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| 29 SEP 2005 at 7:37pm | |
SirDaveGuild Master![]() ![]() Posts : 4941 Joined: 17 OCT 2002 Location: US Status : Offline | Consider this a part of my ongoing 'Playing Old Adventure Games Project': Ever wished that there was an adventure game that you could sit down and play and enjoy from start to finish, that has a good story to keep you interested and great graphics to enjoy, that is difficult enough to challenge you, but easy enough so that you're not hung up for long periods of time trying to figure things out, that is bug-free and will run on any system and that leaves you with a good ending and saying to yourself, 'Man, that was a heckuva lot of fun!'. This is the closest thing I've come to what might describe the definition of the perfect, pure adventure game. By that I don't mean the best game there ever was, the 2nd coming of Riven, or anything like that. What I mean is an adventure game that gives us everything we expect when we buy an AG, but more importantly a game that should attract everybody: This game is for those who like the Myst games and equally for those who like plot, dialogue and inventory. Here's what you get: 1st person point & click with 3rd person cutscenes, graphics with beautifully drawn characters ala Benoit Sokal (in fact you sometimes think this is a Sokal game), a darn nice story, good dialogue with good acting and clever voices, perfect use of inventory, puzzles/challenges that start off easy and end up more difficult (but never extremely difficult) plus immediate, obvious responses to the puzzle-solving. And finally, a rewarding ending. Not to mention that it is just right for the season! No one was more surprised by this game than me. I had been looking for an older game (the year 2000 or earlier) to play on my little Libretto and decided to give it a shot for a reason I'll mention below. I had avoided it previously because the very name indicated to me that it would probably be cheezy with a lot of corny 'horror' stuff. I couldn't have been more wrong. Alright then.....the game is Dracula Resurrection The fact is that Dracula doesn't appear much at all in the game and stays very much in the unseen background as the purported reason why you have to do what you have to do. The game is about talking to characters, finding the right objects and figuring out where to use them, finding secret passages, hidden doorways, underground tunnels and figuring out how to get to a castle and figure out its secrets. That's all I'll tell ya!
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| 29 SEP 2005 at 7:37pm | |
SirDaveGuild Master![]() ![]() Posts : 4941 Joined: 17 OCT 2002 Location: US Status : Offline | Dracula Resurrection has been given reasonably good reviews (Randy gave it a B+ in the year 2000 before it was released in America). However, some reviewers (not Randy) described it as being too short and too easy. I disagree. It took me around 20 hours to play and although it is not extremely difficult, there are 2 or 3 things to solve towards the end that may getcha if you don't take careful notes and be observant! Considering the total enjoyment I got during this game and the satisfaction I had completing it, I would give it as much as a 4 out 5 as a game and 4-5 out 10 for difficulty. There are 8 save slots but they can be reused (ie. copied over). There were no real bugs except at one point when you are in a cabin, some barrels come rolling out of an area. If you happen to leave the cabin and go right back in, the barrels are miraculously stacked up again even though everything else you did there is just as you left it. There was one, what I consider to be, game design flaw. I don't consider this a Spoiler, but feel free to skip it if you like. I'm not telling you how to solve anything. It will especially catch those of us who are used to looking thru telescopes in the Myst games where all you are doing is looking at something. All I will say, is that if you find yourself looking thru a telescope, be aware that the cursor is still active and you might want to move it around in the telescope view. I played Dracula Resurrection on both a Win98SE and a WinXP system without any problem which is nice considering that the game did not even indicate Win2000 compatibility even though it was released in America in 2000. You can still get DR easily (at least in America) both at The Adventure Company and here: http://www.cdaccess.com/ If you live near a Fry's Electronics, some stores have the large box version and a smaller box with both Dracula Resurrection and its sequel Dracula, The Last Sanctuary for somthing like $19.99! Oh yeah, why did I pick out this game to play? Because I had been reading the Best-Selling novel of this summer: The Historian, which has a background Dracula theme! (Highly recommended by the way!) Note the richly-drawn characters: [img]http://home.dc.rr.com/sirdave/dracula1.jpg[/img] [img]http://home.dc.rr.com/sirdave/dracula2.jpg[/img]
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| 29 SEP 2005 at 8:21pm | |
