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Topic: I just finished Monkey Island 2....

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > I just finished Monkey Island 2....
17 JAN 2003 at 10:20pm

Michael

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Um...what?

I had heard that this was one of the best game endings ever.  
id I miss something here?  I was expecting something either really clever or really cool.  I was just left confused.  Can anyone explain this to me?  Or is there nothing to explain?


...Mike...

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17 JAN 2003 at 10:52pm

Aya

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Originally Posted By Michael (17 JAN 2003 10:20pm)
I had heard that this was one of the best game endings ever.

you had? cause i had heard it had one of the worst game endings ever b4 playing it, and now i second that!

You have gotten the attention of the mysterious lady. She turns to face you. Her face is devoid of any flesh. You are frozen with horror as she begins ripping your body into a bloody mess.


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17 JAN 2003 at 11:09pm

Jenny100

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Originally Posted By Michael (17 JAN 2003 10:20pm)


I had heard that this was one of the best game endings ever.  


Where did you hear that?
I've always heard it was one of the worst.

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17 JAN 2003 at 11:42pm

MichalN

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Originally Posted By Michael (17 JAN 2003 10:20pm)
I had heard that this was one of the best game endings ever.

Dunno about that. One of the most remarkable endings for sure, but that's not the same as the best.

Did I miss something here?  I was expecting something either really clever or really cool.  I was just left confused.

That was the point I believe

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17 JAN 2003 at 11:48pm

Agustín Cordes

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Of course that was the point - a wacky end for a wacky adventure. I loved it!

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18 JAN 2003 at 12:17am

Nellie

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Most people consider it one of the worst game endings.

I think it would be a bad (make that terrible) ending if it was intended as a definite 'THE END' to the story, but Ron Gilbert intended to write a third Monkey Island and I'm certain it was really just a 'to be continued...'.
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18 JAN 2003 at 12:53am

kareman

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Can't say I liked the ending very much either.
But I think they managed to explain it pretty well in Monkey Island 3.
Feel free to ignore this post.

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18 JAN 2003 at 5:08am

Michael

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I don't remember who said it exactly, but I know that several people over at the Adventure Gamers forum said it was one of the best endings they had ever seen. Sheesh, what adventure games have they been playin?


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18 JAN 2003 at 11:33am

dimidimidimi

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Definitely the worst ending ever... while you are being immersed in this magical pirate world it just throws you out pretending to be original or something. This is why my favourite monkey game was no 3.
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18 JAN 2003 at 1:17pm

Elfstone

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The ending of CMI was completely boring!
There was nothing at all exciting about that.
I liked the ending of MI2 very much, it's one of the favorite endings ever.
Like Rael said, it's a wacky ending for a wacky game.
It's mysterious and it does make sense if you want it to.
It' an either-you-love-it-or-hate-it ending. Maybe that's the spirit of Monkey Island, maybe it isn't. Who knows? For me it makes perfectly good sense that this ending is Monkey Island all the way. If you want something meaningful, play a different game.

I'm quite surprised that someone like you, kareman, who likes all Monkey games, can't accept the ending. Maybe this is the difference between MI players like you and those like myself. I actually liked EFMI.
Perhaps you could say: those who liked MI2's ending will eventually like EFMI. I still think EFMI is the worst of the four, but I still like it.
[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&&
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18 JAN 2003 at 1:40pm

Agustín Cordes

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I definitely agree with you Elfstone - CMI ending is just a plain common, boring happy ending. Instead, MI2 ending is mysterious, strange and absolutely original.

And I'm sure Ron Gilbert had something in mind, something that would explain that twist. I'm sure there is a meaning and the clues are scattered both in MI1 and MI2. Saddly, the story wasn't properly continued in CMI. We might never know what Ron had in mind.

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18 JAN 2003 at 2:14pm

Aya

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Originally Posted By Elfstone (18 JAN 2003 1:17pm)
Perhaps you could say: those who liked MI2's ending will eventually like EFMI

this is probably a very true statement... cause i HATED them both >

You have gotten the attention of the mysterious lady. She turns to face you. Her face is devoid of any flesh. You are frozen with horror as she begins ripping your body into a bloody mess.


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18 JAN 2003 at 2:45pm

Gargoyle

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This may be a groundbreaking theory. I liked them both very much.
MI3 was technically a very good game, but it scarcely had my monkey sense tingling.
The way it dealt with the ending of MI2 was sane, logical and somewhat pitiful.

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18 JAN 2003 at 6:00pm

kareman

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Originally Posted By Elfstone (18 JAN 2003 1:17pm)
I'm quite surprised that someone like you, kareman, who likes all Monkey games, can't accept the ending. Maybe this is the difference between MI players like you and those like myself. I actually liked EFMI.
Perhaps you could say: those who liked MI2's ending will eventually like EFMI. I still think EFMI is the worst of the four, but I still like it.

Actually I didn't like EFMI. I have only played as far as the second island, because the goddamn control system makes my arms hurt like hell. Would really like to get the story of the game, though, so I'm looking for a script or novel or something like that from the game. But I might have enjoyed EFMI if it hadn't been for the incompatibility between the controls and my arms.

