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Topic: What bugs you in adventure games?

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > What bugs you in adventure games?
14 JAN 2006 at 1:08pm

Crapstorm

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My excuse is that I've never heard of the game before today. I'm downloading the demo  now. I'm a bit concerned about the comments made by someone who died a number of times and had to restart repeatedly. That seems to violate Crapstorm's Annoyance #11. Anyway, I'll try the demo.

Another impediment to sales is definitely the price. $50 is high for any adventure game.

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14 JAN 2006 at 3:03pm

DaffyDuck

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I can tolerate almost everything if the game is fine... with two exceptions: unfixable bugs... and UNSKIPPABLE DIALOGUES AND CUTSCENES. That's the worst aspect of any adventure, and a beloved "feature" of a certain publisher of a few recent titles. Apparently, some hack filled with complexes in there expects the player to react with "Why, yes, I too want to suffer through every line of horribly written dialogue, especially when it's repeated over and over, and never changes after a new click! And is there anything more pleasant than roaring in agony while having to listen to every phoneme of dreadful voice antiacting? Particularly when one has already read the caption 50 times, while the wannabe 'actor' still stutters and stumbles over the first word of the sentence?". That's why I stopped playing said publisher's "Ten Little Indians", or, to use the politically correcastrated title, "And then there were none" after half an hour. I may return to it, but I doubt it. (As a matter of fact, I played a previous title from the same designer/publisher/whatever a few months ago, and actually managed to stand its awful repeated and unskippable dialogues for over two days, but then I couldn't take it anymore...)


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14 JAN 2006 at 6:05pm

PatboyX

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Originally Posted By Crapstorm (18 DEC 2005 1:32pm)
JoyBaby, you just opened Pandora's Box. Here's my short list.

30 things that bug me in adventure games (abridged)


i hate to say it but all of these that i agree with instantly bring to mind The Adventure Company games...which seems to be the big guy on the market these days.

the pompus explorer journal is really irritating to me. if only because the majority of it means nothing but i feel obligated to read it in order to get the full story out of it. i hate that so many games take the myst route and throw you into some nicely rendered but completely awkward universe that lacks interesting characters to interact with and the only puzzles are basically pushing buttons, throwing levers and never really knowing the why of what you are doing. half the time im wandering around thinking "why am i still doing this?"

sometimes, ive found games that are so ambitious they've forgotten to fill in plot points. indigo prophecy comes to mind. got near the end before one of the supposed major antagonists even showed up and that was only in dialouge and i had no idea what the hell they were talking about.


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14 JAN 2006 at 9:37pm

Sandy_Sleuth

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The only thing that really bugs me about adventure games is when they are to short!!!! Like the Delaware St. John games - I like them, but they are over with so fast!!
All in all, I Love adventure games!!


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15 JAN 2006 at 5:54pm

papillon

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I don't mind arcade sequences at all if they're short and non-punishing. Even if they're hard, this just means I can be proud when I get through it.

A short and non-punishing dexterity sequence would be - Jump through one swinging pendulum. If you get the timing wrong, the character smacks into the pendulum, steps back, and you can try again.

A long and punishing sequence would be - Jump through fifteen different swinging pendulums. You can't save your progress until you're through to the very end, and screwing up at any point means that you have to watch a long death scene, return to the main menu, and wait ages for the game to reload.

(Sorry guys, there WILL be some arcade-type minipuzzles in my current project. But hopefully my description of what makes such a challenge suck or not suck, above, will reassure you. I want them to be short and allow you to retry without pain - so you don't have to be AFRAID of losing and can simply learn.)
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15 JAN 2006 at 7:06pm

Crapstorm

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Papillon, why not replace the action sequences with intellectual puzzles? Even a mediocre riddle would be better than a 2-second arcade sequence in an adventure game.

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15 JAN 2006 at 10:36pm

papillon

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Yeah, and why not make a different game altogether?

Dude, make your OWN game!


Short and simple somewhat-action sequences often fit into stories better than mediocre riddles. I intend to have both. (Well, I hope the riddles aren't all mediocre!)

I hate puzzles that feel completely out of place - Who locks their door with a slider puzzle, or leaves a handy code guide to unraveling their secret lying right next to their secret?
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15 JAN 2006 at 11:06pm

jujigatame

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What bothers me in adventure games?  Puzzles whose placement and structure make no sense in the gameworld and only serve to remind you that you're playing a game (and one with no sense of logic, to boot).  I just finished Myst 4, and I'd say well over half the puzzles were like this.

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16 JAN 2006 at 9:54pm

PatboyX

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Originally Posted By jujigatame (15 JAN 2006 11:05pm)
What bothers me in adventure games?  Puzzles whose placement and structure make no sense in the gameworld and only serve to remind you that you're playing a game (and one with no sense of logic, to boot).  I just finished Myst 4, and I'd say well over half the puzzles were like this.


ive found that the myst fans are a little cult-like. the over-all weirdness of this series and its disappointing inability to mature with the technology and the market makes these things modern-throw backs. i agree completely with the charge that the puzzles were out of place and had little to no relevance to the plot.
and the peter gabriel thing really pushed me over the edge into realizing that these games were obviously not made with me as the target demo. kind of like watching a movie on cable and suddenly realizing every other advert is for tampons, i found myself thinking "gee, should i really be playing this?"
gave the 5th one a complete pass after playing a couple minutes at a friends place.


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17 JAN 2006 at 2:18am

jujigatame

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I found it sort of funny in Haven when you'd hear flashbacks of Achenar saying stuff like "that will keep these damn monkeys out" before you have to solve an intricate puzzle.  Yea, because an incredibly intricate locking mechanism requiring serious logic skills to open is naturally what I'd think of to keep MONKEYS FROM OPENING A GATE.  
idn't Achenar also realize what a pain in the ass it would be to him to open the gate every time he wanted to pass through it?  You ever hear of a key, dumbass?  Good lord that made no sense.

