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Topic: Am I the only one here that...

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > Am I the only one here that...
2 NOV 2005 at 7:32am

Mr. Wrecks

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... has no interest in playing the older adventure games, like the Sierra and Lucas Arts-developed games from years ago? A good number of you in here rave about how genius and amazing they are, or were for their time, but I just have zero desire to fire them up.

Maybe I'm spoiled by the depth and glamour of recent titles, but those sprite based gummers don't appeal to me in the slightest.

I've played Grim Fandango, which I think is the oldest one I've played, and it was cool.  But I think Grim itself was a long bit after the Day of the Tentacle / Sam and Max era.

Anyhow, I just would like to know that I'm not alone in thinking this...

Anyone with me on this? Or am I about to get buried by the old schoolers in here?

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2 NOV 2005 at 8:09am

Reckless

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You seem to have written off those games without actually playing them. Hey, that's your choice but personally speaking you'd have missed out on quite a few gems.

Clearly if you're only after a fix in eye-candy then nothing but recent titles will suffice and there is little point in playing titles such as Day of the Tentacle.

There's a mix of players here young and old who enjoy adventures released across the entire span of the industry (text adventures/IF through to the most recent 3D cell shaded action-adventurer). What you like doesn't have to conform to what anyone else likes so why even worry about it? :

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2 NOV 2005 at 8:30am

Mr. Wrecks

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Originally Posted By Reckless (2 NOV 2005 8:09am)
What you like doesn't have to conform to what anyone else likes so why even worry about it? :

Worried?  I wouldn't say worried.  I was more interested if anything.

But hey, there may even be someone out there that say "Check out Game X cause it may change your mind about the old school games".  Maybe I should have refined the question more to gear it in that direction.

Or maybe being up for the 32nd straight hour is getting to me and I can't seem to write what I'm thinking...

At any rate, thanks for the reprimand. :



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2 NOV 2005 at 8:44am

Cultura

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Well, I sympathise with Ponder, a bit anyway. I have played almost all old AG'as well as the very new ones. Let's be honest, 'firing up' (nicely put) those older AG's really takes some getting used to. Controls are often old fashioned, cumbersome or downright silly (though this happens with new games too, e.g. Broken Sword 3). And then visually a lot of the older games do not cause the rush that the high class new games do (remember the opening ride in Revelation?) So yes, I see your point Ponder. But try to pick out the older ones that are really worth the effort - Fandango is a great start - and let the rest eat dust.

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2 NOV 2005 at 8:44am

Reckless

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Reprimand - lol. I don't particulary care about what people play in this or any other genre! Even here there's rather large divides between 3D and 2D, action and pure adventure, 1st person and 3rd person perspective, yadda yadda!

It's all a personal preference!

If you want a classic game of the 'old school' then play Day of the Tentacle. It's funny, plays well and has no issues on XP (with SCUMMVM).
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2 NOV 2005 at 12:24pm

Frank B

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Adventure games certainly have changed, but not neccesarily to the better. I have played many of the very old games (Larry, Kings quest, Kyrandia, Simon the Sorcerer etc.), and those are among my absolute favourites. The newer games have better graphics and sound, but that's it, they don't have better gameplay. I have played newer games like Aura and Syberia, but they never captured me in the same way as the older games.
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2 NOV 2005 at 12:26pm

Crapstorm

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I am not the least bit interested in playing the old Sierra games. I played a few of the King's Quest games back in the day, but they didn't do it for me at all. Too much pixel-hunting, lame puzzles, and weak comedy. However, I am interested in LucasArts for one reason: Tim Shaeffer. Grim Fandango and Full Throttle were very clever and fun to play. I look forward to getting Sam &Max and Day of the Tentacle working. But I'm keeping my expectations in check, so as not to be utterly disappointed.

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2 NOV 2005 at 12:28pm

SKIPSTER

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I still like the old games but these new ones spoil me.
Just Adventure for More Adventure

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2 NOV 2005 at 3:17pm

Aya

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Originally Posted By Ponder (2 NOV 2005 7:32am)
Maybe I'm spoiled by the depth and glamour of recent titles, but those sprite based gummers don't appeal to me in the slightest.

allow me to make a correction here... glamour of recent titles - yes... depth? NO! most of the recent titles are superficial, with no depth of story, no puzzles, no nothing... just walk forward, unlock some doors, while you gaze in awe at the backgrounds until the game is over... :
of course there are exceptions to that, and of course my description is a bit extreme and only fits syberia and a couple of other adventures, but i am trying to make a point...

You have gotten the attention of the mysterious lady. She turns to face you. Her face is devoid of any flesh. You are frozen with horror as she begins ripping your body into a bloody mess.


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2 NOV 2005 at 3:39pm

jamarchand

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I am a typical myst era gamer. The older game I played was Return To Zork (1992).



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2 NOV 2005 at 4:36pm

Pastor Disaster

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I'll be honest, I prefer the newer stuff. It seems like the older games (e.g., King's Quest) had an elaborate storyline introduction, then almost zero plot development. Even Myst (one of my favorites) was heavy on elaborate, and mostly irrelevant, backstory--all dumped on the player at one time in one bookcase--then very little plot afterward. Games like Darkfall or Myst IV seem to understand that backstory can be filled in as you go, making for a more exciting plot.

But that's just me. This really is one of those "float your boat" topics.
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2 NOV 2005 at 4:55pm

dombrewer

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I suppose it depends what you classify an "old game".
If Grim Fandango (98 ) is the furthest back you'll go to play a game you'll miss out on some of the best games you can play in the genre.

