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| 1 DEC 2006 at 2:25pm |
Randy-JAJourneyman


Posts : 1351 Joined: 11 OCT 2002 Location: US
Status : Offline | Carte Blanche has been pushed back to around second week of Dec. We will have it for sale in the JA Online Store and will also be giving away 3 copies of the game beginning next week.
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| 1 DEC 2006 at 9:47pm |
CaseSolverSpace Cadet


Posts : 113 Joined: 10 APR 2006
Status : Online | Thank you!
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| 2 DEC 2006 at 6:39am |
IviniaGuild Master


Posts : 4459 Joined: 7 JUN 2003 Location: US
Status : Offline | The trailer for this one had me cracking up. I'm looking forward to playing it. It looks different, but they say they are the first to create a black and white video game. I'm not sure who the first was, but Nick Bounty:Case of the Crabs and Nick Bouty: The Goat in the Grey Fedora from Pinhead (whatever happened to Pinhead anyway?) has them beat by a couple of years on B&W games.
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| 2 DEC 2006 at 12:04pm |
| Deleted User | And how about Noir: A Shadowy Thriller (1996). 8-) 8-) 8-)
[IMG]http://img99.imageshack.us/img99/7674/noir2az9.gif[/IMG]
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| 2 DEC 2006 at 12:12pm |
| Deleted User | Originally Posted By Ivinia (2 DEC 2006 6:38am) ...they say they are the first to create a black and white video game. I'm not sure who the first was...
Gee... my very first adventure game was in black-and-white: King's Quest II: Romancing the Throne.
PS: It says at their site "deliberate choice of black and white". I guess King's Quest doesn't fit the bill. But Noir does.
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| 22 DEC 2006 at 9:37pm |
Orange_BratIntergalactic Janitor


Posts : 81 Joined: 4 APR 2004
Status : Online | I just read the JA review. I'm not sure why the reviewer thinks the resolution could have been upped because of resource savings from the Cinemascope format. Cinemascope is a fancy word for widescreen, but this game is not in true widescreen so there are no resource savings. They took their original 800x600 prerenders and stuck a couple of black bars on the top of the bottom of them to achieve that look. The scene compositions were most likely formated in such a way so that unimportant info would be clipped by the bars. They couldn't have upped the resolution inside the black bars given these are still only 800x600 screens.
About 1/4 of movies are composed for widescreen but shot in "fullscreen" and are then matted to achieve the widescreen. That is what this game and most of the dozens of other "widescreen" games do (with the exception of those specifically made to fill a true widescreen display with no black bars present..in the movie world that's anamorphic widescreen).
[url=http://www.thedisenfranchised.com/]The Disenfranchised™[/url] - coming later
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| 22 DEC 2006 at 10:50pm |
MarkGuild Master


Posts : 3803 Joined: 10 OCT 2002 Location: US, Georgia
Status : Offline | Originally Posted By Betje (2 DEC 2006 12:03pm) And how about Noir: A Shadowy Thriller (1996). That is an absolutely beautiful screenshot.
I so have to find this game!
Please proofread your posts carefully to see if you any words out.
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| 22 DEC 2006 at 11:37pm |
IviniaGuild Master


Posts : 4459 Joined: 7 JUN 2003 Location: US
Status : Offline | Originally Posted By Orange_Brat (22 DEC 2006 9:37pm) I just read the JA review. I'm not sure why the reviewer thinks the resolution could have been upped because of resource savings from the Cinemascope format. Cinemascope is a fancy word for widescreen, but this game is not in true widescreen so there are no resource savings. They took their original 800x600 prerenders and stuck a couple of black bars on the top of the bottom of them to achieve that look. The scene compositions were most likely formated in such a way so that unimportant info would be clipped by the bars. They couldn't have upped the resolution inside the black bars given these are still only 800x600 screens.
I think you missed the point. It was upping the res to something like 1024x768 to gain more sharpness since they weren't hurting for space on the CD or tapping out system speed. There was no reference to actually USING the black space. Instead of the 800x340 images centered on the 800x600 screen, it could have been 1024x435 centered on a 1024x768 screen. Same ratio, sharper images. As stated, it wouldn't even have been brought up had the price for the game not been so excessive for what you get. Games of much higher quality, length and production values sell for half of what they are charging for this game - and it's only episode 1! It's not even a complete game.
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