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Topic: This is how AGs should look...

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All Forums : [Adventure Games Forum] : The Hot Spot > This is how AGs should look...
2 DEC 2005 at 7:38pm
Deleted Useryup, the problem is that, I'm only referring to IBM compatible PCs here, the graphic adventures of the past, lets say the early to mid 80ies up to around 1990 were the trendsetter in compter graphics, all other kind of games looked worse. This counts especially for text adventures with still graphics but also the first 3rd person games. People could dwelve in the graphics cause such a beauty had never been seen before or at least elsewhere. But now it's exactly vice versa. So saying this one could come to the conclusion that the success of adventure games back then was partly because of their breathtaking visuals and also because there was not much else.
In my place the Amiga was the most successful homecomputer and the games from Cinemaware were so famous because of their stunning graphics even though everybody admitted that their gameplay was often mediocre.



2 DEC 2005 at 7:48pm
Deleted User
Originally Posted By Crapstorm (1 DEC 2005 4:50pm)
Adventure games succeed by exercising the ingenuity of the players and the joy of discovery, not by dazzling their eyes. True, some of the most beautiful games ever made are adventures, but looks are superficial. Cleverness, artistry, wit, imagination, and exclamations of "Eureka!": These are the quintessential elements of great adventure games.

Yeah, so lets all go and play Zork, Hitchhikers Guide, Leather Goddesses and all those gems of computer history. No need for technical advancements. ^^

BTW I just rediscovered ADRIFT and will try out some new IF, seems a lot of people did write a lot of games since I last had that phase (about 2 1/2 years ago). But I in no way would pay anything for them nowadays. Hmm I played one text adventure during that last "historical phase" that was just fantastic, you could do so many things I've never seen such a complex text adventure before. Sadly I forgot the name and the space where I stored it. I only remember it took place in some boarding school and was inspired by Harry Potter and Legends Sorcerer series.

6 DEC 2005 at 2:21pm

phankiejankie

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I totally agree with Ogre's posts. Most of the AGs announced for 2006 feel like outdated titles for the nearest software museum. No innovation graphically or other at all. Just hope Fahrenheit[ch8217]s success will shake some waters and people start taking risks and I am not talking about current AGs developers most of them don't have the money to move adventures to the new level. So they just stick to good, old, market-tested 2.5 design and please their niche market.

As for Ank if games are to have such crappy 3D engines then I would prefer them to be 2D. Honestly! I just had a look at the latest trailer of the game and sorry to say but the texturing sucks big time; it reminds me of games pre 2002. Blocks frenzy and I am not referring to video compression blocks here.

I just want a game with the depth and mind abuse of an (good) adventure game and the graphics of the best FPS around... Is this so much to ask?

Anyway I am playing Fable: The lost chapters now another spectacular game engine that could make a fantastic adventure game.  I am sick of putting up with dated, mediocre products. I want adventures to get out of the pigeon whole! Fahrenheit opened the path; dear developers please follow. You have to please both the eye, the brain and the soul to be successful.

Ps: Dreamfall by today[ch8217]s 3D standards has some pretty crappy graphics but anyway I hope the gameplay will make up for it.

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7 DEC 2005 at 1:31am

Crapstorm

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So, when you guys are playing those fancy new action games, you're thinking, "God, this is gorgeous! I wish it was an adventure game!" And when you play adventure games, you think, "
amn, this is fugly! Why can't it look more like those cool action games?"

My condolences.

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7 DEC 2005 at 10:26am

phankiejankie

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Look man its plain simple some people just like their graphics. By my standards if the graphics don't cut it there is a big chance I will not even try the game. I am a graphics man. I love real time evolving worlds but technology moves on so developers should follow. Ogre said b4 but you just never listen. The adventure genre was at its high when it was the THING to check out if you wanted to see your video-card's capabilities. Now it is FPS games that took over. Most of the adventure gamers back then were FIRSTLY attracted by the gorgeous graphics not the story or the puzzles. Myst owns pretty much on its fantastic graphics and sound. So if someone likes his story most and doesn't like people saying what they believe because he is the ultimate adventure crusader then he can just close his monitor[ch8230] Here is the best solution I have for you... since story it is all you like just close down the monitor and voila ultimate blackness, it is just you, the sound and the story... the ultimate adventure by your standards.

