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Topic: I'm in heaven -aka FAHRENHEIT

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > I'm in heaven -aka FAHRENHEIT
29 SEP 2005 at 4:53pm
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Originally Posted By chris156 (29 SEP 2005 9:27am)

Yes I'm beta-testing Scratches, but I don't have much time for it now I'm back at college


Hope you get time to play. I'm looking forward to it. I really enjoyed the demo as did my grandson.




29 SEP 2005 at 5:21pm
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Originally Posted By Ksandra (29 SEP 2005 12:33pm)
To me it seems not so much an AG as an interactive movie with a lot of reflex-based challenges (yes, I've played the demo, and yes, I'm sticking to my own definition of 'adventure game'.) And that's really not my kind of thing, unfortunately. I'm sure many people will love it, but I can't see something as an 'adventure' when it doesn't really have any actual puzzles.

I can't say I was as impressed by the demo as most people here, to be honest. Sure, it had a very 'cinematic' feel to it, and trying all the different actions was fun for about five minutes - until you realise that only a very limited number of them are actually necessary. All the rest is really just window dressing; you can finish the demo in about thirty seconds if you simply follow the obvious course.

Apart from that, it really didn't seem to offer much that The Last Express didn't do back in 1997. The graphics are certainly nothing special, and the interface is the worst ever (I spent far more time battling the controls than doing anything else in the game). I know people are desperate for something original, but I must confess that I don't entirely see what everyone's raving about.


I can understand how you feel Ksandra but I feel exactly opposite of you on the points you made. For me the demo had a great story line, character interaction, really good voice acting, awesome music, multiple paths and the icing on the cake, that cinematic feel for total immersion. I'm not happy to hear though that there's no puzzles. That would just make it even better. Also, I thought that the graphics were more than something special, even with all the options turned to min. because my system is so old. I won't be playing the full version until I get a new computer. I think, from the demo anyways, is that the attraction to this game is that you get inside the head of your character and act out how he would react in the situations presented. You still have to use your brain and think out solutions to situations, your just limited in the time you have which is also dictated by the path you take. I can't help it, this game is just awesome. At least you gave it a try, to each his/her own. Happy gaming Ksandra.

29 SEP 2005 at 5:49pm

Ksandra

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I can't really comment on the story just from the demo, but I did roll my eyes a bit at seeing the 'evil cultist ritual murders' theme yet again - at least Discworld Noir managed to inject a bit of humour into it. Perhaps it gets a bit more original later on, but as I'm extremely unlikely ever to play the game, I guess I'll never find out.

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29 SEP 2005 at 10:26pm

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Originally Posted By Ksandra (29 SEP 2005 12:33pm)
To me it seems not so much an AG as an interactive movie with a lot of reflex-based challenges (yes, I've played the demo, and yes, I'm sticking to my own definition of 'adventure game'.) And that's really not my kind of thing, unfortunately. I'm sure many people will love it, but I can't see something as an 'adventure' when it doesn't really have any actual puzzles.


I'm not going to give an opinion now, since I have a review of this coming out Saturday, but I'm glad to see someone finally say that it's not really an adventure game.  Although it does have a few puzzles.  It probably has as many puzzles as the Last Express, which seemed to have about four or five, by my recollection, but Last Express's puzzles outnumbered it's action sequences which certainly cannot be said of Indigo Prophecy.  But I won't comment on the game beyond that right now.
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29 SEP 2005 at 11:24pm

BazzaLB

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Originally Posted By Ksandra (29 SEP 2005 12:33pm)
...
The graphics are certainly nothing special, and the interface is the worst ever (I spent far more time battling the controls than doing anything else in the game).


hehe, I see your turning into a graphics junkie


I know what you mean about the controls. I don't have a gamepad on my PC (and don't intend getting one) so perhaps that is half the problem.

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29 SEP 2005 at 11:37pm

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I've just finished it...it gets very strange towards the end, and the ending is a bit of an anticlimax.  

There's also another sex scene, which made me think "I didn't know you could do it like that!"--who said computer games aren't educational?


I think I'll write a Member's Review tomorrow.
...not to be confused with Keira Knightley

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30 SEP 2005 at 2:01am
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Originally Posted By Ksandra (29 SEP 2005 5:49pm)
I can't really comment on the story just from the demo, but I did roll my eyes a bit at seeing the 'evil cultist ritual murders' theme yet again - at least Discworld Noir managed to inject a bit of humour into it. Perhaps it gets a bit more original later on, but as I'm extremely unlikely ever to play the game, I guess I'll never find out.