jamarchandSchattenjger![]() Posts : 1665 Joined: 10 OCT 2002 Status : Offline | D1 is extremelly easy and short. D2 is more difficult...but have lower graphical concept. D1 Graphics - 10 Sounds and music - 8 Difficult level - 2 Story - 5 D2 Graphics - 8 Sounds and music - 7 Difficult level - 4 Story - 4
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| 29 SEP 2005 at 8:36pm | |
SirDaveGuild Master![]() ![]() Posts : 4941 Joined: 17 OCT 2002 Location: US Status : Offline | Originally Posted By jamarchand (29 SEP 2005 8:21pm) Anyone who starts this game thinking it to be extremely easy and short will be in for a surprise. A difficulty level of 2 out of 10? I think not! It's starts off relatively easy but ends up being more difficult. If you underrate its difficulty you'll be tripped up at the end. On the other hand, it's easy enough that you shouldn't be driven to a walkthrough at any point. It was the combination of being difficult enough to keep me interested and easy enough that I felt relaxed playing it that was especially attractive to me. As far as it being extremely short goes- I think not (again ). It's not a long game, but it's only extremely short if you're using a walkthrough. How do I know this? Because the very nature of the game requires that you do a fair amount of searching around and sometimes retracing of steps. There is some pixel-hunting and if you go too quickly you'll miss required objects and will have to go back and find them. But then, I don't agree with jamarchand about much of anything these days. :
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| 29 SEP 2005 at 9:01pm | |
Terry PenrodGrand Inquisitor![]() Posts : 6693 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | . I played both of these P&C games when they were first released and loved the first one - especially as a budget priced title, which is how it was advertised here in the U.S. from the beginning. The sequel was worthwhile and I enjoyed it for the most part. But was also a bit of a disappointment as it introduced a few action sequences that added little or nothing to the experience. They really were not particularly scary or challenging enough to test your reflexive skills. Instead they just sort of got in the way of an otherwise good puzzle-oriented, story-driven adventure. It also reused a key area from the first game with identical levels that felt like a cheap retread to save money rather than the effective use of familar surroundings to recall an earlier experience. However, now that both games are being packaged together for one low price, I can recommend them even more strongly. Neither is a great game but they are far better than average in most aspects and some of the things mentioned above like narrative cut scenes, third person NPC graphics, voice acting and bug-free programming are downright excellent. Cheers, Terry |
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| 29 SEP 2005 at 10:20pm | |
nytimesguyPrivate Detective![]() ![]() Posts : 684 Joined: 14 OCT 2002 Status : Online | Originally Posted By SirDave (29 SEP 2005 8:35pm) Well, I'm glad to see someone calling a game not very easy when I thought it was very easy. It makes up for all those people saying Syberia is very easy when I kept getting totally stuck on it. In a review I wrote at the time I did describe the game as one of the shortest and easiest every produced, but I imagine if you've played less adventure games than I have it would probably be harder. Charles - Game Theorist |
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| 30 SEP 2005 at 12:43am | |
SirDaveGuild Master![]() ![]() Posts : 4941 Joined: 17 OCT 2002 Location: US Status : Offline | Originally Posted By nytimesguy (29 SEP 2005 10:20pm) Sorry (speaking, ever so humbly, as someone who may well have played as many adventure games as you), but your own review conflicts with your comments above. If DR was one of the 'shortest and easiest games ever produced', how come you say in your review: Which is not to say that no one will get stuck in this game, there were points when I was frustrated and came upon what I needed pretty much by accident. There are places where things are awkwardly placed or obscured, and there were even a few moments where I felt like I should go on the internet and find a cheat for the game. But with a little extra burst of effort I made it through every time. Sounds like conflicting statements from such an old hand at these games. So, which is it? Since one of the alleged 'easiest games ever produced' almost drove you to a cheat, does that mean that after all the games you've played, you're still pushed to a cheat by the easiest game out there, or perhaps is it that the game is not necessarily one of the easiest games ever produced? And as far as judging difficulty of games go, I was the one behind the creation of the Adventure Games Graded by Difficulty list 3 years ago so I know a thing or two about the relative difficulty of these games: http://www.justadventure.com/cgi-bin/yabb/YaBB.cgi?board=MembersAdventureGameReviews;action=display;num=1121475122 The 2 first categories are: EASY-GOING GAMES (Good for Beginners: Difficulty 1-3) MILDLY CHALLENGING GAMES (Good for Beginners and the More Experienced: Difficulty 4-5) Dracula Resurrection would easily fit into the 2nd category (not the first).