**** SPOLIER ALERT FOR MONKEY ISLAND 2****
*
*
*
*
Now about the ending of MI2, the problem with it is that I, after playing these two fantastic games about pirates (which almost made me want to be a pirate myself), am told that I have been fooled all the time, and that everything was just a boys fantasies in a theme park. Before anyone start questioning my sanity here I should say that I of course knew all the time that it was just a game and I didn't actually meet ghosts or three-headed monkeys or anything like that, but I like to pretend that the story is true when I play a game, see a movie or read a book. That's much of the point, isn't it. Now when the story itself tells me that what I have played, seen or read was purely fictional, it makes it a lot harder to pretend that it was true.
*
*
*
*** END OF SPOILER ***

I agree that the ending of The Curse of Monkey Island wasn't a great one either, come to think of it the ending of MI1 didn't actually blow my mind away either, but they were more in sync with the rest of the game.
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18 JAN 2003 at 6:16pm

MichalN

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Originally Posted By kareman (18 JAN 2003 6:00pm)
Now when the story itself tells me that what I have played, seen or read was purely fictional, it makes it a lot harder to pretend that it was true.

That is interesting. I have no problems with games (or books or movies) reminding me that they're just games (or books or movies) but I am aware that some people do, even though I don't understand why. I mean, they are games so why is that a problem?

I forgot my sig.

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18 JAN 2003 at 6:36pm

kareman

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Originally Posted By MichalN (18 JAN 2003 6:16pm)

That is interesting. I have no problems with games (or books or movies) reminding me that they're just games (or books or movies) but I am aware that some people do, even though I don't understand why. I mean, they are games so why is that a problem?

I'm not sure, but I think it is because when playing games, watching movies or reading books I like to temporarily disconnect from the real world and immerse myself into the story. In my case to such an extent that once I was reading a comic book at my neighbours, I suddenly realized that everyone had switched off the lights, locked the doors and left. When reading a book I'm practically deaf.
   This is why I don't really care for meta-humour in stories, like when Guybrush mentions the word "computer-game", the LucasArts hintline telephone in the forest or when a movie shows it's cameras, director or discusses the script. The small amount of this type of humour in the Monkey Island - games doesn't bother me that much, but it doesn't take much of it for it to become annoying.
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19 JAN 2003 at 9:16pm

Elfstone

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That's because you didn't UNDERSTAND what the ending was all about.
Let's leave these spoiler warnings aside. Everyone reading this thread has to expect that.

The ending of MI2 - as I think about it - is not about the game being fiction and just a fantasy.
Didn't you notice the blink in the eyes of LeChuck? Whatever he might be called as a child. It was not a fantasy.
The way I understand the ending it is very strange and twisted, but it doesn't imply that everything you just played wasn't real. How do you explain MI3 and MI4 then?
How can you possibly meet crew mates in MI4 you never have really met? Is it all just a dream??
NO!

Monkey Island aka the Big Whoop is a strange place. It could be a place which denies time. Maybe the place turned the final scene into a scene of the past when you were playing together in an amusement park. Perhaps LeChuck is doing it. Or maybe part of it was past and part was present.
There are many possibilities, but I think the easiest doesn't apply here. That would be your idea about it. That all was just a fantasy and nothing real.

Remember the blink in the eye of the small LeChuck...

Kareman, I notice that you don't like the parts which spoof the MI games or games in general. It's strange, you seem to like a part of the MI games, but not the whole thing. Monkey Island is making fun of itself since the very first game. If you don't like that how can you like it at all?
I'm just wondering, because the self-spoofing aside, they are you favorite games.
[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&&
all-time) 24, Stargate SG1, X-Files, Lost, House

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19 JAN 2003 at 10:26pm

Agustín Cordes

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Elfstone, I'm sure MI3 and MI4 have nothing to do with the story from the first chapters. Keep in mind Ron Gilbert wasn't even involved in the preliminary design process. I'm very sure the explanation in MI3 is way different from what Ron had in mind.

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19 JAN 2003 at 10:29pm

kareman

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When I talk about how I feel about this ending, I'm talking about how it felt the first time I saw it. At which time I hadn't played neither MI3 or MI4. Though as I've said I think MI3 did a pretty good job of explaining the ending. And I did notice the blinking in the eyes of Guybrush's brother, I also seem to remember Elaine saying something about how she hopes Guybrush doesn't have another halusination or something like that. Still, the ending did leave me a bit disappointed at the time, I felt like "What, it wasn't for real? D a m n it!" Because I really wanted it to be for real. And afterwards I've played MI3 and read some of the theories about the ending, and feel a little less disappointed about it. But still, it didn't feel good the first time I saw it.
   About the self-spoofing, I said it didn't bother me much in the MI-games, but in general it is very easy to overdo it. I have several times enjoyed a good comedy, when it suddenly makes fun of itself only being a movie, at which time I always think "
amn I wish they hadn't done that". I liked absolutely everything about the 3 first MI-games with the exception of the ending of MI2. These games can get away with this kind of self-spoofing because they have this great crazy-humour.
   Looking back on my posts on this thread I realize that it is very difficult (maybe even impossible or pointless) to try to explain why I didn't like the ending of MI2. I just didn't. I don't like the colour yellow either, but I've never wondered why.
Feel free to ignore this post.

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