Hmm....a reoccurring theme. At least you don't get them in pure adventure games. Sorry Ksandra but I like 'evil cultist ritual murder' themes.


30 SEP 2005 at 2:08am

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Originally Posted By Ksandra (29 SEP 2005 5:49pm)
I can't really comment on the story just from the demo, but I did roll my eyes a bit at seeing the 'evil cultist ritual murders' theme yet again - at least Discworld Noir managed to inject a bit of humour into it. Perhaps it gets a bit more original later on, but as I'm extremely unlikely ever to play the game, I guess I'll never find out.


it gets way TOO complicated later on. It seems like they decided that ritualistic murder wasn`t enough. lets add that and that too..oooh and a little bit of that.  and let`s not explain anything about it, that would be cool!

I still love it though


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30 SEP 2005 at 3:46am

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This is certainly not an adventure game.

Having played the demo and presently playing the full retail game, all I can say is that the demo does not pay full justice to what the full game has to offer.

So I can see where Ksandra is coming from because I felt the same way upon finishing the demo but still with the intention of acquiring it (been keeping track of its for 2-3 years from the moment I learned of its existence and development).

All I can say is that, in order to form a better opinon of the game, you must play the full game for what it is.  The demo simply does not do the game due justice.

Oh, if I haven't said it already, this is one helluva game!

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30 SEP 2005 at 12:20pm

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Originally Posted By BazzaLB (29 SEP 2005 11:24pm)
hehe, I see your turning into a graphics junkie

I'm not a 'graphics junkie'; my point is that I don't really understand what makes this game so special. It certainly isn't the graphics, or anything else that I can see (apart from the fact that it doesn't really have actual puzzles).

Originally Posted By jedicri (30 SEP 2005 3:46am)
All I can say is that, in order to form a better opinon of the game, you must play the full game for what it is.  The demo simply does not do the game due justice.

Actually, I've heard several people say the exact opposite - that story and gameplay go seriously downhill later in the game. [smiley=shrug.gif] In any case, I have no wish to play an 'action-interactive movie', so it doesn't really make much difference.

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30 SEP 2005 at 2:20pm

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I've posted my review.
...not to be confused with Keira Knightley

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30 SEP 2005 at 2:52pm
Deleted UserOK, have to chime in.

1) This game does have puzzles, only its approach is different.

2) I say, and many, many others agree, it's one of the most refreshing games I've played ever.

3) I personally see it as an adventure game. Only because historically, adventure games aren't easily categorised. Only until, it would appear, 1999 did people start boxing them in and that proved bad for the genre in later years.

And that's all I've got to say about that, and I couldn't care less if people disagree.

30 SEP 2005 at 4:45pm
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Originally Posted By chris156 (30 SEP 2005 2:20pm)
I've posted my review.


Enjoyed the review chris, I have not drooled over a game like this in a long time. It's going to be tough not to play it until I have my new system but I'm a patient man. I firmly believe that good things come to those who wait.


30 SEP 2005 at 4:52pm
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Originally Posted By mysterymonkey (30 SEP 2005 2:52pm)
OK, have to chime in.

1) This game does have puzzles, only its approach is different.


Exactly, you hit the nail on the head mysterymonkey dude. I've already hinted at this in another thread. Change is a coming.


30 SEP 2005 at 5:14pm

Ksandra

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Originally Posted By mysterymonkey (30 SEP 2005 2:52pm)
OK, have to chime in.

1) This game does have puzzles, only its approach is different.

2) I say, and many, many others agree, it's one of the most refreshing games I've played ever.

3) I personally see it as an adventure game. Only because historically, adventure games aren't easily categorised. Only until, it would appear, 1999 did people start boxing them in and that proved bad for the genre in later years.

And that's all I've got to say about that, and I couldn't care less if people disagree.

Adventure games didn't have to be categorized in the past because everyone knew what an adventure game was. They had exploration, characters to interact with, and strongly puzzle-based gameplay with a strictly limited amount of action. Games that emphasised action and quick reflexes over puzzling were (and still are) a seperate genre known as 'action-adventures'. That is my definition of an 'adventure', and I don't care any more than you do if people disagree with me.