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| 30 SEP 2005 at 2:33am | |
| Deleted User | I'll also say that 'Dracula Resurrection' was a really good game. Definitely to be played around Halloween time. The story and atmosphere were excellent for a budget game. I would also say that the puzzle difficulty was medium, which in my book is just right. Dracula Resurrection also had great cutscenes, which for me makes or breaks my overall opinion of a game. That might seem shallow to some but to me they can really add a lot of atmosphere and suspense. |
| 30 SEP 2005 at 2:57am | |
trudysgardenSorcerer Apprentice![]() ![]() Posts : 312 Joined: 19 JUL 2005 Status : Online | Yeah, let's hear it for cutscenes, I love them! I agree that a couple of good ones can really improve your overall experience with a game. Loading Resurrection right now, lol. Every game I've tried to load for the last 2 days has given me grief so fingers are crossed here... happy trails, Carolyn |
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| 30 SEP 2005 at 3:24pm | |
CrapstormJourneyman![]() Posts : 829 Joined: 18 FEB 2004 Status : Online | Puzzle difficulty is important, but it's not a simple question of easy versus hard. One must also ask what makes the puzzles hard. Is it because they require intense feats of logic and ingenuity? Or is it because they make no frigging sense? Or is it because they require a lot of clerical work, i.e. sifting through reams of paper for itty-bitty clues, or squinting at volumes of scenery for those brilliantly hidden hotspots? For me, the answer has to be YES for the first question, and definitely NO for the other two. I can enjoy a fairly easy game, so long as it keeps my neurons firing at some level. |
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| 30 SEP 2005 at 3:38pm | |
snowtimeJourneyman![]() ![]() Posts : 1014 Joined: 28 JUN 2005 Status : Online | ditto * I love deadlines. I like the whooshing sound they make as they fly by. |
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| 30 SEP 2005 at 3:59pm | |
nytimesguyPrivate Detective![]() ![]() Posts : 684 Joined: 14 OCT 2002 Status : Online | Originally Posted By SirDave (30 SEP 2005 12:43am) Well, if you never get stuck for even a moment in any part of a game then it's not an adventure game, it's an interactive novel. I did not say DR offered no challenge whatsoever, after all. But compared with the other adventure games I have played, DR is pretty much the easiest. And for me far easier than Full Throttle and Syberia, both of which I thought weren't always logical. Zork Nemesis, on the other hand, which you inexplicably have in your list as a Mensa-level game, was very logical and only of moderate difficulty, IMO. Even your list can't agree with itself; it lists 7th Guest and 11th Hour in both the moderate and extreme challenge categories. I think to some extent whether we think a game is difficult depends on how we approach it. If you're a really good pixel hunter then you're going to consider games whose main challenge is making it hard to find stuff a breeze. There are people here who would say Riven was easy but couldn't possibly play Half-Life, but does that mean that Half-Life is objectively a more difficult game than Riven? DR was easy for me to get through. When I was stuck it wasn't because the puzzle was difficult but because of design issues. I breezed through the game. I rarely breeze through games. This was about as easy as the kid's game Pajama Sam 3. By the way, compiling a list doesn't really make one an expert on a subject. I once had a roommate who insisted my opinion that "Bram Stoker's Dracula" was an awful movie was wrong because he had written a book on Dracula. He hadn't published it, but he'd written it, and apparently felt that made his opinion better than mine. You're not an expert, I'm not an expert. I write about videogames for a living, so I could go around saying, I'm an expert on videogames, but in reality I'm just an expert on describing my personal reaction to videogames. And if I polled a different gorund of gamers and got different results in terms of the relative difficulty of games, my list would be no better or worse than yours, nor would doing so make me a better judge of what's difficult and what isn't. Charles - Game Theorist |
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| 30 SEP 2005 at 10:08pm | |
SirDaveGuild Master![]() ![]() Posts : 4941 Joined: 17 OCT 2002 Location: US Status : Offline | Originally Posted By nytimesguy (30 SEP 2005 3:58pm) Look, you're the one who responded to my post to make a point about how easy DR was and then referred to your review. No matter how you want to spin it, there is a conflict between making DR look like it's child's play and yet, in your own review, saying you almost had to go to the internet for a cheat. As to your claim that you did not say DR offered no challenge whatsoever. Oh really? 'It's one of the easiest games ever produced' and then right in your latest post: 'This was about as easy as the kid's game Pajama Sam 3'. Apparently, you're a writer and you review games. The idea is to give people a clear idea of what they can expect, isn't it? Ever considered that what you are saying might drive people away from this game because it's allegedly too easy to bother with?
