| 25 APR 2006 at 2:14am |
CarolineJA+ Overseer


Posts : 16540 Joined: 28 JAN 2007 Location: AU
Status : Offline | Randy must have seen and played a lot of games over the years. I wonder what he chooses to play for relaxation?  oes he ever look forward to a new game coming out?
Hey, I wonder which side of the Myst debate Randy sits on? [smiley=devil_smiley_grintail.gif]
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| 25 APR 2006 at 2:57am |
| Deleted User | Originally Posted By Sweet -n- Sour Susan (23 APR 2006 3:38am)
Originally Posted By wowforz (22 APR 2006 7:19pm) As April, I’ve already had to fight and kill people, but not before getting killed a few times first until getting the hang of the ‘k’ and ‘l’ keys (fighting techniques).
I seem to recall one thing mentined in the TLJ manual was that April could not die. Although a couple spots still had me panicked that she might.
It's not the sort of dying where you dig a hole and have a funeral. The screen goes black and you are asked if you want to restart from the last saved game
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| 25 APR 2006 at 3:34pm |
ShanyGuild Master


Posts : 3313 Joined: 19 JUN 2003
Status : Online | [edit]It's not the sort of dying where you dig a hole and have a funeral. The screen goes black and you are asked if you want to restart from the last saved game[/edit]
What? Not even the option to restart the sequence? That's a huge change from TLJ, where they even mentioned in the manual that you can't die because it will ruin the enjoyment of the game.
I mean, sure it's annyoing that in TLJ April can get chased by a monster forever and not die, but dying and having to resotre from a save game is just as distracting, and on top of that, annoying.
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| 25 APR 2006 at 4:11pm |
Cartmans DadSpace Cadet


Posts : 185 Joined: 15 DEC 2003
Status : Online | Originally Posted By Shany (25 APR 2006 3:33pm) [edit]It's not the sort of dying where you dig a hole and have a funeral. The screen goes black and you are asked if you want to restart from the last saved game[/edit]
What? Not even the option to restart the sequence? That's a huge change from TLJ, where they even mentioned in the manual that you can't die because it will ruin the enjoyment of the game.
I mean, sure it's annyoing that in TLJ April can get chased by a monster forever and not die, but dying and having to resotre from a save game is just as distracting, and on top of that, annoying.
Just before any potentially life threatening sequences - and a lot of other places too - the game is auto-saved, so it's not as bad as it sounds i.e. having to re-load from Chapter 1 when you're in Chapter 5 because you forgot to save.
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| 25 APR 2006 at 4:15pm |
ShanyGuild Master


Posts : 3313 Joined: 19 JUN 2003
Status : Online | Oh, thanks for clearing that up. Still, I think I'll pass on Dreamfall.
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| 25 APR 2006 at 9:16pm |
ConMolSorcerer Apprentice


Posts : 396 Joined: 10 OCT 2002
Status : Online | While talking about reviews, when I said it was ridiculous that JA+ didn't get a review copy, I was more thinking that it wasn't courteous of the publishers. If they provide to IGN and Gamespot - they should provide to the major adventure sites. I came across this heading in my web trolling:
How Game Reviewers Are Emphasizing "Innovation" Over Fun Gameplay - And Hurting Video Games As A Whole
and I thought it was great. We are so fast moving, we never stop to just enjoy anymore. I wish we could just stop for a bit and enjoy FUN, never mind if the game "adds something new to the genre".
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| 25 APR 2006 at 9:19pm |
ConMolSorcerer Apprentice


Posts : 396 Joined: 10 OCT 2002
Status : Online | Wanderer, correct me but so far I've found that the save points happen automatically just before a battle starts so if you do have to redo it it's pretty much like retrying....but I'm only a few hours into the game.
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| 25 APR 2006 at 9:24pm |
Cartmans DadSpace Cadet


Posts : 185 Joined: 15 DEC 2003
Status : Online | Originally Posted By ConMol (25 APR 2006 9:18pm) Wanderer, correct me but so far I've found that the save points happen automatically just before a battle starts so if you do have to redo it it's pretty much like retrying....but I'm only a few hours into the game.
Uhm, yeah, that's pretty much what I said above isn't it?
The example I cited is one which you won't encounter in Dreamfall because of the auto-save feature before precarious situations.
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| 25 APR 2006 at 9:45pm |
ConMolSorcerer Apprentice


