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| 9 JAN 2003 at 1:39pm |
AyaGrand Inquisitor


Posts : 7277 Joined: 16 OCT 2002
Status : Offline | there are some action games with adventure elements which i love... the "survival horror" games for example: Parasite Eve (), Resident Evil, Silent Hill... my problem is the "actionizing" of adventures... an adventure should stay what it is... the fact that there are several genres serves the fact that there are several tastes... the release of hybrids in order to make them sell to more ppl is not only futile (action gamers think there's too little action, adv gamers think there's too much) but also stupid and frustrating, ruining some of the best series of the past (KQ and Simon always being the first that come to mind - BS will probably be next, but let's not get into this again until we see it!)... if a company wants to try the action genre they could just release an action game, not ruin an old series... same would happen if they tried to make doom and adventure
oh and btw when we say "adventure elements" we mean more than "you found a key and used it to open a door" right? because there is a tendency to call that an adventure too
You have gotten the attention of the mysterious lady. She turns to face you. Her face is devoid of any flesh. You are frozen with horror as she begins ripping your body into a bloody mess.
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| 9 JAN 2003 at 4:56pm |
STooGE4444, EastCoastDoom...Schattenjger


Posts : 2099 Joined: 15 OCT 2002
Status : Online | Ha, it got moved just like mine...
Well, let's see... There is some Adventure in survival horror but it's mostly action...I really don't think there are other games nowdays that use Adventure elements...
~rbeeler SVT &&Name's STooGE$$$$ Valpurgius TNT; it's not PLURAL&&[img]http://www.riseaboverecords.com/sleep/image/sleepfront.gif[/img]&&151.Generally speaking Sludge Doomsters are Angry, Gothic doomsters are sad, funeral doomsters are barely breathing, death doomsters are dirty, drunk and dribbling, Stoner Doomsters don't care, drone doomsters are out of it and traditional Doomsters are permanently pissed off, mainly with other doomsters
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| 9 JAN 2003 at 6:17pm |
Prince_CharlesIntergalactic Janitor


Posts : 43 Joined: 9 JAN 2003
Status : Online | I think adventure has infected every genre. Nowadays even strategy games have stories.
I love traditional adventures, but I also like to think out of the box when I'm looking for "adventure" in a computer (or console) game.
Among the non-adventure games that were incredible "adventures" to play:
Thief Thief 2 Deus Ex System Shock System Shock 2 Baldurs Gate Splinter Cell Final Fantasy X Anachronox Planescape: Torment Max Payne Metroid Prime
These games (and many others) took me on a very dramatic journey that felt like an amazing adventure.
There are moments in some of those games (Anachronox, Thief, System Shock) where the experience was so intense that it almost feels like a real memory. I know, I probably need therapy.
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| 9 JAN 2003 at 6:32pm |
Agustín CordesGuild Master


Posts : 5696 Joined: 23 OCT 2002 Location: AR, Buenos Aires
Status : Offline | Then I need some therapy too - in Planescape: Torment, the dialogues with Morte were so intense that I actually felt he was an old friend of mine. And System Shock... don't get me start talking about that one
BTW, I don't agree that games with story means they're "infected" by the adventure genre. Adventures are about stories and puzzles. The fact that newer games have better stories has nothing to do with the influence of the genre but a more critical public.
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| 9 JAN 2003 at 8:23pm |
Prince_CharlesIntergalactic Janitor


Posts : 43 Joined: 9 JAN 2003
Status : Online | I strongly, (but respectfully and lovingly, of course) disagree, Rael. I think many of the designers of today's games cut their gaming teeth during the glory days of DOS adventures. I think that game geniuses like Robert Williams and Jane Jensen and Miyamoto-san and even Richard Garriott showed that story could make computer and video games even more compelling, regardless of the genre.
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| 10 JAN 2003 at 5:50pm |
Agustín CordesGuild Master


Posts : 5696 Joined: 23 OCT 2002 Location: AR, Buenos Aires
Status : Offline | Yes, of course I agree that Williams, Jensen, Garriot and many more proved that a good story made games more compelling but they worked only in one type of genre. Williams and Jensen worked on adventure games where a good storyline is critical to the game. Garriot worked on RPG's where a story is needed too. But the fact that today strategy games are introducing stories has nothing to do with that. I mean, shooters and strategy games are introducing stories because the public is asking for them (a public that never played adventure games).
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| 11 JAN 2003 at 1:45am |
Cindy_KIntergalactic Janitor


Posts : 56 Joined: 10 OCT 2002
Status : Online | The elements of adventure that I love are a compelling story and characters that I can care about. Thus, the "empty landscape" games like Myst or Shivers are wonderful as an intellectual exercise... but a game with a hero like Gabriel Knight or Tex Murphy really draws me in and won't let me go.
It seems that the concept of adding a story and character to other genres is now a bold move and allows the game to be called an "adventure" when, in fact, it is often a RPG or an action title. I cringe at the number of times a reviewer (on another site, of course) classifies an action or RPG title as an "adventure."
But, all prejudice aside... I am delighted to see stories and characters popping up in unlikely places and these being combined with action and strategy. The best mix I can think of is Deus Ex...
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| 18 JAN 2003 at 9:37pm |
StellaIntergalactic Janitor


Posts : 50 Joined: 20 DEC 2002
Status : Online | Originally Posted By Cindy_K (11 JAN 2003 1:45am) The elements of adventure that I love are a compelling story and characters that I can care about. .....
.....But, all prejudice aside... I am delighted to see stories and characters popping up in unlikely places and these being combined with action and strategy. The best mix I can think of is Deus Ex...
Cindy: me, too! me, too!
I am eagerly anticipating both Unreal 2 and DX: Invisible War for this reason. Of course, Deus Ex had a remarkable storyline and several well-developed characters, but the emphasis on story seems even more marked in the sequel (if one can believe websites, articles, and forum chatter).
By the time I completed Unreal, I couldn't remember my own name much less any of the back story! But Unreal 2 seems much more character-oriented and story-driven. I am not sure this makes these games more "adventury" but it certainly makes them more fun and engrossing to play (imho).
At some point in the future, there will be the perfect mix of story, character, conundrum, and action. We are all (developers and gamers) headed in that direction. I don't know WHAT we will call it, but we will play it until our fingers can't move anymore, I DO know that!
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| 29 JAN 2003 at 10:10pm |
Freddie_PharkasSpace Cadet


Posts : 114 Joined: 17 OCT 2002
Status : Online | Half-Life Max Payne Planescape Torment Baldurs Gate Really any RPG worth its salt.
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