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| 27 JUL 2005 at 2:04am | |
StilerJourneyman![]() Posts : 1464 Joined: 27 SEP 2004 Location: US, TN Status : Offline | http://www.3dgamers.com/dlselect/games/fahrenheit/fahrenheit_demo_europe.zip.html This game IMO is pretty interesting. It starts out with a sort of "twilight zone" feeling, a host telling you the premise and such of the story. When you actually start playing it seems a bit weird at first, the game isn't like most other games. Basically it's more like an adventure game, but with more control. The controls will take you a bit of time to get used to because they are simply not like most games. For example, you walk up to a sink. an icon pops up that allows you to do multiple things, wash your hands, check your face, etc . you control what you do basically by clicking the mouse and then moving the cursor left/right/up/down in accordance with things. I very much enjoyed the demo and i'm looking forward to the retail version of the game. The game allows you to do differnet things that will affect the storyline/way the game plays, which I enjoyed quite a bit. It might turn more classical style adventure gamers off but I loved it. |
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| 27 JUL 2005 at 9:06am | |
szcaxJourneyman![]() Posts : 935 Joined: 12 OCT 2002 Status : Online | Thanks for the heads-up -- it's downloading as I type I've been keeping my eye on this one... it looks engaging! Black holes are where God divided by zero |
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| 27 JUL 2005 at 1:04pm | |
HermanToothrotIntergalactic Janitor![]() Posts : 70 Joined: 15 APR 2003 Status : Online | Already posted today mate |
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| 27 JUL 2005 at 3:19pm | |
papillonSorcerer Apprentice![]() ![]() Posts : 340 Joined: 3 JUL 2003 Status : Online | Quick warning to retro gamers - If you have a SNES-style gamepad hooked to your machine, you might want to disconnect it before running the demo... as I got stuck with a bunch of "instructions" about how to move my right analog stick (I don't have ANY analog sticks!) and couldn't seem to change to mouse/keyboard until after sitting through a huge intro... then to get the proper instructions for mouse/keyboard, had to restart and sit through the intro again... It's interesting, but the 3d of it still annoys me. But that's personal. [url=http://whineaboutgames.blogspot.com]I Whine About Games[/url]&&&&[url=http://www.hanakogames.com]Anime Games[/url] |
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| 27 JUL 2005 at 3:34pm | |
kuddlesPrivate Detective![]() ![]() Posts : 702 Joined: 22 OCT 2004 Status : Online | Looks intriguing, but I wonder how "open" the real game will actually be. I could only find two options. Get caught or run out and catch a taxi. Mind you, there were a couple other things that raised my level. I thought the control system was ridiculous when I started but now I kind of like it. This is certainly a game I would like to keep my eyes on. Very cinematic, especially since they got the composer of David Lynch films. [size=10][b]Games:[/b] Europa Universalis III&&[b]Music:[/b] [i]Awoo[/i] - Hidden Cameras&&[b]Series:[/b] Dexter (S1)&&[b]Movies:[/b] The Prestige (8/10) Little Miss Sunshine (5/10)&&[/size] |
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| 27 JUL 2005 at 5:34pm | |
StilerJourneyman![]() Posts : 1464 Joined: 27 SEP 2004 Location: US, TN Status : Offline | Originally Posted By kuddles (27 JUL 2005 3:34pm) Heh, there was a lot more to it then that. Run out without cleaning yourself off, and the waitress see's you and you run out the back door (or the police guy comes). Clean yourself off then go to the subway instead of the taxi. Run out the door when the waitress asks you for your bill and the police come if you aren't quick. etc etc. |
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| 27 JUL 2005 at 6:32pm | |
kuddlesPrivate Detective![]() ![]() Posts : 702 Joined: 22 OCT 2004 Status : Online | I guess the limitations are more on how boring of a person I am. I seriously never considered NOT washing my hands as an option. It seemed like a given. [size=10][b]Games:[/b] Europa Universalis III&&[b]Music:[/b] [i]Awoo[/i] - Hidden Cameras&&[b]Series:[/b] Dexter (S1)&&[b]Movies:[/b] The Prestige (8/10) Little Miss Sunshine (5/10)&&[/size] |
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| 27 JUL 2005 at 7:07pm | |
szcaxJourneyman![]() Posts : 935 Joined: 12 OCT 2002 Status : Online | Wow... that was a blast! The splitscreen multiple camera thing when the cop goes to the restroom was a really neat, innovative idea. Good cinematic feel, and good integration into the puzzle. I thought the cutscene direction was a bit too pretentious and over-the-top, though. And in case anyone reads this before playing the demo, do yourself a favor and don't watch the trailer that's included. It had a few too many spoilers for my taste. Black holes are where God divided by zero |
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| 27 JUL 2005 at 8:52pm | |
