If this is your first visit, be sure to check out the
FAQ by clicking the link above. You may have to
register or
login before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
| 7 JUN 2007 at 7:49pm |
KarstenSorcerer Apprentice


Posts : 347 Joined: 23 SEP 2006 Location: DK
Status : Offline | Grey Matter does sure look good. And I think that the story and the gameplay as well will also be good, since it is written by Jane Jensen. As for the delay to Q1 2008, I would rather wait 2-4 months having a game released that I can play instead of the devs/publishers relasing a game in say Nov/dec. 2007 that is hardly playable at all.
|
| 7 JUN 2007 at 10:47pm |
| Deleted User | Im's sure that game will be amazing, thanks for the link
|
| 8 JUN 2007 at 1:39am |
Jenny100Guild Master


Posts : 3510 Joined: 12 OCT 2002
Status : Offline | I like the house. I'm glad there's progress with making the game. As you say, nice to see real screenshots.
|
| 8 JUN 2007 at 3:08am |
InlandAZGuild Master


Posts : 5586 Joined: 4 MAY 2007
Status : Offline | I agree they are nice - But, is it just me, or are all the newer games starting to look alike? Still Life, Tunguska, The Moment of Silence, Black Mirror etc... Not complaining mind you... but...
Maybe McGee's Grimm Tales or A Vampyre Story will break the monotony.
|
| 8 JUN 2007 at 3:14am |
SLabyrinthIntergalactic Janitor


Posts : 18 Joined: 23 MAY 2007
Status : Online | I think they're pretty spectacular... the amount of manpower and work that goes into a single 3D model is astonishing, let alone an entire scene. It's nice to see that the models and texture artists stayed true to the concept artist's visions (which are probably Jane's own visions).
I am very, very excited, even though I've never played any of the Gabriel Knights (although I'm working on purchasing copies).
Now Playing: The Longest Journey, Psychonauts&&Just Purchased: Safecracker, Nibiru, Agatha Christie: Murder on the Orient Express, Dreamfall&&Just Finished: Syberia, Nancy Drew: The Creature of Kapu Cave&&Wishlist: Nancy Drew: The White Wolf of Icicle Creek, Syberia 2
|
| 8 JUN 2007 at 11:57am |
alkis21Schattenjger


Posts : 2112 Joined: 23 OCT 2002 Location: GR
Status : Offline | Originally Posted By InlandAZ (8 JUN 2007 3:07am) I agree they are nice - But, is it just me, or are all the newer games starting to look alike?
Mine doesn't.
|
| 8 JUN 2007 at 2:49pm |
auroraIntergalactic Janitor


Posts : 58 Joined: 15 MAY 2007
Status : Online | Originally Posted By SLabyrinth (8 JUN 2007 3:14am)
I am very, very excited, even though I've never played any of the Gabriel Knights (although I'm working on purchasing copies).
Ok then- Quit work, stop studying, leave your family- whatever: Go get 'em. 8-)
There's definitely, definitely definitely no logic to humen behaviour.
|
| 8 JUN 2007 at 3:57pm |
KsandraSchattenjger


Posts : 2459 Joined: 2 APR 2003
Status : Online | Originally Posted By InlandAZ (8 JUN 2007 3:07am) I agree they are nice - But, is it just me, or are all the newer games starting to look alike? Still Life, Tunguska, The Moment of Silence, Black Mirror etc... Not complaining mind you... but... That's what I was thinking as well.
|
| 8 JUN 2007 at 4:55pm |
AkhillesPrivate Detective


Posts : 581 Joined: 21 JUL 2003 Location: US
Status : Offline | Originally Posted By InlandAZ (8 JUN 2007 3:07am) I agree they are nice - But, is it just me, or are all the newer games starting to look alike? Still Life, Tunguska, The Moment of Silence, Black Mirror etc... Not complaining mind you... but...
Maybe McGee's Grimm Tales or A Vampyre Story will break the monotony.
American McGee's Alice was a shooter, I think it might have had some puzzles to it, but very few. I don't expect much more from Grimm.
You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
|
| 8 JUN 2007 at 5:59pm |
SLabyrinthIntergalactic Janitor