Posts : 396 Joined: 10 OCT 2002
Status : Online | I know - Duh
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| 25 APR 2006 at 10:17pm |
| Deleted User | Originally Posted By ConMol (25 APR 2006 9:18pm) Wanderer, correct me but so far I've found that the save points happen automatically just before a battle starts so if you do have to redo it it's pretty much like retrying....but I'm only a few hours into the game.
Well in Chapter 5 in the bio-garden, the auto save point didn’t give me time to escape from the danger and everytime I reloaded from the autosaved point, I’d get killed before the game would release the keyboard. And believe me, you need every millisecond to negotiate the escape sequence as it is.
Luckily I had a save point of my own at the start of that garden sequence I could load and then right click through the dialogue (which btw was integral dialogue about the plot – very interesting plot twist that made me question my premise about what’s really happening).
So my advice is to save often and don’t count on the autosaves lifting all the heavy weight
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| 25 APR 2006 at 10:43pm |
Cartmans DadSpace Cadet


Posts : 185 Joined: 15 DEC 2003
Status : Online | Originally Posted By wowforz (25 APR 2006 10:17pm)
So my advice is to save often and don’t count on the autosaves lifting all the heavy weight
Yes, agree with you there wowforz.
For example, in your other thread re: Chapter 5, I had to save after every successful symbol match before that big monster caught up with me again etc. etc. so that that section could be completed.
The auto-saves are useful to prevent the 'oops been playing for 3 hours, forgot to save even once, then the PC crashed...' syndrome.
But if you're a seasoned adventurer it should be second-nature really.
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| 26 APR 2006 at 2:54am |
TeoballIntergalactic Janitor


Posts : 10 Joined: 23 MAR 2005
Status : Online | I just completed Dreamfall and I'm in awe. I loved it.
I really liked the story and characters( which is the most important things in game for me) The fighting is really easy and didn't bother me at all. The puzzles are also quiet easy, but that didn't bother me at all either. at one point I was stuck for 10 minutes but that was it.
I'm the kinda guy that goes "YES! that puzzle was over quickly, now I can go on enjoying the story" and not "What?? that's it?. I need to challenged!"
I didn't mind that there was a whole lot of unanwered questions when it was over either. I love speculating on what could have happened.
I would give this game 9 out of 10
a couple of quotes from Ragnar Tørnquist for those of you who are mad about how it ends
"reamfall was from day one designed as the first part of a two-part story…and also the middle part of a trilogy. (Which again is part of a larger saga. Phew. No wonder people are getting confused. I’m getting a headache myself.) There are lots of unanswered questions because the story isn’t over. Yet. I know exactly where it’s going and how it will end, and I know how the next game plays out, chapter by chapter. It’s been planned from the get-go. We’re not making this up as we go along. Promise"
and for those who are afraid they won't see the end of the story
"I will do everything I can to complete the story in some other way - be it through the pages of a comic book, a novel, a serial on my website - or, if all else fails, just sending out my super-secret story notes to anyone who’s remotely interested. I know that it would be horribly, incredibly, unbelievably frustrating to never find out how it all ends, and I’ll work hard to make sure that no one who’s invested in Dreamfall (or The Longest Journey) will be cheated out of a proper conclusion - to this part of the saga, at least."
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| 26 APR 2006 at 8:17am |
| Deleted User | Teoball,
I'm glad to hear there's a part 3 coming. I just finished Dreamfall too, and can't wait for more.
I see there's a forum called Winter at TLJ web site for speculation and discussion.
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| 26 APR 2006 at 8:38am |
ACGIntergalactic Janitor


Posts : 14 Joined: 24 APR 2006
Status : Online | Here is another review of Dreamfall just posted
http://www.adventureclassicgaming.com/index.php/site/reviews/211/
(first Canadian one, I believe)
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| 26 APR 2006 at 5:39pm |
| Deleted User | Originally Posted By Teoball (26 APR 2006 2:54am)
I really liked the story and characters( which is the most important things in game for me) The fighting is really easy and didn't bother me at all. The puzzles are also quiet easy, but that didn't bother me at all either. at one point I was stuck for 10 minutes but that was it.
I'll say it again:
This just leads to more credibility that the IGN review is accurate. Looks like Dreamfall will be just another dumbed down adventure trying to appeal to the masses. Funcom has shot themselves in the foot on this one. However, if you like a purely story driven game then this should be up your alley.
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| 26 APR 2006 at 6:40pm |
SusanGuild Master


