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Topic: The Moment of Silence (objective review)

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All Forums : [Member Arena] : Members' Adventure Game Reviews > The Moment of Silence (objective review)
26 NOV 2005 at 2:23am

Elfstone

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Made you look by boasting, huh? Stay with me.

I'm one of few people who liked The Mystery of the Druids. But that game had a lot of problems. I'm sad to say that one of the biggest issues of that game is still present in TMOS. Here's my review:

Story
One of the strongest points the game can offer is its story. Although the general idea is not unheard of TMOS manages to keep it interesting until the conclusion. There is an alternative ending, but don't worry about it, because it only matters what you do at the end of the game. Speaking of which...it was among the better endings I've seen.
A

Characters
The protagonist is a likeable guy and your typical anti-hero (with a drinking problem he shakes like it's nothing, of course). The NPCs are interesting throughout. Nobody in this game got on my nerves. That sounds like a small feat, but could easily happen.
A

Graphics/Animation
The screens are rich with detail and setting the atmosphere in all places (especially the Lower East Side was convincing). There is nothing to complain about concerning animations, either. Everything is well-done in that aspect.
A

Music/Sound
I rarely noticed the music in the background while I was playing. The sounds matched the scenery, although some of the looping in places like JFK Airport was a bit too obvious. I usually don't pay a lot of attention to this department. I guess it was fine. The soundtrack of intro and credits was quite good. The voice-acting - the original German version - is excellent. Hands down. As good as the one in Fahrenheit/IP. Lines are delivered with joy. I couldn't make out a single instance of wrong intonation - like so often the case. It was really one of the best I've heard in years. Too bad that some of it got cut off once in a while.
A

Wow, boring grading here, huh? Hold on. I draw my guns in the next part...

Controls/Gameplay
Ooooh, the gameplay...here's where TMOS goes down in many ways. First of all, the inability to skip the same animations playing over and over again. Especially the elevator (ok more or less ONLY the elevator, but you use it a lot I bet). I don't get it. That's not hard to do, is it?
Then - again - bad dialog trees. It was catastrophic in TMOTD. It's much better this time, but still far from flawless. House of Tales is apparently not able or not willing to work with flags and triggers in dialog trees. It can happen that you have to ask the same thing yet again to reach a sublevel in the tree. And many times the context is just wrong, because the game doesn't care about what you already asked and what not nor what you did to trigger something. Only if it's essential to the flow of the game. Which leaves me with the conclusion that House of Tales DOES NOT CARE about a logical dialog tree. They are just lazy about it. I have a very simple suggestion for improvement in at least some of the problematic areas: To go up or down a level in the tree, simply put "up" and "down" equivalents as an option. Silent. No voicing of that. It's ridiculous to hear, "Can I ask something else?", and after that, "Can I ask you something?" . The dialogs itself were fine to excellent. No complaint about content from my side.
It's becoming a fashion to create only as many hotspots as needed. TMOS is no exception. Some of them don't work too well, you never know if a hotspot with a hand icon can be examined by right-clicking or not, some of the looking glass icons can be right-clicked, others can't. The only way to know for sure is trying. Intuitive it's not. Quite a few of the hotspots are placed close to an exit in close-up views, which leads to plentiful annoying moments when you yet again clicked away the close-up you were working on (a certain elevator drove me nuts because of that). Because hotspots never change you have a pretty good idea when those you didn't use will do something - you know, it's that feeling when you know the plot before it happens, because hotspots gave it away (although some of it seems intentional).
[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&&
all-time) 24, Stargate SG1, X-Files, Lost, House

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26 NOV 2005 at 2:27am

Elfstone

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There are still a few nastier bugs in the fully patched version, most of them happening at the same location. One of them caused Peter to get paralyzed in one spot (save your game, folks!). Another one allowed me to do a certain action once again which totally confused me and made me miss something which in turn led me to look inside the walkthrough...if you want to know where it happens read every third letter in the following string: kjgnmojzvunefvrmknsdotnrjusdfinbsrtlmzafjneidtz
But the biggest problem this game suffers from is navigation...horrible flaws, I can't really understand. It's much harder to get to the next screen than it would have to be...sometimes you need to click "around-the-corner" to go straight. It's true, as confusing as it sounds...it IS! Double-clicking is running, but sometimes the animation gets caught up in itself or something and Peter is just treading ground like in one of those slo-mo pieces in cinema. Later in the game he started to float down stairs and some nasty cases of collision malfunction occured. Generally pathfinding doesn't work well, either. You click somewhere and Peter can't find his way there...or walks the other way...it's really messy that way. It all peaks when you get to an actual half-maze-like passage...nothing works there...not the exits, not the angles, not the otherwise helpful icon hints...it's mayhem.
I know that the developers worked very hard on the artwork and want me to look at everything more than just on a quick glance, but I keep thinking why oh why can't I skip animations and especially walking animations entirely? It annoys the hell out of me, in relation to another serious problem I'm getting at in the next section.
Oh, this one gets a big fat D by the way. When the controls become an impediment, I guess it's not average any more.

