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| 16 APR 2006 at 5:09pm |
gailSchattenjger


Posts : 1659 Joined: 19 JAN 2004
Status : Offline | There are so many realistic details in the graphics for Dead Mountaineer's Hotel. 8-)
Syberia II will certainly cool you off Mark, if the mines in Komkolzgrad don't.
Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, wine in the other screaming, "WOO HOO what a ride!!!
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| 16 APR 2006 at 7:37pm |
Igor ArtemovSpace Cadet


Posts : 185 Joined: 1 APR 2003
Status : Online | About the story: the game is based on the book by the same name that was written by Strugatski brothers (famous russian writers) in 1970! The game might look like Syberia, but the story is certanly not inspired by Sokal or anyone else in game industry
Killing Time
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| 16 APR 2006 at 8:14pm |
gailSchattenjger


Posts : 1659 Joined: 19 JAN 2004
Status : Offline | This was interesting to read about the Strugatski brothers.
Under the official Soviet ideology much of the Strugatskis' works were written in code to avoid censorship.
The Strugatskis became best-known as Soviet science fiction writers...
However, the Strugatski brothers gradually moved in the direction of social satire which brought them into conflict with the censors. This makes me very curious to see your storyline.
Seeing winter scenery in a game is always a plus for me.
Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, wine in the other screaming, "WOO HOO what a ride!!!
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| 17 APR 2006 at 1:41am |
StilerJourneyman


Posts : 1460 Joined: 27 SEP 2004 Location: US, TN
Status : Offline | Hmm, wonder how that might compare to A roadside picnic? Loved that book.
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| 17 APR 2006 at 12:10pm |
Jeroen StoutSchattenjger


Posts : 2798 Joined: 14 NOV 2003
Status : Online | The graphics have some Syberia-esqueness around them, though I don't really mind, it looks great all the same. Having the same art-style doesn't mean they borrowed heavily. Lots of media feature the same themes as old media. It's the end-product that counts, not the 'amount of borrowing'.
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| 17 APR 2006 at 1:35pm |
WimliGuild Master


Posts : 3259 Joined: 14 MAR 2003
Status : Offline | Originally Posted By Afex Tween (16 APR 2006 7:37pm) About the story: the game is based on the book by the same name that was written by Strugatski brothers (famous russian writers) in 1970! The game might look like Syberia, but the story is certanly not inspired by Sokal or anyone else in game industry
Anyone read this book? Would love to hear some more about it (without giving too much away of course) to get a clearer idea what this game will be about.
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| 17 APR 2006 at 4:03pm |
CulturaJourneyman


Posts : 1337 Joined: 1 SEP 2004 Location: NL, Amersfoort
Status : Offline | I must disagree. Any amount of borrowing should be avoided. How about originality. Surele a large factor in deciding to play a game.
But I can live with the fact that some things might inspire gameproducers. But to blatantly copy (borrowing is way too soft) is something completely different.
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| 17 APR 2006 at 7:23pm |
Igor ArtemovSpace Cadet


Posts : 185 Joined: 1 APR 2003
Status : Online | Wimli
Anyone read this book? Would love to hear some more about it (without giving too much away of course) to get a clearer idea what this game will be about. It begins as your standart detective story: several people come on vocation to a little hotel, deep in mountains. But after some time one of them is murdered. The main hero, police inspector Glebski, who also came on vocation, begins his investigation. Later on he'll find out that this is not just your ordinary murder.. Everything is focused around the hotel, so there's hardly any reason for a long journey The settings are more of "And then there were none", actually, though the story is different..
Killing Time
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