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Topic: Scratches an A!?  Yeah right!

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > Scratches an A!?  Yeah right!
23 JUL 2006 at 2:13am

shadow9d9

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Originally Posted By nytimesguy (22 JUL 2006 3:56pm)
One thing to note is that people who specialize in reviewing a specific genre are often extremely good at those games.  I play all sorts of games, and I don't play any of them as well as reviewers.  A reviewer will say, "this FPS was of moderate difficulty and I finished it in 10 hours" and I will die over and over and take 20 hours to finish.  A reviewer will say, "this strategy game lacks the necessary depth and can be easily beaten with a few basic techniques" and I won't be able to win a single battle.  A reviewer will say, "the puzzles in this adventure game are brain-dead simple" and I'll need a walkthrough for the entire thing.

So usually, in my experience, most reviewers have less trouble with games than I do.  So I take everything with a grain of salt.

But even though reviewers breeze through things I can't get by, I have also on occassions had no problem with something that a critic ranted about.  We all have particular skills, particular approaches and particular ways of looking at the world that will work with some challenges and not with others.

In terms of adventure games, some things I think should always be mentioned, like pixel hunting, because one can say objectively if a game has a lot of pixel hunting, even if people disagree about whether that's a bad thing.  Whether puzzles are logical is trickier, because some puzzles that strike me as illogical make perfect sense to other people.  Saying how difficult a game is is utterly impossible.  As for the theory that puzzle difficulty can be quantified, I would say, not if it's a good game.  If it's a bad game full of unoriginal puzzles then yes, you could give it a difficulty rating, but if the game asks you to think outside of the box, well, how do you measure the difficulty of thinking outside of the box?  I don't think acamedicians have "think outside the box" tests.  Even if they did, my box is not your box.

As for all critics seeming to overlook obvious flaws in a game, that's criticism.  I've seen dreadful movies I thought were terribly written and directed that received universally glowing reviews.  It's annoying, but it's just a part of life, like death, taxes and pixel hunting, that you have to learn to deal with.



Agreed, and about your last line.. yes it is, and I have the right to complain!
Disclaimer:&&&&Please do not take my opinions personally.  I have strong opinions that may differ harshly with other popular opinions.  I also have a rather direct way of expressing them.  Keep this in mind when reading and do not get upset!

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7 SEP 2006 at 1:38pm

Akhilles

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Just finished Scratches (I use that term very loosely).

Well, I didn't actually *finish* it as much as I'm finished with it


Spoiler AlertI stopped at the point where I needed to dig up the woman.. I gave up after 60 or so tries.. holy crap! I had to sit through not only the digging attempt.. but also the filling in of the hole! ARGH!

I cheated. Yep, look at the hints website when I got stuck. *sigh*

Where did I get stuck? It was another of these unknown objectives.

Spoiler AlertI kept checking the mailbox, trying the phone. Nothing.  I believe the first time I got stuck was when I had to check exactly 3 places in the house before I could call Jerry and complain about the lack of candles.

Do you like or maybe I should say.. do you consider a hidden objective like this.. a puzzle? I like finding a way around a problem.. but I had no way to know I couldn't continue the game without doing the wander around thing THEN use the phone.

I think it would have been clearer for me had I had a notebook kept by the main character that I could read that would remind me that I hadn't finished what was required of me at the time (in this case: find the bloody candles)


I suppose since I couldn't get past something near the beginning of the game and couldn't complete it without cheating.. i have no opinion of the game (outside of gripes above in the spoiler areas).


You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.


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8 SEP 2006 at 2:49pm

Snake2715

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I just stumbled onto this post and have only read one page... so given that I am unsure if others have said what I am about to say.

The candle issue wasn't an issue for us. First it says in the manual to CALL your contacts OFTEN. So given that bit I tried Jerry and we looked a few more places and called him right back.

Potential spoilers below

The digging issue wasn't not really an issue in the sense that there were shadows in the maids pictures and we figured that out.

The hardest part for me happened with the African room and the hammer. I tried it everywhere and felt a bit of pixel hunting was unnecessary and it wasted about 1 hour of my time.



What we did do however was turn the "hint" system on. My wife played through this game with me on this past labor day weekend. She gets frustrated really quickly as she is pretty new to adventure games. With that on there would be hints along the lines of "now is not the best time to dig" or "I felt like I missed something in that room". Personally I felt these were juist enough without giving to much away.

I definitely liked the game but a very few of the puzzles were a bit difficult and vague. Its funny though as I never noticed the picture of the vase in the game but in the manual. See I always look through adventure game manuals at the pictures as I have found many times there are hints or clues in the pictures. I noticed the key above the vase there. However in the game we had already got the key and moved on.

For me to find the key I looked at the vases opened the curtains and left. Then I started to search everything again in hopes that we missed something and the light from the window lit the bottom of the vase up revealing the key it had nothing to do with the picture as far as I could tell.

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8 SEP 2006 at 7:10pm

Jenny100

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Originally Posted By nytimesguy (22 JUL 2006 3:56pm)
Whether puzzles are logical is trickier, because some puzzles that strike me as illogical make perfect sense to other people.  Saying how difficult a game is is utterly impossible.  As for the theory that puzzle difficulty can be quantified, I would say, not if it's a good game.  


I would say it depends on the type of puzzle. With logical puzzles, the more complex the puzzle, the more difficult. The RHEM games are very logical, but they aren't easy games.

With think-outside-the-box puzzles, you can't really quantify the difficulty because it becomes a matter of luck whether your brain makes the connection or not (unless the game feeds you clues).

If it's a bad game full of unoriginal puzzles then yes, you could give it a difficulty rating,


No, it's still a problem. Sliders, for example, aren't exactly original. But some people find them impossible while others breeze through them.

but if the game asks you to think outside of the box, well, how do you measure the difficulty of thinking outside of the box?  


I would look at how far outside the box the puzzle requires you to think. Is it possible for you to make a connection because of something you see in the game surroundings? How far away is the puzzle from being a logical puzzle? How stupid is the solution and how far from being something you'd do in real life? (cat hair mustache anyone?)

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