Just Adventure News : Press Release: Deus Ex Machina is born again with Christopher Lee News: H.P. Lovecraft's Dagon Press Release: Divines of the East Class Spotlight: Sword Saint Press Release: Green Man Gaming Signs Up Award-Winning Telltale Games Gold: 'Reus' released Press Release: The Swapper Steam Release Date and New Trailer Press Release: Lost Spirits of Kael Game: Magicka - Wizard Wars First-Ever Screenshots Revealed Game: Dutch designers break new ground with audio game Remembering Press Release: Gamebook Fans Unite!
Home - Forum Home
Welcome Guest, please Login or Register!
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register or login before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Topic: Finally...

    Page 1 of 2 : »

7 JUN 2007 at 12:16pm

Ksandra

Schattenjger
Schattenjger



Posts : 2459
Joined: 2 APR 2003

Status : Online
Some actual screenshots from Gray Matter. They're nice, though not spectacular - still, it's good to finally see images of the game after all this time.

Profile Search


7 JUN 2007 at 7:49pm

Karsten

Sorcerer Apprentice
Sorcerer Apprentice



Posts : 347
Joined: 23 SEP 2006
Location: DK

Status : Offline
Grey Matter does sure look good.  And I think that the story and the gameplay as well will also be good, since it is written by Jane Jensen. As for the delay to Q1 2008, I would rather wait 2-4 months having a game released that I can play instead of the devs/publishers relasing a game in say Nov/dec. 2007 that is hardly playable at all.

Profile Search
7 JUN 2007 at 10:47pm
Deleted UserIm's sure that game will be amazing, thanks for the link  


8 JUN 2007 at 1:39am

Jenny100

Guild Master
Guild Master



Posts : 3510
Joined: 12 OCT 2002

Status : Offline
I like the house. I'm glad there's progress with making the game.
As you say, nice to see real screenshots.

Profile Search
8 JUN 2007 at 3:08am

InlandAZ

Guild Master
Guild Master



Posts : 5586
Joined: 4 MAY 2007

Status : Offline
I agree they are nice - But, is it just me, or are all the newer games starting to look alike?  Still Life, Tunguska, The Moment of Silence, Black Mirror etc... Not complaining mind you... but...

Maybe McGee's Grimm Tales or A Vampyre Story will break the monotony.  

What?


Profile Search
8 JUN 2007 at 3:14am

SLabyrinth

Intergalactic Janitor
Intergalactic Janitor



Posts : 18
Joined: 23 MAY 2007

Status : Online
I think they're pretty spectacular... the amount of manpower and work that goes into a single 3D model is astonishing, let alone an entire scene. It's nice to see that the models and texture artists stayed true to the concept artist's visions (which are probably Jane's own visions).

I am very, very excited, even though I've never played any of the Gabriel Knights (although I'm working on purchasing copies).
Now Playing: The Longest Journey, Psychonauts&&Just Purchased: Safecracker, Nibiru, Agatha Christie: Murder on the Orient Express, Dreamfall&&Just Finished: Syberia, Nancy Drew: The Creature of Kapu Cave&&Wishlist: Nancy Drew: The White Wolf of Icicle Creek, Syberia 2

Profile Search
8 JUN 2007 at 11:57am

alkis21

Schattenjger
Schattenjger



Posts : 2112
Joined: 23 OCT 2002
Location: GR

Status : Offline
Originally Posted By InlandAZ (8 JUN 2007 3:07am)
I agree they are nice - But, is it just me, or are all the newer games starting to look alike?


Mine doesn't.  

Do you like classic adventure games? Check out Diamonds in the Rough!


Profile Search
8 JUN 2007 at 2:49pm

aurora

Intergalactic Janitor
Intergalactic Janitor



Posts : 58
Joined: 15 MAY 2007

Status : Online
Originally Posted By SLabyrinth (8 JUN 2007 3:14am)

I am very, very excited, even though I've never played any of the Gabriel Knights (although I'm working on purchasing copies).


Ok then-
Quit work, stop studying, leave your family- whatever:
Go get 'em.  8-)
There's definitely, definitely definitely no logic to humen behaviour.

Profile Search
8 JUN 2007 at 3:57pm

Ksandra

Schattenjger
Schattenjger



Posts : 2459
Joined: 2 APR 2003

Status : Online
Originally Posted By InlandAZ (8 JUN 2007 3:07am)
I agree they are nice - But, is it just me, or are all the newer games starting to look alike?  Still Life, Tunguska, The Moment of Silence, Black Mirror etc... Not complaining mind you... but...

That's what I was thinking as well.

Profile Search
8 JUN 2007 at 4:55pm

Akhilles

Private Detective
Private Detective



Posts : 581
Joined: 21 JUL 2003
Location: US

Status : Offline
Originally Posted By InlandAZ (8 JUN 2007 3:07am)
I agree they are nice - But, is it just me, or are all the newer games starting to look alike?  Still Life, Tunguska, The Moment of Silence, Black Mirror etc... Not complaining mind you... but...