It was like the game designers ware thinking "hey, about time for a puzzle, let's just stick one in here and think of a really weak excuse to justify it".

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17 JAN 2006 at 3:27am

Crapstorm

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Yeah, that was a particularly weak one. Plus, I managed to open the gate by random fiddling. I never did figure out how that hammer mechanism worked.

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18 JAN 2006 at 7:13pm

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* timed sequences  

* no clues to puzzles: I will get through a game.. pretty far... and then hit something I just cannot figure out and absolutely no clues, no help system, nada (help me, invisiclue-kenobi...)  :-X

You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.


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8 FEB 2006 at 12:39pm

nejcha

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Timed sequences as well and i don't like those adventures that have to many objects in them - and you have to combine everything with like everything... I liked Fahrenheit a lot because you have practically no objects there... but that's not a typical adventure game anyway.

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9 FEB 2006 at 7:17pm

Crapstorm

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Originally Posted By nejcha (8 FEB 2006 12:39pm)
Timed sequences as well and i don't like ... I liked Fahrenheit a lot

There are no timed sequences in Fahrenheit?

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9 FEB 2006 at 7:25pm

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Originally Posted By Crapstorm (9 FEB 2006 7:16pm)
Originally Posted By nejcha (8 FEB 2006 12:39pm)
Timed sequences as well and i don't like ... I liked Fahrenheit a lot

There are no timed sequences in Fahrenheit?

Not really, Crapstorm. It's more about how fast you can move your fingers.  

Sounds weird, but Fahrenheit's timed sequences don't actually feel like most others. Except two really annyoing sequences...
Spoiler AlertIn both of them you have to escape from the Order guy...I forgot the name...Orange Clan? Something. Very annoying, because you have just a few seconds to deal with it and camera perspectives are a bother in those.
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14 FEB 2006 at 7:12pm

pinzart

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Hate timed anything. I want to go at my own pace,  not feel like I'm racing a clock.

I know I'm in the vast minority here, but I LOVE slider puzzles.  I can solve those in nothing flat, no matter how huge they are.  I have no idea why I can do this. It's a strange quirk of my brain or something.  I can't solve most anything else, but give me a slider and I'm IN!  lol.  

There was this jigsaw puzzle game a while back called "Pandora's Box" or something like that. I think it had a very loose theme (to say it had a plot would be over stating the case), but mostly it was just a vareity of visual puzzles.  Anyway, my whole family was hooked.  The only ones I liked were all the really complicated slider puzzles.  Everyone else hated them.

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16 FEB 2006 at 6:12am

JoyBaby

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Yes, I have played Pandora's box, I enjoyed slider puzzles after that game.  

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17 FEB 2006 at 5:22am
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Originally Posted By pinzart (14 FEB 2006 7:12pm)
Hate timed anything. I want to go at my own pace,  not feel like I'm racing a clock.

Pam, that's a big hate here, timed puzzles. Man, who DOES like them. Also, we don't all dislike slider puzzles, just the occassional poorly implimented ones (Myst IV).

Eh?



20 FEB 2006 at 5:14pm

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Speaking of hating timed sequences-I wanted so to like Farenheit, but in the opening gameplay, you have to do about 20 actions before you get offed. For me this was so irritating, especially with the weirdest gameplay interface I have ever encountered. I could not get through the beginning of the game. What's up with that? Doesn't that usually  occur near the end of game?I wanted to throw that $40 game out the window!

As for hitting the keys as fast as you can.....Isn't that why we became adventure gamers-to get far, far away from things like that!



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20 FEB 2006 at 6:51pm

Crapstorm

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Goddess, you must be smoking crack. Fahrenheit is widely regarded as the best adventure game of 2005, and possibly the most innovative adventure game of all time!

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21 FEB 2006 at 3:28pm

Akhilles

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Originally Posted By Crapstorm (20 FEB 2006 6:51pm)
Goddess, you must be smoking crack. Fahrenheit is widely regarded as the best adventure game of 2005, and possibly the most innovative adventure game of all time!


Heh, she's not smoking crack. She's more of an adventure purist. I mean, when I entered the white house after sifting through the mailbox, I didn't have to hammer any keys...

I think the gaming community calls it "innovative" because it brings adventure into the twitchy first-person-shooter dominated world and gains some recognition for a seemingly dying genre: adventure games.

You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.


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21 FEB 2006 at 5:24pm

RobD

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I think Crapstorm simply forgot to put a  
at the end of his post.  

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21 FEB 2006 at 5:39pm

Gagool

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Crapstorm - You must have read my mind.

Silent Hill 4 - really looked forward to playing that since I completed SH 1,2,3
What a disappointment, I'm fed up to the back teeth of ending up dead. Give me a spook I can Kill. Please.
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21 FEB 2006 at 5:51pm

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I'm surprised nobody mentioned this pet peeve:

Critical information tucked in a dialogue tree that you can't replay or retrieve any other way. So if you get a little bored with the bad dialogue and lousy voice acting, DON'T TUNE OUT! Because five scenes later, if you didn't catch that Character X is applying for Character Y's position, you are totally hosed.

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23 FEB 2006 at 4:34pm

Goddess of All Things Magical

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Originally Posted By Crapstorm (20 FEB 2006 6:51pm)
Goddess, you must be smoking crack. Fahrenheit is widely regarded as the best adventure game of 2005, and possibly the most innovative adventure game of all time!



You better watch youself Crapstorm. This goddess is NOT on crack!

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Not all of us JA'ers like to hammer our keyboard when we play an adventure game.
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