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Topic: Save My Game!!

    Page 1

5 APR 2006 at 12:09pm

Akhilles

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Reference: Keepsake Review

What was wrong with the good old “Enter a filename” multi-save/multi-load systems and why developers feel the need to innovate in that area is beyond me.


No kidding, it's beyond me as well. I'm at a loss why developers want to innovate on such a simple device.

Saving a game is crucial as I have a life.. I'm a human being.. I must sleep (every once in a while  [smiley=rolleyes.gif]).

But also, it's important as I like to play a game MY way. And sometimes that is exploring.. whoops! Fell off a cliff. Time to reload. Or maybe I interacted with a character just for giggles and I want to try it a different way. Whatever!

At any rate, I won't be trying/buying this game for just the reason of the save system. Thanks Aya for pointing that out. It *is* important (to me).

You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.


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5 APR 2006 at 12:41pm

colpet

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Yuk, that does sound cumbersome.

Occasionally visiting  Uru Live (KI 0063722

.&&


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5 APR 2006 at 2:44pm

Aya

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Originally Posted By Akhilles (5 APR 2006 12:09pm)
But also, it's important as I like to play a game MY way. And sometimes that is exploring.. whoops! Fell off a cliff. Time to reload. Or maybe I interacted with a character just for giggles and I want to try it a different way. Whatever!

yes, that's what i do too! if i have a chance to die or mess things up in dialog etc, i'll save and do it! with 80 days that is completely impossible (unless you want to retrace steps from the last checkpoint) and with keepsake, although it's possible, it's a huge pain... but at least it allows you to save wherever you want, it's just too damn inflexible

and i also like saving A LOT (i may even save more than i play! :
) and use a lot of different save files (which i later zip and backup)... that's why i also dislike limited save slots... why? what is the point? unless save files are 50 gb each and you want to save hd space, why not allow the player to have infinite saves? i just finished gk1, and i ended up with 100 saves! but i had to alt-tab every 20 saves to backup and clear cause it didn't allow me to save more.... :

You have gotten the attention of the mysterious lady. She turns to face you. Her face is devoid of any flesh. You are frozen with horror as she begins ripping your body into a bloody mess.


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5 APR 2006 at 4:55pm

Ksandra

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Yes, the save/load system is annoying. However, I should point out that it's not actually possible to die or 'screw up' and that there aren't really any 'alternative' ways to interact with the characters; you just go through a conversation until you've exhausted all the dialogue options. Unless you feel like replaying certain parts, there's really no reason to reload an earlier save at all.

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5 APR 2006 at 10:56pm

Joe_Molotov

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Sounds like the save/load interface could have used some more work, but I don't think it's a dealbreaker.

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5 APR 2006 at 11:40pm

jalex

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I agree. I don't know why they can't let you save when ever you want as it's less work for the programmers anyway. I don't see any reason to change the standard save by file name feature and limit the saves only by hard drive space.




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5 APR 2006 at 11:52pm

ShadowWalker

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From what you people are saying about Keepsake's save and load system, I am beginning to think that I may have to bring back the RANT poster persona of mine...

I have no qualms about calling a developer a feces for brain, incompetent, crap brained, low life piece of vomit.

In other words, who is the idiot who make up these new systems....

By what I have read, I shall certainly not buy the game, unless some cracker decides to screw the company and make a patch that will take care of this problem......

I played Splinter Cell, the first one, and I had over 230 saves......

Whomever made the game and decided that you could save whenever and whereever you wanted is both a genius and a top level game designer, not these pimple faces, moronic, knuckle dragging buffalo piss morons who decide to be artsy crafty with these save and load systems and merely show that they may be virtuosos in designing graphics and game plots, but should stop masturbating themselves while watching playboy magazines as they design the save/load systems of the newer games, and instead pay attention to making something worthwhile.

Hint to you designers....Screw your ideas of how to play the game in intense mode and give gamers the option of saving whenever, whereever they like...

IN OTHER WORDS MORONS.....MORE SALES

BY GIVING GAMERS MORE CHOICES....YOU GET EVERYONE ACROSS THE BOARD...\

I wonder if any of the designers read this post....I shall certainly take it to their turf......

And I can be so vulgar about it, that I could make even a sailor blush!

Problem is that if I really get too offensive towards the designers and developers of these games.

They just might try to erase my post so that others will not read them..

However.....This game that I really was looking forward to, is no longer on my radar anymore.....