So Nemesis was 'only of moderate difficulty'? Well, good for you, but just for your own information as regards 'my difficulty list' and 'my list can't agree with itself' etc. etc., that list was compiled by me (which is why I was 'behind it') over 7 weeks using input from dozens of people who were the ones who gave the difficulty scores for each game. The reason the list helped me to know a thing or two about the relative difficulty of these games, is that the very act of seeing how different people score various adventure games gives one a fairly good idea what people consider easy or difficult. So 'Nemesis' was given the place it was based on several people's opinion.
Yeah, well, I wasn't the one who said, 'I did describe the game as one of the shortest and easiest every produced, but I imagine if you've played less adventure games than I have it would probably be harder.'
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| 30 SEP 2005 at 10:29pm | |
BazzaLBPrivate Detective![]() ![]() Posts : 512 Joined: 27 AUG 2005 Location: AU Status : Offline | for the record. Syberia was VERY EASY. |
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| 1 OCT 2005 at 12:31am | |
nytimesguyPrivate Detective![]() ![]() Posts : 684 Joined: 14 OCT 2002 Status : Online | Originally Posted By SirDave (30 SEP 2005 10:07pm) I get stuck on almost every adventure game I play. If I get thorugh a game without a walkthrough then it's a pretty easy game by definition. If I got stuck in Riven 20 times and got stuck in DR three times, then it's reasonable for me to say DR was a lot easier than Riven. It's as though I said a first person shooter was the easiest shooter I'd ever played but I died a couple of times and you said, how can you call it easy when you didn't make it through the whole game without dying once. Easy is a relative term. If I were to list all the adventure games I have played by difficulty, DR would be one of the five easiest. That doesn't imply that there was zero challenge, just less than the challenge of other games. It's as simple as that. Ever considered that what you are saying might drive people away from this game because it's allegedly too easy to bother with? I like easy games, and if I hear a game is easy it doesn't keep me away from it. But really, when I state an opinion I don't do so thinking, I mustn't criticize this game because my opinion might cause someone to not play it. It's not my job to make sure no one is disuaded from playing a game. So Nemesis was 'only of moderate difficulty'? Well, good for you, but just for your own information as regards 'my difficulty list' and 'my list can't agree with itself' etc. etc., that list was compiled by me (which is why I was 'behind it') over 7 weeks using input from dozens of people who were the ones who gave the difficulty scores for each game. The reason the list helped me to know a thing or two about the relative difficulty of these games, is that the very act of seeing how different people score various adventure games gives one a fairly good idea what people consider easy or difficult. So 'Nemesis' was given the place it was based on several people's opinion. You are familiar with sampling of opinions, but one can't really say what is difficult or easy anymore than one can say what is ugly and beautiful. Well, you can, and we all do, but it's purely subjective. If 20 people think Britney Spears is beautiful and 10 thinks she's ugly, that doesn't make her either. It might have been more accurate for me to say, "for me personally, DR is one of the easiest gmaes I have ever played," but reviews in which one constantly qualifies each statement with IMHO are not good reading. Yeah, well, I wasn't the one who said, 'I did describe the game as one of the shortest and easiest every produced, but I imagine if you've played less adventure games than I have it would probably be harder.' Well, I do apologize for suggesting I've played more adventure games than you have. I just honestly couldn't imagine anyone who'd played a lot of DR-style games not breezing through this one. But you've probably breezed through games that had me banging my head against a wall. It's why it's so difficult to design puzzles that everyone likes: one person's too easy is a nother person's too hard. Charles - Game Theorist |
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| 1 OCT 2005 at 12:37am | |