As far as I can see, Farenheit does not even come close to being an adventure by that definition. It can be regarded as having puzzles only if you consider something like this a puzzle: "I just committed a brutal murder and am covered in blood. Hmm, should I wash myself, or walk straight out into a busy restaurant?" (And even if you choose the second option, you can still progress in the game!) The only real challenge presented by the demo was in getting to grips with the godawful control system.

I can certainly see the elements in the game that will appeal to other people, even if not to me. But after reading five pages of this thread and several reviews of the game, not to mention playing through the demo several times, I still don't understand what everyone finds so amazing about it. Just about all the comments I've seen go along these lines: 'Story: good at first, but deteriorates sharply later on. Graphics: mediocre.  Controls: crap. Puzzles: virtually none. Gameplay: OK, but spoiled by poor controls and far too many pointless action sequences. Overall: BEST ADVENTURE EVER!!!' Even considering the good voice-acting, soundtrack etc., that just doesn't make any sense to me.

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30 SEP 2005 at 5:55pm

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Originally Posted By chris156 (30 SEP 2005 2:20pm)
I've posted my review.

That was an interesting review. Thanks for posting it.

Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, wine in the other screaming, "WOO HOO what a ride!!!


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30 SEP 2005 at 6:37pm
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Originally Posted By Ksandra (30 SEP 2005 5:14pm)

Adventure games didn't have to be categorized in the past because everyone knew what an adventure game was. They had exploration, characters to interact with, and strongly puzzle-based gameplay with a strictly limited amount of action. Games that emphasised action and quick reflexes over puzzling were (and still are) a seperate genre known as 'action-adventures'. That is my definition of an 'adventure', and I don't care any more than you do if people disagree with me.


The categorization introduced in general in 1999 didn't make sense as it betrayed a lot of good adventure that happened to have action in them. And if you get into percentages, the whole thing gets complicated and a lot of games fall into some dumb uncategorisable area. I just don't like people shouting "this isn't an adventure!", particularly when it's the closest we've had to an actual classic since the, well, classics and feels more like an adventure than many recent "pure" games I've played.

As far as I can see, Farenheit does not even come close to being an adventure by that definition. It can be regarded as having puzzles only if you consider something like this a puzzle: "I just committed a brutal murder and am covered in blood. Hmm, should I wash myself, or walk straight out into a busy restaurant?" (And even if you choose the second option, you can still progress in the game!) The only real challenge presented by the demo was in getting to grips with the godawful control system.


A dual analog sorts that out, and I've read many people loving the mouse and keys OVER that (go figure). Still, diff'r'nt strokes and all.

The key is you make life harder or easier for yourself later based on your actions. I wasn't thorough and struggled later with my stress levels, for example.

I can certainly see the elements in the game that will appeal to other people, even if not to me. But after reading five pages of this thread and several reviews of the game, not to mention playing through the demo several times, I still don't understand what everyone finds so amazing about it. Just about all the comments I've seen go along these lines: 'Story: good at first, but deteriorates sharply later on. Graphics: mediocre.  Controls: crap. Puzzles: virtually none. Gameplay: OK, but spoiled by poor controls and far too many pointless action sequences. Overall: BEST ADVENTURE EVER!!!' Even considering the good voice-acting, soundtrack etc., that just doesn't make any sense to me.


I'm stating, categorically, the graphics do there job fine. You know how much of a graphics whore I am! They're not hideous. They're not top-of-the-range. They do their job and evoke a sense of place, atmosphere and character far better than Syberia, TMOS, Sherlock... practically every 3rd person AG in the last 5 years. It's STILL better than them to look at. Undeniably.

Hell, head over to the AG forums and check out some of the comments there. People even think Carla Valenti is sexy. Lord help us all!  


The action sequences are never pointless, and are actually very forgiveable and are used in a way to add to the game - not always in ACTION sequences, for example. The stealth sections are very, very easy and just propel the game along using the same interface it uses everywhere else. They just add flavour to the story.

It's all about propelling a narrative, and it works. It allows for more flexibility than any other adventure I've played. It is a true sequel to The Last Express, IMO, and actually trumps that game by providing far more interest through different sections, requirements, locations and intensity - intensity even when there's nothing happening, just through atmos.

I suggest you play the entire game. The story DOES become trite towards the last third. But many other games had the same problem, including TMOS, which had one of the nastiest out-of-place puzzles I've witnessed in a game in relation to the rest of it. It's hardly a damning endictment.

