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Topic: Target audience

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9 NOV 2002 at 3:26pm

Agustín Cordes

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Jonas, I loved your article; I just read it. I was going to tell you to leave the controversial character in your game but you concluded that he just didn't fit in the story. Nevertheless, do make use of him in a forecoming game. Games, like most media, are vehicles for transmiting our ideas. When our ideas are over the edge, some people might like them and some might not. Try not to care about the market; I think you would be very frustrated if you changed your vision because of the possibility of some hate mail.

Slightly Deranged - Cult Cinema And Games!

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9 NOV 2002 at 4:11pm

JonasKyratzes

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Ah, you read the other article  
. The new one can be found under 'Game Design'. The one you read was the one in the Thoughts section, right? Well, it's the better one anyway.
[i]

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10 NOV 2002 at 3:17am

Agustín Cordes

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Oh well, it was a great article anyway

I'll read the other one then.
Btw, you new game looks great!

Slightly Deranged - Cult Cinema And Games!

www.slightly-deranged.com


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10 NOV 2002 at 6:34am

PharosGames

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Great article, Jonas!

I agree.  In fact, I think that great writing is the one area in which indies can shine.

Let's face it.  Without working ourselves into an early grave, there's no way we can compete with large companies with million dollar budgets and large teams of artists and programmers.  I seem to remember one of the later King's Quest games had a team of 80+ artists?

But if the indie can write a good story, then on that count he can be on equal footing.  And I am coming more and more to the opinion that the story is the most important thing (as long as the game is reasonably good technically).

It's kind of like the occasional independent film that  becomes a cult classic.  It can be done!

As you said, "testosterone-filled kids and young adults" are not the only market out there.



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20 NOV 2002 at 2:16pm

Steve Ince

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Originally Posted By PharosGames (24 OCT 2002 1:04pm)
I'm thinking talking cats and dogs, but they would have different personalities, and there would be a story to unravel like a true adventure game.

The storyline of my strip The Sapphire Claw falls right into the realm you're talking of.  



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21 NOV 2002 at 8:43pm

PharosGames

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Originally Posted By Diamond (20 NOV 2002 2:16pm)

The storyline of my strip The Sapphire Claw falls right into the realm you're talking of.  



I love those!!!  Great artwork too.  You're very talented.

I think we must have a mental connection (cats and serpents).  


I've had a change of plans, and putting the mad scientist-talking cats idea on the back burner for now.

I've decided I'm a little too tired to begin a whole new game right now, so I decided to revamp a couple of old DOS games I did.   (When Scout fought the giant snake and escaped with the gem called the Serpent's Eye, it reminded me of my game "SerpentHead."  You have to defeat the evil dragon by using the Eye of Xanaria, and your dagger.)

I'm doing better with graphics now.  Not in your league - but better!

The graphics here:
http://pharosgames.com/whatsnew/ are the new ones I've just been working on for the new version.

I figure by using an adventure game engine and improved graphics, I'll have a much better game, with a lot less effort!  I hope to have the remake done in just a few months.


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24 NOV 2002 at 6:36am

szcax

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Hey, there was some question early on in the thread whether 12-24 year olds play adventure games. I do, and I have since I was waaay younger than 12 (I'm 16 now), but most of the people in my school think I'm talking about mario when I talk about adventure games. I did 'convert' one friend, and there's a handful of people who have played an adventure game or two, but I have never met a gung-ho adventure addict who buys their own adventure games (rather than recieving them as gifts or playing whatever their parents buy for themselves). I'm trying though. Some of my best games are loaned out right now  



Black holes are where God divided by zero

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24 NOV 2002 at 7:27pm

PharosGames

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Originally Posted By szcax (24 NOV 2002 6:36am)
...most of the people in my school think I'm talking about mario when I talk about adventure games. I did 'convert' one friend


That's great to hear...  keep on spreading the word!  


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25 NOV 2002 at 5:35am

The Terror of the Wolf part 3

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Have I recently mentioned that companies are stupid?

I don't just mean games companies, I mean ANY companies. It's as if, as soon as people get together and decide to make products together, the collective IQ of the entire company plummets.

In fact, I'm going to create a quote about this...
"The collective IQ of any company is the IQ of the cleaner's mop."
[url=http://www.justadventure.com/cgi-bin/yabb2/YaBB.pl?num=1136331866/0#0]GAMES FOR TRADE!![/url]

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