BazzaLBPrivate Detective![]() ![]() Posts : 512 Joined: 27 AUG 2005 Location: AU Status : Offline | Originally Posted By nytimesguy (1 OCT 2005 12:31am) |
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| 1 OCT 2005 at 1:43am | |
SirDaveGuild Master![]() ![]() Posts : 4941 Joined: 17 OCT 2002 Location: US Status : Offline | Originally Posted By nytimesguy (1 OCT 2005 12:31am) Well, no it's not. It's encumbent on anyone who reviews games or who is describing a game characteristic that may disuade someone from playing the game to use a reasonable frame of reference that most people can relate to. In calling DR one of the easiest games ever produced you are stating an alleged fact when the truth is that that statement is based on your own very narrow parameters such as things like whether you had to use a walkthrough or not. You are right in saying it's not your job to make sure no one is disuaded from playing a game, but if you're reviewing a game, it is your job to not let a very subjective viewpoint give a false impression of what the player can expect if they play the game.
Well, beauty is in the eye of the beholder. If 20 people think Britney Spears is beautiful and 10 thinks she's ugly, then 40 eyes vs. 20 eyes think she's beautiful and in this world that's all that matters. The same statistical set of rules applies to viewpoints on games. If 66 people think a game is difficult and 33 think it isn't, then a perspective player is going to tend to think it's more likely difficult.
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| 1 OCT 2005 at 5:03am | |
Terry PenrodGrand Inquisitor![]() Posts : 6693 Joined: 16 OCT 2004 Location: US, Texas Status : Offline | . I don't recall either Dracula game being particularly difficult in any one place but overall, they did present a reasonable* challenge. There was some pixel hunting, some inventory-based stuff, some dialog clues / NPC manipulation, some key finding, at least one maze-like area and if memory serves a few classic style puzzles (including board-based, symbol matching and mechanical). In the sequel there were also a few action segments that could present an extra challenge to people with slower reflexes. BTW, I finshed both games without the need for any hints let alone a walkthrough. But still they took a little time to complete and given the fact they were billed as budget titles here in the U.S., I found them to be well worth the price. Cheers, Terry * Meaning not dead simple and totally obvious from beginning to end with a few little sticking points and enough variety that most people would find at least one thing to be somewhat challenging. |
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| 1 OCT 2005 at 6:14am | |
SirDaveGuild Master![]() ![]() Posts : 4941 Joined: 17 OCT 2002 Location: US Status : Offline | One of the reasons I'm willing to go to the mat over how the difficulty of a game like DR is described is the very fact that it was the 'difficulty' factor that in addition to other characteristics made it so attractive. There are times when one just wants to sit down and play an AG that is simply enjoyable from start to finish and doesn't hang you up with difficult puzzles that you're now going to have to spend a day or 2 solving. On the other hand you don't want to feel as if the game was designed for a child. IMO, Dracula Resurrection struck an almost perfect balance for a game like that. DR starts off relatively easily, but the story draws you in, the characters are interesting and there is enough of a challenge that you look forward to playing each time you go back to the game. There also isn't that gnawing feeling that you're likely going to get hungup. Sometimes, I'd rather feel as if I'm going to continue to make progress each time I play. By the time you're well into the 2nd & final disc, things get a little more difficult and you'd better be paying attention to things or you will get hungup, but still the game never reaches the point of anywhere near great difficulty. On the other hand, it isn't a walkthrough either. However, the story continues to be rewarding and it's just downright fun finding all those hidden parts of the castle- this is to some extent, what adventuring is supposed to be all about in the purest sense! I wish they made more games like this as a nice alternative to the more difficult, heavily puzzle-oriented games.
