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| 3 AUG 2005 at 2:53am |
enchantedmoonsIntergalactic Janitor


Posts : 75 Joined: 22 MAR 2005
Status : Online | Hi everyone. I haven't posted on this part of the forum before, but couldn't resist adding my two cents when I saw the title of the section. I would love to see Roger Zelazny's Amber series made into a series of new adventure games. They did make a game of Nine Princes in Amber a LONG time ago, but it's very old and I can't say that I've ever found it to play. (I saw pics once and the graphics were very old and grainy and since graphics are a HUGE thing for me, I don't think I'd enjoy it) But, to see the books brought to life now, with the beautifully rendered graphics that are available....all I can say is wow. I think it would be a wonderful project, a beautiful project, and if someone ever does create a game (or series of games) I will be THERE!
Tracy
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| 3 AUG 2005 at 3:36am |
StilerJourneyman


Posts : 1458 Joined: 27 SEP 2004 Location: US, TN
Status : Offline | Dante's Inferno .
I'd LOVE a well done adventure game based on that.
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| 3 AUG 2005 at 3:38am |
| Deleted User | About The Da Vinci Code, I don't know. GK3 is very similar in concept, so I'll be bored playing (also, GK3 is considerbly far better than DVC, to say the least).
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| 3 AUG 2005 at 11:28am |
jamarchandSchattenjger


Posts : 1665 Joined: 10 OCT 2002
Status : Offline | No one. Because, if you readed the book, than you already know the story.
I think, the correct question is - What book/s is/are good for adventure-similar (but, alterated) story? This way, even the readers, don't know exactaly the things and events are waiting them.
IMO, there's absolutelly no motive/s to build a game based in a famous book. Developers exists to - CREATE stories. Put yourself in the place of a developer - Would you like to tell your own story, or just anichilate your criative perspective to lend or copy a previous and known plot?
Definetivelly......I like new stories, full-original ones. Each game IMO, should be a respective and entired new story. I dislike adaptations....it's an easy, chiché and poor way to build plots.
I like to see developers and writers practicing their own criativity.
IMO, theres no sense when a developer use old stories and modify them...in the name of a pseudo-originallity.
&&&&[move]Actually playing SHIVERS and Rhem 2[/move]&&
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| 4 AUG 2005 at 12:45am |
movuIntergalactic Janitor


Posts : 92 Joined: 6 JUL 2003
Status : Online | All the books by Umberto Eco... Then some JL Borges stories would be nice, especialy "Aleph"... Marquez has some stuning stories that someone would consider. Also AB Casares and Saramago... How about "Galapagos" by Kurt Vonegut? That would be a wonderful adventure...
Did someone said Kafka? :
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| 4 AUG 2005 at 3:55am |
szcaxJourneyman


Posts : 935 Joined: 12 OCT 2002
Status : Online | I've always thought that One Flew Over The Cuckoo's Nest would make a great AG.
You could switch between the hospital patients to take advantage of their unique abilities (McMurphy's charisma, Chief's height, etc.). Likewise, you'd gain the mental defects of the patients (billy's stuttering, Chief's hallucinations of fog, etc.)
And every other chapter, like GK2, you switch between playing the patients and playing Nurse Ratched.
That... would be... incredible. Simply incredible.
...but it would demand good voice acting!
Black holes are where God divided by zero
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| 6 AUG 2005 at 12:43am |
trudysgardenSorcerer Apprentice


Posts : 312 Joined: 19 JUL 2005
Status : Online | The Betty Crocker Cookbook apparently based on a few games I've played lately. :-*
happy trails,
Carolyn
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| 6 AUG 2005 at 3:28am |
IviniaGuild Master


Posts : 4459 Joined: 7 JUN 2003 Location: US
Status : Offline | Originally Posted By trudysgarden (6 AUG 2005 12:42am) The Betty Crocker Cookbook apparently based on a few games I've played lately. :-*
[smiley=laughing.gif] [smiley=laughing.gif] Sadly true.
How about Cadfeal? (spelling?) The medieval monk detective.
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| 7 AUG 2005 at 2:58am |
Gameman007Space Cadet


