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Topic: Mouse Y-Axis Reverse Sense Option

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > Mouse Y-Axis Reverse Sense Option
17 JUL 2007 at 4:11pm

Evenstar

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I recently bought/downloaded Sherlock Holmes: The Awakened and was dismayed that the y-axis camera control had no means to reverse.  I thought this in-game option was an old problem that developers had more less addressed.  I've processed a refund for this game--I refuse to play in this day and age any game that forces me to change (no in-game option to reverse the mouse y-axis sense) the natural pointing sense of a camera angle or elevator flight control or aiming to shoot.  I don't care if it is called "normal" or "reverse" or what--I just will not push the mouse forward to aim up or pull the mouse back toward me to look down.

It is pretty simple for a developer today to allow for this OPTION in a game and I won't take any argument why this OPTION is not built into any game today that requires flying or aiming a camera angle, or shooting.  Get with it developers...please.
~Evenstar~

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18 JUL 2007 at 5:12pm

Evenstar

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There is not much more to add.  Gamesplanet-Focus Support has refused my refund request.  Here is their response:
"Hi,

We are sorry, but we refuse your request for a refund. The game works as designed and there is no obligation to provide a way to inverse the mouse axis.

Regards,

Uwe Beilborn-Combe
Gamesplanet-Focus Support"

I won't be dealing with this company in the future and maybe much more important to all of us I won't be downloading any future adventures from anyone else until I have learned what the mouse y-axis situation is.
~Evenstar~

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18 JUL 2007 at 6:03pm

Evenstar

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Here is the rub...  I was just reading through Just Adventure +'s review of Sherlock Holmes: The Awakened, by Robert Washburne, where he notes the difficulty he had with the different right-mouse button functions between Uru Live and Holmes.  His conclusion was "Needless to say, I was constantly returning the inventory when I wanted to look around the room.  But until everybody uses the same graphics engine, these are the sort of inconsistencies we must put up with."

We DON'T have to put up with these irregularities!  There is keyboard re-mapping that has resolved this and numerous games offer reversing the y-axis sense inside the game.  Stating that "we must put up with[out]" these in-game options is a disservice.  Whenever these problems present themselves we SHOULD bring it up in discussion and let the various developers know that this is not acceptable today.  
oing anything less leaves us right where we are.

It already is standard or "normal" that an in-game mouse pointer functions in the same direction it does on the Desktop but this is totally abnormal in nature.  If you look down you would be more inclined to move forward and if you look up you are more inclined to move back.  Anyone who flies real or model aircraft would crash.  I'M NOT trying to change or redefine and fix a new "standard"--I'm asking for the OPTION to choose which I want to use rather then the confusion of switching back and forth between different games and we'll just put up with it.
~Evenstar~

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19 JUL 2007 at 5:07am

KamisoriX

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The germans tried once to unify everyone and everything...didn't work out in the end.
me for my part, I like the idea that everyone can make their games as they want and
the other can chose to buy it if they want to or not
:-*
[IMG]http://img269.imageshack.us/img269/971/kamisig94ct.gif[/IMG]&&&&If the Earth would be a Sphere, and not a Disc, I wouldn't be so afraid to fall of the Edge...

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19 JUL 2007 at 7:13am

Evenstar

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Originally Posted By KamisoriX (19 JUL 2007 5:07am)
The germans tried once to unify everyone and everything...didn't work out in the end.
me for my part, I like the idea that everyone can make their games as they want and
the other can chose to buy it if they want to or not
:-*
If you can learn what you need to know about a game before you buy it that's fine.  In fact that is all I can do at this point next time--call technical support if there is a phone number or post on the games forum these specific questions.  And if you can't or don't get any answers and the game is European then discount the good review scores and don't buy.  And certainly apply this if the game is a download.  I think this company took a cheap shot at me by denying the refund--I never saw it coming.

I never suggested one way or the other--and this seems to be the conclusion you have jumped to--I suggested a CHOICE by way of an in-game option to pick either.  The standard, rather then going one way or the other, could be to have the choice.
~Evenstar~

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19 JUL 2007 at 1:09pm

KamisoriX

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ok, i just wanted to do some nazi reference. honestly i didn't read all the things you wrote because...it was to much for my lazy eyes.

well, you can always try the demo (if there is one) before paying money...and if there are no demo then just get the "trial" version...
:-*
[IMG]http://img269.imageshack.us/img269/971/kamisig94ct.gif[/IMG]&&&&If the Earth would be a Sphere, and not a Disc, I wouldn't be so afraid to fall of the Edge...