Maybe McGee's Grimm Tales or A Vampyre Story will break the monotony.  


American McGee's Alice was a shooter, I think it might have had some puzzles to it, but very few. I don't expect much more from Grimm.

You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.


Profile Search
8 JUN 2007 at 5:59pm

SLabyrinth

Intergalactic Janitor
Intergalactic Janitor



Posts : 18
Joined: 23 MAY 2007

Status : Online
Originally Posted By Akhilles (8 JUN 2007 4:54pm)
Originally Posted By InlandAZ (8 JUN 2007 3:07am)
I agree they are nice - But, is it just me, or are all the newer games starting to look alike?  Still Life, Tunguska, The Moment of Silence, Black Mirror etc... Not complaining mind you... but...

Maybe McGee's Grimm Tales or A Vampyre Story will break the monotony.  


American McGee's Alice was a shooter, I think it might have had some puzzles to it, but very few. I don't expect much more from Grimm.


I disliked American' McGee's Alice as well. The art was o.k. but really not all that original, Gothic Alice in Wonderland/Through the Looking Glass has been done for years and years before that game came out. And it was monotonous game play, walk in an almost straight line and kill things. Grimm Tales looks like they've really upped the art, although often concept art is better than the final product (in my opinion). Still gorgeous, though.

By A Vampyre Story? Sign me up, I've been watching this game for years.
Now Playing: The Longest Journey, Psychonauts&&Just Purchased: Safecracker, Nibiru, Agatha Christie: Murder on the Orient Express, Dreamfall&&Just Finished: Syberia, Nancy Drew: The Creature of Kapu Cave&&Wishlist: Nancy Drew: The White Wolf of Icicle Creek, Syberia 2

Profile Search


8 JUN 2007 at 8:01pm

Jenny100

Guild Master
Guild Master



Posts : 3510
Joined: 12 OCT 2002

Status : Offline
I'd call American McGee's Alice an action/adventure, not a shooter. A lot of it involved jumping -- jumping around the insides of a giant clock while timing the placement of the gears, jumping on bouncy mushrooms to reach the limbs on a tree, jumping along the tops of air geysers while avoiding horizontal sprays of air, balancing on a giant platform -- too close to the edge and it dumps you into an abyss, too far from the center and you can't reach the place you want to go to... I wouldn't call that a shooter. And though Gothic Alice in Wonderland may have been done before, this was the first time I saw it in a game where you could move around and explore the environment.

What happened to Metronome anyway? As far as I can tell it just dried up.

Originally Posted By InlandAZ (8 JUN 2007 3:07am)
I agree they are nice - But, is it just me, or are all the newer games starting to look alike?  Still Life, Tunguska, The Moment of Silence, Black Mirror etc...  

They do. They're all "realistic" 3D characters on a "realistic" 2D environment. And they're all a bit on the dark side. Keepsake looked a little different because it had a more fairy-tale type of environment, with bright colors. But all these games in "realistic" environments look sort of similar -- at least until you start examining details.

Profile Search
8 JUN 2007 at 8:50pm
Deleted User
Originally Posted By InlandAZ (8 JUN 2007 3:07am)
I agree they are nice - But, is it just me, or are all the newer games starting to look alike?


Every second it passes, games are nearer to reality, and reality is reality, so when reached, all games will look like the same.

8 JUN 2007 at 9:01pm

Terry Penrod

Grand Inquisitor
Grand Inquisitor



Posts : 6693
Joined: 16 OCT 2004
Location: US, Texas

Status : Offline
.

Yes, American McGee's Alice was a 3D action-adventure with (as is typical of that cross-genre) some real combat sequences as well as a little light puzzle solving and lots of timed physical action.

In effect it was a classic platformer because the levels were extremely linear and there was very little room for roaming / exploring beyond the exact path the designer built-in (other than the obvious meandering hedge maze - but even then there was a single exit point). If memory serves there was no backtracking to previous levels either.  

That aside, I thought the game was very well done. The level designs were interesting, original and the graphics were gorgeous for the time. The soundtrack was excellent too.

Cheers,  Terry  



Profile Search
10 JUN 2007 at 3:34am

Susan

Guild Master
Guild Master



Posts : 5485
Joined: 13 OCT 2002
Location: 0

Status : Offline
How long have those last 3 screenshots been there without me knowing?   >


They are nice, though.  

I miss my Bubba: 1986 - 2006.


Profile Search
10 JUN 2007 at 4:11pm

Lady Kestrel

Guild Master
Guild Master



Posts : 4037
Joined: 27 SEP 2004
Location: US, NJ

Status : Offline
The screenshots are pretty, but the character's outfit is just plain silly.

