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Topic: Under a Killing  Moon

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19 APR 2006 at 2:14am

flinton35

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Does any know how to run Under a killing moon in xp or dos mode thanks.

Matt
Love adventures

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19 APR 2006 at 6:15am

SirDave

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Originally Posted By flinton35 (19 APR 2006 2:14am)
Does any know how to run Under a killing moon in xp or dos mode thanks.

Matt


Running UAKM under WinXP is not easy, but you might find the following interesting:

http://www.justadventure.com/cgi-bin/yabb2/YaBB.pl?num=1121546735/14#14

The future ain't what it used to be!


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20 APR 2006 at 1:04am

jalex

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I tried to run it on a 2 gig  with dos box but it ran so slow and jerky that I had to go back to my old 700 with Window 98 and then it ran just fine.

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20 APR 2006 at 1:23pm

Aya

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uakm, as well as pandora and overseer, are a pain to run on xp... we played that fairly recently, and i think we used vdms

You have gotten the attention of the mysterious lady. She turns to face you. Her face is devoid of any flesh. You are frozen with horror as she begins ripping your body into a bloody mess.


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21 APR 2006 at 2:18am

jalex

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Originally Posted By Aya (20 APR 2006 1:23pm)
uakm, as well as pandora and overseer, are a pain to run on xp... we played that fairly recently, and i think we used vdms


I will have to try vdms.  As far as I have seen Dosbox runs all scrolling type games very poorly but does ok with the slide show type.
I have a 3.2 gig computer but it's using 98SE so I don't have to run Dosbox on it.
 

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21 APR 2006 at 1:24pm

Morgause

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UAKM should not run under VDMS, unless you are lucky. The problem seems to be in the way the virtual DOS machine handles some specific requests. A hack is to edit the executable file itself, which does allow the game to run, but will often create annoying problems on many (if not all) computers. I did not have the knowledge to try to fix the problem back then, and I wasn't able to find any more information on the subject. So, how was it for you Aya? Pandora should work through VDMS.

Jalex, you might wish to look up the configuration file for DosBox, since speed in protected-mode game can be improved greatly through that means. It may be possible to get the game to run at full speed on your computer with the highest details in Interactive Mode (the rest of the game doesn't require that much processing power), without losing much in the way of detail (well, I honestly cannot spot the difference between Frameskip=0 and 1 or even 2).

Of course, if you have access to genuine DOS, it should be much easier to go that way.  Hmm, that reminds me I should check out UKAM on that Linux Box...

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22 APR 2006 at 4:35pm

jalex

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Originally Posted By Alneyan (21 APR 2006 1:24pm)
UAKM should not run under VDMS, unless you are lucky. The problem seems to be in the way the virtual DOS machine handles some specific requests. A hack is to edit the executable file itself, which does allow the game to run, but will often create annoying problems on many (if not all) computers. I did not have the knowledge to try to fix the problem back then, and I wasn't able to find any more information on the subject. So, how was it for you Aya? Pandora should work through VDMS.

Jalex, you might wish to look up the configuration file for DosBox, since speed in protected-mode game can be improved greatly through that means. It may be possible to get the game to run at full speed on your computer with the highest details in Interactive Mode (the rest of the game doesn't require that much processing power), without losing much in the way of detail (well, I honestly cannot spot the difference between Frameskip=0 and 1 or even 2).

Of course, if you have access to genuine DOS, it should be much easier to go that way.  Hmm, that reminds me I should check out UKAM on that Linux Box...


It sounds like you know Dos box much better than I.  I spent a lot of time studying all the configurations and changing them and the best I ccould get out of it was not even close to what it was with a 200mh processor running dos.  Yes I agree the interactive mode of UAKM is the scrolling graphics part of the game and it definatly would take more precessor power. I didn't see any changes with the frameskip ether but is did seem the make the grasphics a little worse.
What is a protected-mode game?


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22 APR 2006 at 4:53pm

Morgause

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Frameskip should increase performance when moving around, though it doesn't have much of an impact in UAKM near as I can tell (well, unless going with something like 10, where it makes the game nigh unplayable). Processor cycles should be in the vicinity of 15,000-20,000 on your computer; when the sound starts to stutter, you are nearing the maximum. In my experience, processor cycles are the most important setting to increase speed; other settings include disabling things you do not need, like a joystic or three different sound cards, or lowering the graphics/sound quality, if you are fine with it (I know I can hardly hear a difference between high quality sound and lower).

When all else fails, the only remaining option is to lower the settings in the game itself, namely the resolution and quality of the Interactive Mode. That's the step I will not take myself: my ears are tolerant for sound quality, but 320x200 and less detail is too much for my eyes to accept. My processor was quite a bit slower than yours, though, but I suppose processor architecture, and perhaps also operating system, matter. (It seems to me that my Linux box is going much faster while running DosBox, but sound stutters very quickly, and the performance is a bit unequal in certain games. I won't spend much time toying with it though.)

Protected mode is basically what most modern DOS games use, in opposition to real mode. Protected mode is much improved, but that means it is harder to use now. Protected-mode games are the ones that will often not work straight from Windows XP (and its virtual DOS machine), and they are also the ones that slow down most DosBox (support for them was only added in 0.60, a few versions ago). Still, they aren't all created equal: Albion (released in 1996) has always run like a charm for me, no matter how I played the game, whereas UAKM has been getting worse and worse with each change of platform (all clear on Dos, a couple problems on Windows 98, hardly working in XP, won't start at all in Linux... though the last one is temporary).

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22 APR 2006 at 5:19pm

Andromus

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So it sounds like if one has access to a Windows 98 system, it's not really worthwhile trying to get UAKM working under XP? I ask because for me it's a lot more convenient playing off of my XP system (bigger screen, more desktop space than my Win98 system), but if it's a lot easier to setup and play under Win98, I won't even try under XP.


 


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24 APR 2006 at 3:29pm

BunnyFuFu

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Under XP it takes a lot of time and patience, I managed to play the game under XP, using instructions I found on one of the Tex Murphy forums, but under 98 it runs much more smoothly.

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24 APR 2006 at 4:11pm

jalex

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Thanks Alneyan
That's about what I was doing with dos box but you have a lot of other good tips there too that should help.  My 2 gig has  Gforce 2 on board video and that's a big drawback too, I think.  I never really put much time into dos box because I always have computers around here with Win98 on them.



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24 APR 2006 at 4:33pm

SirDave

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Originally Posted By Andromus (22 APR 2006 5:18pm)
So it sounds like if one has access to a Windows 98 system, it's not really worthwhile trying to get UAKM working under XP? I ask because for me it's a lot more convenient playing off of my XP system (bigger screen, more desktop space than my Win98 system), but if it's a lot easier to setup and play under Win98, I won't even try under XP.


That very point is the basis for the reference above to my 'UAKM-Playing Old AGs Project'. I have not come across anyone who was successful playing UAKM under WinXP or using any method other than Win95/Win98/Win98SE (or DOS, of course) and by successful, I mean playing it with smooth audio/video, the way it was designed to play. Trying to play a wonderful game like UAKM (or the other Tex Murphy games) with stuttering audio, video, cutscenes would just drive me crazy and destroy the whole experience.

BTW: Remember that UAKM was originally designed for DOS and although the reference above uses the Toshiba Portege 320ct as an example, the main gist of the reference is instructions on how to run UAKM under Win95/98/98SE. There are a few tricks that are necessary otherwise even the latter won't work very well!



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