Posts : 18 Joined: 23 MAY 2007
Status : Online | Originally Posted By Akhilles (8 JUN 2007 4:54pm)
Originally Posted By InlandAZ (8 JUN 2007 3:07am) I agree they are nice - But, is it just me, or are all the newer games starting to look alike? Still Life, Tunguska, The Moment of Silence, Black Mirror etc... Not complaining mind you... but...
Maybe McGee's Grimm Tales or A Vampyre Story will break the monotony.
American McGee's Alice was a shooter, I think it might have had some puzzles to it, but very few. I don't expect much more from Grimm.
I disliked American' McGee's Alice as well. The art was o.k. but really not all that original, Gothic Alice in Wonderland/Through the Looking Glass has been done for years and years before that game came out. And it was monotonous game play, walk in an almost straight line and kill things. Grimm Tales looks like they've really upped the art, although often concept art is better than the final product (in my opinion). Still gorgeous, though.
By A Vampyre Story? Sign me up, I've been watching this game for years.
Now Playing: The Longest Journey, Psychonauts&&Just Purchased: Safecracker, Nibiru, Agatha Christie: Murder on the Orient Express, Dreamfall&&Just Finished: Syberia, Nancy Drew: The Creature of Kapu Cave&&Wishlist: Nancy Drew: The White Wolf of Icicle Creek, Syberia 2
|
| 8 JUN 2007 at 8:01pm |
Jenny100Guild Master


Posts : 3510 Joined: 12 OCT 2002
Status : Offline | I'd call American McGee's Alice an action/adventure, not a shooter. A lot of it involved jumping -- jumping around the insides of a giant clock while timing the placement of the gears, jumping on bouncy mushrooms to reach the limbs on a tree, jumping along the tops of air geysers while avoiding horizontal sprays of air, balancing on a giant platform -- too close to the edge and it dumps you into an abyss, too far from the center and you can't reach the place you want to go to... I wouldn't call that a shooter. And though Gothic Alice in Wonderland may have been done before, this was the first time I saw it in a game where you could move around and explore the environment.
What happened to Metronome anyway? As far as I can tell it just dried up.
Originally Posted By InlandAZ (8 JUN 2007 3:07am) I agree they are nice - But, is it just me, or are all the newer games starting to look alike? Still Life, Tunguska, The Moment of Silence, Black Mirror etc... They do. They're all "realistic" 3D characters on a "realistic" 2D environment. And they're all a bit on the dark side. Keepsake looked a little different because it had a more fairy-tale type of environment, with bright colors. But all these games in "realistic" environments look sort of similar -- at least until you start examining details.
|
| 8 JUN 2007 at 8:50pm |
| Deleted User | Originally Posted By InlandAZ (8 JUN 2007 3:07am) I agree they are nice - But, is it just me, or are all the newer games starting to look alike?
Every second it passes, games are nearer to reality, and reality is reality, so when reached, all games will look like the same.
|
| 8 JUN 2007 at 9:01pm |
Terry PenrodGrand Inquisitor


Posts : 6693 Joined: 16 OCT 2004 Location: US, Texas
Status : Offline | .
Yes, American McGee's Alice was a 3D action-adventure with (as is typical of that cross-genre) some real combat sequences as well as a little light puzzle solving and lots of timed physical action.
In effect it was a classic platformer because the levels were extremely linear and there was very little room for roaming / exploring beyond the exact path the designer built-in (other than the obvious meandering hedge maze - but even then there was a single exit point). If memory serves there was no backtracking to previous levels either.
That aside, I thought the game was very well done. The level designs were interesting, original and the graphics were gorgeous for the time. The soundtrack was excellent too.
Cheers, Terry
|
| 10 JUN 2007 at 3:34am |
SusanGuild Master


Posts : 5485 Joined: 13 OCT 2002 Location: 0
Status : Offline | How long have those last 3 screenshots been there without me knowing? >
They are nice, though.
I miss my Bubba: 1986 - 2006.
|
| 10 JUN 2007 at 4:11pm |
Lady KestrelGuild Master


Posts : 4037 Joined: 27 SEP 2004 Location: US, NJ
Status : Offline | The screenshots are pretty, but the character's outfit is just plain silly.
"Where is the fountain that throws up these flowers in a ceaseless outbreak of ecstasy?"
-Rabindranath Tagore
|
| 10 JUN 2007 at 4:38pm |
GhostSorcerer Apprentice


Posts : 273 Joined: 31 JUL 2004
Status : Online | Yeah, Lady Kestrel....it's like Mad Max meets Marie Antoinette.....clash of centuries there..
Being a Jane Jensen story, I can't wait to play it!!!
|
| 11 JUN 2007 at 1:46am |
SusanGuild Master