Puzzles
Point & Click inventory style puzzles, whereas the inventory part is not that important. Most of the time you proceed by talking to people and there's another big issue I had with the game (in the first half of it): I never knew who to talk to next. Almost never. And when I thought I could logically deduce it I was wrong most of the time. The problem is that more than one person could help you out - you think - but then it's the last person you talk to. Which makes it all the more annoying if you just have to run through all the locations again to get on with the plot. You know you eventually will make it, but it involves running around and watching the same stuff over and over again until you can't bear it any more. One particular instance makes no sense if you don't get into Peter's - who is incredibly naive in light of what happens around him - skin. Many puzzles provide a challenge for patience rather than intelligence. Some corners are easily to overlook. Or you might have the wrong angle. And don't you think that what isn't a hotspot can't be interactive...no sir. Intuitive controls, anyone? But the thing I had in mind wasn't that bad, actually.
Some puzzles are quite cool, but in general today's "conventional" point and click game are far too linear for my taste. There are games which get past the easiness factor by using silly and otherworldy puzzles, others use bad navigation and hotspots to keep you occupid. TMOS falls into the latter category.
B- (for those few interesting puzzles, I can't be too harsh)


Final Mark

You might be familar with my [s]totally made-up[/s] new-developed rating system I used for Fahrenheit and I keep the juices-mechanics-presentation division I used there (removing story-telling, because this is not an interactive movie), again ranking it 50-30-20 (I think I take 50% for story, because this type of story interests me) in that order.

juices: A (14+14 / 2 = 14)
mechanics: C- (10+5 / 2 = 7.5 -> rounding down here does no harm -> 7
presentation: A (14+14 / 2 = 14)

I come up with...
(14*0.5)+(7*0.3)+(14*0.2) = 7 + 2.8 + 2.1 = 11.9 -> rounding up -> 12 = B+

I'm fine with that, because I had quite some fun. And because it's a German game.

No, hey, I'm just kidding. I'm totally objective.

PS: Just to illustrate how a 40-30-30 rating would have faired: (14*0.4)+(14*0.3)+(7*0.3)=11.9 -> same exact grade

Ok, ok...40-40-20 then: (14*0.4)+(7*0.4)+(14*0.2) = 11.2 -> B (down a notch)
If I had been harsher to the puzzles it would be B- in the end.
I'm starting to like this grading system, because you can pick your multipliers yourself and grade the game the way you see fit. Well, sort of.

[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&&
all-time) 24, Stargate SG1, X-Files, Lost, House

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3 DEC 2005 at 1:40pm

Erik84

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Nice review! I absolutely loved this game and it'd be a dream come true if they did a sequel to this!
Moment Of Silence IS AG of the year!

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2 JAN 2006 at 7:37am

jalex

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I liked Mystery of the Druids too and I thought this one had a great story as well. I would have played it just for the story alone.  In some ways I liked the older style of graphics better though. When things are drawn so small that they need to add text statments so you will know what they are I don't see much good for the hi res screens.  I like to walk closer to things and examine them before I open drawrs and things as it makes it more realistic. These steps are sometime omitted because of the extra graphics in the hi res screens.


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24 MAY 2006 at 4:27pm

Prometheus

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I always pick Adventures for their story, and I intuitive grabed this one.

No just kidding^^, got a demo from some famous (but bad) PC-Magazine and i liked it so much, that i went to the Store and bought it right away.  

No bad Pick at all.
Fine Story and beautiful Artwork.
Controling is indeeed bad made.
Even, that u always have to reenter your damn Password at the Company-Building and always have to watch nice but useless Effects (over and over again :
) and sections/angles is so anoying.
I also liked the vids and the well developed side-characters. But i thought our main-char. looks just awful, always wanted to say, sit down boy and rest or at least get some face-lift done. ^^

So I'm saying....good review, nice game.  8-)

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