This game is the best adventure game I've played to date. If Syberia can tell a linear narrative with hardly any gameplay, then why can't this game have a flexible narrative and duibously-named "action". There's nothing like this out there.

Even if you hate it, and I know you will, its worth finding out what the fuss is about, surely?

30 SEP 2005 at 9:01pm

Ksandra

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Originally Posted By mysterymonkey (30 SEP 2005 6:36pm)
The categorization introduced in general in 1999 didn't make sense as it betrayed a lot of good adventure that happened to have action in them. And if you get into percentages, the whole thing gets complicated and a lot of games fall into some dumb uncategorisable area. I just don't like people shouting "this isn't an adventure!", particularly when it's the closest we've had to an actual classic since the, well, classics and feels more like an adventure than many recent "pure" games I've played.

Actually, I completely disagree on this - I would say that about 95% of adventures and action-adventures can be easily categorized as one or the other. And please don't start with the 'if it feels adventurous, it's an adventure game' stuff again - that would make the definition of 'adventure game' so broad as to be essentially meaningless.

A dual analog sorts that out, and I've read many people loving the mouse and keys OVER that (go figure). Still, diff'r'nt strokes and all.

Firstly, I never play console games, so using a gamepad wouldn't be any easier for me. Secondly, I refuse on principle to buy a PC game that isn't properly configured for standard PC hardware. And I don't care whether anyone else says they can handle the controls, because I've played the demo and as far as I'm concerned, they're the worst I've ever seen.

The key is you make life harder or easier for yourself later based on your actions. I wasn't thorough and struggled later with my stress levels, for example.

As I see it, elements like that make it closer to an action-adventure or RPG than an adventure.

I'm stating, categorically, the graphics do there job fine. You know how much of a graphics Gina I am! They're not hideous. They're not top-of-the-range. They do their job and evoke a sense of place, atmosphere and character far better than Syberia, TMOS, Sherlock... practically every 3rd person AG in the last 5 years. It's STILL better than them to look at. Undeniably.

I never said the graphics were inadequate; I said that they were nothing special - just like everything else in the game, as far as I can see.

The action sequences are never pointless, and are actually very forgiveable and are used in a way to add to the game - not always in ACTION sequences, for example. The stealth sections are very, very easy and just propel the game along using the same interface it uses everywhere else. They just add flavour to the story.

Say what you like; I've seen a lot of people say that they are a) pointless and b) not in the least forgivable.

It's all about propelling a narrative, and it works. It allows for more flexibility than any other adventure I've played. It is a true sequel to The Last Express, IMO, and actually trumps that game by providing far more interest through different sections, requirements, locations and intensity - intensity even when there's nothing happening, just through atmos.

The only real improvement I see on TLE is that it gives you more objects to interact with. The different sections, requirements etc. appear to consist mostly of action and stealth, which I hate.

Even if you hate it, and I know you will, its worth finding out what the fuss is about, surely?

Um... no? Why would I want to spend money on a game I know I'll hate, just to try and find out what other people like about it? Especially since most of the people raving about the game were also raving about the demo earlier - and if I feel differently from them about the demo, it's also likely that I'll feel differently about the game itself.

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30 SEP 2005 at 9:08pm
Deleted UserWhatever, it's a damn brilliant adventure game and improves on TLE far further that you give it credit for.

And yes, the genre label is useless. Well, it is if it only fits a very narrow subset of games which haven't set any great standard in over five years.

30 SEP 2005 at 9:37pm
Deleted UserIn Holland/the Netherlands, the best and much acclaimed gamemag for all consoles/pc, the Power Unlimited, gave this game a gold medal.
In short it says that Fahrenheit cleans up and update, reinvented the nearly dead point 'n click genre, with a great action sequence intergration.

I believe them.

I am going to buy this game!




30 SEP 2005 at 9:44pm

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Is there a site where you can download the demo????

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30 SEP 2005 at 9:53pm

Ksandra

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Terramax: you can download the demo from Gamers Hell, I think.

Originally Posted By mysterymonkey (30 SEP 2005 9:07pm)
Whatever, it's a damn brilliant adventure game and improves on TLE far further that you give it credit for.

Whatever - I'm not going to get dragged into another of these endless arguments. I don't believe you, but I'm not going to play it, so I guess I'll never know for sure.