Posts : 145 Joined: 19 OCT 2002 Location: US
Status : Offline | LOL Carolyn!!! Thinking Still Life, and those too oldie but goodies The final Cut and Zork Grand Inquisitor?? Want some cookies??? [smiley=skull_laugh.gif]
Would the oceans be deeper if there weren't any sponges?&&If the world didn't suck would we all fall off&&&&Currently playing Secret files:Tunguska, Paradise, The DaVinci Code and Dreamfall
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| 7 AUG 2005 at 3:51am |
| Deleted User | Wizard of Earthsea?
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| 7 AUG 2005 at 6:51pm |
ShanyGuild Master


Posts : 3313 Joined: 19 JUN 2003
Status : Online | Looking at my bookshelf I see some books that might make good games:
Neil Gaiman's books - alot of what he wrote could make a good game. Neverwhere, Star Dust, American Gods, Good Omens (with Terry Pratchett).
The Well World Series (Jack Chalker) - They can also make good RPGs. I see using character traits and the environment alot for puzzles. The Dancing Gods series could also make a good adventure with similar puzzles, only with added magic elements and a plotline that parodies fantasy cliches.
Also, now that I think about it, Gulliver's Travels sounds like a good idea for an adventure game. A lot of locations to explore and so many possible puzzles...
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| 7 AUG 2005 at 8:26pm |
trudysgardenSorcerer Apprentice


Posts : 312 Joined: 19 JUL 2005
Status : Online | Originally Posted By Gameman007 (7 AUG 2005 2:57am) LOL Carolyn!!! Thinking Still Life, and those too oldie but goodies The final Cut and Zork Grand Inquisitor?? Want some cookies??? [smiley=skull_laugh.gif]
You hit that dead on Bill - add in ND Shadow Ranch and the cake baking and that would be a homerun
I think Gulliver's Travels would be a good one!
happy trails,
Carolyn
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| 7 AUG 2005 at 11:22pm |
gailSchattenjger


Posts : 1659 Joined: 19 JAN 2004
Status : Offline | Originally Posted By szcax (4 AUG 2005 3:54am) I've always thought that One Flew Over The Cuckoo's Nest would make a great AG.
You could switch between the hospital patients to take advantage of their unique abilities (McMurphy's charisma, Chief's height, etc.). Likewise, you'd gain the mental defects of the patients (billy's stuttering, Chief's hallucinations of fog, etc.)
And every other chapter, like GK2, you switch between playing the patients and playing Nurse Ratched.
That... would be... incredible. Simply incredible.
...but it would demand good voice acting! I couldn't agree with you more.
Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, wine in the other screaming, "WOO HOO what a ride!!!
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| 8 AUG 2005 at 12:39am |
StilerJourneyman


Posts : 1458 Joined: 27 SEP 2004 Location: US, TN
Status : Offline | but it'd have such a sad ending .
I always don't get why the chief did that.
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| 26 AUG 2005 at 12:25am |
ShadowWalkerJourneyman


Posts : 997 Joined: 27 JUL 2005
Status : Offline | Well, I just got hold of the Bourne Trilogy by Robert Ludlum, and I wonder if a character like Jason Bourne would in the hands of a great story writer, not game designer, make for a good or great adventure game. The reason I say this is because if anyone remembers how good the Gabriel Knight Sierra games were, due to the writing of Jane Jensen. A good writer could adapt the Bourne Trilogy with new ideas, tasks, problems, dangers, and escapades for Jason Bourne. YOU! A great designer of games could make the Jason Bourne character have moves like the ones shown in the movies by Matt Damon, Karl Urban, and all the others who made the movie so wonderful. However; the bottom line is, that unless a story writer makes the story believable, logical, and thrilling, and the game tasks, and ways to achieve your end are as seamless and varied as lets say. Splinter Cell where you have a miriad of ways to achieve your goal. I believe that if the game is not backed by a fantastic story writer. like Jane Jensen did with the Gabriel Knight Trilogy, you may very well have a crappy game without any direction or sense. Still playing Jason Bourne, I believe would possibly make a great action/adventure saga in the hands of the right story writer and company willing to make a labor of love. Once the suits and bean counters step in, it all goes to hell. Game making may be risky, but companies like Vivendi and what they did with the Sierra legacy is just downright criminal.
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