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| 31 AUG 2005 at 4:44pm |
| Deleted User | Post Mortem (only know this from game's demo)
Phantasmagoria
(I'm sure there are more though).
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| 31 AUG 2005 at 5:09pm |
Alan ThornSorcerer Apprentice


Posts : 240 Joined: 8 JUN 2005
Status : Online | Mystery of the druids
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| 31 AUG 2005 at 5:35pm |
| Deleted User | The first time I heard about that trick was in a book by Enid Blyton, and the performer was much admired by the female characters in the book. Since then I have always hoped to get into the same situation, preferably accompanied by a pretty girl. For the rest I can only contribute the already mentioned Mystery of the Druids, but you'd expect text-adventures and the early graphic adventures to be filled with them.
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| 31 AUG 2005 at 7:10pm |
Sandy_SleuthPrivate Detective


Posts : 556 Joined: 22 JUL 2005
Status : Online | The first time I ever saw that was in a Nancy Drew game!
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| 31 AUG 2005 at 7:46pm |
| Deleted User | It was used in the Magnetic Scrolls text adventure Wonderland, which dates back to 1990. Even before that, however, it was something of a stale chestnut to puzzle lovers, having been frequently used in puzzle books and suchlike.
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| 31 AUG 2005 at 9:20pm |
kuddlesPrivate Detective


Posts : 702 Joined: 22 OCT 2004
Status : Online | Didn't The Black Mirror have one of those as well?
[size=10][b]Games:[/b] Europa Universalis III&&[b]Music:[/b] [i]Awoo[/i] - Hidden Cameras&&[b]Series:[/b] Dexter (S1)&&[b]Movies:[/b] The Prestige (8/10) Little Miss Sunshine (5/10)&&[/size]
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| 31 AUG 2005 at 10:01pm |
alkis21Schattenjger


Posts : 2112 Joined: 23 OCT 2002 Location: GR
Status : Offline | Originally Posted By Fickfack (31 AUG 2005 7:45pm) It was used in the Magnetic Scrolls text adventure Wonderland, which dates back to 1990.
Well at least they had an excuse as it was used in the "Alice in Wonderland" book the game was based on, as well.
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| 31 AUG 2005 at 10:05pm |
PoyntenklikSorcerer Apprentice


Posts : 201 Joined: 25 AUG 2005
Status : Online | Originally Posted By kuddles (31 AUG 2005 9:20pm) Didn't The Black Mirror have one of those as well?
Yes. I 'think' even twice in the game.
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| 31 AUG 2005 at 10:47pm |
mszvPrivate Detective


Posts : 751 Joined: 12 OCT 2002
Status : Online | I rather like this, as a puzzle. It's so wonderfully classic. I like seeing how it was done in the particular game I'm playing.
Sure, I like, you know, new puzzles - but there is something about this classic that I find appealing. It's sort of an homage to the adventure game puzzle thing.
Regards, mszv
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| 31 AUG 2005 at 11:02pm |
SusanGuild Master


Posts : 5485 Joined: 13 OCT 2002 Location: 0
Status : Offline | The games I've played and have seen it in have already been mentioned. Like mszv, I like seeing it in the games and how it's similar or different. I had never even encountered it as a puzzle until a couple years ago, so I had no complaints! Then it seemed like every game I was playing had that as a puzzle. Now it just makes me laugh 'cause I think it's funny that it keeps cropping up.
I miss my Bubba: 1986 - 2006.
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| 1 SEP 2005 at 3:39am |
DJ SouzaJourneyman


Posts : 1452 Joined: 19 OCT 2002
Status : Online | Alone in the Dark 2 has one.
Sherlock Holmes 2: The Rose Tatto has 2!![smiley=detective.gif]
[center]DIEGO J. SOUZA&&Consulting Detective for Hire[img]http://www.justadventure.com/public_html/YaBBImages/smilies//detective.gif[/img]&&&&[img]http://img78.photobucket.com/albums/v249/Fairygdmther/Avatars/A-G-E-S_SIG.jpg[/img][/center]
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| 1 SEP 2005 at 4:33am |
The_cranky_hermitPrivate Detective


Posts : 547 Joined: 14 MAR 2004
Status : Online | Pepper's Adventures in Time sort of has one. Except it's a magnet instead of a piece of paper.
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| 1 SEP 2005 at 5:51am |
jalexSchattenjger


