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Topic: Game Development Survey

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20 OCT 2002 at 9:02pm

Skye

Sorcerer Apprentice
Sorcerer Apprentice



Posts : 348
Joined: 20 OCT 2002

Status : Online
Hi All,

Like so many others, I'm working on my own rendition of an adventure game.  What I would like to know is whether or not the 'default' cursor I have chosen would be confusing to the majority of players.

Currently I am using arrows that have a white ball in the centre of the arrow shaft to indicate that an action/movement is possible.  If no action/movement is possible, the game displays the same arrow as is used for moving forward but without the white ball.

Do you think that it would be better to use a completely different looking cursor (a lot of games I have seem to use an arrow pointing in a NW direction) or is this just something that would be easy to adapt to?

Any other tips on what you like about game interfaces will be appreciated.

Thanks,
Anne
Indie Developer of Scavenger Hunter&&The Replayable Adventure Game!&&- 4,446 scenes, 5,796 overlays,&&- First Indie Adventure Game&&   To Use A.I. Randomizer Technology,&&- 7 years in the making!!! RELEASED !!!&&&&Order yours now at:&&[url]http://www.Sagewood-Software.ca[/url]

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20 OCT 2002 at 9:07pm

JonasKyratzes

Sorcerer Apprentice
Sorcerer Apprentice



Posts : 280
Joined: 10 OCT 2002

Status : Online
As a designer, I'd say that a ball on an arrow does not make people think of action or movement and would therefore confuse them.
But they could get used to it, and it might be better to leave it that way. Sometimes the easiest way is not the best (quite often, in fact).

It's your choice. What feels best?
[i]

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20 OCT 2002 at 10:54pm

dimidimidimi

Schattenjger
Schattenjger



Posts : 1784
Joined: 10 OCT 2002

Status : Online
I think that you should change it. In my opinion a cursor has to change radically when a different action is to be taken.

I will give you a good and a bad point & click interface.

Bad:
Syberia. One of the best games ever, but the interface was bad. The cursor was confusing. When you had to speak to someone the cursor turned into something that I think is a magnifying glass. But a magnifying glass usually implies looking at something. And the exits from one screen where not obvious.

Goof:
Longest Journey. One of the best games ever and with a perfect interface. Over an interactive hot spot the cursor turned into a big blue bright arrow. Over something that you could only look at it got a little bit toned town.

The exits from a screen where obvious by themselves but the developers remembered also to add a key to light them up when pressed. And the best feature that I have not seen  in another game. The cursor can turn into your inventory items, be scrolled with the use of a single key, and they light up if they can be used on sth else.

I wonder why nobody else have tried to use it? Instead developers try to make game with keyboard controls  ???

My opinion is different cursors from each other that state clearly what they do, in bright colours and big sizes. Good luck with your game...
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21 OCT 2002 at 5:08pm

mbc841

Space Cadet
Space Cadet



Posts : 194
Joined: 10 OCT 2002

Status : Online
Skye, I too think your cursor might be confusing - although, from having played SO MANY GAMES over the years, I know the player can get used to pretty much any cursor well enough if the game is good.  Good luck with your game and keep us posted ! !

[url=http://www.justadventure.com/IndependentDevs/TheArrangement/index.htm][[img]http://www.justadventure.com/IndependentDevs/TheArrangement/Graphics/banner1.jpg[/img][/url]

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21 OCT 2002 at 6:22pm

ratracer

Intergalactic Janitor
Intergalactic Janitor



Posts : 41
Joined: 21 OCT 2002

Status : Online
Well, I can say what's my favorite since that's what I'm using in my game:
when no action - arrow with dull color (white)
when action - arrow with "active" color (yellow or red or green...)

But, hey, maybe the ball looks better - anyway, once the player knows what it means, I don't think there should be a problem...

And wellcome to the forum!

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21 OCT 2002 at 8:47pm

mszv

Private Detective
Private Detective



Posts : 751
Joined: 12 OCT 2002

Status : Online
Hi all,
Adventure games are quite popular with older gamers, and our eyesight is not what it once was!  There are  also a number of people out there who are color blind.  If you want to signify a change in a cursor, you might also want to vary the shape, as well as the color.

I don't have any strong feelings about the shapes to use when you want to vary what the cursor does, just that the shape be distinctive.  There are some conventions that are commonly used (the hourglass for examining what is up close), but, as long as you are consistent throughout your game, most people can figure it out.

All for now.
Regards, mszv

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