Posts : 5485 Joined: 13 OCT 2002 Location: 0
Status : Offline | Originally Posted By Lady Kestrel (10 JUN 2007 4:11pm) The screenshots are pretty, but the character's outfit is just plain silly. It reminds me of a top that came with the Sims 2: Nightlife expansion pack.
I miss my Bubba: 1986 - 2006.
|
| 11 JUN 2007 at 9:05am |
auroraIntergalactic Janitor


Posts : 58 Joined: 15 MAY 2007
Status : Online | The screenshots somehow really don't turn me on. Not that I mind much. The GK series is not infamous for it's superb graphics, or design.
There's definitely, definitely definitely no logic to humen behaviour.
|
| 11 JUN 2007 at 10:49pm |
jamarchandSchattenjger


Posts : 1665 Joined: 10 OCT 2002
Status : Offline | Originally Posted By InlandAZ (8 JUN 2007 3:07am) I agree they are nice - But, is it just me, or are all the newer games starting to look alike? Still Life, Tunguska, The Moment of Silence, Black Mirror etc... Not complaining mind you... but...
Maybe McGee's Grimm Tales or A Vampyre Story will break the monotony.
I love realistic graphics. They means quality, verossimilitude, reality, and make me believe in the envoirement. Realistic gfx RULES!
&&&&[move]Actually playing SHIVERS and Rhem 2[/move]&&
|
| 12 JUN 2007 at 1:02am |
InlandAZGuild Master


Posts : 5586 Joined: 4 MAY 2007
Status : Offline | Originally Posted By jamarchand (11 JUN 2007 10:49pm)
Originally Posted By InlandAZ (8 JUN 2007 3:07am) I agree they are nice - But, is it just me, or are all the newer games starting to look alike? Still Life, Tunguska, The Moment of Silence, Black Mirror etc... Not complaining mind you... but...
Maybe McGee's Grimm Tales or A Vampyre Story will break the monotony.
I love realistic graphics. They means quality, verossimilitude, reality, and make me believe in the envoirement. Realistic gfx RULES!
Realistic graphics add Eye Candy not Quality. Like I said, I'm not complaining, just commenting that after awhile they all begin to look alike.
Some of the very best games were IF's by the way - let's not forget the origin of the term Adventure.
|
| 12 JUN 2007 at 1:51pm |
jamarchandSchattenjger


Posts : 1665 Joined: 10 OCT 2002
Status : Offline | Originally Posted By InlandAZ (12 JUN 2007 1:01am)
Originally Posted By jamarchand (11 JUN 2007 10:49pm)
Originally Posted By InlandAZ (8 JUN 2007 3:07am) I agree they are nice - But, is it just me, or are all the newer games starting to look alike? Still Life, Tunguska, The Moment of Silence, Black Mirror etc... Not complaining mind you... but...
Maybe McGee's Grimm Tales or A Vampyre Story will break the monotony.
I love realistic graphics. They means quality, verossimilitude, reality, and make me believe in the envoirement. Realistic gfx RULES!
Realistic graphics add Eye Candy not Quality. Like I said, I'm not complaining, just commenting that after awhile they all begin to look alike.
Some of the very best games were IF's by the way - let's not forget the origin of the term Adventure.
Adventures aren't cartoons. Adventure is an interactive movie...where the gamer explore the ambients, talk to characters and solve puzzles to go through the story. And the best way to TELL the story is at realistic graphical conception, a conception that makes you believe in what we are watching and interacting for.
Styllistic conceptions as Vampire Story, Runaway, Monkey Island, Saphire Claw and other similars, are just an exercise of artistry and doesn't add verossimilitude to the ART of adventure.
&&&&[move]Actually playing SHIVERS and Rhem 2[/move]&&
|
| 12 JUN 2007 at 3:58pm |
InlandAZGuild Master