Posts : 2503 Joined: 5 MAR 2003
Status : Offline | I don't mind that one. At least it's a logical thing to do when a key is stuck in a lock. A little outdated if you think about the new locks though. I would much rather have it than the combination lock without the combination or doors that never open at all. The same goes for slider puzzle. They can be made easy or hard depending on what picture is used for them so they are definatly not all the same. Sharp edges on the sliding pieces make them easy and blured edges make them hard. I hate puzzles where I can't figure out what to do to solve them so the old ones that I have seen before don't bother me a bit as long as they are logicly worked into the game. The inventory puzzle is my favorite because most of the time they are the logical thing to do.
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| 1 SEP 2005 at 7:02am |
| Deleted User | Originally Posted By DJ Souza (1 SEP 2005 3:39am)
Sherlock Holmes 2: The Rose Tatto has 2!![smiley=detective.gif]
Really? I've forgotten both of them! Well, it IS a forgettable "puzzle", isn't it.
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| 1 SEP 2005 at 7:03am |
| Deleted User | Originally Posted By alkis21 (31 AUG 2005 10:00pm)
Well at least they had an excuse as it was used in the "Alice in Wonderland" book the game was based on, as well.
Last time I read the book the paper-key-lock trick wasn't there.
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| 1 SEP 2005 at 12:29pm |
ElfstoneGuild Master


Posts : 5892 Joined: 4 NOV 2002
Status : Online | Needless to say, it wouldn't work if you tried it for real. Unless you have 1 door out of 1 million that has that extra-space down there.
[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&& all-time) 24, Stargate SG1, X-Files, Lost, House
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| 1 SEP 2005 at 6:11pm |
krkdnosePrivate Detective


Posts : 707 Joined: 9 JUN 2004
Status : Online | A different question:
Has anyone here actually have done this in real life?
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| 1 SEP 2005 at 6:56pm |
CrapstormJourneyman


Posts : 829 Joined: 18 FEB 2004
Status : Online | No, but I have managed to get into a locked drawer by removing the drawer above it. (Don't tell my ex-wife!)
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| 2 SEP 2005 at 4:25am |
SusanGuild Master


Posts : 5485 Joined: 13 OCT 2002 Location: 0
Status : Offline | Originally Posted By Elfstone (1 SEP 2005 12:29pm) Unless you have 1 door out of 1 million that has that extra-space down there. There's no need to go down there. I couldn't resist!
Anyway, as far as the puzzle itself, I don't know if you could do it, the way things are designed nowadays. Certain office doors have enough space so you can slide a few sheets of paper underneath, but the locks are usually deadbolts or something similar.
I miss my Bubba: 1986 - 2006.
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| 2 SEP 2005 at 2:24pm |
ShanyGuild Master


Posts : 3313 Joined: 19 JUN 2003
Status : Online | Originally Posted By Crapstorm (1 SEP 2005 6:56pm) No, but I have managed to get into a locked drawer by removing the drawer above it. (Don't tell my ex-wife!)
This is why it's usually only the top drawer that has a lock on it! But those locks break very easily, just a sharp pull and the drawer should open.
I'm still waiting for the game to put a twist on this "slide paper" puzzle. It just has to happen sooner or later.
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| 2 SEP 2005 at 3:30pm |
TrunkyoIntergalactic Janitor


Posts : 48 Joined: 13 JUL 2004
Status : Offline | Yep, there's one of these puzzles in Mystery of the Mummy as well! There's an extra complication in that the lock is rusty, thus requiring another inventory item besides the paper and thin tool...
Hmm, I think I mentioned this puzzle in another thread some time ago ("overused elements in AGs" or something like that, along with the very original phrases "That doesn't work", or "I don't need to do that/go there/talk to him again", etc.!)
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| 2 SEP 2005 at 9:23pm |
mszvPrivate Detective


Posts : 751 Joined: 12 OCT 2002
Status : Online | That's kind of what I like about the puzzle - it's so wonderfully retro. I can only think of one place that it might have worked for me "in real life" - one of the hotel rooms in Venice I stayed in, had a really old creaky lock. I think this puzzle would have worked.
In the rest of my life, no way.
Regards, mszv
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