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Topic: justG's thoughts on... Road to India

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All Forums : [Member Arena] : Members' Adventure Game Reviews > justG's thoughts on... Road to India
23 OCT 2002 at 12:06am

bleepnik

Private Detective
Private Detective



Posts : 544
Joined: 13 OCT 2002
Location: US

Status : Offline
Technical Overview

My system configuration:

Athlon 1800xp, 512mb ram
ATI Radeon 8500
Creative Labs Soundblaster Live! Value
WinXP Pro

Installation was a breeze.  I didn't encounter any technical problems at all while playing the game.  The only thing i noted was that I created images of the CDs and mounted them with Daemon-Tools, a virtual drive application.  I thought it would be faster, but I was wrong;  when using Daemon-Tools, moving from one point to another was extraordinarily slow.  When i used the actual discs, this problem was eliminated.

Gameplay

Road to India is officially the first adventure game I have played and completed.  It's very different from games like The 7th Guest (my 'introduction' to the genre - but obviously just a puzzle game with a loose plot thrown in for good measure).   Road to India really is an adventure-game-for-dummies sort of game.  I'm a *terrible* puzzle-solver, but completed this game in a few hours.  I resorted to hints a couple of times, but not because I couldn't've figured it out on my own had I persisted; rather, I was playing with a friend who was in town for a just a few days, on the single afternoon we had previously agreed to devote to gaming, and so I was more impatient than I normally am.

The interface, game-saving mechanism and inventory couldn't be simpler.  In general, I was pretty impressed with the mechanics of the game.  I didn't have to think about how to do anything; it was very intuitive.  A pleasant experience.

Graphics

A mixed bag (due to a personal bias).  The environment is quite beautiful.  However, save for the few characters with whom you interact, the streets are somewhat desolate.  I didn't feel as immersed in the world as I think I could've because of this.  

3d people in games are still pretty horrible-looking.  I guess if they were to approach a higher level of photo-realism, the game's system requirements would have to be raised considerably.  I find the rather overly-fluid motion of 3d humans somewhat... ooky.  My aforementioned personal bias for 2d people (err.. hand-drawn or computer-generated) aside, the characters in Road to India are done well.

Sound

Another mixed bag.  The translation of the game from French to English wasn't all that bad, but the voice-acting was terrible.  The music was pretty (some sort of fusion thing going on, me likes), but extremely repetitive.  A little variety would've been nice.

Replay Value

None, really.  

Final Thoughts

I can picture veteren gamers scoffing at this title.  My only real gripe with it is that I was spoon-fed a little too much, and I'm a newbie.  On the other hand, however, I'm very happy that this was my first real adventure game.  Easily solving most of the puzzles gave me a nice little ego boost, and got me psyched to play the next game.

I'd pick this one up in a bargain bin.  Pretty logical plot, nice graphics, pretty music, cool dream-to-real life thing goin' on, mostly easy puzzles.  It was quite an enjoyable experience, albeit entirely too short.

.gita


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