"Where is the fountain that throws up these flowers in a ceaseless outbreak of ecstasy?"

-Rabindranath Tagore


Profile Search
10 JUN 2007 at 4:38pm

Ghost

Sorcerer Apprentice
Sorcerer Apprentice



Posts : 273
Joined: 31 JUL 2004

Status : Online
Yeah, Lady Kestrel....it's like Mad Max meets Marie Antoinette.....clash of centuries there..


Being a Jane Jensen story, I can't wait to play it!!!

Profile Search
11 JUN 2007 at 1:46am

Susan

Guild Master
Guild Master



Posts : 5485
Joined: 13 OCT 2002
Location: 0

Status : Offline
Originally Posted By Lady Kestrel (10 JUN 2007 4:11pm)
The screenshots are pretty, but the character's outfit is just plain silly.

It reminds me of a top that came with the Sims 2: Nightlife expansion pack.  

I miss my Bubba: 1986 - 2006.


Profile Search
11 JUN 2007 at 9:05am

aurora

Intergalactic Janitor
Intergalactic Janitor



Posts : 58
Joined: 15 MAY 2007

Status : Online
The screenshots somehow really don't turn me on.
Not that I mind much. The GK series is not infamous for it's superb graphics, or design.
There's definitely, definitely definitely no logic to humen behaviour.

Profile Search
11 JUN 2007 at 10:49pm

jamarchand

Schattenjger
Schattenjger



Posts : 1665
Joined: 10 OCT 2002

Status : Offline
Originally Posted By InlandAZ (8 JUN 2007 3:07am)
I agree they are nice - But, is it just me, or are all the newer games starting to look alike?  Still Life, Tunguska, The Moment of Silence, Black Mirror etc... Not complaining mind you... but...

Maybe McGee's Grimm Tales or A Vampyre Story will break the monotony.  


I love realistic graphics. They means quality, verossimilitude, reality, and make me believe in the envoirement.
Realistic gfx RULES!

&&&&[move]Actually playing SHIVERS and Rhem 2[/move]&&


Profile Search
12 JUN 2007 at 1:02am

InlandAZ

Guild Master
Guild Master



Posts : 5586
Joined: 4 MAY 2007

Status : Offline
Originally Posted By jamarchand (11 JUN 2007 10:49pm)
Originally Posted By InlandAZ (8 JUN 2007 3:07am)
I agree they are nice - But, is it just me, or are all the newer games starting to look alike?  Still Life, Tunguska, The Moment of Silence, Black Mirror etc... Not complaining mind you... but...

Maybe McGee's Grimm Tales or A Vampyre Story will break the monotony.  


I love realistic graphics. They means quality, verossimilitude, reality, and make me believe in the envoirement.
Realistic gfx RULES!

Realistic graphics add Eye Candy not Quality.  Like I said, I'm not complaining, just commenting that after awhile they all begin to look alike.

Some of the very best games were IF's by the way - let's not forget the origin of the term Adventure.

What?


Profile Search


12 JUN 2007 at 1:51pm

jamarchand

Schattenjger
Schattenjger



Posts : 1665
Joined: 10 OCT 2002

Status : Offline
Originally Posted By InlandAZ (12 JUN 2007 1:01am)
Originally Posted By jamarchand (11 JUN 2007 10:49pm)
Originally Posted By InlandAZ (8 JUN 2007 3:07am)
I agree they are nice - But, is it just me, or are all the newer games starting to look alike?  Still Life, Tunguska, The Moment of Silence, Black Mirror etc... Not complaining mind you... but...

Maybe McGee's Grimm Tales or A Vampyre Story will break the monotony.  


I love realistic graphics. They means quality, verossimilitude, reality, and make me believe in the envoirement.
Realistic gfx RULES!

Realistic graphics add Eye Candy not Quality.  Like I said, I'm not complaining, just commenting that after awhile they all begin to look alike.

Some of the very best games were IF's by the way - let's not forget the origin of the term Adventure.



Adventures aren't cartoons. Adventure is an interactive movie...where the gamer explore the ambients, talk to characters and solve puzzles to go through the story. And the best way to TELL the story is at realistic graphical conception, a conception that makes you believe in what we are watching and interacting for.

Styllistic conceptions as Vampire Story, Runaway, Monkey Island, Saphire Claw and other similars, are just an exercise of artistry and doesn't add verossimilitude to the ART of adventure.

&&&&[move]Actually playing SHIVERS and Rhem 2[/move]&&


Profile Search
12 JUN 2007 at 3:58pm

InlandAZ

Guild Master
Guild Master



Posts : 5586
Joined: 4 MAY 2007

Status : Offline
Originally Posted By jamarchand (12 JUN 2007 1:51pm)
Originally Posted By InlandAZ (12 JUN 2007 1:01am)
Originally Posted By jamarchand (11 JUN 2007 10:49pm)
Originally Posted By InlandAZ (8 JUN 2007 3:07am)
I agree they are nice - But, is it just me, or are all the newer games starting to look alike?  Still Life, Tunguska, The Moment of Silence, Black Mirror etc... Not complaining mind you... but...

