Just Adventure News : Press Release: Divines of the East Class Spotlight: Sword Saint Press Release: Green Man Gaming Signs Up Award-Winning Telltale Games Gold: 'Reus' released Press Release: The Swapper Steam Release Date and New Trailer Press Release: Lost Spirits of Kael Game: Magicka - Wizard Wars First-Ever Screenshots Revealed Game: Dutch designers break new ground with audio game Remembering Press Release: Gamebook Fans Unite! Beta: Start of the Second WildStar Closed Beta Game: Jack Haunt - Old Haunting Grounds
Home - Forum Home
Welcome Guest, please Login or Register!
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register or login before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Topic: The Journeyman Project

    Page 1

6 FEB 2003 at 3:18am

Snowman

Sorcerer Apprentice
Sorcerer Apprentice



Posts : 309
Joined: 10 OCT 2002

Status : Online
I recently finished playing the Journeyman Project Trilogy and thought I would try my hand at giving each of the games a little review. I'll start with The Journeyman Project Turbo!....since it was the first in the series.
 

I'm sure most of the people on this board have played these games already, but for those who haven't I'll begin with a brief review of the storyline.

In the game you play Gage Blackwood, Agent 5 of the Temporal Security Agency (TSA). The TSA is in charge of keeping an eye on the recently discovered advancement of time travel, watching for time distortions or rips in the past that may change the future if not corrected. The game starts with you waking up in the morning to your clock radio, and after listening to the radio for a bit you're ready to begin your day.

Like most people you spend a little time farting around in your apartment, before heading off to work. You no sooner arrive at work, late I may add, and sit through your mandatory refresher course, when the monitoring system notes a time distortion and your adventure begins!

As for playing the game itself, I found the view screen to be a little bit small, but it gets the job done. The interface, at first, seems like it might be pretty complex with bio-chips, navigation, inventory and an environment information window, etc., however you'll soon get the hang of it.

I found the story to be quite well done and enjoyed it very much. I also thought that the puzzles for the most part were logical and that you at least had a general idea of what you were supposed to do with most of them. The navigation arrows, for moving your view around, were situated in the bottom right hand corner of the screen and moving between them and the view screen got to be a pain in the butt atfer a while. The same could also be said for scrolling through your inventory and bio-chips. In defense of the interface though, with all the options you had there probably really wasn't much else they could do.

Just a personal rant for a second here: On the Mars colony you encounter the obligatory maze! I've always found mazes to be particularly pointless in most adventure games...I mean if you were really building a colony for people to work and live in, why the heck would you build a maze...to make your workers less efficient?? ???

Overall, even with those drawbacks, I found the game to be very entertaining and enjoyable and I would heartily recommend it.

The bottom line:
I Liked: The story, the geography puzzle, short-breezy game.

I Disliked: The navigation arrows, the maze and scrolling through the bio-chips and inventory.

Overall Grade: 7 out of 10

Next up: Buried in Time

 
Never do anything half-assed, always use your WHOLE ass!!

Profile Search


7 FEB 2003 at 1:12pm

Snowman

Sorcerer Apprentice
Sorcerer Apprentice



Posts : 309
Joined: 10 OCT 2002

Status : Online
Wow! I guess nobody reals cares about this game.
Never do anything half-assed, always use your WHOLE ass!!

Profile Search

    Page 1

Jump to:
0 Members Subscribed To This Topic