Sorry but that[ch8217]s not my cup of tea I am bit shallow you know, so pardon me for my inferior intelligence and addiction to pointless eye candy but I just love my graphics... it happens though that adventures as a formula of gaming is something that I like and inmo the graphics department isn't what it used to be so I would love it to get better.

PS: Believe or not when I was playing Painkiller and entered the Opera House level I REALLY thought what an excellent horror adventure that engine could make.

PS2: I have a confession to make and forgive me dear father Capstrom... I like action elements... I can go on with my life now!

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7 DEC 2005 at 10:57am

Frank B

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I actually don't like games where the graphics comes that close to reality. It is supposed to look real, but you can still see that it is computer made, so it seems wrong. Just like in a movie where you can spot the computer animated sequences. Instead of praising how close they are to the real thing, you feel that they are badly made, simply because you can spot them. I prefer games with cartoonish or clearly fantasy like images.
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7 DEC 2005 at 3:24pm

Crapstorm

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Hey, thanks for the title of Father, but I must decline. Alas, I am a childless atheist.

To clarify a point, I am a puzzle-guy, not a story-guy. Delete the story from an adventure game and turn off the sound - I'll still be happy to play it. In fact, for some games, that would vastly improve the experience for me.

I guess what I don't understand is why you videophiles even want to play adventure games. Don't Grand Theft Auto, Far Cry, Halo and all those other epic shooters give you everything you desire?

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7 DEC 2005 at 3:49pm

phankiejankie

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Because we like them... and stop referring to me like I am a 19 year old child who plays FPS and then goes out to shoot his friends goodbye because I am not. You may call yourself an atheist but you sound like a religion fanatic to me. Put "adventure games" in religion and "pure" in fanatic and you are halfway there.

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7 DEC 2005 at 4:28pm

Crapstorm

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And then replace "religion" with "well-hung" and "fanatic" with "stud", and you'll have me pegged.

I apologize if my writing style makes you feel childish. I will throw in a smiley here  8-) so that you know this is not a speech from the pulpit. I'm just a person, no greater or smaller than anyone else here. Please don't take my sonorous tones as an insult. It's just my style.

It might help if I tell you a little bit more about myself. I once rented a Playstation 2 (because my wife was away and she won't let me own one) and played Grand Theft Auto 3 in my underwear for 18 hours/day, 4 days straight. I lined up to buy every Blizzard game and expansion pack, starting with Warcraft II, on the day of its release. I spent the greater part of my youth in the arcades mastering games like Dragon's Lair and Robotron. I am still pretty good at arcade action, and from time to time, I drop a few dollars into House of the Dead or the racing games that they have in the lobby of the movie theatres. I'm not ashamed to be an action gamer from time to time.

I enjoy all kinds of video games. My favourite genre of all is turn-based strategy. I probably put 500 hours into the Heroes of Might and Magic series. I get hooked on stuff like that like it was crack cocaine. I sometimes play all through the night without noticing how tired I am. But when it comes to adventure games, I am a purist. This is the genre that is closest to an artform. By its very nature, it has limited appeal, and I accept that. I have articulated what I like about adventures many times, but to sum it all up: adventure games reward ingenuity like no other genre, and "eureka" is a superb feeling.

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7 DEC 2005 at 9:40pm

Terry Penrod

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.

Unlike many younger adults today, I was already far too along in my career, marriage and other interests to also get involved in the earliest arcade games, D&
P&P craze or text adventures at the time they first came along. But since that time, PCs and the web have become integral with my life as well as my business. I have also since divorced and no longer have small kids at home. So over the past decade and a half, I picked up on all the various interactive games as well as several related forums.

Now, interactive gaming is a real hobby but it is also a direct extension of my multiple career paths including music / sound, writing, producing, design, art direction, talent casting / supervision, editing, marketing, advertising, promotion, public relations, training / educational tools, packaging, and a lot more. Today's game industry incorporates virtually all those disciplines plus multiple areas of rapidly advancing new technology and basic business principles.

So when I discuss games, I do so from both a personal and professional perspective, as my point of view and experience encompass all the artistic, most of the business and at least part of the technological aspects of the game industry. To date, I have only done a small amount of work in the field of interactive game design and writing for the medium (mostly for leading-edge educational research being done at Rice University's Center for Technology in Teaching & Learning and for business clients who need interactive materials).