I think a great game is a great game regardless of when it was released, its graphical quality or whatever. I rate "Sam and Max" incredibly highly because of how damned funny it is. As a cartoon it doesn't really date in the same way as a FMV game for example. The first three Monkey Island games are all terrific as well, the third one is graphically beautiful, but the first two are just as entertaining because they are so well written.

I'd also feel like I'd hadn't really played adventure games if i'd not experienced ones like The Neverhood, Sanitarium, the Gabriel Knight games, the later Zork games,  the Journeyman Project games...

But whatever floats your boat, like PD said. I find that most new games are flash in the pan.
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2 NOV 2005 at 5:46pm

Terry Penrod

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.

I loved the PC AGs that came out from 1997 through 1999 including Riven, The Curse of Monkey Island, Blade Runner, Twinsen's Odyssey, Shivers 2, Grim Fandango, Sanitarium, Black Dahlia, The Journeyman Project 3, Nightlong and Gabriel Knight 3 to name just a few.

But as we all know, since that era, the number of top quality titles in the genre have fallen off sharply with most of the big former studios like Lucas Arts and Sierra turning to other types of games. So like many other AG fans, I have replayed the above and many older classics in recent years along with the occassional great new game.

When you can get the golden oldies to run smoothly on a newer system, they are still lots of fun. However, many of them do show their age badly in the graphics and sound departments. You also tend to notice many more little flaws in the stories, puzzles and interfaces that were overlooked the first time around due to the sheer newness of them at the time. But overall they still hold-up quite well and are worth playing today.

1993's Day of the Tentacle from Tim Schafer & Company is a perfect example because it uses timeless cartoon style artwork that doesn't require super high resolution in order to look good. Everything else about it still feels fresh too. Even better, using the free SCUMMVM program, it works very well on WinXP systems. So I agree that it would be one of the best classics to revisit or to play for the first time even after all these years.

Cheers,  Terry  





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2 NOV 2005 at 5:47pm

jalex

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The old games have a lot of things that have been forgotten in the new ones.  If you haven't played them you will never know what adventure games were acually ment to be.  The fancy graphics in the newer games is very nice but that's about the only thing they have to offer in a lot of the newer games.  Not to mention that most of them won't run at all unless you have a really high end computer.


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2 NOV 2005 at 8:01pm

Cultura

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Originally Posted By Terry Penrod (2 NOV 2005 5:46pm)
.

You also tend to notice many more little flaws in the stories, puzzles and interfaces that were overlooked the first time around due to the sheer newness of them at the time.



A very astute analysis and one I hadn't really thought of until you wrote that.

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3 NOV 2005 at 3:12am

kazmajik

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I hear what you're saying, Ponder. There was a time when I thought the Infocom text adventures were the coolest things on Earth and I looked forward to starting a new one, drawing up a map, keeping notes, and loved the fact that each game was an event that would last for weeks or even months. Now I get bored playing one of them after 15 minutes.
When I first discovered the early Sierra and Lucasarts games it gave me the same rush that Infocom games did, and I had a great time just wandering around and exploring, looking at the graphics (such as they are), and would experience tremendous satisfaction when I solved one. Along with the satisfaction would be a feeling of loss that the game was over, but it was tempered by the knowledge that there was a large selection of other adventure games to choose from. This was in the early 1990s, of course.
Flash forward to now. I have gone back and played some of the early Sierra games again, some of them several times. I've also played a good selection of recently released games such as Moment of Silence, Still Life, Sanitarium, Nibiru, Broken Sword 3, Echo, and Runaway, and I have had no desire to replay any of these newer games. A couple of months after I finished Broken Sword 3 I started to replay it, and I was bored after 15 minutes.
While I look forward to new games as much as anyone, I have found that they lack a certain something that these older games have. What to call it? Charm? Originality? Are they like snapshots of a more innocent era? It's all debatable, but I have found that although the current adventure games have gone forward graphically and otherwise technologically, they haven't really broken new ground in terms of actual gameplay. There are exceptions here and there, but I think that the force-of-nature talent which defined Sierra and Lucasarts in the '90s is not something that just anyone can reproduce. Just like there are very few exceptional novelists, and a great many hacks, I think that the early Sierra and Lucasarts games will be remembered while many of the recent games will be forgotten.
While technology moves forward at such a rapid pace to make the older games age that much faster, they still have a quality of writing and imagination that the current games could learn from. Not copy, not emulate, but distill the essence from and advance into a new direction for adventuring. I think we all would welcome that!

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3 NOV 2005 at 6:02am
Deleted UserI'm a Myst era adventure gamer who did that, then left, then came back.

Now I am doing all modern AGs and am loving it.

But I've taken several ventures into legacy games. I've had several trip-ups with games that don't run well in WinXP, but the ones that I've managed to get going are marvelous. And I'm looking forward to solving the issues that are yet unresolved.

There are some great games back there.

Speck

3 NOV 2005 at 2:00pm

judyann

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I wish I had the time - and the games and the system - to let me play some of the games that got me started, particularly King's Quest 4-6 and Laura Bow.  But I wonder if that fascination would still be there.  I tend to think so.

I agree with kazmajik.  Those games in the earlier 90s had something.   It maybe just my faulty memory, but it  also seems those games were longer with more places to explore, which came in useful when I got stuck because it kept me from getting bored.  

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