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| 1 OCT 2005 at 10:48am | |
nytimesguyPrivate Detective![]() ![]() Posts : 684 Joined: 14 OCT 2002 Status : Online | Originally Posted By SirDave (1 OCT 2005 1:43am) If I find a game easier than 95 percent of the games I play, I'm going to call it easy. I'm not using a narrow parameter, I'm describing an experience. That's what a review is, describing a subjective experience with a game. There is no way to describe a game in such a way that everyone will be able to guage how much they will like it and how difficult they will find it. It would be foolish to try. It's annoying when a reviewer disagrees with your opinion, but it's actually not their job to create a review tailor made for you. You are right in saying it's not your job to make sure no one is disuaded from playing a game, but if you're reviewing a game, it is your job to not let a very subjective viewpoint give a false impression of what the player can expect if they play the game. You don't seem to understand that your opinion of the game is just as subjective as mine. You are not an objective observer clinically describing a game, you are a fan of the game describing your personal reaction to it. Well, beauty is in the eye of the beholder. If 20 people think Britney Spears is beautiful and 10 thinks she's ugly, then 40 eyes vs. 20 eyes think she's beautiful and in this world that's all that matters. The same statistical set of rules applies to viewpoints on games. If 66 people think a game is difficult and 33 think it isn't, then a perspective player is going to tend to think it's more likely difficult. So all reviews should be written for the majority? People should write things like, if you're typical, you will find Titanic a moving film, will think The Nanny is a very funny sitcom and will adore Madonna songs? It is simply not acceptable to say, Titanic was boring, The Nanny is annoying and Madonna makes forgetable formulaic songs, because you would be going against majority rule? You and I have very different concepts of the nature of writing critiques. Charles - Game Theorist |
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| 1 OCT 2005 at 11:41am | |
Erik84Intergalactic Janitor![]() ![]() Posts : 92 Joined: 1 OCT 2005 Status : Online | Nytimesguy, you seem like a smart person. I've only seen one of your reviews but I adored the fact that your review was actually different from reviews so many other people do (like gamespot and ign). Their reviews are made to please the mainstream audience. You're not afraid to say it like it is and I like it! Moment Of Silence IS AG of the year! |
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| 1 OCT 2005 at 4:13pm | |
SirDaveGuild Master![]() ![]() Posts : 4941 Joined: 17 OCT 2002 Location: US Status : Offline | Originally Posted By nytimesguy (1 OCT 2005 10:47am) No, it's annoying when a reviewer says a game is one of the easiest ever produced and then says they almost had to look for a cheat.
And you don't seem to understand that while you may think the subject here is subjectivity vs. objectivity, the subject I'm talking about is consistency and using realistic benchmarks that a reader can relate to rather than: If I get thorugh a game without a walkthrough then it's a pretty easy game by definition.
Sounds like the sort of spin logic I often read in NY Times Op-EDs. I think you'd be better off following something you mentioned earlier by saying "for me personally, DR is one of the easiest games I have ever played,". IMO, it is sometimes best to 'qualify a statement with IMHO!', rather than state it as if it was handed down from above.
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| 3 OCT 2005 at 12:34am | |
jamarchandSchattenjger![]() Posts : 1665 Joined: 10 OCT 2002 Status : Offline | I solved D1 in only 4 days (playing no more than 2 hours per/day) > Without any hint. Yes...this game is definetivelly VERY EASY. D2 forced me to figure it out around 15 days. I consider it....an easy-to-medium one...and that giant bats - SUCKS.
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| 3 OCT 2005 at 3:22am | |
SirDaveGuild Master![]() ![]() Posts : 4941 Joined: 17 OCT 2002 Location: US Status : Offline | I hope this thread has inspired some people to start playing DR and that they will report back their experience. It would be very interesting to hear not only how they assess the difficulty, but also how they liked it in general. I've just started D2- it's nice to have the same familiar interface as D1. Will be interesting to see whether I find it as enjoyable as D1. Reviews seem to indicate that it wasn't as a good as D1....
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| 3 OCT 2005 at 10:07am | |
AdventureManiacSpace Cadet![]() ![]() Posts : 102 Joined: 1 OCT 2005 Status : Online | every single adventure has somthing in it especially Blacck mirror (obviously no one agrees)but maybe some day there will be a perfect one , by the way what do you think about (and then there were none)ihaven't purchased it yet? is it worth it? With a keen eye for detail,one truth prevails. |
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