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Topic: Indigo Prophecy (Farenheit) DEMO is out!

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > Indigo Prophecy (Farenheit) DEMO is out!
27 JUL 2005 at 12:40am

HermanToothrot

Intergalactic Janitor
Intergalactic Janitor



Posts : 70
Joined: 15 APR 2003

Status : Online
Hey guys,

Just had a go of the new Indigo Prophecy (US)/Farenheit (Europe) demo. Looks pretty good! Very short
but I have been enjoying playing about with the multiple endings


Get it here: http://www.3dgamers.com/games/fahrenheit/downloads/

or....

www.fileplanet.com

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28 JUL 2005 at 9:48am

Revliskci

Private Detective
Private Detective



Posts : 724
Joined: 9 NOV 2002

Status : Offline
I just had to reply to this. this guy posted first after all.

Fair play to all!  


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28 JUL 2005 at 10:14pm

Elfstone

Guild Master
Guild Master



Posts : 5892
Joined: 4 NOV 2002

Status : Online
I think they should definitely look into the control system once again. Probably a bad console-port...
It's awful.
How are you supposed to have the mouse in one hand, navigate with the other one and then press Shift - or any key for that matter, because it's customizable - to run?
Can only result in a mess.

Grabbing the camera to move it is unnecessary and creates this whole dilemma. What about FPS-controls? They are fine for this. What is tougher: moving the mouse to turn in different directions or pressing keys?

But I'd have to check one thing first, again, and that's...are the actions done by imitating the move shown or do you have to hold the mouse as well? Because I did the latter. If you can just go in the particular direction that of course explains why they didn't use the FPS controls. However, it would be better then to hold and move for actions and moving for turning. The way it is, action scenes will get very tedious. Another workaround: Running is a trigger instead of having it pressed all the time. That would work, but still, the controls are tough.

Too bad, because I liked the idea in general. But then, it's only a demo and they can still change that. Probably I should send feedback to them.
[b]playing[/b]: Destination Treasure Island (done in two sittings, but it's nice), Syberia (ho-hum), Dracula: Last Sanctuary (on hold)&&[b]reading[/b]: even more study papers&&[b]listening to[/b]: [url=http://www.last.fm/user/Brax82/]this and that[/url], plus [url=http://www.musicovery.com/]Musicovery[/url]&&[b]TV favorites[/b]: (currently) Pushing Daisies, Chuck, Journeyman (cancelled! grrr...), Heroes&&
all-time) 24, Stargate SG1, X-Files, Lost, House

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28 JUL 2005 at 11:54pm

Stiler

Journeyman
Journeyman



Posts : 1458
Joined: 27 SEP 2004
Location: US, TN

Status : Offline
Uhh.....you can remap the controls in the options lol.

I use the normal fps style of conrols. w/s/a/d, left shift = run. It's quite easy.

The mouse gestures and the "tapping" controls I agree with, I don't get the point of them, maybe with the retail version it'll make sense, but it seems like it's simply someting added to give the player a sense of accomplishment......like the old olympic games on the consoles had you quickly tap a key to make your guy run faster, etc.

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All Forums : [Adventure Games Forum] : Adventure Game Discussion > Indigo Prophecy (Farenheit) DEMO is out!

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