Just Adventure News : Game: Might And Delight Presents "Shelter" Early Gameplay Footage Press Release: Legendary Monsters Are Invading Age of Conan Press Release: New Settler and Scientist Path content for WildStar News: Towdie on Kickstarter News: H.P. Lovecraft's Dagon Press Release: Makers of Son of Nor PROVE mind control is genuine Press Release: Psychsoftpc Responds to the Cry That Windows 8 Sucks Beta: Dragon's Will Dominate The Skies When SOE Kicks Off Dragon's Prophet Open Beta Press Release: Deus Ex Machina is born again with Christopher Lee News: H.P. Lovecraft's Dagon
Home - Forum Home
Welcome Guest, please Login or Register!
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register or login before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Topic: Adventure Game Writing...

    Page 1

All Forums : [Adventure Games Forum] : Developers' Zone > Adventure Game Writing...
19 OCT 2005 at 2:52am

Flubly

Intergalactic Janitor
Intergalactic Janitor



Posts : 12
Joined: 14 AUG 2004

Status : Online
How does the writing process go about in the making of adventure games?  I'm interested in the whole thing, but I'm more experienced with film script writing.  How much of that skill can be applied to write for an adventure game.  Are there writing teams sometimes?  People that write the dialogue and descriptions based off another person's outline of the game's plot, while yet another person works on writing out the puzzles and everyone compiles and talks in order to mix and edit and rewrite.
 I'd just like to head into the process without total ignorance if I do indeed try it out.

Profile Search


21 OCT 2005 at 10:06am

Erwin_Br

Private Detective
Private Detective



Posts : 455
Joined: 7 NOV 2002

Status : Offline
Have you read 'The Importance of Story' by John Campbell? 2 articles are available here: http://www.adventuredevelopers.com/regularfeatures.php?action=view&id=3

--Erwin
[url=http://justadventure.com/IndependentDevs/BadTiming/index.html][img]http://erbserv.emptyhouse.net/public/images/bt-forumbanner.gif[/img][/url]

Profile Search
21 OCT 2005 at 10:09am

Alan Thorn

Sorcerer Apprentice
Sorcerer Apprentice



Posts : 240
Joined: 8 JUN 2005

Status : Online
Write. Think. Write. Think. Write. Think. Write. Think...

Profile Search
21 OCT 2005 at 7:56pm

Flubly

Intergalactic Janitor
Intergalactic Janitor



Posts : 12
Joined: 14 AUG 2004

Status : Online
I know how to write.  What I'm asking is how do I write an adventure game.  What do you hand in to someone and say, "can you make this?", or what do you write when someone making a game asks, "can you write this?"
  What I'm asking is the equivalent to asking a film writer, "How do you write a script?" I'm not asking how to develop a character or make a plot.  I'm asking for format and requirements and limits.

Profile Search
21 OCT 2005 at 11:59pm

R.P._Corse

Intergalactic Janitor
Intergalactic Janitor



Posts : 60
Joined: 18 JUN 2005

Status : Online
hi flubly ,
I go out on a limb here...

Your question might be a little difficult.
I think many developers depend heavily
on concept design as in storyboarding.
This is extreemly important in laying out the designs
for locations , story and puzzles. A lot of
thinking before hand goes into game design.
I do a lot of stuff in my head too.
I know you mentioned "format and requirements and limits. "  Alot of that is simply up to the developer.
How long do you want the game ? or how much
money do i want  to invest for instances.
Once the basic concept is put out , tweaking
and testing along the way helps as well.

Have you ever watched the making of myst on the
original cd? pretty cool stuff.
I hope ive been some help.

Good luck my friend.
R.P.Corse&&&&[url=http://ancientrein.com]Lunar Deep Special Edition[/url] &&&&&&

Profile Search
23 OCT 2005 at 8:31am

Steve Ince

Private Detective
Private Detective



Posts : 571
Joined: 7 NOV 2002

Status : Offline
Originally Posted By Flubly (21 OCT 2005 7:56pm)
I know how to write.  What I'm asking is how do I write an adventure game.  What do you hand in to someone and say, "can you make this?", or what do you write when someone making a game asks, "can you write this?"
  What I'm asking is the equivalent to asking a film writer, "How do you write a script?" I'm not asking how to develop a character or make a plot.  I'm asking for format and requirements and limits.

Being able to write for any game is partly being able to understand the development process and how everyone in the team fits together.  It's also about understanding how the game engine and interface works, what their limitations are and how to get the best out of that.  You also need to work with the development team to define how interactive the actual narrative is going to be (will there be multiple endings or will all threads have to be tied up before the end of the game? etc).

The whole issue is very complex.  So much so that I'm actually writing a book on it at the moment.  Unfortunately, it won't be out until October next year.  


Profile Search
6 NOV 2005 at 3:49am

MoodyBlues

Intergalactic Janitor
Intergalactic Janitor



Posts : 4
Joined: 31 OCT 2005

Status : Online
Flubly, you might give the articles at Adventure Gamers: Underground a look, especially the Adventure Architect series.  While they don't discuss the technicalities of an adventure game "script," they might get you started in the right direction.

http://www.adventuregamers.com/underground/features.php

Profile Search
24 JAN 2006 at 2:00am

azoundria

Intergalactic Janitor
Intergalactic Janitor



Posts : 12
Joined: 24 JAN 2006

Status : Online
My wiriting strategy that works for just about anything is to plan it out point form and then 'compile' it.
Webmaster for Exploring Azoundria.&&http://www.azoundria.com/exploring

Profile Search
All Forums : [Adventure Games Forum] : Developers' Zone > Adventure Game Writing...

    Page 1

Jump to:
0 Members Subscribed To This Topic