And yes, the genre label is useless. Well, it is if it only fits a very narrow subset of games which haven't set any great standard in over five years.

Actually, I would say that the narrower a label is, the more useful it is. If you don't like hybrids, which many people don't, it's much more likely to tell you whether you'll actually enjoy a particular game. That's why I'm very much against trying to 'broaden' the definition of an adventure game - and I should point out that I'm far from the only one who feels this way. Some of the comments from this thread, for example:

I played and finished Fahrenheit.
I was hoping to have some adventure parts when playing (puzzles, exploration, long dialogs...) but nothing happened.


Yep, great interactive drama. Made my heart beat faster, sucked me right into the story, made me emphasize with the characters, felt like I was watching a really cool movie in which I could make decisions in the characters' stead.
Nope, not a great adventure game. Frustrated me with the mindless "simon" games (tough, but do-able, in normal mode... but tough ), with the idiotic left-right-left-right thingies (damn things hurt my fingers), with the lack of real puzzles and the lack of challenges other than testing the reflexes, and with the unskippable cutscenes, and impossibility to really think your way through.


I have NOT yet finished this game but I'll comment anyhow. This game is more action than adventure. However, there's alot of elements in the game, which I, as adventure gamer love. I think it's wrong that they sell this as adventure, when it actually isn't.


Fahrenheit is not an adventure game.Its a movie with scenario choices,minigames and quicktime events.Its fun.The only adventure element the way we know it is when Spoiler Alert.The game is a mixture of Shenmue(the SUPER game) and a little bit of Matrix(the movie) with a lot of "antigravity martial arts" sections.


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30 SEP 2005 at 10:03pm
Deleted UserKsandra: loosen up, bubbah.

I believe you too.

You will never play it. I dig that.

But there are other adventureplayers who are going to play this game, just because they think it's a great adventure. Read those posts

Accept that!

For crying out loud.

And I love you too, bubbah.

30 SEP 2005 at 10:03pm
Deleted UserI must say I find it hard to identify with some of the extremely conservative views within the adventure game community. I'm sorry Ksandra, but I think I'd classify you as such a person from what you've written. I respect that standpoint but it's not the way I look at adventure games.

First of all, I'm not the kind of person that won't touch anything I wouldn't class as a pure adventure game. For me, the greatest thing of the old classics wasn't their interface, but the fact that they had the best stories of any genre. Back then there wasn't usually a story worth mentioning attached to action games and such. And I never was into RPG:s. I'm still looking for good stories in games. If they include action in addition to the mental challenges, I'm not the one to give up on them. In fact, those of you who won't play a game that requires any element of dexterity or precision control by principle are missing out on a huge amount of great games that are much better overall than many pure adventure games. Most of the other genres look more and more like adventure games every year. Pure action is becoming as much a side-genre as you could argue that pure adventure has become.

When people here talk about interface I'm always amused. Yes, there are poorly designed interfaces out there, and I'm not so sure I like the one in Fahrenheit, but I find it hard to believe when people claim they simply cannot handle anything that's out of the point-and-click formula. It's always used as an excuse to put down adventure games and hybrids like this. I think people are just not trying because they don't want to try something else! You can learn to use any interface if you try. I've overcome some really hard ones, like full keyboard control in Descent, a shooter where you control a spaceship freely in 3D, or Tie Fighter, where you had a joystick and most buttons on the keyboard to keep track of at the same time during wild dogfights. I also remember how strange it felt when I first tried "mouse-look", which wasn't commonly used way back in the day before the best Quake players started using it and got an advantage. Now it's completely natural. Silly as it may be to use mouse dragging to choose actions, no one with a little commitment could be unable to master this game. Someone who can't must really have problems operating their computer in any application!


No, I couldn't care less if the game is challenging and has action and stealth elements instead of being only about "combine pocket lint with gum and bicycle pump to make a rocket to get the cheese from the mousetrap" puzzles to patch a tired story together. The only thing that actually worries me is those comments that the story is having problems near the end. Nothing beats a game where the story exceeds your expectations by just getting better and better until the satisfying finale, but those games aren't many... I think just the immersion could motivate me to buy this though.

30 SEP 2005 at 10:17pm

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Originally Posted By Ksandra (30 SEP 2005 12:20pm)

I'm not a 'graphics junkie';


It was a joke!.. hence the winkie smilie, but I can tell you're not in the mood  



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