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Topic: Slide-paper-under-door-push-key puzzles?

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > Slide-paper-under-door-push-key puzzles?
31 AUG 2005 at 4:09pm
Deleted UserPeople claim there are too many of those puzzles. I'm not saying they're wrong and I can do without another one of them. But... how many are there? Off the top of my head I remember 3 games with the famous paper-key-lock puzzle or a variation.

Zork Grand Inquisitor (with a twist)
Broken Sword 3
Dark Fall 1

There must be many others...



31 AUG 2005 at 4:44pm
Deleted UserPost Mortem (only know this from game's demo)

Phantasmagoria


(I'm sure there are more though).

31 AUG 2005 at 5:09pm

Alan Thorn

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Mystery of the druids

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31 AUG 2005 at 5:35pm
Deleted UserThe first time I heard about that trick was in a book by Enid Blyton, and the performer was much admired by the female characters in the book. Since then I have always hoped to get into the same situation, preferably accompanied by a pretty girl.  

For the rest I can only contribute the already mentioned Mystery of the Druids, but you'd expect text-adventures and the early graphic adventures to be filled with them.

31 AUG 2005 at 7:10pm

Sandy_Sleuth

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The first time I ever saw that was in a Nancy Drew game!


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31 AUG 2005 at 7:46pm
Deleted UserIt was used in the Magnetic Scrolls text adventure Wonderland, which dates back to 1990. Even before that, however, it was something of a stale chestnut to puzzle lovers, having been frequently used in puzzle books and suchlike.

31 AUG 2005 at 9:20pm

kuddles

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Didn't The Black Mirror have one of those as well?
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31 AUG 2005 at 10:01pm

alkis21

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Originally Posted By Fickfack (31 AUG 2005 7:45pm)
It was used in the Magnetic Scrolls text adventure Wonderland, which dates back to 1990.


Well at least they had an excuse as it was used in the "Alice in Wonderland" book the game was based on, as well.

Do you like classic adventure games? Check out Diamonds in the Rough!


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31 AUG 2005 at 10:05pm

Poyntenklik

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Originally Posted By kuddles (31 AUG 2005 9:20pm)
Didn't The Black Mirror have one of those as well?


Yes. I 'think' even twice in the game.


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31 AUG 2005 at 10:47pm

mszv

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I rather like this, as a puzzle.   It's so wonderfully classic.  I like seeing how it was done in the particular game I'm playing.

Sure, I like, you know, new puzzles - but there is something about this classic that I find appealing.  It's sort of an homage to the adventure game puzzle thing.
Regards, mszv

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31 AUG 2005 at 11:02pm

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The games I've played and have seen it in have already been mentioned.  Like mszv, I like seeing it in the games and how it's similar or different.  I had never even encountered it as a puzzle until a couple years ago, so I had no complaints!  Then it seemed like every game I was playing had that as a puzzle.  Now it just makes me laugh 'cause I think it's funny that it keeps cropping up.  

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1 SEP 2005 at 3:39am

DJ Souza

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Alone in the Dark 2 has one.


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1 SEP 2005 at 4:33am

The_cranky_hermit

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Pepper's Adventures in Time sort of has one. Except it's a magnet instead of a piece of paper.

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1 SEP 2005 at 5:51am

jalex

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I don't mind that one.  At least it's a logical thing to do when a key is stuck in a lock.  A little outdated if you think about the new locks though. I would much rather have it than the combination lock without the combination or doors that never open at all.
 The same goes for slider puzzle. They can be made easy or hard depending on what picture is used for them so they are definatly not all the same.  Sharp edges on the sliding pieces make them easy and blured edges make them hard.
 I hate puzzles where I can't figure out what to do to solve them so the old ones that I have seen before don't bother me a bit as long as they are logicly worked into the game.  The inventory puzzle is my favorite because most of the time they are the logical thing to do.


 
 





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1 SEP 2005 at 7:02am
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Originally Posted By DJ Souza (1 SEP 2005 3:39am)

Sherlock Holmes 2: The Rose Tatto has 2!![smiley=detective.gif]


Really? I've forgotten both of them! Well, it IS a forgettable "puzzle", isn't it.

1 SEP 2005 at 7:03am
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Originally Posted By alkis21 (31 AUG 2005 10:00pm)


Well at least they had an excuse as it was used in the "Alice in Wonderland" book the game was based on, as well.


Last time I read the book the paper-key-lock trick wasn't there.

1 SEP 2005 at 12:29pm

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Needless to say, it wouldn't work if you tried it for real.
Unless you have 1 door out of 1 million that has that extra-space down there.  

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1 SEP 2005 at 6:11pm

krkdnose

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A different question:

Has anyone here actually have done this in real life?

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1 SEP 2005 at 6:56pm

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No, but I have managed to get into a locked drawer by removing the drawer above it. (Don't tell my ex-wife!)

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2 SEP 2005 at 4:25am

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Originally Posted By Elfstone (1 SEP 2005 12:29pm)
Unless you have 1 door out of 1 million that has that extra-space down there.  
There's no need to go down there. I couldn't resist!

Anyway, as far as the puzzle itself, I don't know if you could do it, the way things are designed nowadays.  Certain office doors have enough space so you can slide a few sheets of paper underneath, but the locks are usually deadbolts or something similar.

I miss my Bubba: 1986 - 2006.


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2 SEP 2005 at 2:24pm

Shany

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Originally Posted By Crapstorm (1 SEP 2005 6:56pm)
No, but I have managed to get into a locked drawer by removing the drawer above it. (Don't tell my ex-wife!)


This is why it's usually only the top drawer that has a lock on it! But those locks break very easily, just a sharp pull and the drawer should open.

I'm still waiting for the game to put a twist on this "slide paper" puzzle. It just has to happen sooner or later.

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2 SEP 2005 at 3:30pm

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Yep, there's one of these puzzles in Mystery of the Mummy as well!  There's an extra complication in that the lock is rusty, thus requiring another inventory item besides the paper and thin tool...

Hmm, I think I mentioned this puzzle in another thread some time ago ("overused elements in AGs" or something like that, along with the very original phrases "That doesn't work", or "I don't need to do that/go there/talk to him again", etc.!)

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2 SEP 2005 at 9:23pm

mszv

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That's kind of what I like about the puzzle - it's so wonderfully retro.   I can only think of one place that it might have worked for me "in real life" - one of the hotel rooms in Venice I stayed in, had a really old creaky lock.  I think this puzzle would have worked.

In the rest of my life, no way.  
Regards, mszv

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