Posts : 5485 Joined: 13 OCT 2002 Location: 0
Status : Offline | Originally Posted By Wanderer (25 APR 2006 10:43pm)
Originally Posted By wowforz (25 APR 2006 10:17pm) So my advice is to save often and don’t count on the autosaves lifting all the heavy weight
The auto-saves are useful to prevent the 'oops been playing for 3 hours, forgot to save even once, then the PC crashed...' syndrome.
But if you're a seasoned adventurer it should be second-nature really. Save early, save often. Sierra recommended this 15-20 years ago!
Originally Posted By Teoball (26 APR 2006 2:54am) a couple of quotes from Ragnar Tørnquist for those of you who are mad about how it ends
"reamfall was from day one designed as the first part of a two-part story…and also the middle part of a trilogy. He was saying 5 years ago that the TLJ story was part of a trilogy, so I'm glad to see that's still in place.
I miss my Bubba: 1986 - 2006.
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| 26 APR 2006 at 8:59pm |
TeoballIntergalactic Janitor


Posts : 10 Joined: 23 MAR 2005
Status : Online | Originally Posted By DeathRay (26 APR 2006 5:38pm)
I'll say it again:
This just leads to more credibility that the IGN review is accurate. Looks like Dreamfall will be just another dumbed down adventure trying to appeal to the masses. Funcom has shot themselves in the foot on this one. However, if you like a purely story driven game then this should be up your alley.
Well, here in Norway Ragnar is doing a lot advertising. He's been on TV, interviews. they're doing a "ask me questions about the game" thing with the biggest newspaper in norway tomorrow. They also said that all the press is great for when they release their other game soon "Age of Conan" So, yes they're trying to appeal to the masses and I don't see anything wrong about that.
They're a small company and need the money
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| 26 APR 2006 at 11:00pm |
ElfstoneGuild Master


Posts : 5892 Joined: 4 NOV 2002
Status : Online | Originally Posted By ACG (26 APR 2006 8:38am) Here is another review of Dreamfall just posted
http://www.adventureclassicgaming.com/index.php/site/reviews/211/
(first Canadian one, I believe)
I advise to caution while reading this review, seeing as it gives away the ending... Everyone who reads a single review should already know that the ending is not the greatest thing about this game. But as I said countless times before, can you give a lot of exampled for good endings? I can remember a select few, but in majority a game should be enjoyed while it lasts and not played for the ending. It is almost always a disappointment.
Anyway, watch out for the end of the third-to-last paragraph, if you don't want to know more.
For more opinions: all reviews refered by Metacritic
I've come across two(!) references to Planescape: Torment...the game moves up my wishlist bit by bit. I'm able to stand massive amounts of dialogue - or text, in PS:T's case - and if the story is as atmospheric as I keep reading, I will automatically love this game despite its flaws.
[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&& all-time) 24, Stargate SG1, X-Files, Lost, House
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| 27 APR 2006 at 6:51pm |
SusanGuild Master


Posts : 5485 Joined: 13 OCT 2002 Location: 0
Status : Offline | Originally Posted By Elfstone (26 APR 2006 11:00pm) I advise to caution while reading this review, seeing as it gives away the ending.... Thank you for the warning! I almost read this yesterday while having lunch. > It's one thing to say a game has a bad ending or leaves questions unanswered or is a good ending b/c it ties up all loose ends. It's another to go into detail.
I think I'll stop reading anything related to Dreamfall until I can play the game myself.
I miss my Bubba: 1986 - 2006.
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| 28 APR 2006 at 1:46am |
ElfstoneGuild Master


Posts : 5892 Joined: 4 NOV 2002
Status : Online | Well, ok, it's a complicated issue...the review is nice aside from that little spoiler. I didn't intend to ban it or something.
[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&& all-time) 24, Stargate SG1, X-Files, Lost, House
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