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| 9 MAY 2006 at 2:13am |
CountryEasternSorcerer Apprentice


Posts : 250 Joined: 2 NOV 2003
Status : Online | Hey, Zar. Great news! Thanks.
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| 9 MAY 2006 at 9:14am |
CarolineJA+ Overseer


Posts : 16540 Joined: 28 JAN 2007 Location: AU
Status : Offline | I might get to play there this time.
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| 9 MAY 2006 at 9:44am |
MarkGuild Master


Posts : 3803 Joined: 10 OCT 2002 Location: US, Georgia
Status : Offline | Me, too! I have the URU: Complete Chronicles boxset and haven't cracked it open yet!
Psst! Can one run around nude?
Please proofread your posts carefully to see if you any words out.
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| 9 MAY 2006 at 10:18am |
CulturaJourneyman


Posts : 1337 Joined: 1 SEP 2004 Location: NL, Amersfoort
Status : Offline | Well, apparantly I was one of the few 'invited' members to join Uru Live in an early stage (there was only an early stage anyway).
I can tell you, mowing the lawn was more exciting than Uru Live.
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| 9 MAY 2006 at 1:37pm |
CountryEasternSorcerer Apprentice


Posts : 250 Joined: 2 NOV 2003
Status : Online | Cultura, I think you showed up at the wrong lawn.
2+ years ago, URU Live was fun, but buggy, incomplete and not supported well. It died, and Until URU sort-of took its place, but was only a static online presence.
Now, this is an all-new incarnation with a new company as partner. You don't need the game, you'll download an all-new version from the website, then pay $9.95 per month. Signups to beta-test are now, with release to the public this fall.
The first URU Live was a wonderful, satisfying experience. I'm very excited about this. You might want to drop in and see the Guild of Greeters (http://www.guildofgreeters.com) as well, to see what they are up to.
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| 9 MAY 2006 at 5:24pm |
CulturaJourneyman


Posts : 1337 Joined: 1 SEP 2004 Location: NL, Amersfoort
Status : Offline | Well CountryEastern, it almost seems we where at a different Uru Live altogether...
My experience was wandering around a (alas pretty) gameworld, devoid of any direction or goals. Lots of other players there (with those funny spectacles) but none of them (nor me) had any clue as to what you should actually do in the caverns.
I played for a week or so, but got really, really bored. I hope for sure that this new Uru Project proves to be better, but seeing is believing.
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| 9 MAY 2006 at 8:14pm |
ZardozIntergalactic Janitor


Posts : 11 Joined: 14 MAY 2004
Status : Online | In addition to Uru, GameTap will also be offering Telltale's Sam and Max episodes: Telltale press release: First Sam & Max Episode coming this fall!
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| 9 MAY 2006 at 11:53pm |
CountryEasternSorcerer Apprentice


Posts : 250 Joined: 2 NOV 2003
Status : Online | Cultura....you were playing Until Uru, a lackluster replacement for the first Uru Live. In Uru Live, there was lots to do...treasure hunts...contests...an ever-expanding world...a storyline...not to mention everyone else there, in the caverns, with you, running around in gorgeous free-wheeling 3D, talking, waving, sharing journey books and traveling through the entire game to explore together.
It was sweet. But it died for many reasons....now it will be better than ever.
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| 10 MAY 2006 at 6:42am |
stinking_dylanIntergalactic Janitor


Posts : 33 Joined: 24 APR 2006
Status : Online | I'm very interested in this. I've never played URU, but from the screenshots and reviews, it looks pretty intruiging.
But this URU Live...
CountryEastern, have you played any MMORPGs, or perhaps NWN online? No offense, but your description sounds pretty much like Culturas description. Being able to run around in 3D, wave, talk and have contest/treasure hunts pretty much constituits the basic interface of every online RPG. It's what you do when there's nothing to do.
What is the online game actually about? I mean, what do you actually do as part gameplay?
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| 10 MAY 2006 at 9:24am |
CulturaJourneyman


