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Topic: ADVENTURE GAME ENGINES??

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All Forums : [Adventure Games Forum] : Developers' Zone > ADVENTURE GAME ENGINES??
6 FEB 2006 at 5:22pm

pastrana

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hi!

I would like to hear from other independent developers about what are they using as game engines. (specially those composed of 1 or 2 people!)

I am not a programmer, the other stuff for me is pretty easy, 3d, vfx, video in 24p, composition, design. I prefer the Mac platform.

My roots comes from titles like "Myst" that was created with hypercard (which I used to teach here in Apple, Puerto Rico)and always loved the software. After spending $4,000 in training, traveling trying to learn "mTropolis" i just found out 1 week later killed by Quark,Inc.  I was really depressed jumping from software to software  looking for a nice solution but nothing.

I have seen UNITY, TORQUE (crossplatform cool) but need to know C++.

I mainly want to combine Quicktime movies with interactivity, QTVR 360,
multiple sounds/music and be able to use variables to control inventory items.

I have seen the AGON games (http://www.agongame.com/)
and found them to be very like what I want.

Is anyone using FLASH for point & click adventures?

I would like to hear the recommendations of software available and the pros and cons of developing with them.

thanks!

Ben

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6 FEB 2006 at 10:52pm

Skye

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Hi Pastrana,

I have been using the Adventure Maker engine
www.adventuremaker.com but it is only for Windows use.

It can be used with or without scripting. I think that there are some people using Flash with Adventure Maker and I believe it comes with a plugin for it.

Even if you know only a little programming (things like If. . .Then or Select case. . .) you can do a LOT with the script ability of the engine.  

The engine itself is quite easy to use and allows for Point and Click first person as well as 3rd person style games.

Certainly worth your while to take a look at.

Skye
Indie Developer of Scavenger Hunter&&The Replayable Adventure Game!&&- 4,446 scenes, 5,796 overlays,&&- First Indie Adventure Game&&   To Use A.I. Randomizer Technology,&&- 7 years in the making!!! RELEASED !!!&&&&Order yours now at:&&[url]http://www.Sagewood-Software.ca[/url]

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6 FEB 2006 at 11:17pm

MarkSA

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Hi Pastrana,


I am another user of adventure maker engine.

It is fairly simple to use.

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7 FEB 2006 at 12:37am

Alan Thorn

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I would recommend you first consider the kinds of results you wish to achieve. If you don't wish to learn programming, then a veritable number of resources have already been recommended. If you're prepared to learn a language, then your options become even greater. You don't need to spend a lot of (or any) money to achieve fantastic results, but you do need to know what you want to achieve.

I recommend C++ and some kind of graphical API, like DirectX (Windows platform) or OpenGL (Cross platform). None of those are specifically adventure game engines, but using them means you will be able to make your own.

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7 FEB 2006 at 12:50am

Kori

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Try these two forums. They are more active than this forum.

http://forums.indiegamer.com/index.php.p

http://forums.adventuregamers.com/


Here is a site that lists all the adventure game engines in use.

http://www.adventuredevelopers.com/engines.php

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8 FEB 2006 at 6:03am

friarphil

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All of the Point & Click adventures that I have created for Pinhead Games have used Flash.  I worte a proprietary engine in sctionscritp that works pretty well, but it still requires quite a bit of programming.  I have not yet made a 1st person Myst type game, but flash seems to be able to handle the task well, especially with Flash 8's enhanced video options.  

While not exactly Quicktime VR, I have worked on a Flash game that utilizes a scrolling panoramic image loop.  You can get pretty close to Quicktime VR with flash.
&&http://www.pinheadgames.com

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14 FEB 2006 at 1:18am

johngreenart

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There's also the LASSIE engine, which is cross platform and primarily Flash based. Currently there's a fully operational version of LASSIE that can make stand-alone games. There is also in alpha testing right now LassieAS, which is a version of the engine that will export Flash native games.

Check it out here:

http://www.gmacwill.com/lassie/index.shtml
Playing games is fun. Making games is funner!

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11 MAR 2006 at 10:21am

xelanoimis

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[img]www.simion.co.uk/dizzyage/banners/dizzyage.gif[/img]
DizzyAGE is a set of tools used to create Dizzy games in the classic adventure style.
Please visit the official website: http://www.simion.co.uk/dizzyage

Features:

   * Allows users to concentrate on the quality of the story and puzzles.
   * Stabil and easy to use game enviroment.
   * Fluent player movement, very similar to the original games.
   * Easy to use map editor.
   * Custom graphic tiles in Z80 or PC style, with 32bit support.
   * Simple script for event responses and objects behaviour.
   * Classic inventory and dialogs.
   * Sound and music support, including Z80 tunes.
   * Save and Load game options.
   * Data packing with zip compressing.
   * Game setup for install and configure.
   * Documentation, tutorials and technical support.
   * Additional tiles and sounds packages, available for download.
   * Publish your games on the official DizzyAGE web site.
   * A growing DizzyAGE community that will create great Dizzy games.

You will also find two small Dizzy games:
[img]www.simion.co.uk/dizzyage/games/dz001_img0.jpg[/img] [img]www.simion.co.uk/dizzyage/games/dz002_img0.jpg[/img]
Enjoy them!



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14 MAR 2006 at 11:09am

Mnemonic

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xelanoimis: Wow, that's a wonderful toolset, and brings many memories too!


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14 MAR 2006 at 3:01pm

Alan Thorn

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I really enjoyed the Dizzy games. Tricky, sometimes very tricky. But fun :-)

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7 MAY 2006 at 7:49pm

David_QuestDome

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Try Irrlicht. Not realy for adventures but works all the same. Figure you wanted smtin more clallenging. good luck


ps you should probably learn some programing too, not too much tough

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9 MAY 2006 at 4:36pm

azoundria

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I have my own text-based MMORPG and I built the engine for it so it uses simple scripting to help me and the other developers build the world.
Webmaster for Exploring Azoundria.&&http://www.azoundria.com/exploring

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