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19 JUL 2007 at 4:11pm

Evenstar

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Originally Posted By KamisoriX (19 JUL 2007 1:09pm)
ok, i just wanted to do some nazi reference. honestly i didn't read all the things you wrote because...it was to much for my lazy eyes.

well, you can always try the demo (if there is one) before paying money...and if there are no demo then just get the "trial" version...
:-*
If The Awakened had only had a demo (or if I had only found the demo) or a trial version to download it would have been perfect.  I discovered too that a boxed version is being released for North America this September.  In this case it will be very interesting to see if my credit card company will get my money back for this download version.
~Evenstar~

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19 JUL 2007 at 4:16pm

KamisoriX

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no, they probably won't. But there is a demo and the game came out in EU boxed. I guess you had bad luck on your end with this one. But heck, i bought loads of crap in my lifetime and look at me now...maybe not
:-*
[IMG]http://img269.imageshack.us/img269/971/kamisig94ct.gif[/IMG]&&&&If the Earth would be a Sphere, and not a Disc, I wouldn't be so afraid to fall of the Edge...

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19 JUL 2007 at 9:49pm

Jenny100

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Originally Posted By Evenstar (17 JUL 2007 4:11pm)
I refuse to play in this day and age any game that forces me to change (no in-game option to reverse the mouse y-axis sense) the natural pointing sense of a camera angle or elevator flight control or aiming to shoot.  I don't care if it is called "normal" or "reverse" or what--I just will not push the mouse forward to aim up or pull the mouse back toward me to look down.

It sounds like they have it configured the way I like it. But I'm surprised they don't have an "invert mouse."

Do they make gaming mice that allow you to invert the mouse y-axis even if your game doesn't have a control for it? Since your preference is so strong, something like that might be worth the investment.


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19 JUL 2007 at 11:02pm

Evenstar

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Originally Posted By Jenny100 (19 JUL 2007 9:48pm)
Originally Posted By Evenstar (17 JUL 2007 4:11pm)
I refuse to play in this day and age any game that forces me to change (no in-game option to reverse the mouse y-axis sense) the natural pointing sense of a camera angle or elevator flight control or aiming to shoot.  I don't care if it is called "normal" or "reverse" or what--I just will not push the mouse forward to aim up or pull the mouse back toward me to look down.

It sounds like they have it configured the way I like it. But I'm surprised they don't have an "invert mouse."

Do they make gaming mice that allow you to invert the mouse y-axis even if your game doesn't have a control for it? Since your preference is so strong, something like that might be worth the investment.
To my knowledge standard Windows Mouse options do not feature reversing the y-axis.  Some 3rd party mice software may allow this but my current Logitec gaming mouse software doesn't.  I also thought how cool it might be for a "trainer" to pull this off.  I can miss a good game once in awhile.  The best solution I feel still remains for developers to offer an in game option to reverse the y-axis.  I think it is a very stubborn attitude why some companies refuse to invest in making their games more playable to more gamers.  I'm being stubborn about playing SH:TA because if I give in and just get use to the y-axis working backwards then it takes all the purpose out of this thread and Focus ends up winning and would never consider the option in future games.  I've done this before and got use to backwards flight sense.  One day I started playing a new game where I could set the y-axis sense and ended up confussed and uncomfortable not knowing which sense worked best--I'm not going to do that again--I've got the natural feel back and I'm not going to adapt again and I shouldn't have to.
~Evenstar~

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19 JUL 2007 at 11:37pm

InlandAZ

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I ran into this with one of the Dracula games IIRC - don't much care for it myself.  There was at one time a regedit fix posted on the Logitech forums - but, it looks like it long gone.

It is odd they don't support inverting the axis - maybe if they get enough complaints they'll release a patch.

Edit -

And thanks for the heads up - I think I'll pass on this one until they address it.

What?


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20 JUL 2007 at 1:57am

Jenny100

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This guy has a mouse driver that inverts your y-axis.
http://www.maf-soft.de/#tools

You have to email him for it.

I found it mentioned here
http://snarfed.org/space/invert+mouse+in+Beyond+Good+&+Evil


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23 JUL 2007 at 4:36am

jalex

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Well I think I could live with that. I am just happy to have a game that is mouse controled and not keyboard controled. Of course it is nice to have a lot of options to change what ever you might like.


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