Posts : 5586 Joined: 4 MAY 2007
Status : Offline | Originally Posted By jamarchand (12 JUN 2007 1:51pm)
Originally Posted By InlandAZ (12 JUN 2007 1:01am)
Originally Posted By jamarchand (11 JUN 2007 10:49pm)
Originally Posted By InlandAZ (8 JUN 2007 3:07am) I agree they are nice - But, is it just me, or are all the newer games starting to look alike? Still Life, Tunguska, The Moment of Silence, Black Mirror etc... Not complaining mind you... but...
Maybe McGee's Grimm Tales or A Vampyre Story will break the monotony.
I love realistic graphics. They means quality, verossimilitude, reality, and make me believe in the envoirement. Realistic gfx RULES!
Realistic graphics add Eye Candy not Quality. Like I said, I'm not complaining, just commenting that after awhile they all begin to look alike.
Some of the very best games were IF's by the way - let's not forget the origin of the term Adventure.
Adventures aren't cartoons. Adventure is an interactive movie...where the gamer explore the ambients, talk to characters and solve puzzles to go through the story. And the best way to TELL the story is at realistic graphical conception, a conception that makes you believe in what we are watching and interacting for.
Styllistic conceptions as Vampire Story, Runaway, Monkey Island, Saphire Claw and other similars, are just an exercise of artistry and doesn't add verossimilitude to the ART of adventure.
Well, that's one man's opinion - but not mine
|
| 12 JUN 2007 at 4:09pm |
Terry PenrodGrand Inquisitor


Posts : 6693 Joined: 16 OCT 2004 Location: US, Texas
Status : Offline | .
Originally Posted By InlandAZ (12 JUN 2007 3:58pm)
Originally Posted By jamarchand (12 JUN 2007 1:51pm)
Originally Posted By InlandAZ (12 JUN 2007 1:01am)
Originally Posted By jamarchand (11 JUN 2007 10:49pm)
Originally Posted By InlandAZ (8 JUN 2007 3:07am)
I agree they are nice - But, is it just me, or are all the newer games starting to look alike? Still Life, Tunguska, The Moment of Silence, Black Mirror etc... Not complaining mind you... but...
Maybe McGee's Grimm Tales or A Vampyre Story will break the monotony.
I love realistic graphics. They means quality, verossimilitude, reality, and make me believe in the envoirement. Realistic gfx RULES!
Realistic graphics add Eye Candy not Quality. Like I said, I'm not complaining, just commenting that after awhile they all begin to look alike.
Some of the very best games were IF's by the way - let's not forget the origin of the term Adventure.
Adventures aren't cartoons. Adventure is an interactive movie...where the gamer explore the ambients, talk to characters and solve puzzles to go through the story. And the best way to TELL the story is at realistic graphical conception, a conception that makes you believe in what we are watching and interacting for.
Styllistic conceptions as Vampire Story, Runaway, Monkey Island, Saphire Claw and other similars, are just an exercise of artistry and doesn't add verossimilitude to the ART of adventure.
Well, that's one man's opinion - but not mine
Neither do I agree.
The definition of art is much broader and more interesting than any one person's set of personal preferences for style.
Besides, interactive games are also intended as entertainment for a wide variety of tastes.
Cheers, Terry
|
| 12 JUN 2007 at 8:41pm |
Jenny100Guild Master


Posts : 3510 Joined: 12 OCT 2002
Status : Offline | Originally Posted By jamarchand (12 JUN 2007 1:51pm) Adventures aren't cartoons. Adventure is an interactive movie...where the gamer explore the ambients, talk to characters and solve puzzles to go through the story. And the best way to TELL the story is at realistic graphical conception, a conception that makes you believe in what we are watching and interacting for. That depends on the story and the type of game. I think humorous games are often better served by using stylized graphics. If you look at comic strips in the newspaper, most of them have a distinct style and do not go for realism.
Returning to the subject of games, Grim Fandango was definitely stylized and had one of the most immersive adventure gameworlds I've ever encountered. Part of this was due to exceptional voice acting, which made the characters more real and believable to me than most modern "realistic-looking" adventure games. Also the detail in a gameworld, whether it's stylized or realistic does a lot toward contributing to its believability. The level of interactivity you have with a gameworld also contributes to believability. Which is more "real," a stylized world where every screen has a variety of objects onscreen that you can examine or interact with -- or a "realistic-looking" world where you can only examine a handful of objects throughout the entire game? The latter is not much better than a photograph -- Look but don't touch.
Styllistic conceptions as Vampire Story, Runaway, Monkey Island, Saphire Claw and other similars, are just an exercise of artistry and doesn't add verossimilitude to the ART of adventure. Strange definition of the word "ART." ART isn't about reproducing reality. That's photography. In any case, not every game is suitable for stylized graphics, but the reverse is also true: Not every game is suited for realistic graphics.
|