| Deleted User | WOW. That was... Weird. At first, I didn't even consider leaving. I thought I could get away with it and still stay in the restaurant. So I washed my hands, dried them, picked up the man's body and right into the stall, mopped the floor, picked up the kinfe, but he always caught me - since I could never mop the whole floor! Then I thought to myslef - Why not just leave the bathroom? But, this time I neglected the washing of the hands, and so bumped into the waitress etc etc... It certainly is awsome and it seems almost limitless. Can't wait for the full version! BUT - I watched the teaser, and I saw many bothering things - combat, jumping, gun battles - I understand there's a lot of action?? Can someone explain? |
| 27 JUL 2005 at 9:08pm | |
Lucien21Guild Master![]() Posts : 4876 Joined: 9 JUL 2003 Location: 0 Status : Offline | Originally Posted By kuddles (27 JUL 2005 3:34pm) There's tons of stuff to do. Hide the body, clean up the blood, have a whizz if you like, wash your hands,use condom machine and that's just in the lav. Go back to you table and sit down if you like. You can make a call or play the jukebox. Do you pay for your meal or scarper out the back door? Get a taxi or use the subway. You can even stand outside and watch the cop head for the toilet throught the window. Stand around too long and a patrol car will catch you. Even the basis sprint out the front door blood and all. There is a ton of variations. I loved the demo. Play it with a PS2 gamepad and it's cool. It would have been nice to see the next scene to see the consequnces of what you did or didn't do. Dear Diary, My teenage angst bullsh*t now has a bodycount. |
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| 28 JUL 2005 at 12:06am | |
StilerJourneyman![]() Posts : 1464 Joined: 27 SEP 2004 Location: US, TN Status : Offline | Originally Posted By Marney (27 JUL 2005 8:52pm) Why is "combat/jumping/gun battles, etc" "Bothersome?" Just because they aren't "normal" in most adventure games doesn't mean they can't work. This a step (IMO) that many adventure fans need to get over, TLJ 2 will have stuff like that and other adventure games, it doesn't have to be a "bad" thing unless you make it a bad thing, if it's done right. |
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| 28 JUL 2005 at 12:48am | |
kuddlesPrivate Detective![]() ![]() Posts : 702 Joined: 22 OCT 2004 Status : Online | Originally Posted By Stiler (28 JUL 2005 12:06am) Oh, Stiler. I speak from experience when I say you just opened up a can of worms. The sky is turning blood red already, but I assure you I will come to your defence if required. [size=10][b]Games:[/b] Europa Universalis III&&[b]Music:[/b] [i]Awoo[/i] - Hidden Cameras&&[b]Series:[/b] Dexter (S1)&&[b]Movies:[/b] The Prestige (8/10) Little Miss Sunshine (5/10)&&[/size] |
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| 28 JUL 2005 at 1:17am | |
| Deleted User | Originally Posted By kuddles (28 JUL 2005 12:47am)Aren't you being a wee bit over-dramatic? Not to mention ominous. |
| 28 JUL 2005 at 4:29am | |
kuddlesPrivate Detective![]() ![]() Posts : 702 Joined: 22 OCT 2004 Status : Online | Originally Posted By Marney (28 JUL 2005 1:17am) Certainly over-dramatic, but ominous? Can't help it. I've already seen tons of discussions on here that nearly turn into flame wars. [size=10][b]Games:[/b] Europa Universalis III&&[b]Music:[/b] [i]Awoo[/i] - Hidden Cameras&&[b]Series:[/b] Dexter (S1)&&[b]Movies:[/b] The Prestige (8/10) Little Miss Sunshine (5/10)&&[/size] |
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| 28 JUL 2005 at 4:20pm | |
| Deleted User | WOW WOW WOW, the cinematics, the music, the graphics: everything is so freaking cool. I played it 10 times and still found something new; the telephone, the coffee, the weather forecast...this will certainly be one of the most replayable game ever! |
| 28 JUL 2005 at 7:46pm | |
KsandraSchattenjger![]() Posts : 2459 Joined: 2 APR 2003 Status : Online | Originally Posted By Stiler (28 JUL 2005 12:06am) I've no wish to get into a flame war, but I must point something out: Many adventure gamers simply find action of any kind incredibly boring and frustrating. We are not going to be able to'get over' it, however it's presented and whatever the reasons for its inclusion. If this game sells well despite the higher-than-normal level of action, fine; if it doesn't, however, the developers have only themselves to blame. As for the demo, I'm not able to try it yet because I'm waiting for my computer to be delivered back to me. I hope it comes soon because the game does sound interesting, despite the action. I have grave doubts about the combat and controls, but I'm willing to reserve judgement until I've played the demo and read the reviews. |
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| 28 JUL 2005 at 10:05pm | |
