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Topic: Myst - A Controversial Discussion

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All Forums : [Adventure Games Forum] : The Hot Spot > Myst - A Controversial Discussion
22 MAY 2003 at 6:25am

pwyfyi

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This is the problem, not just with games but with books and movies. Our society has turned into a bunch of non-thinkers. Everything has to be spelled out for us and shown to us. There is no imagination left.


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24 MAY 2003 at 1:28pm

Rismi

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Originally Posted By pwyfyi (22 MAY 2003 6:24am)
This is the problem, not just with games but with books and movies. Our society has turned into a bunch of non-thinkers. Everything has to be spelled out for us and shown to us. There is no imagination left.


Sorry, but I don't understand ? We are talking about Myst, an adventure game which has tons of imagination
Ri&Smi

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24 MAY 2003 at 2:54pm

pwyfyi

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Maybe I wasn't clear I was talking to those who think it is too serene and quiet for them. Everything needs to be frenetic for some.


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24 MAY 2003 at 3:47pm

Eva

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I was talking to those who think it is too serene and quiet for them


I didn't find it serene at all but very scary - in fact I was so freaked out I had a hard time concentrating on the puzzles - I felt so alone in that game with nobody to talk to, nothing to interact with and in all those eerie surroundings. I didn't enjoy it at all and couldn't wait to get it over with.

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25 MAY 2003 at 8:41pm

Jenny100

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Originally Posted By getstuck (24 MAY 2003 3:47pm)


I didn't find it serene at all but very scary - in fact I was so freaked out I had a hard time concentrating on the puzzles - I felt so alone in that game with nobody to talk to, nothing to interact with and in all those eerie surroundings. I didn't enjoy it at all and couldn't wait to get it over with.



I didn't think Myst was either serene or scary, just mysterious. And I found plenty of things to interact with. Almost all the puzzles required me to interact with them to figure out how they worked. Myst was my first adventure game and I thought it was so cool how you could flip levers and click on valves to turn the water on etc.

One thing I don't like in games is lame characters. I'd much rather a game have no other characters at all than have lame characters that just get in the way and take up time with boring and badly acted conversation.

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25 MAY 2003 at 9:10pm

sennebec

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Originally Posted By Jenny100 (25 MAY 2003 8:41pm)



I didn't think Myst was either serene or scary, just mysterious. And I found plenty of things to interact with. Almost all the puzzles required me to interact with them to figure out how they worked. Myst was my first adventure game and I thought it was so cool how you could flip levers and click on valves to turn the water on etc.

One thing I don't like in games is lame characters. I'd much rather a game have no other characters at all than have lame characters that just get in the way and take up time with boring and badly acted conversation.

exactly my experience, jenny...
and because myst was my first game and i loved it, i am constantly on the lookout for games with a similiar feel...


still gaming...

 


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25 MAY 2003 at 11:30pm

pwyfyi

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I agree. I don't like games like "post Mortem" because it's wayyyyyyyyyyyyyy too much talking and repeating. I like looking around and finding things out on my own, without timers, sliders, or mazes. Just  MHO

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25 MAY 2003 at 11:34pm

Eva

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I like the talking and interacting with other characters, mainly because I like a good story in my games and good stories seldom come in a game without other characters than yourself.

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26 MAY 2003 at 1:18am

Jess

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Originally Posted By getstuck (24 MAY 2003 3:47pm)


I didn't find it serene at all but very scary - in fact I was so freaked out I had a hard time concentrating on the puzzles - I felt so alone in that game with nobody to talk to, nothing to interact with and in all those eerie surroundings. I didn't enjoy it at all and couldn't wait to get it over with.


I didn't feel scared but somewhat lonely sometimes. Riven was my first adventure game, and while I loved it entirely, I was having a few doubts about it in the middle of my journey. I was hoping to come in contact with at least one Rivenese, but it turned out they were all scared of me. I'm a myst lover but feel like the game could of helped me feel more intrigued if there were more characters to interact with.


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31 MAY 2003 at 6:55pm

Jenny100

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Originally Posted By getstuck (25 MAY 2003 11:34pm)
I like the talking and interacting with other characters, mainly because I like a good story in my games and good stories seldom come in a game without other characters than yourself.



Don't misunderstand. I enjoy games where you interact with other characters as long as they're well written, well voiced, and the conversation topics are interesting. But if they're badly done I think they're worse than useless.

I'm playing Post Mortem right now and it's really weird. The characters' movements during conversations are so spastic. Even if the dialogs were perfect, which they're not, it would be distracting to watch those characters twitch around.

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1 JUN 2003 at 12:15am
Deleted UserAAAA! It's the thread that will never die! Beat it back down before it consumes the entire forum!

I like the talking and interacting with other characters, mainly because I like a good story in my games and good stories seldom come in a game without other characters than yourself.


Not true. Myst had three characters. Whether you think they were interesting, well-acted characters or not, you shouldn't misrepresent the game by claiming there are none. I wish people wouldn't make broad, sweeping statements bashing Myst if they are wrong.
You have to remember that in Myst, the action has already happened and you are discovering it after the fact. It is like being a detective in a murder mystery rather than participating in the murder.

I enjoy games where you interact with other characters as long as they're well written, well voiced, and the conversation topics are interesting. But if they're badly done I think they're worse than useless.  
I'm playing Post Mortem right now and it's really weird. The characters' movements during conversations are so spastic. Even if the dialogs were perfect, which they're not, it would be distracting to watch those characters twitch around.


I agree with you on that one. A good Myst clone is better than a bad Sierra-style game. This should be self-evident- aren't good games always better than bad ones?

Maybe the above comments are so insightful that there is nothing left to say about Myst and this topic will finally die.
And maybe I will find a big bag of free money on my doorstep tomorrow morning.


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