Given those credentials and the fact that I have avidly played PC games from every genre on line and off for well over a decade while regularly participating in numerous niche and general game forums, my perspective is relatively unique amongst my peers. Very, very few successful, professionals my age even know what a RPG or FPS or RTS or TBS or P&C AG is, let alone plays them all intensely. Even fewer also have direct experience with the creative design + writing, production and marketing of interactive products. Fewer still have a flexible work schedule and the benefit of so few distractions at home.

As a longtime AG fan, I know exactly what elements of any given game from any era appeal to me and which do not. But as a big fan of several other genres, I also love the variety of gameplay components, design styles and technology represented so well in those other categories.

It is my opinion both personally and professionally that next gen AGs can and will evolve to include far more advanced 3D video along with better sound, AI and physics. This is inevitable because the market demands it and we all know a thing that has stopped growing and evolving is dead. Moreover, all those advancements have already been developed and refined in other genres, and many are already being experimented with in numerous types of hybrid titles - many that owe their roots to AGs.

What I can not predict with any degree of certainty is exactly what tomorrow's adventure-based games will look like, what the precise balance of gameplay elements will be and what the mass market will buy into. But then again, nobody can predict those things with perfect accuracy. All of us are in the same crystal-ball-less boat. But some of us do have a keen sense of where the market is going, what the current and emerging trends are and what it will take to appeal to players young and old in the future. One of those things is highly immersive, 3D game worlds populated by amazingly advanced character AI and all sorts of other things we are just now seeing conceived.

Cheers,  Terry  


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8 DEC 2005 at 9:01am

phankiejankie

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Ok I am calling for a truce here too...  
I[ch8217] ll try to cool it down further.

I've being computing (which includes games too) since early 80s. I like computer games a lot but I can't say that I play them like a maniac in fact 10 hours non-stop gaming I think is my record. Favorite games of all time are almost all Psygnosis amiga games and of course sensible soccer, which I still play occasionally thanks to WinUAE. As far as adventures go Myst I and III are my favorites, these too gave me some excellent gaming moments


In a year I play up to 10 games maximum but I give them my all. Even when I am playing an FPS, I play really slow, exploring every inch of space, from time to time I even pause to just see a nice waterfall or an amazing landscape. This way of playing games extents the time to finish a game pretty much. To tell you the truth I believe piracy aside from money leakage has changed the way people play a game. The rush to see the next game forces to bypass some of the qualities or little details a game developer might put into his game. But if you pay for your games you give them more time, you try to maximise your investment. For example I am hearing about Fable: The Lost Chapters being a short game. Well it depends how you play it, I've spent nearly 24 hours in it since the first day I bought it and still haven't finished it because there are days that I just wonder around playing the minigames or doing silly things (the game gives you a good amount of freedom) without finishing any quest. This is just me, this is how I play games. So that gives an idea about myself and my statement that I really do think at times what an adventure game would come out of engine x or y. What I am expecting to see is Myst V getting bettered, Myst V is a game that I loved, but still was lacking behind today[ch8217]s standards, it should have been released 3 years ago. So building up on Myst V, I would like to see huge beautiful world ala RPG, great puzzles ala Myst and a strong plot ala Fahrenheit, all this wrapped in a nice game engine that gives you some freedom (for example you could steal something, you could get it through a puzzle or could just beat the crap out of the man that has it) incorporates the latest graphics candy and more clever use of sound (after all after our eyes, our ears is the most important thing to understand the surrounding environment). This is my vision... and please no more point n' click I would like to freeroam in the world.

My vision though obviously conflicts with yours but that[ch8217]s the way life is. You like your games a certain way I like mine in a different.



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8 DEC 2005 at 4:43pm

Terry Penrod

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Originally Posted By phankiejankie (8 DEC 2005 9:01am)


...

My vision though obviously conflicts with yours but that’s the way life is. You like your games a certain way I like mine in a different.



Who are you talking to Phankie?

