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| 29 APR 2006 at 1:10pm |
psybafireSpace Cadet


Posts : 194 Joined: 18 OCT 2002
Status : Online | im a film student in london, and have worshiped the adventure genre since i first discovered it. Im amazed how they are ignored by many gamers, and some arnt even aware of the genre. Ive head "yeah, i like adventure.. you mean like tomb raider?" too many times, its its time to let people know whats going on.
possible themes for this documentary- the unknown genre, the development of the genre, adventure as collectors items, the fan base breaking the gamer stereotypes.
for its production im thinking- interview, voice over, game footage
So, is this a bad idea? anything to suggest in terms of themes, attitudes, argument, and style? I am not the most knowledgeable person on the genre, so i will need a lot of help writing it etc, but if anyone is interested and would like to contribute, then let me know.
[b]Its boring, there isn't any action at all. You walk around picking up things and using them with other items. You walk around and use the item on something. Walking around and talking to people is really lame, what about some shooting or something[/b]~[i]APuddleduck[/i]&&
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| 29 APR 2006 at 1:53pm |
shed22Space Cadet


Posts : 106 Joined: 18 SEP 2005
Status : Offline | This seems a interesting concept. I've long felt that the one unique aspect of adventure gaming is its general appeal. Shooters and their other gory derivatives seems to appeal to the younger set. Sports games are generally played by males under fifty. However, adventure gamers seem to be aged 12 through 80; male or female; and virtually all colors. The genre seems to have a vey general appeal. Perhaps that element could be part of your film.
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| 30 APR 2006 at 6:52pm |
Steve IncePrivate Detective


Posts : 571 Joined: 7 NOV 2002
Status : Offline | This is an excellent idea if you can pull it off in the right way.
Originally Posted By psybafire (29 APR 2006 1:10pm) possible themes for this documentary- the unknown genre, the development of the genre, adventure as collectors items, the fan base breaking the gamer stereotypes. My feeling is that it needs more bite than this. Perhaps how so much in modern gaming is owed to the adventure genre - puzzles in actions games came first in adventures; character development in games like HL2 owe a lot to adventures leading the way; highly developed stories in RPGs had their beginnings in the adventure genre.
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| 30 APR 2006 at 9:57pm |
| Deleted User | I agree with Steve... although you're probably better off looking at the development of games as a narrative media to retain a high level of interest for your documentary. It'd open you up to a wider arena but adventure games would be a massive contributor to that outside of later RPG's. Take it up to Dreamfall, which seems to be one of the latest titles to utilise narrative over even gameplay. I'm guessing you'd need to interview people too?
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| 2 MAY 2006 at 9:48am |
stinking_dylanIntergalactic Janitor


Posts : 33 Joined: 24 APR 2006
Status : Online | Great idea. I've often thought adventures, especially text adventures were and are being marketed incorrectly by targetting the wrong audience. I feel adventures would be far more commercially successful if advertised/sold in the fiction section of a bookstore rather than next to the playstation games in a game shop.
Perhaps a documentary emphasising the 'interactive fiction' guise of adventure games would bring more people who normally don't play computer games into the genre...?
As for adventures influencing other genres, I don't think this is true. Not more so that other genre's influence on adventures anyway. The only real breakthrough adventures have made technically is in compression algorithms from the early versions of Zork, adventure and colosal cave.
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| 2 MAY 2006 at 10:08am |
Steve IncePrivate Detective


Posts : 571 Joined: 7 NOV 2002
Status : Offline | Originally Posted By stinking_dylan (2 MAY 2006 9:48am) As for adventures influencing other genres, I don't think this is true. Not more so that other genre's influence on adventures anyway. The only real breakthrough adventures have made technically is in compression algorithms from the early versions of Zork, adventure and colosal cave. That just assumes a technical influence, which is not what I was talking about at all. I'm talking about the way, when you play games from other genres, you see things that have been influenced by adventures - character interaction, inventory manipulation, investigative gameplay and puzzles, etc.
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| 2 MAY 2006 at 10:28pm |
BazzaLBPrivate Detective


Posts : 512 Joined: 27 AUG 2005 Location: AU
Status : Offline | Originally Posted By Steve Ince (2 MAY 2006 10:08am)
That just assumes a technical influence, which is not what I was talking about at all. I'm talking about the way, when you play games from other genres, you see things that have been influenced by adventures - character interaction, inventory manipulation, investigative gameplay and puzzles, etc.
One could argue that those influences came from movies / Indiana Jones and its sheer coincidence that some of these overlap adventure game content.
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| 3 MAY 2006 at 6:51am |
Steve IncePrivate Detective


Posts : 571 Joined: 7 NOV 2002
Status : Offline | I'm not talking about characters interacting with each other, but the player interacting with other characters in a way that clearly has an adventure influence. As for inventory manipulation, investigative gameplay and puzzles - a film viewer rarely gets the opportunity to do this when watching a film.
Maybe I'm stretching it a little, and it may take a lot of research to track the influences, but I'm convinced that the influence is there. Take Neverwinter Nights - the interface feels like an adventure point-and-click interface to me, though one that's been highly developed for the specific needs of this game.
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