Maybe McGee's Grimm Tales or A Vampyre Story will break the monotony.  


I love realistic graphics. They means quality, verossimilitude, reality, and make me believe in the envoirement.
Realistic gfx RULES!

Realistic graphics add Eye Candy not Quality.  Like I said, I'm not complaining, just commenting that after awhile they all begin to look alike.

Some of the very best games were IF's by the way - let's not forget the origin of the term Adventure.



Adventures aren't cartoons. Adventure is an interactive movie...where the gamer explore the ambients, talk to characters and solve puzzles to go through the story. And the best way to TELL the story is at realistic graphical conception, a conception that makes you believe in what we are watching and interacting for.

Styllistic conceptions as Vampire Story, Runaway, Monkey Island, Saphire Claw and other similars, are just an exercise of artistry and doesn't add verossimilitude to the ART of adventure.

Well, that's one man's opinion - but not mine
 

What?


Profile Search
12 JUN 2007 at 4:09pm

Terry Penrod

Grand Inquisitor
Grand Inquisitor



Posts : 6693
Joined: 16 OCT 2004
Location: US, Texas

Status : Offline
.

Originally Posted By InlandAZ (12 JUN 2007 3:58pm)
Originally Posted By jamarchand (12 JUN 2007 1:51pm)
Originally Posted By InlandAZ (12 JUN 2007 1:01am)
Originally Posted By jamarchand (11 JUN 2007 10:49pm)

Originally Posted By InlandAZ (8 JUN 2007 3:07am)


I agree they are nice - But, is it just me, or are all the newer games starting to look alike?  Still Life, Tunguska, The Moment of Silence, Black Mirror etc... Not complaining mind you... but...

Maybe McGee's Grimm Tales or A Vampyre Story will break the monotony.  


I love realistic graphics. They means quality, verossimilitude, reality, and make me believe in the envoirement.
Realistic gfx RULES!


Realistic graphics add Eye Candy not Quality.  Like I said, I'm not complaining, just commenting that after awhile they all begin to look alike.

Some of the very best games were IF's by the way - let's not forget the origin of the term Adventure.


Adventures aren't cartoons. Adventure is an interactive movie...where the gamer explore the ambients, talk to characters and solve puzzles to go through the story. And the best way to TELL the story is at realistic graphical conception, a conception that makes you believe in what we are watching and interacting for.

Styllistic conceptions as Vampire Story, Runaway, Monkey Island, Saphire Claw and other similars, are just an exercise of artistry and doesn't add verossimilitude to the ART of adventure.


Well, that's one man's opinion - but not mine
 


Neither do I agree.

The definition of art is much broader and more interesting than any one person's set of personal preferences for style.

Besides, interactive games are also intended as entertainment for a wide variety of tastes.

Cheers,  Terry


Profile Search
12 JUN 2007 at 8:41pm

Jenny100

Guild Master
Guild Master



Posts : 3510
Joined: 12 OCT 2002

Status : Offline
Originally Posted By jamarchand (12 JUN 2007 1:51pm)
Adventures aren't cartoons. Adventure is an interactive movie...where the gamer explore the ambients, talk to characters and solve puzzles to go through the story. And the best way to TELL the story is at realistic graphical conception, a conception that makes you believe in what we are watching and interacting for.

That depends on the story and the type of game. I think humorous games are often better served by using stylized graphics. If you look at comic strips in the newspaper, most of them have a distinct style and do not go for realism.

Returning to the subject of games, Grim Fandango was definitely stylized and had one of the most immersive adventure gameworlds I've ever encountered. Part of this was due to exceptional voice acting, which made the characters more real and believable to me than most modern "realistic-looking" adventure games. Also the detail in a gameworld, whether it's stylized or realistic does a lot toward contributing to its believability. The level of interactivity you have with a gameworld also contributes to believability. Which is more "real," a stylized world where every screen has a variety of objects onscreen that you can examine or interact with -- or a "realistic-looking" world where you can only examine a handful of objects throughout the entire game? The latter is not much better than a photograph -- Look but don't touch.

Styllistic conceptions as Vampire Story, Runaway, Monkey Island, Saphire Claw and other similars, are just an exercise of artistry and doesn't add verossimilitude to the ART of adventure.

Strange definition of the word "ART." ART isn't about reproducing reality. That's photography. In any case, not every game is suitable for stylized graphics, but the reverse is also true: Not every game is suited for realistic graphics.


Profile Search

    Page 1 of 2 : »

Jump to:
0 Members Subscribed To This Topic