Multiply me by others who will also not buy the game because of this stupidity and the designers stupid design innovations only lose them [size=20]MONEY!

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6 APR 2006 at 12:16am

DJ Souza

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The only thing that really annoys me, when talking about bad saving system, is the limited number of saves in action/adventures like resident evil. The save points in games like oddworld doesn't bother me that much, most of the times...

...the voice-acting is about average – with the exception of Mustavio, who is downright horrible.
wheren't they supposed to change his voice in the new american version of Keepsake?

By the way, here's something I wanna see more and more in the future JA reviews: LOTS OF SCREENSHOTS! Just like this keepsake review! Thanks a lot, they're beautiful indeed!
[center]DIEGO J. SOUZA&&Consulting Detective for Hire[img]http://www.justadventure.com/public_html/YaBBImages/smilies//detective.gif[/img]&&&&[img]http://img78.photobucket.com/albums/v249/Fairygdmther/Avatars/A-G-E-S_SIG.jpg[/img][/center]

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6 APR 2006 at 10:01am

Elfstone

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It's a PREVIEW.  


Aya:
Can you skip animations in that version?
There's nothing more annoying than animations you can't skip, especially if they keep repeating.

I also don't understand why companies feel the need to innovate the save feature...stay away from it, dammit! Can't be that hard to do, can it?
[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&&
all-time) 24, Stargate SG1, X-Files, Lost, House

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6 APR 2006 at 1:36pm

Aya

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@shadowwalker: keepsake does allow you to save wherever you like... it is the way it saves and the fact that you cannot load if you don't exit to windows first (!) that is the problem

@dj souza: this was a preview! so i had the unpleasure of hearing the original mustavio, but the north american version will have new voiceovers... as for the sshots, it's my favorite hobby, that's why you usualy see a lot in my (p)reviews!

@elfstone: what do you mean by animations? if you mean cutscenes, then yes, iirc you can skip them, but there are only a few anyway... you can also skip dialogs (as well as pause them, which was great)

You have gotten the attention of the mysterious lady. She turns to face you. Her face is devoid of any flesh. You are frozen with horror as she begins ripping your body into a bloody mess.


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6 APR 2006 at 2:49pm

Elfstone

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Hm, not exactly...cutscenes are the movies, I guess that's what you're talking about?
What I was looking for are animated sequences when something happens in the game world, like in Myst games. Something like the elevator in The Moment of Silence (worst thing, ever). All German reviews I read were complaining about those scenes being lengthy and not possible to skip...
And you have a LOT of walking to do, right?

I will wait for budget, anyway. Won't play this any time soon.
[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&&
all-time) 24, Stargate SG1, X-Files, Lost, House

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6 APR 2006 at 3:02pm

Aya

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ok, i see what you mean now... yes i remember the elevator in moment of silence!!! i don't think you can skip those in keepsake... and yes, there is a lot of running!

You have gotten the attention of the mysterious lady. She turns to face you. Her face is devoid of any flesh. You are frozen with horror as she begins ripping your body into a bloody mess.


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6 APR 2006 at 4:59pm

Skye

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Originally Posted By ShadowWalker (5 APR 2006 11:52pm)

Hint to you designers....Screw your ideas of how to play the game in intense mode and give gamers the option of saving whenever, whereever they like...

IN OTHER WORDS MORONS.....MORE SALES

BY GIVING GAMERS MORE CHOICES....YOU GET EVERYONE ACROSS THE BOARD...\

I wonder if any of the designers read this post....I shall certainly take it to their turf......


My Goodness!!!

Thankfully the Adventure Maker engine allows for unlimited saves  [smiley=thumbsup.gif]  I had to fiddle with the game so that the player could save from any location, but that was just a minor detail for me to program in.

Skye

Indie Developer of Scavenger Hunter&&The Replayable Adventure Game!&&- 4,446 scenes, 5,796 overlays,&&- First Indie Adventure Game&&   To Use A.I. Randomizer Technology,&&- 7 years in the making!!! RELEASED !!!&&&&Order yours now at:&&[url]http://www.Sagewood-Software.ca[/url]

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8 APR 2006 at 4:55am

Jenny100

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The save system is very weird and inflexible and takes some getting used to. Every time you save, a new save-place is automatically created. Loading can only be done from the main menu and quitting from within the game takes you directly to Windows. So if you’re playing and want to load an earlier save, you have to quit and restart the game. Also, if you are playing an earlier save and decide to save, newer saves will be overwritten!