Posts : 1337 Joined: 1 SEP 2004 Location: NL, Amersfoort
Status : Offline | Well Country, for all that I know, I never played 'Until Uru', since I have never heard of it. The game that adorned my hard disk was Uru Live, at least that is what the directory tells me, and so does the intro screen.
I was invited into it, 'played'it (for free) for a week or two, then got really bored.
And yes Dylan, this was very much like a MMORPG. But without any quests that I know of, just great surroundings (better than I have ever seen, that's for sure). But hey, I'll wait and see.
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| 10 MAY 2006 at 3:21pm |
ZardozIntergalactic Janitor


Posts : 11 Joined: 14 MAY 2004
Status : Online | Uru Live with full game play never existed because it was canceled before it opened. Sounds like you were in the open beta, which was called the Prologue. The Prologue had two sets of game play opportunities. The first was the set of tasks imported from the offline version, Uru: Ages before Myst. You could, in theory, have experienced all the game play from UABM online via the Prologue, even (I believe) in a multiple-player setting. The other set of opportunities involved the common areas of the game that were slowly opened during the Prologue. Here, there wasn't much in terms of game play (zilch, really), but there was an evolving story line that Cyan threw in to keep people entertained until Uru Live actually launched Otherwise, once you had finished the game play from UABM, Uru online was really a great big chat room (other than the ongoing drama put on by Cyan).
Whether Uru Live in its old form (or even its new form) ever would have had enough game play to satisfy most MMOG folks is debatable. It was not intended to be a MMORPG, because you play as yourself (unless you want to pretend you are someone else). There was never much to customize, nor did it have many quest-type features other than the puzzle-oriented journeys through the ages, but the ages were always few in number. Cyan was (and now is) banking on a steady stream of new ages to provide exploration/puzzles, with some sort of evolving storyline to fill the gaps between.
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| 10 MAY 2006 at 6:04pm |
CulturaJourneyman


Posts : 1337 Joined: 1 SEP 2004 Location: NL, Amersfoort
Status : Offline | Yes, that pretty much sums it up. So I was in the prologue as a beta player/tester. Not that it was al that funny, but it was a privilege, or so I understand.
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| 14 MAY 2006 at 11:22pm |
eGoateeSpace Cadet


Posts : 157 Joined: 4 NOV 2002
Status : Online | Cultura I'm not sure if you were able to play the ages from Uru Ages Beyond Myst (UABM) as multiplayer in Uru Live. I tried reading in the thread but can't tell for sure. I played Uru Live and I played at least three of the ages, their puzzles and everything just like what singleplayer Uru (UABM) has but with 2 or more live online players. Once there were 5 of us playing the Teledahn age. If you did play the ages online and found them boring then disregard my post. I just had to find out. To some who did play the ages in multiplayer they were dissapointed because it was playing the same puzzles and storyline over and over again. If that's what you meant then that's ok, I respect that. By the way, I played Until Uru too and also played a couple prime ages (from UABM,) and Until Uru has live voice chat which I used.
Btw the bucket gondola didn't work in Teledahn with the online group in Live but we had the rest of the age to mess with. Including taking turns shooting the mining gun. And trying to get the power back on for the gondola was interesting because it was the first time any of us had worked on that common singleplayer problem with live people. Again I'm not sure if you had all that or similar things in Uru Live.
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| 15 MAY 2006 at 9:00am |
CulturaJourneyman


Posts : 1337 Joined: 1 SEP 2004 Location: NL, Amersfoort
Status : Offline | I could not play any level from UABM. So I was def. not playing UABM. I was just at he great cavern with the huge stairway, that was about it (with some sidelevels).
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| 15 MAY 2006 at 7:41pm |
eGoateeSpace Cadet


Posts : 157 Joined: 4 NOV 2002
Status : Online | Cultura I played in January and Feb 2004. There was a good qualitly patch for netplay in early January or late December. So that let people get online in the ages more easily or for the first time. I think there were some problems with getting the ages to work live in Nov and Dec of 03.
Anyway most of Jan and the first 4 days of Feb '04 were quite something as I and many others visited the ages and the cavern numerous times. I was at the shutdown when they pulled the plug on Feb 4. A group of us and lots of other groups waited for the end. The game froze and eventually went dark in our case. And we went back to singleplayer until the arrival of Until Uru in August '04.
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