Cheers,  Terry  




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9 DEC 2005 at 7:32am

phankiejankie

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To Crapstorm of course. You know that we tend to be in parallel in many things regarding adventure games


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11 FEB 2006 at 8:41pm

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I also am one of those who prefer the artistic comedy style of Monkey Island and Indiana Jones over the "realistic" style You see in most of the new adventures.
Its always some kind of depressing setting (Fahrenheit, Moment of Silence, Mystery of the Druids, Scratches etc) with  some kind of underdog anti-hero with that wannabe-coolness factor.
That's why things like Ankh are so precious.I like colourful, funny games with many different locations, funny one-liners, nice characters, interesting puzzles where I do not have to put colours in order or push five different switches in 8 different ways like in that Myst-crap (which always has been pseudo-interesting puzzles as an excuse for showing off those gorgeous graphics).
I wonder why the first person adventures don't come with a real inventory, loads of items to pick up, cool and funny multiple choice conversations and interesting heroes and villains ?
When LucasArts left the building, the genre died.
Bye,&&Emmanuel

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11 FEB 2006 at 9:24pm

Sonic

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Graphics, in my opinion, are unimportant for adventure game to be good, however, that is because I am an adventure gamer; my first adventure game that I liked and which got me hooked on the genre was GK3, which had stunning graphics (for the time in which I played it, which was year 2000). Since then I as well played many older adventures (which I started to play by GK1), however, I really don't think I would have started with older ones in case I wouldn' have played ones with great graphics at first, as then I didn't know what was adventure very well. So, I think at getting new gamers to the genre graphics (looks) is very important.

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13 FEB 2006 at 2:47pm

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@Sonic
I wouldn't call GK3's graphics stunning for the time it was released, but that's because pre-rendered and other 2d games looked better in my opinion, because they were not 3d, really. That was tougher back then. So, all things considered, GK3 looked pretty good, right.

I still haven't played one bit of HL2...and that although I couldn't imagine to stay alive without playing this game back when they first said they would release it (looong time ago)...turns out I don't feel any urge to play it any time soon. Go figure.
And I agree with Frank...I wouldn't like adventures to look that "realistic". He's right, it's still an artificially realistic look. AGs would get more expensive and certainly more demanding in terms of hardware. I don't need that, I must say.

And that pic of HL2...does he really have to club that guy to death? I mean, he looks fairly human and I would have my issues with killing someone life-like as that...that's another reason why I don't like games to get so realistic...
[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&&
all-time) 24, Stargate SG1, X-Files, Lost, House

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13 FEB 2006 at 4:13pm

Emmanuel

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I have to agree with that, there is a certain point for me where realism turns against itself.
I think that quite a lot of games suffer from the fact that they use photoreal textures, because in my opinion this fact makes too many games look quite similiar.
Especially the later adventures, the visual differences between Nibiru and other "realistic" games like Black Mirror are not that easy to spot at first sight, its rather easy to mix screenshots up of these games and the spectator wouldn't be instantly able to say which screenshot is from game, and that's sad.
Killing photorealistic people is a problem for me, although I know its just a game, the more realistic they fall and die the more I have problems actually fighting them...makes me feel bad actually.
Thats why I prefer games which have their own unique style and take themselves not so seriously.
And this is also the reason why I skipped these new adventures from House of Tales altogether, there might be something worthwhile beneath the clean, unappealing look, but there is also a reason why games like Ankh, Monkey Island, the Dig or Indy grapped my interest within the first ten minutes, its the promise of more, that games like Midnight nowhere or Scratches dont do for me.
As an artist, I think games live from contrasting locations like paintings live from contrasting colours, and walking through the same grey-in-grey locations with a rather depressed, uniform, un-charismatic character bores me to death.
That is why I find games where You travel around the world so interesting (Monkey, Indy, Zak...), because You do not spend more than 3-5 Screens in the same environment and there is always something new and refreshing.
Games like Condemned or FEAR are not for me for that very reason.
This kind of "mood" just keeps me going for two, three hours, as long as the movie "Seven" lasts maybe, but playing 10-15 hours in such a depressing scenario would be not for me.
Death to realism

Bye,&&Emmanuel

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24 APR 2006 at 6:22pm

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I do not care for pre-rendered FMV sequences one bit.  No matter how spectacular they look, I know that I'm just watching a video clip which is detached from the game world.  I much prefer watching linear sequences performed with the in game engine.

I may be the only person who loved Vampire Masquerade bloodlines  
 Even with all those bugs, the characters and acting were top notch.

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