Chris.Schattenjger![]() ![]() Posts : 1842 Joined: 8 MAR 2005 Status : Online | This looks like a great game--what high production values! It's nice when games try to be artistic like this one. I liked the "grainy" visual effect too. On the downside, the controls are just weird--it would be much better to have point and click like GK3. And there are no subtitles! I couldn't understand a word that the game designer was saying. (What was that accent...South African?) You must need some really top-of-the-range equipment to play the game with high quality graphics. This computer was the latest technology when we got it at Christmas, and it can only manage the lowest quality graphics. :-/ ...not to be confused with Keira Knightley |
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| 28 JUL 2005 at 10:35pm | |
ElfstoneGuild Master![]() Posts : 5892 Joined: 4 NOV 2002 Status : Online | First of all, Fahrenheit/Indigo Project is not an adventure. It's an interactive movie. They never said it's an adventure, I believe. @Marney Of course there is action. This whole storyline couldn't work out without action. I understand where you are coming from, but tons of movies include action and since Fahrenheit is an interactive movie it can't go without it. And anyway, it's a multi-platform-release, that should tell you all you need to know. : I made some comments about the control system in another thread. I think I'll move it to this one, because Herman's thread didn't take off. It doesn't matter who breaks the news first, does it? But one thread is enough. [b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&&all-time) 24, Stargate SG1, X-Files, Lost, House |
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| 28 JUL 2005 at 10:40pm | |
ElfstoneGuild Master![]() Posts : 5892 Joined: 4 NOV 2002 Status : Online | Here goes: I think they should definitely look into the control system once again. Probably a bad console-port... It's awful. How are you supposed to have the mouse in one hand, navigate with the other one and then press Shift - or any key for that matter, because it's customizable - to run? Can only result in a mess. Grabbing the camera to move it is unnecessary and creates this whole dilemma. What about FPS-controls? They are fine for this. What is tougher: moving the mouse to turn in different directions or pressing keys? But I'd have to check one thing first, again, and that's...are the actions done by imitating the move shown or do you have to hold the mouse as well? Because I did the latter. If you can just go in the particular direction that of course explains why they didn't use the FPS controls. However, it would be better then to hold and move for actions and moving for turning. The way it is, action scenes will get very tedious. Another workaround: Running is a trigger instead of having it pressed all the time. That would work, but still, the controls are tough. Too bad, because I liked the idea in general. But then, it's only a demo and they can still change that. Probably I should send feedback to them. @Chris Are you serious? No way. The control method is exactly right. It wouldn't work in point and click. And again, it's out on consoles, too. Get used to it, as soon as something isn't released exclusively for console you won't see a mouse ever again. I'm happily proven wrong in this. However, like I said above, the system and layout used to implement this method is crazy. Is anyone able to run and turn and still run without stopping? Whoever you are, you are my god/dess. [b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&&all-time) 24, Stargate SG1, X-Files, Lost, House |
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| 28 JUL 2005 at 11:58pm | |
StilerJourneyman![]() Posts : 1464 Joined: 27 SEP 2004 Location: US, TN Status : Offline | Originally Posted By Elfstone (28 JUL 2005 10:35pm) Uhh, I'd really like to know how it's not an "adventure." If it's not an adventure, then many other "adventure" games aren't an adventure. I don't want to get into a debate, but to say the game isn't an adventure because of say the "action" sequences or because of the "time lapsing story" just seems absurd, or was it the lack of some unlogical puzzles thrown in like a lot of other adventure games? The defiention of many adventure games is what this game fits. The only difference from many other adventure games is the multilple pathways of the storyline compared to most linear based adventure games, aswell as the sense of time moving forward. |
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| 29 JUL 2005 at 12:08am | |
| Deleted User | inChris and Elfstone: I've noticed something special about the controls: The third time I played the demo I noticed some kind of an automatic vending machine in the bathroom (possibly condoms?). The first time you use it, he checks for a coin that might have felt down to the slot (doesn't find any). The second time, however, he tries punching it, but the thing is, you have to move the mouse as if you were punching the machine yourself! I though that was so cool! Same thing with mopping the floor off the blood. As for the game: many AG sites (esp. Adventure Gamers) classified the game as Adventure, with limited action sequences. So I guess you're right, Elf, but that doesn't matter. I still find it amazing. Oh, and as for the voices/no subtitles Chris mentioned: I actually understood each and every word, which is surprising considering English not being my naitve language. As for the voice of the "director", well, I don't think English was his native tongue. He actually said "determIned", i.e pronouncing the vowel ('i') as one would pronounce the letter. It sounds so wrong that I'm almost 100% certain this isn't some obscure English dialect (e.g South-African). |