So if you replay you have to make sure never to save?

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8 APR 2006 at 6:14pm

Akhilles

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I have a real problem with game saves (which is why i posted about it after reading the review).

Nothing is more frustrating with games on a console when they have horribly placed checkpoints... they only allow saving at certain times..

One game I recall in particular.. Indiana Jones.. awesome game.. until... there was a point in the game where you were jumping from platform to platform.. if you missed.. you fell.. you died. And like most console games.. YOU START THE LEVEL ALL OVER AGAIN.

I'm not the best gamer out there.. and I don't care for a game that is only for people of a particular skillset (i.e. I can't turn down the elite gaming parts just so I can play the other 60% that's fun to me).

Needless to say.. I stopped the game right there (after hours of attempts) and sold the game back to the store.

The light at the end of the tunnel came when Bioware (Neverwinter Nights, Baldur's Gate etc) started making console games... SAVE ANYWHERE... HOLY CRAP! What an * * INNOVATION **  [smiley=shocked.gif]

God bless those kanucks!(sp!) (Bioware)

You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.


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9 APR 2006 at 7:43am
Deleted User
Originally Posted By ShadowWalker (5 APR 2006 11:52pm)
I have no qualms about calling a developer a feces for brain, incompetent, crap brained, low life piece of vomit.
In other words, who is the idiot who make up these new systems....

By what I have read, I shall certainly not buy the game, unless some cracker decides to screw the company and make a patch that will take care of this problem......

I played Splinter Cell, the first one, and I had over 230 saves......
Whomever made the game and decided that you could save whenever and whereever you wanted is both a genius and a top level game designer, not these pimple faces, moronic, knuckle dragging buffalo piss morons who decide to be artsy crafty with these save and load systems and merely show that they may be virtuosos in designing graphics and game plots, but should stop masturbating themselves while watching playboy magazines as they design the save/load systems of the newer games, and instead pay attention to making something worthwhile.

Hint to you designers....Screw your ideas of how to play the game in intense mode and give gamers the option of saving whenever, whereever they like...
IN OTHER WORDS MORONS.....MORE SALES
BY GIVING GAMERS MORE CHOICES....YOU GET EVERYONE ACROSS THE BOARD...\
I wonder if any of the designers read this post....I shall certainly take it to their turf......
However.....This game that I really was looking forward to, is no longer on my radar anymore.....
Multiply me by others who will also not buy the game because of this stupidity and the designers stupid design innovations only lose them [size=20]MONEY![/size


Ello there.

You are so gifted in your perceptions. You clearly possess the ability to appraise a savesystem so quickly, without playing the game for a mere fraction of its entirety, that this must certainly be the hallmark of a gifted and exemplary mind!  NOT!

I believe that if a game is being put together, that one should criticize it as much as possible to see if maybe the developers might notice and possibly listen to one's gripes, before the game is finished.

However, I also believe that if a game is already completed and is being reviewed by anyone, that the reviewer should show a decent amount of maturity and responsibility to wait to play it through all the way, before offering any thoughts about it, instead of having an immature knee jerk reaction -- the hallmark of a limited and narrow mind -- before an accurate and credible remark may be stated about it after seeing and experiencing all of its "ENTIRETY"  

Why?

Because no amount of criticism will make a difference on the makers of the game.  It is already finished and done for.

Your responsibility should then I believe be towards those who will read your opinion and give it consideration when it comes to possibly buy, test or play the game.

I believe that it just takes a mature, and wise mind to keep the thoughts to oneself, before making a quick judgment.

How does the saying go………………

The difference between a smart person and a wise person is that a smart person knows what to say, a wise person knows whether or not to say it.

The true genius shudders at incompleteness - and usually prefers silence to saying something which is not everything it should be.



9 APR 2006 at 7:47am
Deleted User
Originally Posted By Jenny100 (8 APR 2006 4:55am)

The save system is very weird and inflexible and takes some getting used to. Every time you save, a new save-place is automatically created. Loading can only be done from the main menu and quitting from within the game takes you directly to Windows. So if you’re playing and want to load an earlier save, you have to quit and restart the game. Also, if you are playing an earlier save and decide to save, newer saves will be overwritten!


So if you replay you have to make sure never to save?


You can restart from the beginning as many times as you like without losing your previous saved games. So several people can play the game and have their own save.

PS: I agree with Ksandra that it's not nearly as bad as it sounds, although I would definitely prefer your normal, run-of-the-mill save system.


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