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Topic: Today's article on JA

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30 JAN 2003 at 6:21am
Deleted User"Third person games are now commonplace."
-->I think this guy has mistaken. Hello.....the most common games right now in the market are first person games.

"the marketplace no longer produces human-based adventure games"
-->Most adventure games that I have bought every 3 weeks are still human based adventures!!!

That's all I gotS to say..





30 JAN 2003 at 6:43am

scout

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By the way, can anyone contribute "State of Adventure Gaming" columns to JA the way anyone can submit items to a newspaper's Letters to the Editor?  


Good question. I thought it was interesting that the author of the column was actively giving seminars. It's not unheard of to use outlets like morning talk shows, radio interviews and Op Ed peices to get exposure.

MichaN. There was a thread on Gamboomers about this same article. The consensus was basically the same as JA,  though admittedly a bit more muted.

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30 JAN 2003 at 4:53pm

Arnir

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Just to explain why I made my first post on this board on this thread:  

I have been reading JA for a long time.  
Too lazy to add the + although I remember it being added.)  I think my earliest memory was one of Randy's State of Adventure Gaming articles.  My reaction was wow, this guy has certainly a strong opinion and voice to match.  I didn't agree with everything (even thought some of it was silly), but it was well written and professional.  Thought provoking.  

Maybe I was in a grumpy mood when I read this article, but it really struck me as a long whine with no redeeming value.  It came across to me as a typical forum post instead of a quality article.  I don't expect to agree with an article, but I have higher expectations for an article than a forum discussion.  The author could have made the same points more intelligently.  I would have still disagreed, but at least the article would have lived up to what I believe are the legitimately high standards of JA.  This edition of the column simply struck me as below the standards I expect of JA.

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30 JAN 2003 at 6:09pm

SirDave

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I gotta say that I still think far more is being made out of that article than is necessary. I think he makes some good and relatively accurate points, but he also made some that IMHO were off the mark (eg. re: Syberia etc).

I don't quite understand the premise that it didn't meet the quality standards of JA. It's just an op-ed, not a statement of JA's position, and certainly not an evaluation done on the level that Randy does. In my mind it's nothing more than interesting 'food for thought'!

The future ain't what it used to be!


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30 JAN 2003 at 7:15pm

Randy-JA

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Jen100 asked:

By the way, can anyone contribute "State of Adventure Gaming" columns to JA the way anyone can submit items to a newspaper's Letters to the Editor?

Yes.  In fact, if there were enough response I would love to have a weekly soapbox, guest editorial, etc on the front page.

Btw, the article that a lot are up in arms over is called, "The Current State of Adventure Games"  It is not part of the "State of Adventure Gaming" columns that I do and which, health willing, will return next month.  

We will though take more care in the future to mark articles such as Florez's as opinion piecies.



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30 JAN 2003 at 7:32pm

Arnir

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Ah, Randy, thank you for the clarification.

I obviously did not notice the subtle difference.  My apologies.  If I had realized it wasn't meant to be the same series as the one you write, I would have had a milder reaction.  The op-ed pieces sound great.

Best wishes on your health (and any other issue you so desire  
 


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30 JAN 2003 at 9:54pm

GrammarTroll

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Cassandra Galleries?
9?
Cydonia?

Great games?  Tee hee.

And I guess I missed "Slivers."

ROTH isn't even an adventure game.  It's an action/adventure game (and a GREAT ONE).  Adventure games don't have wall-to-wall combat.

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30 JAN 2003 at 10:06pm

SirDave

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That darn 'Slivers' hurt so much I just couldn't bring myself to try 'Slivers 2'!

The future ain't what it used to be!


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30 JAN 2003 at 10:18pm

Elfstone

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But he is right, the 3d environment and controls of Tex Murphy games are better than most of the recent interfaces...
[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&&
all-time) 24, Stargate SG1, X-Files, Lost, House

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30 JAN 2003 at 10:32pm

GrammarTroll

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UAKM and Pandora Directive are MODELS of exemplary adventure game design.  I would buy twenty games in that exact format.  Those two games provided some of the most purely delightful time I've ever spent playing games.

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30 JAN 2003 at 11:48pm

eGoatee

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He likes real time immersion and that's fine, so do others on the forum including me. Maybe if Timelapse would have a remake or sequel in 3D he would be happy. And so would a lot of us here.  Kill two birds with one stone so to speak.
After all it has some of the puzzles he favors and of course he listed it as a great adventure game. And I would wager that most here consider it to be a very good AG too.

eGoatee

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31 JAN 2003 at 4:01pm

Freddie_Pharkas

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Didn't we just have this discussion on Wednesday?   I'll say this, JA did a great job putting up that article (check the last thread for my two cents if you're interested, lets just say I disagree with it) because it sure did spark a lot of discusssion.   This just goes to show how important it is to get different points of view out there, particularly those that go against the grain.  

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