| 29 JUL 2005 at 3:38am | |
ElfstoneGuild Master![]() Posts : 5892 Joined: 4 NOV 2002 Status : Online | @Stiler Sure, there are adventure elements, but I think this game defies categorization. It's a question of definition and taste, but Fahrenheit is not your typical adventure and shouldn't be expected to play along the rules of such. And about your comment in the other thread: I know that the controls are customizable. I set it to WASD and left Shift, but there is still no way to avoid pressing a second key while you press two others in an awfully awkward angle. I'm not used to this, no FPS player is used to this. Because A and D are conventionally used to strafe and not for turning right or left. It's impossible for me to run left, I just can't do it. I can run right just fine, though. If the game stays like this I will face serious trouble in running sequences that much is certain... It's because my little finger on the left hand can't develop pressure, I probably didn't train it enough... (I'm a 8 1/2 finger writer ) @Marney Are we playing the same game? How did you get him to to all that to the machine (and no, those are not condoms, although I thought the same for a split second until I saw that "Spandex" is written on it and we have those machines in every rest room, too)?? Did you do something else first? The only thing I can make him do is noticing that the machine is empty. Trying everything I can think of in the demo I have to say I might overlook the control difficulties and go for this anyway. If there are always as many options available - slight doubt here, it's a demo after all - it's sure fun. There is really a lot of different paths in this demo. However, having watched both the trailer and the making-of I'm somewhat afraid that I have seen most of the locations in the full game. Things that DIDN'T work (spoilerish): - being run over by a car : - mop up all of the blood on the floor (I suppose it isn't possible, at all, because how would the dead body be discovered in time, then? in fact, cleaning the bath room of evidence might be a total waste of time, unless this game REALLY takes consequences of your actions to another level and the discovery of the bloody knife will lead to the character's identity earlier than otherwise) Interesting bug or something: I managed to end the game in the way that in the exact moment of the ending the body was discovered so that there was a split screen of whateverhappensattheend and the cop discovering the body. After the ending scene the cop held his speech to the customers and only then the story was over. Hehe. [b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&&all-time) 24, Stargate SG1, X-Files, Lost, House |
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| 29 JUL 2005 at 4:09am | |
| Deleted User | As for the vending machine, I just tried a second time, and after a few bumps (punches) a coin actually fell down to the change slot. But, it seems to coin has no actual use! : (at least not in the demo, as he already has a coin for the jukebox). Yeah, the bathroom evidence thing is frustrating. Yes, it's completely useless trying to cover up any evidence (at least in the limits of the demo), as the body is always found eventually. I really don't what do think of this game based on the demo. Do the things we do in the bathroom scene (possibly the beginning of the game) have any future consequnces? How are the action bits of the game? How does the game unfold itself? I too got a bad feeling from the trailer. Oh, is the game short or long? |
| 29 JUL 2005 at 7:10am | |
Lucien21Guild Master![]() Posts : 4876 Joined: 9 JUL 2003 Location: 0 Status : Offline | Marney, Have you tried using the pay phone. When I tried it you only had enough money to use either the phone or the jukebox. Maybe with the condom machine coin you can do both. Controls:- This game REQUIRES a gamepad. It's not really an option. The Keyboard and mouse controls are nasty. I used a PS2 controller attached to my PC and it was more or less perfect with the left analogue stick for moving and the right analogue stick for the actions. Dear Diary, My teenage angst bullsh*t now has a bodycount. |
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| 29 JUL 2005 at 8:18am | |
StilerJourneyman![]() Posts : 1464 Joined: 27 SEP 2004 Location: US, TN Status : Offline | Uhh....I did just fine with a keyboard/mouse. Re-mapped my movement to the usual w/s/a/d. It's very simple to move + do the actions with the mouse... |
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