise very good games (like the arcade based ending of gabriel knight bllod of the sacred) If the adventure game genre will take over too much action based stuff, then they will evolve to games as tomb raider, max pain, which are really good games, but to me are no adventure games, but primarily action gemes with a bit of adventure game flavour. I like adventure games just the way they are, mainfocus on story ,combined with good graphics and music, spiced up with some challenging puzzles and very very little action or arcade influences. |
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| 19 JAN 2008 at 6:23pm | |
AlienBZJourneyman![]() Posts : 877 Joined: 14 JAN 2008 Status : Offline | I feel the same way you do, cantharides. If you inject action elements into an adventure game where you have a timed escape out of somewhere, or a lot of fast-action-needed sequences, for example, that makes it a whole new different kind of game rather than a 100% adventure game. Take Broken Sword 3: The Sleeping Dragon, for example: When I first brought it several yrs ago, I thought it would be pure adventure. But it really wasn't. Instead, it had some fast-action-needed sequences or you die. This really made me angry. That's why I don't play it anymore and am hoping that someone will take it in trade for a game like Rhem 2. Doin' Warp 9 to the Great Kingdom of Adventure Games of Outer Space |
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| 19 JAN 2008 at 8:12pm | |
Terry PenrodGrand Inquisitor![]() Posts : 6694 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | . There are many people who prefer or even require pure point & click. That's why reviewers should ALWAYS prominently highlight action elements and alternate control schemes in PC adventure games. If they fail to then they obviously do not understand a large portion of the core fan base for this genre and/or are being irresponsible. Personally, I love a wide range action games in numerous genres as well as hybrids. But many people don't and I respect that. Moreover, there are a lot of individuals in this world who flatly are incapable of using player-directed action controls and it's a real slap in their faces when a developer, publisher or reviewer fails to disclose those things in a genre that traditionally uses the classic point & click interface with very few if any action segments. Cheers, Terry |
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| 19 JAN 2008 at 10:44pm | |
| Deleted User | I'm not really predominantly an adventure gamer (although that's how I started out- as a casual adventure gamer). I became much more serious in the last few years, and currently I voraciously consume strategy, sim (but not 'The Sims' [smiley=eww.gif] ) , RPG, and adventure, with now and then a shooter thrown in, and I found the common threads that makes a game enjoyable for me is immersiveness, story, complexity and challege -it's gotta have two out of the 4, at least. I've really attempted a wide variety, and the interfaces, controls, engine and gameplay can vary wildly. Of course they also challenge a wide variety of human skills. A pure adventure gamer is usually not good at shooters, SIMPLY because they are not practiced at it. Believe me, if you spent the amount of time on them that you spend on doing puzzles, you'd become an expert soon enough. This is why it irritates me when gamers are so quick to complain about nitpicky stuff like interface and movement/gameplay. Conquer it for heavens sake and get on with the game! See getting accustomed to the mechanics as part of the challenge and get on with it. The flip side of this is that devs should rather stick to what already works than re-invent a wheel thats' not broken. Innovate and improve, yes, but try to be sensitive to your markets' needs too. It's obviously difficult to strike the balance here. Case in point: When the real-time strategy series Empire Earth started out, gamers and reviewers bitched about the complex interface and gameplay, and steep learning curve involved, especially where EE2 was concerned. So when developing EE3, the devs listened to their players, who said they wanted it simpler. I read the reviews and forums for EE3 recently, and it all went like this: This game isn't close to what the 1st two were, they've cut out so much and dumbed it down, bleh, bleh, bitch, moan, oh, why (tear out hair) did we ever complain about the complexity- now they've made it too simple! Bitch, moan, spit acid, we've been looking so forward to the sequel, but its' not the same anymore, it's worse than even the first one, scr-r-eeamm! Whaaa! Boo-hoo! etc., etc. It's really like the fable where the man, his donkey and his boy went to town together, and father and son ended up being the laughing stock of the town by carrying the donkey coz they tried to please everyone. The devs didn't win here. Well, coz I suck at shooters, I visit their forums quite a lot when I attempt one, and although I'm good at hack' n slash, I visit RPG forums for quest reasons. And guess what? ALL GAMERS BITCH. Even the strategy ones. (I don't know about sport games, I don't do that genre, but I bet they do too). The thing is, maybe we should stop and think of the consequences before we go on our own little crusade about something. The internet is a big place, and a huge variety of people visit it, a lot of them probably quite different to ourselves. I sometimes pull out my hair when trying to decide wether to buy a game or not, as you'll find 10 different radically opposed reviews, from: "Rush out right now and snatch up this gem of all time" to "on't even come close to this piece of irredeemable crap with a barge-pole" 2 AGs in point: The Crystal key 2, and Sentinel. I myself am not innocent, I've also bitched about a games' interface on a website once or twice, but I felt better afterwards, and got on with the game, and in 1 or 2 cases, even enjoyed the game once used to it. What is destructive though, is when someone launches a "political campaign" against a game, and invades a board with trolling and flaming. Do these selfish people ever think that they are encroaching on other gamers' right to form their own opinions on a game that they might have enjoyed if not negatively influenced? Of which the good qualities they might have totally overlooked because there was a little something that irritated them? Or that they might be trashing an actually good game because they're p'd off at the publisher or whatever about another game, game protection, or whatever. Btw, I also hate Starforce as it's messed up some games for me, but game protection is a complex issue and I think it's simplistic to either think that: 1) It doesn't make any impact on Piracy whatsoever or 2)That it will prevent piracy As long as there are intelligent people who can hack, piracy will prevail- but that's another topic altogether. |
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